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mantls
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User Since
Mar 28 2013, 2:29 AM (608 w, 3 d)

Recent Activity

May 10 2016

mantls added a comment to T70878: Locations not properly defined.

There is. I created my own Locations and filtered for them out by putting them into an Array.

Still, a little headsup.

May 10 2016, 5:28 AM · Arma 3
mantls edited Steps To Reproduce on T70878: Locations not properly defined.
May 10 2016, 5:28 AM · Arma 3
mantls added a comment to T69929: Parachuting causes hard/uncontrollable banking to the left. Also EXPLOSIVE parachutes..

I can confirm this, have seen a few burning Parachutes, not exploding though. They do disappear shortly after they hit the ground.

Also, the "Get out" Animation for parachutes is still missing, though i expect this to be changed soon.

May 10 2016, 4:53 AM · Arma 3
mantls added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

While processing Damage works fairly fine by adding a sleep.
I'm getting some rather strange selectionName readings.
If i shoot my dummy person in the Arms or Hit it returns "Hands" while Hits to the legs and Upper Body always returns "legs".

EDIT: Thank you Deadfast.

May 10 2016, 1:44 AM · Arma 3
mantls added a comment to T64877: AI update to allow smoother more realistic CQB performance .

While i think that it still needs work A has improved sooooo much.
You have a point but you should take a look at this http://community.bistudio.com/wiki/setSkill_array and TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467.

May 10 2016, 1:40 AM · Arma 3
mantls added a comment to T64843: In-Vehicle Lean system from Take On Helicopter.

CTRL + Q/E does the headlean/roll thing? Or are you talking about something else?

May 10 2016, 1:39 AM · Arma 3
mantls added a comment to T64651: Please add radius indicators to the Sites Modules.

Agreed.

May 10 2016, 1:32 AM · Arma 3
mantls added a comment to T64636: Make switching to sidearms faster and more fluently.

Actually, this has been reported before, a bit brief though.
I'm sorry, was a bit jumpy as it seems. :(

May 10 2016, 1:31 AM · Arma 3
mantls edited Steps To Reproduce on T64636: Make switching to sidearms faster and more fluently.
May 10 2016, 1:31 AM · Arma 3
mantls added a comment to T64629: Locking doors.

There was a mod for this in ArmA2, though i agree that this would be pretty cool!
C4 however would blast a big hole in the House :)

May 10 2016, 1:31 AM · Arma 3
mantls added a comment to T64624: AI too accurate when aiming, even on low levels.

Well Devs have several other Issues to fix etc.

But thats the nice thing about ArmA's Community, isn't it?

May 10 2016, 1:31 AM · Arma 3
mantls added a comment to T64624: AI too accurate when aiming, even on low levels.

This has been reported several times.
I advise taking a look a this http://community.bistudio.com/wiki/setSkill_array.
aswell as checking out TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467. cheers

May 10 2016, 1:31 AM · Arma 3
mantls added a comment to T64612: Wing Suit for long range stealth missions.

A Parachute would be something to start with :D

yeaaaaaah wouldnt hurt, but then again you'll only use it once a mission anyway and i honestly dont think its needed.

May 10 2016, 1:30 AM · Arma 3
mantls added a comment to T64584: Messed graphic when alt-tabing at night missions after patch.

happened to me aswell, upvoted!

May 10 2016, 1:29 AM · Arma 3
mantls added a comment to T64485: Vehicle gunner optics have no compass.

Thats one of the reasons why Tanks and APCs have a Commander.

May 10 2016, 1:26 AM · Arma 3
mantls added a comment to T64214: AI, Buildings, and Garrisoning.

Check this out http://www.armaholic.com/page.php?id=19353. Might help

Though you have a point!

May 10 2016, 1:17 AM · Arma 3
mantls added a comment to T63709: Helicopter (little bird) interaction with water.

Hm, i agree that the Helo shouldnt instantly break upon touching water, but just at low speeds.

Speeding into the water would probably result in the helo doing a frontflip followed by his blades hitting the water and so on.

May 10 2016, 12:51 AM · Arma 3
mantls added a comment to T63324: LMG prone position recoil and aim-climb.

Wanted to report this myself, voted this one up!

I dont want to pretend to be a Weapons expert or anything, i've only shot one kind of MG in my life, a few times. But while i recall it having one hell of a recoil hitting your shoulder it hardly climbed (when shot prone).

May 10 2016, 12:37 AM · Arma 3

May 9 2016

mantls added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

@Kaos: Totally agree with that! im sure some modding guru will come up with something like that.

Other than that i can only agree with B00tsy. I advise taking a look a this http://community.bistudio.com/wiki/setSkill_array. [^]
aswell as checking out TPWC's AI Suppression System http://www.armaholic.com/page.php?id=19467. [^] cheers

May 9 2016, 11:26 PM · Arma 3
mantls added a comment to T60819: Firing from vehicles.

If you take a look at the Animationviewer there is animation for this already (aswell as one for jumping while running).

Correct me if those have other purposes but i think they might be intended for later use...

May 9 2016, 10:07 PM · Arma 3
mantls added a comment to T59298: Artificial light sources are too dim.

@rogerx: He is. Just yesterday we were wondering about the extremely weak flares, you had to shoot them a few meters above the ground in order to atleast light up something.

May 9 2016, 6:50 PM · Arma 3
mantls added a comment to T58966: Insane recoil on weapons.

Totally agree with Lighthammer!
I can understand the climb when fired full auto but in reality youll never get to the point of facing the sky while shooting semi auto/burst. Also the weapon should return to its former position within like 1-2 secs after the climb, or rather least close to it instead of facing upwards

May 9 2016, 4:12 PM · Arma 3