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In T181594#2631891, @Geez wrote:In T181594#2630564, @Sm0ky wrote:In T181594#2618331, @Geez wrote:Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
It doesn't help. Why would a higher port change anything?
The point was to make sure the port is not taken by anything else.
rev 151934
Same here. Worked for an hour and now I cannot play at all. Uninstalled and literally made an account here to let the devs know how shockingly bad this is and the fact it hasn’t been addressed yet is ridiculous - I’ll be getting a refund
Hi,
I had the same issue.
When throwing a hand grenade, even if you see it going away after the throwing animation. You can sometimes get killed by explosion like the grenade is blowing in your own hand.
It's like there is synchonisation/validation issue ( or what ever) on the server side notvalidating the throw and keep the last position of the granade in your hand.
Hi, I have the same problem. But I noticed one difference. I use two types of internet connection ("static fixed" / mobile LTE - better and faster). Battle eye always kicks me out on a cellular LTE connection. With a "static" fixed connection, this problem has not yet occurred. Maybe this difference will help in the solution. As I wrote, I myself need to use the mobile LTE version, because it is simply better :), but it has the problem with BATTLE EYE.
In T182473#2631358, @Skippy wrote:Hello,
I'm having the same problem on multiple servers that I own.
Unfortunately I don't know where to find the .mdmp files
The behavior is the same as in the other reported cases
S.
In T182473#2632039, @DrZiLLo wrote:In T182473#2631889, @Geez wrote:In T182473#2630550, @DrZiLLo wrote:In T182473#2630518, @Geez wrote:Hello DrZiLLo.
We will require the .mdmp file to properly analyse the cause of the crash.
Regards,
GeezFROZEN_DayZServer_x64_2024-06-28_03-01-20.mdmp793 KBDownloadFROZEN_DayZServer_x64_2024-06-28_03-01-30.mdmp793 KBDownloadThank you, just to note:
Dumps with FROZEN_ prefix are purely for diagnostic purposes when the server main thread is frozen for longer than 10 seconds.
The server has not crashed when a dump of this kind has been created.
This is to improve traceability of server micro freezes and identify the causes for it to further improve server performance in the future.other mdmp files are not created with a similar problem. what should we do now? my servers also experience the problem sometimes. I have to wake up at night and manually restart the server so the players can connect!
having the same issue plus cant find any servers
Hello Ricks, could you please provide a video of the issue? Also is this on vanilla or modded?
Hello Gctobias.
Can you please record a video of this issue? Also what do you mean by "when I go to through a grenade?" do you mean "when throwing a grenade"?
Regards,
Geez
Thank you, we will investigate with BattlEye.
Thank you, we will investigate with BattlEye.
Hello BluEyeDemon.
Logging into another server that shares your character will reset its position.
Regards,
Geez
Unfortunately I do not have anything further to suggest as of now.
I have updated my bios, completely wiped my computer, reinstalled windows, I am installing windows 11 currently in hope that it would help, and I tried playing without steam's cloud service. Do you think there may be another way?
In C#, one would use the is, or, and operators with braces which the compiler lowers into comparison checks.
example for C#:
csharp if (damageContext.damageType is EDamageType.COLLISION or EDamageType.FIRE or EDamageType.REGENERATION) return;
Note in the lowering process on the right side, the compiler attempts to use any possible optimisation to skip unnecessary checks. In this case it does a bounds check since two of the enum options were adjacent.
https://sharplab.io/#v2:EYLgxg9gTgpgtADwGwBYA+ABATARgLABQGAzAATakDCpA3oaQ+WRiqQLIAUAlLfY/wBEAhgFshAcxiUIAOwAuMBHNIATURKmyFS0gF5SMmAHdutVeskAVAJ4AHGHtIBRYWKt2YAOkoB5ADJ+AJIAyoE+AHKkAL4A3Hz8DACWAGakHGpumvKKcp4ZGjb2pIkAzs6uBR7e/kGhEaTQ5RYwhV4AYoEASk4NUE2ZrZ7dAOJO4U6dAIKWYeFc8Qn8GADscQT8UYSbBIQUFZLS2Tp064wk/ZVF+e5FNKSScjGkJTCP0VuEhDAyAK4iFzcHCd+OEIk4ADQLXwBEKzSGnBgdbrw/htSYw8LDFGMEZjCbTOELSZsHzDACqwXhUSAA
Yeah, this is why I'm proposing thing from OP. :)
It's an compilable scripting language anyway, so compiler could handle this synthax sugar and unfold it in an ordinary || manner.
ah, correct - they are not flags (1 2 4 8 16), just enum values (0 1 2 3 4), my bad on this one
doing x in [a, b, c] in SQF also creates and allocates an array (in C# too)
In T182389#2629802, @LouMontana wrote:that's SQF syntax… in Enfusion we do
if (damageContext.damageType & (EDamageType.COLLISION | EDamageType.FIRE | EDamageType.REGENERATION)) return;:-)
Hello modestbenji.
Please check your computer for any corrupted files or installations and make sure everything is up to date. Also try to verify the game files and delete the DayZ documents folder (make sure Steam cloud sync is disabled).
Regards,
Geez
Thank you. This is a known issue to us.
Regards,
Geez
anyone can help?
And another crash.
I wonder how long it will be for the hotfix/update they are working on to be implemented..... because this is insanely frustrating helping players as an admin and getting booted constantly.
HAPPENS ALL THE TIME PLEASE FIX !!!!
Yeah, you know. I am pretty sure this happens to me all the time. Or something like that.
Do we need to delete the test log so a new one can be provided? I'm really sick of getting the time out query.
I've been having this awful problem too.
Also you can't connect the wire to the battery while it's in it
In T182473#2631889, @Geez wrote:In T182473#2630550, @DrZiLLo wrote:In T182473#2630518, @Geez wrote:Hello DrZiLLo.
We will require the .mdmp file to properly analyse the cause of the crash.
Regards,
GeezFROZEN_DayZServer_x64_2024-06-28_03-01-20.mdmp793 KBDownloadFROZEN_DayZServer_x64_2024-06-28_03-01-30.mdmp793 KBDownloadThank you, just to note:
Dumps with FROZEN_ prefix are purely for diagnostic purposes when the server main thread is frozen for longer than 10 seconds.
The server has not crashed when a dump of this kind has been created.
This is to improve traceability of server micro freezes and identify the causes for it to further improve server performance in the future.
Correction, the repro still produces crashes when done with a peer client. I updated the repro accordingly. Latest crash ID: d1fe2423-714a-4d00-bd30-43ed8f2fbc1a.
Which server? and do you have issues joining other community servers?
Mod List has each mod as not installed with the message" Not Installed Unexpected exception occured while checking content of the mod. Please report the following error on the DayZ Feedbacker Tracker: {0}
XBOX players don't have that problem.
In T181447#2631970, @veteran29 wrote:The crash is caused by doors in doors info list perhaps the game could handle this more gracefully or at least report something to logs.
Thanks to NiiRoZz for the information.
Shall I remove GeForce Experience or there is a way just to disable them?
The crash is caused by doors in doors info list perhaps the game could handle this more gracefully or at least report something to logs.
The issue is still there on stable, crash report from ACE Carrying which uses the method: 14151df8-6938-4642-a2ac-a613c56c386e
You also need to prefix description.ext briefingName and overviewText with @ not $ if you use description.ext over 3DEN, see
https://community.bistudio.com/wiki/Description.ext#briefingName
https://community.bistudio.com/wiki/Description.ext#overviewText
There are no admins.
You're gonna need to change servers so you get teleported.
There are many attempts to log in to the server and three throws out of the game Query Timeout
This happens to me as well!
Can confirm that it also happens in the game itself (1.2.0.70).
Hello everyone.
In cooperation with BattlEye and in order to find out more information about the occurrence of this issue, BattlEye has came up with a special BattlEye .dll file which will give us more details when the issue occurs and possibly leads us towards fixing the issue.
In T181594#2630564, @Sm0ky wrote:In T181594#2618331, @Geez wrote:Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
It doesn't help. Why would a higher port change anything?
In T182473#2630550, @DrZiLLo wrote:In T182473#2630518, @Geez wrote:Hello DrZiLLo.
We will require the .mdmp file to properly analyse the cause of the crash.
Regards,
GeezFROZEN_DayZServer_x64_2024-06-28_03-01-20.mdmp793 KBDownloadFROZEN_DayZServer_x64_2024-06-28_03-01-30.mdmp793 KBDownload
Any news on the addition of UPnP support for Listen or Ded servers ?
Thank you for clarifying. I appreciate it. Will keep waiting on the issue being fixed.
In T182085#2623657, @sonsoeg wrote:
I looked into this issue, it appears that 1.2 broke the way terrain bounds are calculated.
Meaning when you create a new terrain or resave an existing world entity, the terrain bounds will break.
Reproduction is as simple as it sounds, just create a terrain larger than the default bounds (~3000m) and try to move the camera beyond it.
I've had this happen occasionally aswell. It is random and super low chance but annoying
Hiya Geez
Server name is TheWalkingDead IP is 95.156.250.136:10200
Do you require password?
Location of the generator and spotlight is inside the barn at location 2976.54 / 6745.82
I'm also having issues with trying to use multiple spotlights around the base, say if there to close together or more then 4 spotlights the game will go manic glitching then eventually crash.
I can confirm that EU servers are broken. There is no need for additional information or anything, they're just straight out broken. Either they are very cheap and low quality, or there are some issues with clusters as someone said here. From my experience, after a few minutes into the game, like 10-15 minutes after game starts and people start joining, server FPS drops to 5-15 and the game starts lagging/skipping frames/jittering. After a few more minutes, the game completely freezes, everyone stops moving, voice chat stops, your character freezes and you can only move your head but not move. The server is still alive when this happens, the server FPS and latency variables still update, but the game is dead. At this moment everyone just quits and joins a different server hoping this won't happen (Previous posts talked about this too in this topic), then after the new server people joined reaches 20 - 30 players, it's just repeat cycle. It starts from the beginning. My own opinion is that EU servers are terribly low quality, people said that US servers are stable, so the problem should be at Bohemia's partner in hosting EU servers, they're most likely providing cheap servers that don't have the capacity to run the servers of a game like Arma Reforger. And all the EU servers are hosted from the same location, I know because they all hame the same ping, someone also said they have the same IP's, so the problem might be there. If any developer of the game joins an EU server and plays for only an hour or two, they'll see that everything I said happens so whoever is responsible of Arma Reforger's servers can test it out themselves. If you have any questions about my experience in this problem you can ask me. I might also have clips of this happening but since this happens all the time and one can just recreate this in possibly less then an hour, I assume I don't have to provide them here.