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Performance today on NY conflict exp was especially bad. Gear state was inconsistent between my whole squad. To the point where i had lost first and could only use reverse. The second my bud jumped in he could drive and shifting was fine, but when he then grabbed a command truck he would lose first and would be stuck until someone else jumped in the drivers seat. Getting back in i still did not have the ability to go forward. The laggy supply that had been fixed also appears to be back and often you will have to sit a good 10 seconds waiting for the supply in the vic, supply point, or the Command post to update to what it actually is. Getting in and out and opening doors is wildly inconsistent. lag spikes and low server frames were also creeping in and requires drivers to be extra careful.
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It's not only what the command loadAbs returns. The double mass also prevents adding new items in containers, acting like real mass in that sense.
Odkryj Nowy Wymiar Rozrywki w Naszym Ekskluzywnym Kasynie Online
Szukasz miejsca, gdzie emocje sięgają zenitu, a możliwości wygranych są nieograniczone? Nasze kasyno online to prawdziwe łącze do świata niezapomnianych wrażeń i potencjalnych fortuny!
Co oferujemy:
any updates on a fix i am ready to quit this game
Playing Conflict PvE still an issue in 1.2.0.66
@AlanoItaliano Greetings. We managed to significantly reduce their number, although we are not entirely sure how. My friend also has this problem on his servers. There are no cross mods.
The quantity decreased (in my opinion) when we started using cloud storage of items (special mod), and left a minimum of accessories on the server itself.
However, to this day, the root cause is not clear.
hi i have the same issue going on with me
My server also started crashing randomly from 21/06/2024
In T182295#2627073, @Yamachinu wrote:Glad this was brought up. It has grown in popularity. It actually works better with a truck as the loading and unloading is quicker and you can try to drive off with the haul. I know of players on both sides that use it but the "strat" is getting more popular.
Desync is one of the biggest issues in the game for me. It's just frustrating as a player to have to constantly second guess if what I'm seeing is the same as what the server sees, or what my homie sees.
I know it's not a easy thing to track down, but it is something that players experience all the time.
Yes, it is. When joining a server it will not let you join any other server and say that you are connected to another server.
Can Bohemia please have a look at this ticket as well and maybe update it / merge it as its the same issue msot of us are having, https://feedback.bistudio.com/T180165
I had these BattlEye related problems a few days ago. I noticed that the Steam Cloud Status (Steam > Library > DayZ) was displaying 'Steam Cloud Error - Unable to Sync'.
Then it occurred to me that my Documents folder (which is synced by Microsoft OneDrive) contains the folders 'DayZ' and 'dzsalauncher'. However, Microsoft OneDrive was inactive at that time.
Glad this was brought up. It has grown in popularity. It actually works better with a truck as the loading and unloading is quicker and you can try to drive off with the haul. I know of players on both sides that use it but the "strat" is getting more popular.
Sorry for the delay..
I'm trying to figure out which of the 6 servers it's happening on.
Most of my servers restart at the same time or within 5 mins of the other.
Hi, I would like to bump this issue. This started happening on all our servers too:
In T181684#2627038, @KobaconGaming wrote:It seems to work better then it did im not getting kicked nearly as often as before. But yes it still does happen. Occasionally. Sometimes I go hours before getting kicked other times its every 15 minutes for a few times then it'll take hours.
It seems to work better then it did im not getting kicked nearly as often as before. But yes it still does happen. Occasionally. Sometimes I go hours before getting kicked other times its every 15 minutes for a few times then it'll take hours.
Please let us know when there is any news about the hotfix or other fixes for this error. So that you can log into the game and test it. From 13.06 to 19.06, everything worked fine, then every 15 minutes it throws out, as previously written. Feedback is very important, I will update the page every hour.
Re-tested my scenario in 1.2.0.66 in the same location and it didn't CTD.
Still a problem in 1.2.0.66 - crash GUID bf577ca7-99ab-43ae-8837-563efc23b557
drawLine3D can easily get width. Style no
it would be a nice detail that the amusement parks had some infected that are based for it, and same with castle ruins. And the NBC variant, is just another variant as it is another type of chemical protection suit and would be cool to see another variant type
The Xbox version of Dayz has larger issues than people boosting into woodland built bases imo. Duping has caused loot economy to become horrid, and has also caused players to stop building bases all together. I can speak for the majority of experienced official players that we do not build bases anymore for anything other than luring people to pvp. They are working on this issue however so if it’s ever effectively rid of then options like this definitely seem a lot more viable. As of now however they are always working to fix new and old bugs/exploits whilst trying to put out new content.
Some of these types you talk of already exist, I’m sure the devs have thought of some of these as well. The only one I think is a little silly is the amusement variants and the medieval variants as that is a little too eccentric for this game. The NBC variant is also a little odd since it the existing nbc infected already wear the respirators.
This game requires a good internet connection due to how server based it is. If you encounter these “bugs”, test your internet speed and see if it is slow. The game doesn’t perform well when Internet is slow and it seems that most of your ailments here are from poor internet connection.
Adding a map selection option to the filters or marking Livonia servers would be a very good option.
Apparently their friend had bound the vomit emote to the mouse wheel as a prank: https://www.reddit.com/r/dayz/s/ynyAWqE9LA
You can close this as "resolved & hilarious"
Your article not only contains valuable knowledge, but also provides a thorough and subtle insight into your chosen topic. Play game uno online free.
I was able to log into another server following being in the first server during the server reset. But prior to server reset I was unable to move freely between servers.
Same here, we have users complaining like crazy that the BE is kicking them every 15min.
These bugs were found through xbox and PC
1.2.0.66:
Removed: Conflict - Pre-built but unusable antenna installation on Arland
The BaseRadio (Field Transceiver) bug still persists after the update.
Still stutters every second. What's wrong with 1.25? Why did the game start stuttering? It is not possible to play. before the update everything was fine. Never before have I had such stuttering every second. Never installed mods, vanilla game.
Additionally, here is a video showing off how the arsenal preview mesh should look like, and how it currently works in the stable version of the game (1.1.0.42):
1.2.0.66:
There is no changes in this direction
In T182244#2626646, @Geez wrote:Hello Kreser.
Can you please provide more information on this problem?
@Geez
I tested to see if this issue is still present, and I can confirm that it is still present in the latest experimental update (1.2.0.66). Here is also a more detailed explanation of the issue just in case there was a misunderstanding of what the issue is: when you select an arsenal box (the ones listed from the main post), they lack the transparent preview mesh to show the orientation of the asset before it is placed. In the original video, I showed that the preview mesh was absent for the arsenal boxes. However, I also showed off the weapon rack at the end to illustrate what the preview mesh should typically resemble. Additionally, here is video proof showing off that the issue is still present in the current experimental build of the game:
I can confirm that this issue still exists in 1.2.0.66
Thank you for the quick response
Hello Melbourne2323.
It means we are aware of the problem and it is being looked into.
Hey @Geez, I’ve not made a ticket before. Does acknowledged mean it’s a known issue or what does this mean for the status of the ticket
Hello Nate_LapT.
Do you have any crash logs /.mdmp files from these incidents?