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setSpeedMode "FULL" doesn't work on UNARMED AI units
Closed, ResolvedPublic

Description

As the title says - AI won't sprint, wenn script-commanded so, only jog.

Details

Legacy ID
2595876346
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Pathfinding / Motion
Steps To Reproduce

In the editor:

  1. Place player unit and AI, call it e.g. joe
  2. In initline of joe type removeAllWeapons joe;
  3. Start the mission
  4. Run some meters away from joe, then type in debug-console:

joe setSpeedmode "FULL"; joe domove getpos player;

--> If the bug is there, joe won't sprint, but only jog (even though before the introduction of this bug, he sprinted - regardless if unarmed or armed).

Additional Information

BIS - this worked before and was introduced in a stable patch (1.12)!

As with this one here (http://feedback.arma3.com/view.php?id=17699) it has impact on missions where it worked before, resp. significantly limits mission makers.

Event Timeline

Undeceived edited Additional Information. (Show Details)
Undeceived set Category to AI Pathfinding / Motion.
Undeceived set Reproducibility to Always.
Undeceived set Severity to None.
Undeceived set Resolution to Open.
Undeceived set Legacy ID to 2595876346.May 7 2016, 6:41 PM
Undeceived edited a custom field.