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In T189923#2802029, @ad.HD wrote:In T189923#2801943, @nachoooo wrote:I'm going to make a couple tweaks to the current_state_id and see if that helps, most likely I'll upload later tonight when pop dies down
Not sure if this is helpful or not, but I'm now getting an fsm crash that calls out your mod:
DFW-4-2C-18, 01.05 2025 19:44:05
Unhandled exceptionProgram: C:\Users\Administrator\Desktop\OmegaManager\servers\Beg4MercyCherna\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff75ec79864 at 0x10Function: 'SaveCurrentFSMState'
Stack trace:
WeaponFSMmodfix/Scripts/4_world/entities\firearms\weapon_base.c:5SymGetSymFromAddr:487, addr:0x7ff75ec79864
SymGetSymFromAddr:487, addr:0x7ff75ee441ef
SymGetSymFromAddr:487, addr:0x7ff75ee5db62
SymGetSymFromAddr:487, addr:0x7ff75ee45bcf
SymGetSymFromAddr:487, addr:0x7ff75ee42d75
SymGetSymFromAddr:487, addr:0x7ff75ee479e2
SymGetSymFromAddr:487, addr:0x7ff75ee4324f
SymGetSymFromAddr:487, addr:0x7ff75f0788b4
[CDPInitServer]: ??? addr:0x7ff75f2314f9
[CDPInitServer]: ??? addr:0x7ff75f21de38
[CDPInitServer]: ??? addr:0x7ff75f21bdd3
[CDPInitServer]: ??? addr:0x7ff75f21e1ff
[CDPInitServer]: ??? addr:0x7ff75f22b1c0
[CDPInitServer]: ??? addr:0x7ff75f21d52c
[CDPInitServer]: ??? addr:0x7ff75f23bcda
[CDPInitServer]: ??? addr:0x7ff75f21d7c0
[CDPInitServer]: ??? addr:0x7ff75f22f031
SymGetSymFromAddr:487, addr:0x7ff75ee6514c
SymGetSymFromAddr:487, addr:0x7ff75ee65c57
SymGetSymFromAddr:487, addr:0x7ff75ee6654b
SymGetSymFromAddr:487, addr:0x7ff75ee6f94a
SymGetSymFromAddr:487, addr:0x7ff75ee6f989
[BaseThreadInitThunk]: ??? addr:0x7ffdeff24ed0
[RtlUserThreadStart]: ??? addr:0x7ffdf0c0e39b
[RtlUserThreadStart]: ??? addr:0x7ffdf0c0e39b
Uploaded new version to check current_state_id = 0 as empty as defined in scripts\4_world\entities\firearms\fsm\states\weaponstablestate.c
It would need some server side configuration to limit this if server owner want to.
In T189923#2801943, @nachoooo wrote:I'm going to make a couple tweaks to the current_state_id and see if that helps, most likely I'll upload later tonight when pop dies down
DFW-4-2C-18, 01.05 2025 19:44:05
Unhandled exception
Thank you!
I'm going to make a couple tweaks to the current_state_id and see if that helps, most likely I'll upload later tonight when pop dies down
Thats a bummer, I personally haven't had any crashes. Obviously its not a permanent fix but at least it will stop crashes 4-5 times a day. The main issue is the lack of sanity checks in the DayZ code and the short-circuit coding. As of this last update, Enfusion engine doesn't appear to properly handle && operator logic.
a47347de-dc31-4edf-9005-128a21b61292
Sincere greetings, I hope that in the next update the developers will increase the reserved space from 24 GB to at least 80 GB.
Because currently, one modded server takes up 20–21 GB, and to join another server, we have to delete the mods and then wait a long time for the new ones to download — and we have to repeat this every time we switch servers.
Are there any tips on how to increase the reserved space?
All Arma Reforger players on Xbox Series X would be very grateful. Thank you.
I’m from Ukraine and using a translator — sorry for any mistakes caused by translation.
Any officals or assurance server where they cant hack??
And looted and attacked inside my own base again...
@Geez can be closed! "ShowChildrens" need to set on PreviewAttribute - Thanks to Niirozz and Arkensor.
This is happening for me on both profiling and standard branch
Платформа Xbox , роутер перезагружен игра переустановлена.
Добрый день, ошибка подключение или самопроизвольная отмена подбора игроков. Вокруг дома бегаешь собираешь овощи а в игру не пускает.Это продолжается уже месяц.
thanks for deleting my post dickface...truth hurts i guess
MUTE AUDIO on video, something wrong.
TeamPT_Doz_Leroz
Please fix issue
In T189923#2801301, @nachoooo wrote:Happy to help out the community! @Gooon I'd like to have a chat with you, https://discord.gg/killerz
In T191419#2799962, @Geez wrote:Hello, can you please let us know the following?
- Which keyboard layout are you using?
- More details and screenshots or videos of not being able to bandage characters on the abdomen
Thank you!
Popping in to also suggest this. Game badly needs DLSS, as FSR 1 looks really poor. Could easily double/triple my FPS at 4k and still have a really good looking picture if it was implemented.
Thanks for this game i love !
In T191537#2801288, @Geez wrote:Also are other servers reachable?
Tested addAction conditions with this code:
conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}}; for "_i" from 1 to 1000 do { //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"]; player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"]; };
Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".
KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?
tried some basic replication, couldn't trigger it on Livonia.
Happy to help out the community! @Gooon I'd like to have a chat with you, https://discord.gg/killerz
Hello PandaTit.
We are unable to reproduce this with the provided repro steps.
Can you please send us a video of the issue and provide more elaborate repro steps? Thank you!
Hello,
You can try creating a new project (with the same parameters and heightmap) and gradually import all the template libraries from the old project.
Once that's done,you should close Terrain Builder and then add the object layers from the old project to the new one as well, and try loading the new project.
In T182856#2801038, @Geez wrote:Hello CW5-Player.
We have tested this on our end but we were unable to reproduce the issue on the current version.
Regards,
Geez
Any tips or tricks to avoid these things perhaps?? Good hackers you can contact or make things unreachable??
Also are other servers reachable?
Hello lockxfire.
Once the server restarts, can you let us know if there is an issue still?
Hello Shults.
It seems that you are running an old unsupported CPU. In such case there is nothing we can do on our end.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Resolved for 1.28 stable.