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server performance drop when "NetServer::SendMsg: cannot find channel"
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Description

15:13:23 NetServer::SendMsg: cannot find channel #790005503, users.card=57
15:13:23 NetServer: users.get failed when sending to 790005503
15:13:23 Message not sent - error 0, message ID = ffffffff, to 790005503 (Tseldoran)

Details

Legacy ID
3673043039
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce

start a MP server, wait player drop (crash/timeout etc).

Additional Information

somtime after this, RPT spam "network message pending"
FPS down/ all player drop
choke bug

and sometime, handledisconneted dont detect player drop.

Event Timeline

havena edited Steps To Reproduce. (Show Details)Sep 12 2015, 3:59 PM
havena edited Additional Information. (Show Details)
havena set Category to Performance.
havena set Reproducibility to Always.
havena set Severity to None.
havena set Resolution to Open.
havena set Legacy ID to 3673043039.May 8 2016, 12:42 PM

We are getting the same symptoms since the release of 1.52.

Server remains responsive to RCON but side chat doesn't go through (ie. it appears only on the screen of whoever sends the message), AI do not take damage, and RCON / in-game player lists do not update - both show players who have disconnected, and nobody can join. Players cannot be kicked or banned, etc.

Spectating other players shows them walking on the spot, yet according to their screens, they are continuing as normal.

I can see nothing in the changelog that may have caused this, but the problems never occured until 1.52.

FYI although these symptoms began directly after we moved to 1.52, through a prolonged period of trial-and-error we determined the "fix" was to wipe the database and start again. (we run Epoch) Attempts to prune the database with honestly-not-hacky Python scripts were successful in reducing the size but did not help in alleviating these symptoms.