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Undeceived
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User Since
Mar 15 2013, 10:32 PM (615 w, 2 d)

Recent Activity

Sat, Dec 28

Undeceived added a comment to T185617: A working fix for the long standing “AuthPlayerLoginState” issue.

Doesn't work so reliable for me. For how much time did you test this? I had the error, changed my name so something else (ingame), pressed Apply and tried to connect again (to a modded server), but the error was there again. Only after changing the name twice I could connect, which of course leads to the question (doubt) if the name changing allowed me to connect. In other situations it worked after one name change... I'll probably continue trying this. :)

Sat, Dec 28, 2:51 AM · DayZ

Mon, Dec 16

Undeceived added a comment to T163465: Cannot connect to any server - Error 0x0004031 (WaitAuthPlayerLoginState).

Error WaitAuthPlayerLoginState
Same for me.

Mon, Dec 16, 12:25 PM · DayZ

Dec 3 2023

Undeceived added a comment to T177333: Unit (AI) stuck after applying FirstAidKit.

As this can stop the whole mission without the player knowing why, I set it to severity Major.

Dec 3 2023, 10:57 PM · Arma 3
Undeceived changed Severity from severity:none to severity:major on T177333: Unit (AI) stuck after applying FirstAidKit.
Dec 3 2023, 10:57 PM · Arma 3

Nov 19 2023

Undeceived renamed T177333: Unit (AI) stuck after applying FirstAidKit from Unit stuck after applying FirstAidKit to Unit (AI) stuck after applying FirstAidKit.
Nov 19 2023, 11:18 PM · Arma 3
Undeceived created T177333: Unit (AI) stuck after applying FirstAidKit.
Nov 19 2023, 11:12 PM · Arma 3

May 17 2023

Undeceived added a comment to T172406: Advanced Placement/Hologram Client Crashes.

Please, BI, we need a fix for this, thanks!

May 17 2023, 9:49 PM · DayZ Modding, DayZ

Apr 13 2023

Undeceived added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Hi, do I understand it correctly that this comes with the next update? Or is it not sure yet? (sorry, no feedback tracker pro)

Apr 13 2023, 10:21 PM · Arma 3

May 28 2022

Undeceived added a comment to T164633: Not able to remove Wire from Gates (inside) via pliers when a lock is attached since 1.17.

Any news on this subject to share (apart from that the ticket author just flattened everything)?

May 28 2022, 9:16 PM · DayZ

May 1 2022

Undeceived added a comment to T164633: Not able to remove Wire from Gates (inside) via pliers when a lock is attached since 1.17.

Hello BI, since 1.17 unfortunately it's no longer possible to dismantle a (modded) code lock and also the vanilla locks in 1.17 on a modded server.

May 1 2022, 9:55 PM · DayZ

Sep 17 2020

Undeceived added a comment to T153914: fence kit buggy since update and doesn't work in building anymore.

Fun fact: The hotfix was supposed to fix base building problems.

Sep 17 2020, 8:41 PM · DayZ

Dec 10 2018

Undeceived updated the task description for T134908: No way to cure a cold.
Dec 10 2018, 8:41 PM · DayZ
Undeceived created T134908: No way to cure a cold.
Dec 10 2018, 8:40 PM · DayZ

May 16 2017

Undeceived added a comment to T124680: setunitpos "UP" causes units to get stuck in lowering/raising weapon loop (vanilla repro mission inside).

This annoying and partially mission breaking bug isn't necessarily related to the "SAFE" behaviour (rather to "COMBAT") but definitely to the unitpos "UP" stance.

May 16 2017, 8:43 PM · Arma 3

Oct 1 2016

Undeceived updated the task description for T120464: Goggles disappear when entering water.
Oct 1 2016, 10:01 PM · Arma 3
Undeceived edited Additional Information on T120464: Goggles disappear when entering water.
Oct 1 2016, 10:01 PM · Arma 3
Undeceived created T120464: Goggles disappear when entering water.
Oct 1 2016, 9:59 PM · Arma 3

Aug 22 2016

Undeceived added a comment to T120020: Publisher tags selection is restricted.

Thanks for your reply, BW. I hope you can find a solution.

