As the title says - AI won't sprint, wenn script-commanded so, only jog.
- Legacy ID
- AI Pathfinding / Motion
In the editor:
- Place player unit and AI, call it e.g. joe
- In initline of joe type removeAllWeapons joe;
- Start the mission
- Run some meters away from joe, then type in debug-console:
joe setSpeedmode "FULL"; joe domove getpos player;
--> If the bug is there, joe won't sprint, but only jog (even though before the introduction of this bug, he sprinted - regardless if unarmed or armed).
BIS - this worked before and was introduced in a stable patch (1.12)!
As with this one here (http://feedback.arma3.com/view.php?id=17699) it has impact on missions where it worked before, resp. significantly limits mission makers.