User Details
- User Since
- May 7 2014, 1:49 AM (562 w, 4 d)
May 10 2016
same here, but player are already visible but in underwear
yes same for fuelstations
3 more crash from other player https://mega.nz/#!SkJnCQ5S!e3SmPU2h5jEU5fCk8rP2w5Rr8jqNlBMdKsuLqS2mP5U
@Adam yes but appear foreach ai in mission.sqm. I Forget some cfg ?
@Adam yes, (ace cba rhs etc) but nothing who change a3 plant/rocks/structures
Yes, but do you know how to fix it?
@Adam yes! Thats why it would be great to know file or pbo or classe for fix it easly
i always have some obj not found with deleteVehicle localy.
14:06:05 Client: Object 2:5732 (type Type_119) not found.
14:06:05 Client: Object 2:5732 (type Type_91) not found.
14:06:05 Client: Object 2:5732 (type Type_399) not found.
14:02:22 Server: Object 3:120 not found (message Type_399)
14:02:22 Server: Object 3:119 not found (message Type_119)
14:02:22 Server: Object 3:126 not found (message Type_91)
14:02:22 Server: Object 3:132 not found (message Type_399)
repro send to dwarden
@Adam : perhaps this : http://feedback.arma3.com/view.php?id=24573
i have a script on HC who remove useless vehicle etc.
{
if(test some param) then { deleteVehicle _x; };
}foreach vehicles;
i do same for empty groups but localy
//Group clean (Local)
{
if(local _x && {(count units _x == 0)}) then {
deleteGroup _x;
};
} foreach allGroups;
i will test to do deleteVehicle localy.
up...
@Adam @DnA fulldump here https://mega.co.nz/#!ekhHxLaT!ML68ZUwS0TzmyDj6OqO586zOICTrybg86omy7ZLnyhs
4 new crash with cba debug log :
http://feedback.arma3.com/file_download.php?file_id=12189&type=bug
http://feedback.arma3.com/file_download.php?file_id=12190&type=bug
http://feedback.arma3.com/file_download.php?file_id=12191&type=bug
up..
crash happend only when player > 80.
lot of memory pagefault before crash.
fix it before 1.50...
one more perf2 crash http://feedback.arma3.com/file_download.php?file_id=12085&type=bug
repro send to dwarden
1 crash with perf2 http://feedback.arma3.com/file_download.php?file_id=12077&type=bug
No crash today with perf1. I give you a new feedback on 24h
1 crash with perf1 @ 75 players (http://feedback.arma3.com/file_download.php?file_id=12067&type=bug)
Exception code: C0000005 ACCESS_VIOLATION at 0117C44C
Version 1.48.131629
Fault time: 2015/07/25 22:26:56
Fault address: 0117C44C 01:0014B44C C:\Games\ArmA3\A3Master\arma3server.exe
file: altisfrrp (__cur_mp)
world: altis
Prev. code bytes: 24 51 8B 49 04 8B D4 85 C9 74 09 B8 01 00 00 00
Fault code bytes: F0 0F C1 01 89 0A 8B 4C 24 0C E8 55 96 B8 00 8B
Registers:
EAX:00000001 EBX:00000000
ECX:00000002 EDX:02B0EE94
ESI:9AAD7260 EDI:9AAD7110
CS:EIP:0023:0117C44C
SS:ESP:002B:02B0EE94 EBP:4E033138
DS:002B ES:002B FS:0053 GS:002B
Flags:00210202
@Adam 3 more perf1 crash http://feedback.arma3.com/file_download.php?file_id=12073&type=bug
90% of mods we use are customized / modified / corrected.
RDS are complitly rewrote by ourselves, caf & rhs never cause issue.
thx for your help
here some windows event : http://pastebin.com/tenFYqh3
@vlad_8011 : which? 90% of mods we use are customized / modified / corrected
Without RC server cant handle more than 50players, now handle more but always (less) crash randomly. I send u another RC dump crash, this crash happend after 4h with >60players.
Fixed on Arma3Test148RC?
Always crash with RC update, but much less (only 1 crash tonight http://feedback.arma3.com/file_download.php?file_id=12044&type=bug )
i have try with jemalloc but, look worst, server crash every hour
@DnA for shadow and textures details? yes i think.
@DnA fps drop fixed but Shadows and some details are struggling to load when you enter a town
@DnA RC work fine for client fps drop but not for server crash : http://feedback.arma3.com/view.php?id=24900
@DnA thx,
i dont think its related (happend before 1.48) but "setViewDistance -1;" mess.
after use it, display on video menu is totaly wrong (ex : display 6K, reality 2K).
I have try viewdistance & objviewdistance on 1.46/1.48 RV mission and its look work nice. view distances are correct.
Yes its a "temp" issue depending on objdistance & number of players/obj in area
@DnA sure, http://pastebin.com/95jP8Ei2
FPS down to 19, when i set viewdistance 12K / obj 6 K.
Are u sure objdistance are OK on 1.48?
set objview at 3K on 1.48 as the same effect on FPS as 12K on 1.46.