Aug 22 2016, 4:57 PM · Arma 3

Aug 21 2016

Undeceived created T120020: Publisher tags selection is restricted.
Aug 21 2016, 11:00 AM · Arma 3

Aug 9 2016

Undeceived renamed T119863: (Sorry, I had mods running - vanilla is fine - please delete) Double footsteps sound when jogging unarmed (v. 1.62) from Double footsteps sound when jogging unarmed (v. 1.62) to (Sorry, I had mods running - vanilla is fine - please delete) Double footsteps sound when jogging unarmed (v. 1.62).
Aug 9 2016, 10:49 PM · Arma 3
Undeceived renamed T119863: (Sorry, I had mods running - vanilla is fine - please delete) Double footsteps sound when jogging unarmed (v. 1.62) from Double footsteps sound when jogging unarmed (1.62) to Double footsteps sound when jogging unarmed (v. 1.62).
Aug 9 2016, 9:29 PM · Arma 3
Undeceived renamed T119863: (Sorry, I had mods running - vanilla is fine - please delete) Double footsteps sound when jogging unarmed (v. 1.62) from Double footsteps sound when jogging unarmed to Double footsteps sound when jogging unarmed (1.62).
Aug 9 2016, 9:29 PM · Arma 3
Undeceived created T119863: (Sorry, I had mods running - vanilla is fine - please delete) Double footsteps sound when jogging unarmed (v. 1.62).
Aug 9 2016, 9:29 PM · Arma 3

Aug 4 2016

Undeceived added a comment to T119273: Tasks disappearing after closing arma and loading a saved game on return.

For me the bug was in the World parameter. I unticked it and the tasks were there when resuming mission or campaign.

Aug 4 2016, 6:43 PM · Arma 3

May 10 2016

Undeceived edited Steps To Reproduce on T84773: No Ragdoll in Intro/Outro section of a mission (ugly death animation instead).
May 10 2016, 12:16 PM · Arma 3
Undeceived added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

This is a PITA. Destroys a lot of atmosphere...
Please fix it soon, BIS. Thanks.

1.53 beta

May 10 2016, 11:17 AM · Arma 3
Undeceived added a comment to T80709: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

Sorry, just a small question not related to the issue itself: What does "reviewed" mean here in the bugtracker?

May 10 2016, 10:02 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

I now deinstalled Steam completely, reinstalled and redownloaded the Tools.

When I opened Publisher, well, the storage space seemed to be the right one (it wasn't 799 MB at least).

Full of hope I tried to update AND...... :( nothing. The progress bar quickly jumped to "Update successful" and nothing changed.

I mean... It doesn't even upload anything! Earlier the progress bar at least stopped at the middle for a while, indicating that an upload was in progress, but now it finishes after 3 seconds, either to "Successful" or "Failed" (I tested it renaming the file again, and it failed).

And after these fails, when I opened Publisher again, the storage space was at 799 MB again.

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

Hi Wizard, does that mean that there's no way to update my entry? What else can you do or suggest?

Thanks!

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

It still doesn't work in the last update... :(

Either the statusbar in Publisher quickly gets to "Failed" or "Successful". The file itself remains the same (18 MB)

I added the .rpt's for both cases above. I don't see a difference in them, but ok, I'm sure you will. :D

But I think I know now how to make it fail and succeed:
If I name the addon file und_dyingember.pbo, it will succeed, if I name it differently, it will fail.
Interestingly I think that the actual version (the 18 MB one) also has the name und_dyingember.

I also added two pictures above:
One, if you launch Publisher via Steam (in Steam, start the Tools and from the menu, which tool you want to start, chose Publisher).
And the other pictures shows Publisher, when started from the Arma 3 Tools menu.

If I launch Publisher from the Arma 3 Tools menu, my project appears in the list (Dying Ember (SP resistance campaign). However, my Steam could storage space is wrong. I ONLY have the 18 MB campaign on Steam (check the picture from the Arma 3 Tools Properties above), so 799 MB are definitely not the case. The thing is just that this space doesn't change anymore, no matter if the "update" succeeded or not. This was different earlier: When I began this update odyssey, it still changed - with every update try it got less and less, but at one point it stayed at 799 MB and didn't change anymore.

If I launch Publisher from the Steam menu, the tool seems to get the right a storage space which is closer to reality. However, 935 MB are still too less (considering that we have 1000 MB and the only file I have online is 18 MB). Maybe the storage got "pumped up" with the updates tries, I don't know...

Apart from that, if I launch Publisher from the Steam menu, my project won't appear in the list.

So all in all: Why is there such a difference in Publisher, starting from the Steam menu or from the Arma 3 tools?

I don't know if these observations help you, but I'm quite desperate here, facing the deadline of the MANW contest and not being able to promote my project via the workshop.

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

Hi Wizard, I uploaded the logs above.

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

Just a small addition:
This time it didn't fail to update. But as many times before, it also didn't update the file itself. It still is the same on the Steam Workshop: 18 MB, instead of 33 MB.
Logs uploaded above -> logs.zip

Then I renamed the file and tried it again - now it failed.
Uploaded the log dumps (logs_FAILED.zip).

