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There should also be way to use sea water, you should be able to filter out the salt...
In T189597#2798057, @Slap_Life wrote:You should gain passive xp for staying near your squad lead and the squad lead should get passive xp for being near their squad mates. Nothing crazy but similar to how you get passive xp for staying at a base. The XP should stack with the veterans bonus too.
This would encourage teamwork and make the new rank grind slightly less brutal when you join a match that’s already in progress.
CHEATER DAYZ
In T191419#2799088, @lwing wrote:In regards to #1
You cannot turn out in the brd/btr as the driver. I have read a previous ticket regarding it and it was deemed intentional by the devs since you could not drive a btr while standing in real life
Maybe this has something to do with the place being bombed twice in a row? I went to a place that had been bombed and I could clearly see the gas. I went somewhere else and heard that the same place was being bombed again. I went to it and couldn't see the gas so I went in and found out that there was gas but it wasn't visible. Maybe the events overlapped? When the first bombing event was over it also removed the visible gas from the next bombing event but not the actual gas?
In T191423#2799086, @lwing wrote:Is there any logic to what the next mag selected is based on where it is stored? Or perhaps the order it was picked up etc?
Well cars normally use vacuum from the engine running, to power the brakes (brake servo/booster)
So that is probably intended
Attaching the Playerdb from both the Linux server during the issue, and the Windows copy that fixed the broken Linux file.
Ive attached the bug report
Mapa sem veículos terrestres
In regards to #1
You cannot turn out in the brd/btr as the driver. I have read a previous ticket regarding it and it was deemed intentional by the devs since you could not drive a btr while standing in real life
Is there any logic to what the next mag selected is based on where it is stored? I have tried putting them in different clothing but it seems to not matter. Maybe I have overlooked something though
i have the same issue on ps5 with m&k only on arma reforger every other game i tested is working fine is nearly impossible to drive fly or win a gunfight and is really frustrating to die from that bug maybe you guys can't reproduce the bug but is definitely there and is destroying our experience in the game please look more into it
Would love to know what i can do about this
Uploading 3 videos in chronological order where a crash happens.
crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.
and they were in nabor
Server name: 1023 | ASIA PACIFIC - SY
Address: 128.0.114.20:10400
Server version: 1.27.159674
Required game version: 1.27.0
You hear that devs? maybe you could prove him wrong?
"What happens with feedback like this in terms of knowing if there is any chance of it happening?" I see you're new to this, don't warry, you'll learn :)
What happens with feedback like this in terms of knowing if there is any chance of it happening?
This just went to reviewed with no response?
Do you want me to reproduce and if so what do you need me to capture to show you?
No Mods I buy the Game Eastern, I play only on official Server now my Playtime are 34 Hours.
What? I don't understand, this bug will be left unfixed until Arma 4 or something?
@Geez, yes is still present. But now the Error moved to Inventory UI
Hey @Geez, of course you can't reproduce this in Vanilla because you use the original IK of the weapons. However, if you take a look in Discord, almost all modded weapons that don't use the original IK have these problems. So I'm far from alone here. It's certainly important to you that MODs also function correctly if you offer this function and even create tutorials for it. Unfortunately, at the moment most MOD weapons have problems with the IK and it is simply not set reliably. You have to lower/raise the weapon every now and then so that the IK is set correctly. This is not a problem in the IK itself but in the IK refresh and we as modders have no influence over this.
Please no... then you get a ton of stupid comments from players who running a ton of mods and there game crash, because they think its your fault.
Additional related bug found after further testing:
I also forgot to mention that if you already have heat buff and THEN you disable the HUD, this bug won't show up. and it will work as everything is find.
You first need to lose your heat buffs, then turn off the HUD and then if you try to warm up and gain some heat buffs, it will not show up in the inventory menu when HUD is disabled.
Every time I walk into a structure, my sound crashes completely. It ruin's it. Have correct input/output/drivers. Please fix. Here's the timestamp - 128.0.114.20:10400.
I was getting the same issue earlier with a fresh build of Server 2022 Standard edition. I was looking to profile the process with ProcMon and all of a sudden it started working. Here is what I had different when it started working and the cURL error was not present.
Would be great if y'all fixed the restart looping. It's old and played out.
I personally like the 3D map, and it's a shame it's not used on Official.
In T189923#2797917, @ad.HD wrote:My thoughts exactly. Not to mention I don’t have an experimental server set up to test on and I definitely don’t have players to test on it even if I did. It’s hard to just up and test this issue on experimental. Was just wondering if everyone else had the same thoughts.
I guess we just keep our fingers crossed that it’s actually fixed?
No progress on this issue? Once you've noticed it, you can't unsee it—please do something about it.
@Geez Isn't this a bug? Why is the status just "viewed"? I've seen this status many times, but why do you never leave a comment as a result of your review?
19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277
The issue is also present on Xbox Series S.
In T186766#2710597, @BGZ wrote:Ffs.. Where is the problem to implement the server list fetching logic in a same/similar way DZSA did?
They are crawling servers from the Steam API (https://api.steampowered.com/IGameServersService/GetServerList/v1/) which cannot be spoofed that easily as direct A2S queries.You guys (BI devs) have implemented pretty solid solution for the official server verification with a pub/private keys, but you can't fix community servers list? ... Bullshit, I don't believe in that, you just don't give a sh** about this issue and that's it.
I have noticed the same problem. It gets worse when prone.
I've added a NULL Pointer check to the vanilla code to prevent server crashes. More specifically I've added NULL pointer checks on the variables ctx, state, and m_fsm in the modules weapon_base.c and weaponfsm.c. I've published this as a workshop item WeaponFSM Fix . Keep in mind this hardcodes these two modules with 1.27 code so it may break when 1.28 is released. Please remember to remove this mod when 1.28 is released.
Alright, look at this. This is me pressing W and A, then W and D. I can reproduce it very consistently.
Thank you
Here is mine as well.
Thanks!
Thank you for the report.
This has been reported previously and it is scheduled for a fix. Closing this ticket as it is a duplicate.
Regards,
Geez