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Thanks for the reply but it is pretty much as worthless as "workaround: get a computer". It's not a server issue it's a game issue.
Workaround:
Play on Xbox-only servers
Please look at this doc: BIKI ExampleWeaponConfig - CfgSoundSets
Pay attention to TAG_Your_Rifle_Tail_SoundSet, you can make sure that all tail sounds should have the frequencyRandomizer parameter greater than 0 — tails plays overlap each other, different sound frequency allow to get rid of glitch.
Still kinda happens in 1.3.0.130 @Geez
Still present in stable 1.3.0.130 on both quality presets:
Also, it is possible to change the setting "Controller freelook in aircraft" to be able to look around easily
But this may not work correctly due to limitations of Updated control preset (relates to T189983)
certainly thank
Workaround: Dump supplies out of the MCU on the ground and then MCU can see them or bring a truck with supplies near and MCU can see those supplies as well. And I suppose MCU can tap into existing secret/known cache locations as well.
No worries, I have done duplicate tickets as well. The search function is a bit finicky with words. I just mentioned the already existing ticket so BI can close this one.
pls i wanna play fix it thnks
I didn't understand what you mean by reproduction steps, I'm new I just want to report a very annoying bug, in fact I hadn't noticed that a ticket was already opened by another user for this problem
Not had this happen on Stable 1.3.0.130 so far
Just had this happen on Xbox twice today for the first time ever
In T177680#2765264, @BIS_fnc_KK wrote:fixed in future update
In T187549#2724765, @ziipzaaapM16A4 wrote:i guess you could easily use the Steam Controller mapper.
it maps to the xbox controls and then you could should be able to use the controls just like everyone else
remapping is not the answer, it needs native controller (non steam) support to enable the haptic triggers, and nuanced rumble like on console ps5.
I have exactly the same issue, it started after I played the game around 70hours without issue. I'm not exactly sure but I think it started after I updated BIOS and installed newest chipset drivers for my motherboard. I'm using external soundcard connected through USB. Sound BlasterX G6, but I also tested connecting microphone to onboard sound without change.
Server type: community
Mode: third person
Ip: 95.156.250.119:11800
Map: Chernarus
Server: Extreme Survival© Key cads, oil rig, new town stocked, new areas coming
Platform; Xbox
My game froze and crashed this morning, 0646, 5 April 2024, Seattle, WA.time. I am on Xbox One, which has been doing this frequently, at least the freezing up part. I had a good ping, my download speed is 1260Mbps and upload is 669 Mbps, so I know that was not the issue, unless it changed while playing and I didn't notice. I died twice in a game yesterday while driving. It is becoming very annoying as I have enjoyed playing the game. I recently purchased the game within the last few months. As a Dayz fan, I thought I would try this. Please fix it.
Same error today
Server Crash
Ok, i tryed to debug this crash, but get not any feedback from the Script, because the method "TrySwapItems" is a super and hard coded. So the Server sometimes crash if you call "TrySwapItems" on the Master side. Why calling this on the Master? Because Proxy is not allwed to move items into a storage that owned by the Master. And it works fine for 99%. But by the 1% the Dedicated just crashs.
Today lag is worst. We can't use car at all and every few minutes I get disconnected (0x0004000A) from the server.
how many loot and valuable?
Missing loot every few days due to rade but no damage to walls or gates?
I tried on a vanilla server same results. I uninstalled the game probably 6 times and it is doing the same thing. I tried turning off my nvidia GPU overlay. didn't work. I disabled the steam cloud sync and nothing. I am unsure what the folder you are referring to for the contents of the Dayz game.
its work - virtual slot
addMissionEventHandler ["PlayerConnected", { params ["_id", "_uid", "_name", "_jip", "_owner", "_idstr"]; [_owner,_uid] spawn { params ["_ow","_uid"]; _grp = createGroup WEST; _ap = _grp createUnit [_type,_respos, [], 0, "NONE"]; [_ap] joinSilent _grp; waituntil {!isnull _ap}; [_ap] remoteExecCall ["selectPlayer",_ow]; }; }];
Here comes the weekend again, player count constantly dropping and no status update on this issue
1/2 were already done with callExtensionArgs and ExtensionCallback.
Hello. We would suggest the following:
I'm the other guy with the same issue