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KbTell broken for civilian units [With New Repro Mission]
Closed, ResolvedPublic

Description

I can no longer hear custom voices that are played through AI civilians. Their lips move following the lip-file but no sound.

When giving the same topic for player (west soldier) or AI green soldier, the custom voice plays normally.

Havent changed anything in my scripts related to the custom voices that have worked months before now failing for civilians for some reason. {F24402}

Details

Legacy ID
2975623091
Severity
None
Resolution
Not Fixable
Reproducibility
Always
Category
Sound

Event Timeline

SaOk edited Steps To Reproduce. (Show Details)Jul 21 2014, 11:30 PM
SaOk edited Additional Information. (Show Details)
SaOk set Category to Sound.
SaOk set Reproducibility to Always.
SaOk set Severity to None.
SaOk set Resolution to Not Fixable.
SaOk set Legacy ID to 2975623091.May 7 2016, 7:03 PM
SaOk edited a custom field.

Voted. Immersionbreaking issue, should be fixed ASAP in my opinion

SaOk added a subscriber: SaOk.May 7 2016, 7:03 PM
SaOk added a comment.Aug 15 2014, 5:58 PM

Added simple repro mission of the issue. Just press 0-0-1 and 0-0-2 in preview to see that no sounds leave the civilian even the same kbaddtopic/kbtell is used for both soldier and civilian.

SaOk added a comment.Aug 15 2014, 9:00 PM

The same bug also in 1.26RC.

SaOk added a comment.Sep 12 2014, 8:42 PM

Any update on this? :) Would be nice to hear civs talking again. Or is there some alternative that would make it work (to have both lips and sounds working - say3d and say commands dont play lip files).

SaOk added a comment.Sep 26 2014, 8:11 PM

The issue also in 1.30RC.

SaOk added a comment.Oct 6 2014, 9:37 PM

Any news on this? Would be early Xmas present to have civilians speaking again. ;)

Worked still great in summer. Does the sound source have some big offset or something like that?

Iceman added a comment.Oct 7 2014, 1:22 PM

Hey, it has been assigned, thanks for the report.

SaOk added a comment.Oct 7 2014, 1:43 PM

Great to hear, thanks :)

Heym, unfortunately we are here limited by engine. The only possible solution was to broadcast the messages via radio, so if you add a radio to a civilian unit, it sends the messages as it should.

SaOk added a comment.Oct 8 2014, 11:37 AM

No problem, adding now the radios for civs that are about to speak and working very nice. Thanks for letting me know, failed to see the issue was caused by that. :)

It should be added that addItem is not sufficient, as the radio will just be put in the uniform of the unit. You have to link the radio to him so that it gets in the radio slot.

unit linkItem "itemRadio";

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.