Page MenuHomeFeedback Tracker

Arma 3 Creator DLC - S.O.G. Prairie FireProject
ActivePublic

Recent Activity

Sun, Sep 25

Nivek created T167779: Switching to melee resets weapon zero to 100m.
Sun, Sep 25, 8:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Sun, Sep 11

Nivek created T167476: Sniper turrets?.
Sun, Sep 11, 6:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 27 2022

Nivek created T167293: SOG death screen not showing after 2.10.
Aug 27 2022, 1:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

I've heard that getting downed, and then reviving also clears this bug... which isn't a fix, but a workaround.

Aug 27 2022, 1:15 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 26 2022

artemiseritu added a comment to T167235: Mikeforce UI/Progress bar bug.

Additionally, I have a white dashed circle just below my crosshair with a translucent grey background in the middle of it. It looks like a bombing reticle. It's part of the same system. I tracked it down to one of the first two functions in: .\config\ui\hudShared\shared.hpp I didn't have time to go through it with a fine tooth comb, but when I comment out any of the first two functions, it just breaks the game (as expected).

Aug 26 2022, 10:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 23 2022

SheevPalps updated the task description for T167235: Mikeforce UI/Progress bar bug.
Aug 23 2022, 5:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
SheevPalps created T167235: Mikeforce UI/Progress bar bug.
Aug 23 2022, 5:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 20 2022

savasstan0 added a comment to T166800: M1/M2 Carbines are incorrectly using 7.62x51mm instead of .30 carbine ammo.
Aug 20 2022, 3:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 16 2022

ChristmasMeat created T167131: Radio Support Module Not Functioning Properly on Independent and Opfor Sides.
Aug 16 2022, 5:05 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 31 2022

desitv added a comment to T166887: Helicopter Grenade Launchers Have No Actuation Sounds.
Jul 31 2022, 4:32 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Glass added a comment to T166887: Helicopter Grenade Launchers Have No Actuation Sounds.

The video with two airframes is 34 seconds long. I only meant to show this one, but I uploaded the short one by mistake. Here is the correct video. NOTE: Both videos showcase the issue. The first one just shows it on the Cayuse.

Jul 31 2022, 4:13 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Glass created T166887: Helicopter Grenade Launchers Have No Actuation Sounds.
Jul 31 2022, 12:27 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 29 2022

jaj22 added a comment to T158653: AI in Heli wont fire at infantry enemies.

Same issue: Mi-2 AI crew won't fire any weapons except the door guns, and seem to have trouble flying in general. Armed UH-1s are fine.

Jul 29 2022, 11:13 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 27 2022

RootBandit95 created T166842: AI is incapable of firing/throwing CS Tear Gas grenades from the M79 Grenade Launcher or by hand..
Jul 27 2022, 6:49 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 24 2022

simkas12 updated the task description for T166800: M1/M2 Carbines are incorrectly using 7.62x51mm instead of .30 carbine ammo.
Jul 24 2022, 2:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
simkas12 created T166800: M1/M2 Carbines are incorrectly using 7.62x51mm instead of .30 carbine ammo.
Jul 24 2022, 2:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 23 2022

Bob_Murphy closed T166563: Frames Drop In "The Bra" as Resolved.

Can't be replicated.

Jul 23 2022, 12:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T166572: UH-1D Bushranger Twin M60's (Only one firing) as Resolved.

Both M60s are firing but due to a engine limitation it's not possible to have duplex tracers on a machinegun turret on a helicopter (UNLESS we make them as gunpods, which means no gas fx and no shellejection fx which are more important for these guns than say the external swivelmount m134s).

Jul 23 2022, 11:59 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 22 2022

VWWrath created T166775: L1A1 missing reload animation.
Jul 22 2022, 11:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 21 2022

krzychuzokecia added a comment to T166571: M14 compatibility with M14A1 bipod.

The modified gas block on SOG:PF M14A1 is solely to have the sling appear attached to the proper swivel - real-life M14A1 uses same gas block as the regular M14, and the different part on the SOG model is in fact the clamp mechanism of M2 bipod, which fits both variants of M14 rifle. Solution number two (separate bipod entity for M14) would be preferred.

Jul 21 2022, 7:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T158716: M14 scope selection.

Since patch 1.2 added M14A1 rifle, it might be interesting idea to allow it to use same optics as the M14/M21. That's because M14A1 was also used in a sniper guise in Vietnam. Used in very limited numbers by LRP company of 4th Infantry Division these rifles ditched the heavy M2 bipod (replacing it with a M16 clamp-on bipod), and (as evidenced by one surviving example) had the front-grip assembly removed, with a more traditional sling swivel appearing in it's place. They still had the pistol-gripped stocks and characteristic muzzle devices.

Jul 21 2022, 6:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
stburr91 created T166748: The "hidden caches" are clearly marked on the map.
Jul 21 2022, 6:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T160951: M1A1 Stock and sights.

