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According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.
In T188989#2755456, @intenso2891 wrote:In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.
Vanilla PlayerBase::CommandHandler, line 2990 (1.27):
Any update to this? Considering the coming changes with "re-texture" options @Geez
In T189163#2755716, @lava76 wrote:This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.
Worth to mention is that I am not just some beginner who whines because I get killed. I have over 6500 hours in this game and it happens at least once a week if you have a large base.
An easy fix would be to just remove the Granade Launcher and the Plastic Explosions. Let them dupe granades and M4 how much they like if it´s impossible to stop dupers.
And then open I agree with some other player who wrote a ticket. Start a group which are allowed to ban cheaters. Or take action and ban them yourself every time you get proof.
any news about ?^^
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Resolved for the next experimental version.
Regards,
Geez
Amazing, thaks!
In my case (with emtied addons -directory) the server start errors in the same mod (RHS - Status Quo) or another, seemingly random like original poster said.
[...]
` BACKEND : RHS - Status Quo: >____________________ 0% 0/0 MB
BACKEND : Download speed 11744.26 KB/s
BACKEND (E): Fragmentizer: Unable to create file '/tmp/596330D9AF34AF38/data.pak//d84ccd496bb5bfebb6e486a99a913f98e6efa233dcb37fae793e0cfd823d419b29d84e16745b828bd45e351eff5c89d2b07f23686d23afa192a64cb2dc256eec'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1`
[...]
Hello! With upcoming changes to the launcher, I wanted to ask if this could be tackled as well. Figured I'd shoot my shot. Thanks!
Hello Anurai_Tawkamiya.
We have tested the issue but we are unable to reproduce it on our end.
Regards,
Geez
Thank you for your feedback purechaos.
It has been forwarded to the dev team and it is going to be reviewed.
Regards,
Geez
Hi Guys,
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Not at this time, however I was directed by a BI staff member to downgrade my graphics drivers to 555.85 to see if this resolves the problem. I will report back when I have had more time to test.
Looks like it's fixed in the latest Experimental 1.3.0.76.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
Hello, I tried everything according to your instructions, but unfortunately the problem still persists.
My drivers are up to date.
I have observed this problem already with the first version 1.3 released in December.
I do not have this problem with the stable version.
I played in SP Game master mode, searched dozens of dead bodies and everything seemed fine. Then I started SP Conflict mode and the FPS crashed
It happened at the start of the mission.
Thank you.
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Hello gnif.
Have you tried to run vanilla non modded version to see if these crashes persist?
Lag Switcher: Freemym4
If it's of any use, this is the crash as it occurred as it was being recorded at the time.
Well spotted. I didn't even see it was moved to the lower left corner. It used to be in the middle of the screen just like the "Get on" message box which makes much sense in my opinion...
Additional information from console.log
hello BANAN_BAN.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez