User Details
- User Since
- Mar 28 2013, 2:29 AM (608 w, 3 d)
May 10 2016
There is. I created my own Locations and filtered for them out by putting them into an Array.
Still, a little headsup.
I can confirm this, have seen a few burning Parachutes, not exploding though. They do disappear shortly after they hit the ground.
Also, the "Get out" Animation for parachutes is still missing, though i expect this to be changed soon.
While processing Damage works fairly fine by adding a sleep.
I'm getting some rather strange selectionName readings.
If i shoot my dummy person in the Arms or Hit it returns "Hands" while Hits to the legs and Upper Body always returns "legs".
EDIT: Thank you Deadfast.
While i think that it still needs work A has improved sooooo much.
You have a point but you should take a look at this http://community.bistudio.com/wiki/setSkill_array and TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467.
CTRL + Q/E does the headlean/roll thing? Or are you talking about something else?
Agreed.
Actually, this has been reported before, a bit brief though.
I'm sorry, was a bit jumpy as it seems. :(
There was a mod for this in ArmA2, though i agree that this would be pretty cool!
C4 however would blast a big hole in the House :)
Well Devs have several other Issues to fix etc.
But thats the nice thing about ArmA's Community, isn't it?
This has been reported several times.
I advise taking a look a this http://community.bistudio.com/wiki/setSkill_array.
aswell as checking out TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467. cheers
A Parachute would be something to start with :D
yeaaaaaah wouldnt hurt, but then again you'll only use it once a mission anyway and i honestly dont think its needed.
happened to me aswell, upvoted!
Thats one of the reasons why Tanks and APCs have a Commander.
Check this out http://www.armaholic.com/page.php?id=19353. Might help
Though you have a point!
Hm, i agree that the Helo shouldnt instantly break upon touching water, but just at low speeds.
Speeding into the water would probably result in the helo doing a frontflip followed by his blades hitting the water and so on.
Wanted to report this myself, voted this one up!
I dont want to pretend to be a Weapons expert or anything, i've only shot one kind of MG in my life, a few times. But while i recall it having one hell of a recoil hitting your shoulder it hardly climbed (when shot prone).
May 9 2016
@Kaos: Totally agree with that! im sure some modding guru will come up with something like that.
Other than that i can only agree with B00tsy. I advise taking a look a this http://community.bistudio.com/wiki/setSkill_array. [^]
aswell as checking out TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467. [^] cheers
If you take a look at the Animationviewer there is animation for this already (aswell as one for jumping while running).
Correct me if those have other purposes but i think they might be intended for later use...
@rogerx: He is. Just yesterday we were wondering about the extremely weak flares, you had to shoot them a few meters above the ground in order to atleast light up something.
Totally agree with Lighthammer!
I can understand the climb when fired full auto but in reality youll never get to the point of facing the sky while shooting semi auto/burst. Also the weapon should return to its former position within like 1-2 secs after the climb, or rather least close to it instead of facing upwards