Regarding the sight appearance, it's something that people requested when SOG was released. IMO it should stay.

Jul 21 2022, 5:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T166584: Some feedbacks for M1 Garand's iron sight .

I have to disagree. Yes, it does look iffy (especially on the Garand), but it's what people wanted when the DLC first came out. Current version, despite the looks, performs more like real-life sight - until devs implement some other solution to the ironsight problem it should stay.

Jul 21 2022, 5:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T166746: L1A1 3x scope rotated wrong way.
Jul 21 2022, 5:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T166745: XM177 carbine unable to mount Singlepoint SP scope.
Jul 21 2022, 5:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 20 2022

pognivet updated the task description for T166721: New custom faces sometimes turn entirely white/textureless.
Jul 20 2022, 10:18 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
pognivet created T166721: New custom faces sometimes turn entirely white/textureless.
Jul 20 2022, 10:17 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 19 2022

Joshua9797 added a comment to T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.

That is unfortunate but thank you very much.

Jul 19 2022, 2:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath created T166697: Minefield/Ambient Traps Module.
Jul 19 2022, 2:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath created T166696: Side Whip Punji Trap - No tripwire.
Jul 19 2022, 2:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 added a comment to T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.

Unfortunately, it is not possible, BI function will always use weapons assigned to gunner and this gun is not a pylon so it can't be reassigned.

Jul 19 2022, 1:40 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Joshua9797 added a comment to T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.

Yes that works great. Thank you for the clarification.

Jul 19 2022, 11:48 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 18 2022

WallacetheSeaOtter created T166684: embassy in saigon.
Jul 18 2022, 7:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 added a comment to T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.

Sorry for the inconvinence, it's related to the Huey fleet update. BIS_fnc_UnitCapture does not save which turret fired the weapons, during the playback it always tells the vehicle gunner (gunner _vehicle) to fire the weapons. After the updates the vehicle copilot is considered the vehicle gunner (can be recognized by the icon in 3den).

Jul 18 2022, 6:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Joshua9797 updated the task description for T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.
Jul 18 2022, 4:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Joshua9797 edited Steps To Reproduce on T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.
Jul 18 2022, 3:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Joshua9797 edited Steps To Reproduce on T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.
Jul 18 2022, 3:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Joshua9797 created T166677: BIS_fnc_UnitPlayFiring no longer works since S.O.G 1.2.
Jul 18 2022, 3:11 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Rak1445 created T166672: Rifle grenade rifles lacking melee.
Jul 18 2022, 10:16 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Rak1445 created T166671: Howitzers - non functioning scopes.
Jul 18 2022, 10:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 17 2022

Sirloin created T166653: Radio Support Transport - Dismount Behavior .
Jul 17 2022, 5:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Ftmch added a comment to T166629: Radio Support description.ext "cost variable" bug after 1.2.

Understood! Will adjust my missions accordingly, thank you!

Jul 17 2022, 8:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
ctbearfxt created T166641: The belt on MG42 (both low and high) is sometimes not animated.
Jul 17 2022, 6:46 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 closed T166629: Radio Support description.ext "cost variable" bug after 1.2 as Resolved.

It probably worked but not exactly as intended as you weren't able to adjust the score that way. It was always intended to be NAME of VARIABLE that holds the score. Not the score value, as per comment in config/wiki documentation.

Jul 17 2022, 4:55 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 16 2022

Ftmch added a comment to T166629: Radio Support description.ext "cost variable" bug after 1.2.

To be more specific I uploaded my description.ext that worked before the patch (unless I'm crazy) but stopped working after the patch. Switching out "150" to "arty_score" and adding "arty_score = 150;" to the init.sqf worked like I said so I'm gonna go with that from now on.
edit: did a double check and I'm 99% sure that using a number as arty_score in description.ext worked before the patch (or at least a couple of months ago)

Jul 16 2022, 8:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Ftmch added a comment to T166629: Radio Support description.ext "cost variable" bug after 1.2.

Setting the cost_variable to "arty_score" and then adding "arty_score = 150;" to the init.sqf worked, before I was able to do it by just setting "arty_score" to "150" in the description.ext but I suppose that isn't possible anymore? Or else I was dreaming before..

Jul 16 2022, 8:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 changed the status of T166629: Radio Support description.ext "cost variable" bug after 1.2 from New to Need More Info.

Unable to reproduce the issue, make sure your variable contains number not some other type.

Jul 16 2022, 6:47 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Ftmch edited Steps To Reproduce on T166629: Radio Support description.ext "cost variable" bug after 1.2.
Jul 16 2022, 11:50 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Ftmch edited Steps To Reproduce on T166629: Radio Support description.ext "cost variable" bug after 1.2.
Jul 16 2022, 9:34 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire