For years now, we've had to put up with poor implementation of how the AI interacts with buildings, with fantastic mods such as G3, SLX and ASR AI skills we've had mere glimpses in to potential of the AI actually using buildings. I can't stress the immersion peak I had when an AI soldier actually went into a building for cover and then proceeded to return fire out of a nearby window. Please BIS, I beseech you; AI Garrisoning, it needs to happen. We have some semblance of it with the new OPFOR and BLUFOR sites, but I'm asking you to go a step further. Garrison Waypoints in the Editor, Garrison Waypoints In-game, let us tell our AI to enter a building, only for them to choose intelligently what positions to choose rather than choosing every little position ourselves in a prolonged act of tedious micro-management. Even the micro-management is something that is plagued with issues that simply should not be a part of a 2013 vision of ARMA: the way AI seem to forget that they have any kind of clipping and simply walk through walls and other AI to get to that very specific spot you've chosen for them (they'll even stand inside eachother!). The way AI forget that their highly trained killing machines, losing any desire to effectively fire on the Enemy, and seem to lose all semblance of awareness once they've passed between the frames of a door.
Let's face it, Buildings are a vital part of how Soldiers interact with an environment, and right now that isn't being simulated well with the current AI, and I feel that it's such a fundamental part of the game; such an important aspect that is pivotal to the experience of immersion with an ArmA game, that it warrants BIS's, rather than our (excellent) modding community's, attention. Please, as a long time fan (OFP:CWC and beyond)it's time to up the building game.