Perhaps the display/number of meter is wrong ? perhaps divided by 4?
a bug related to new command getobjviewdistance? can u take a look on commit related to this command and confirm its not related?
one more... time i repeat... its related to Objviewdistance.
I dont use steam beta and dont use workshop
never happend on 1.44 / 1.46.
Server > 100 players.
no player report before 1.48.
"You can roll back to 1.46 and test if it really occurred with 1.48 (within 1.47 dev cycle) or if external influences, such as drivers or OS patches are to blame"
it's related to 1.48 ffs. happend on all clients, every OS, every GPU, every CPU. stop joke and fix it asap. plz
@Adam KB3079904 already installed on win7, always freeze.
@Adam no RPT error when freeze come / no new RPT spam since 1.48
@Adam u sure its not related to "Added: New scripting command getObjectViewDistance" ?
freeze happend when distance > X. (X = ~ 2500 without players / X = ~ 500m with 60 players)
happend on RPG/KFTH/Epoch/etc... when objviewdistance > ~1100
i try _object remoteExecCall ["deleteVehicle",_object];
but always the same spam
already try with bis_fnc_mp but without success
whats wrong? try Publicvariableserver until PV from client.
//============================ EXEC ON CLIENT:
- spawn { QS_client_objectTest = TRUE; QS_client_testObj = objNull; publicVariableServer 'QS_client_testObj'; while {QS_client_objectTest} do { if (isNull QS_client_testObj) then { QS_client_testObj = createVehicle ['C_man_1',[-10,-10,0],[],0,'NONE']; publicVariableServer 'QS_client_testObj'; }; if (!isNil 'QS_server_testObj') then { if (!isNull QS_server_testObj) then { deleteVehicle QS_server_testObj; QS_server_testObj = objNull; publicVariableServer "QS_server_testObj"; }; }; uiSleep 1; };
};
yes
Following message reported 32x in the last 30.9 seconds
16:49:05 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 20x in the last 32.9 seconds
16:49:03 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 16x in the last 34.9 seconds
16:49:01 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 9x in the last 25.8 seconds
16:49:10 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 7x in the last 27.9 seconds
16:49:08 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 34x in the last 29.9 seconds
16:49:06 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 2x in the last 37.5 seconds
16:48:58 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 8x in the last 31.1 seconds
16:49:04 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 19x in the last 33.5 seconds
16:49:02 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 2x in the last 24.9 seconds
16:49:11 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 5x in the last 26.5 seconds
16:49:09 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 21x in the last 35.9 seconds
16:49:00 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 5x in the last 28.9 seconds
16:49:07 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
Following message reported 28x in the last 36.9 seconds
16:48:59 Observer C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10) in cargo of C Bravo 4-2:2 (Greg Paoli) REMOTE (civ_10)
16:49:36 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:37 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:37 Group C Alpha 2-3 (0x8f46b580) - network ID 2:3939
16:49:37 - no main subgroup
16:49:37 Network simulation, time = 2201.689
16:49:38 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:39 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:40 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:41 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:42 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:43 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:44 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:45 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
Rpt messages map size: 14
16:49:46 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
16:49:47 Observer C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5) in cargo of C Alpha 2-1:6 (Diego Montemayor) REMOTE (civ_5)
@Adam Repro send to dwarden
yes i use extDB & CBA too
please close http://dev.withsix.com/issues/76205
yes not able to move too. (look like simulation disabled)
and perhaps add a feature on engine for reset terrain object after X min/when no player are nearby (no player in X m around).
@Adam please dont forget this please, if we can revert damage, we can lower JIP network usage and reduce server reboot delay and up server perf !!
after JIP, set damage to 1 (no visual effect), then back to 0 make the obj look "alive".
I have take a look on BIS fnc, but i dont find any array of damaged objs for MP JIP.
without alloc, yes. without mod... dunno cause its random.
happends on MP.
players can join back without crash after some times (15 min)
I specify that this bug often causes a massive players drop ("client not responding" or if you set a max ping "ping too high")and flood server rpt with "network message xxx is pending"
another screen :
- server start, bandwith UP (player desync) then Down (byebye desync/welcome FPS) http://i.imgur.com/vxT0Co7.jpg
- then UP just after (desync come back/FPS collapse) http://i.imgur.com/9LbQ0PI.jpg
etc.. etc..
i try to lower maxbandwith to 50mbps, server use 50 / some "Server: Network message xxxxxx is pending"
i try to lower maxbandwith to 30mbps ...server use 70 / lot "Server: Network message xxxxxx is pending"
It also seems to happen with few player(50), when server have lot FPS/CPS but just when player connecting to server (then bandwith down). This look correct compared to other.
http://i.imgur.com/b1ovKY6.jpg
1.48 :
20:28:54 SW keep height animation used for a3\structures_f\civ\accessories\timbers_f.p3d
i see also a lot of rpt error like :
19:01:58 NetServer::SendMsg: cannot find channel #1935177040, users.card=120
Rpt messages map size: 8
19:01:58 NetServer: users.get failed when sending to 1935177040
19:01:58 Message not sent - error 0, message ID = ffffffff, to 1935177040 (Matteo Di Dracos)