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

Hi Wizard, the name of the addon (resp. SP campaign in addon form) is Dying Ember.

Here's the Steam Workshop page (still with the old version, which has only 18 MB, instead of 33 MB (new version)):
http://steamcommunity.com/sharedfiles/filedetails/?id=303626919

The new file (addon) is downloadable here:
http://www.mediafire.com/?2irvpyy2jc65rh9

Other than that I refer to kibot's post in this thread - he has the same problem and describes it very well too (including the feelings :D ):
http://forums.bistudio.com/showthread.php?183861-ARMA-3-TOOLS-Publisher-fails-to-upload-the-file-to-SW&p=2790872&viewfull=1#post2790872

May 10 2016, 9:20 AM · Arma 3
Undeceived added a comment to T79384: Publisher fails to update Steam Workshop entry.

I tried reinstalling the tools, I tried checking the file integrity, I tried to rename the .PBO, I tried it with bruteforce (repeated update). No luck.

May 10 2016, 9:20 AM · Arma 3
Undeceived edited Steps To Reproduce on T79384: Publisher fails to update Steam Workshop entry.
May 10 2016, 9:20 AM · Arma 3
Undeceived edited Steps To Reproduce on T79150: Weapon Pool duplicates in every campaign mission.
May 10 2016, 9:11 AM · Arma 3
Undeceived added a comment to T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry).

I'm sorry, guys... :( I noticed that I had a trigger on the mission area which removes all items from cargos...

The putWeaponPool command seems to work just fine.

SORRY!

May 10 2016, 9:05 AM · Arma 3
Undeceived edited Steps To Reproduce on T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry).
May 10 2016, 9:05 AM · Arma 3
Undeceived added a comment to T78746: Publisher keeps crashing.

I think that this one can be closed, as after the last Publisher updates it didn't crash anymore. It has different issues, but this is another story.

May 10 2016, 8:59 AM · Arma 3
Undeceived edited Steps To Reproduce on T78746: Publisher keeps crashing.
May 10 2016, 8:59 AM · Arma 3
Undeceived added a comment to T78236: KbTell broken for civilian units [With New Repro Mission].

It should be added that addItem is not sufficient, as the radio will just be put in the uniform of the unit. You have to link the radio to him so that it gets in the radio slot.

unit linkItem "itemRadio";

May 10 2016, 8:46 AM · Arma 3
Undeceived edited Steps To Reproduce on T77398: setSpeedMode "FULL" doesn't work on UNARMED AI units.
May 10 2016, 8:25 AM · Arma 3
Undeceived added a comment to T76058: setUnitPos command is bugged on unarmed units in 1.20 S T A B L E.

It absolutely worked, yes! :) I have a cutscene, where an unarmed unit stood up - I still can see it clearly in front of me. And I still remember the pain, when this bug was introduced in 1.12 and he didn't stand up anymore. ;)

The bad thing is that even changing the AI's animation with switchMove doesn't work...

A fix would be much appreciated. Thanks a lot.

May 10 2016, 7:51 AM · Arma 3
Undeceived added a comment to T76058: setUnitPos command is bugged on unarmed units in 1.20 S T A B L E.

Still present in v. 1.20.
Please fix this, BIS - it was once ok and then introduced in a STABLE patch... :(

Thanks!

May 10 2016, 7:51 AM · Arma 3
Undeceived edited Steps To Reproduce on T76058: setUnitPos command is bugged on unarmed units in 1.20 S T A B L E.
May 10 2016, 7:51 AM · Arma 3
Undeceived added a comment to T74147: Tracked vehicles get stuck on field stone walls.

I can only partly agree with Pops!

It surely got better, but they still get stuck too often on rocks / stone walls. A definite fix of this bug really is needed, as it has the potential to pretty much mess up every mission with tanks going offroad (which is what they were built for too).

(Version 1.22)

May 10 2016, 7:05 AM · Arma 3

May 9 2016

Undeceived added a comment to T62287: AI don't keep up, and do not respond well to "move" or "get in" commands when in "danger" mode. (New movement command suggested).

Sorry, just a small question not related to the issue itself: What does "reviewed" mean here in the bugtracker?

May 9 2016, 11:54 PM · Arma 3
Undeceived added a comment to T60967: "Just do it" AI Command.

Please, BIS, hear us and add this! It's just so frustrating seeing the AI die because they don't JUST DO it when they're in combat behaviour...

May 9 2016, 10:36 PM · Arma 3