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AnonWombat
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User Since
Dec 19 2013, 6:39 PM (567 w, 4 d)

Recent Activity

May 10 2016

AnonWombat added a comment to T89680: Doors should make noise.

I completely agree and the big roller doors on the hangars should make a bucket load of noise as IRL. Plus sound attracts attention RISK = REWARD

May 10 2016, 5:06 PM · DayZ
AnonWombat set Category to category:environment on T89130: Game Crashing on certain parts of the map.
May 10 2016, 4:46 PM · DayZ
AnonWombat set Category to category:characters on T89012: Legs breaking too easily / Fall damage too high.
May 10 2016, 4:42 PM · DayZ
AnonWombat added a comment to T88504: Novy Sobor Spawn.

Yep have had it happen twice

May 10 2016, 4:23 PM · DayZ
AnonWombat added a comment to T88381: Color not coming back after regenerating blood back from blood loss.

Blood loss IRL does not make you see in black and white another option would be appreciated. It makes the game unplayable IMO. I do like the blurriness of vision or semi pix elated view that is in atm. but black and white on top of the previous is a little much. Maybe a slowed blinking effect blacking out the screen for 1-2 seconds the amount of time your character closes their eyes at a time is a big indicator to the blood loss etc much like when one slowly passes out would be useable.

May 10 2016, 4:18 PM · DayZ
AnonWombat added a comment to T88174: Feature Request: Add "Eat all" or "Eat until full" options for food and drink items.

I agree

May 10 2016, 4:09 PM · DayZ
AnonWombat added a comment to T87778: Pay Day Masks.

Hoxtons Dark Magic at play?

May 10 2016, 3:53 PM · DayZ
AnonWombat added a comment to T87699: Nothing happens when you want to write a note or read a note.

Same here... So many pens and paper I couldnt use or read :'(

May 10 2016, 3:50 PM · DayZ
AnonWombat added a comment to T87284: vicinity range needs increasing at least 30%.

This needs addressing frustration when something is within reach but unobtainable

May 10 2016, 3:31 PM · DayZ
AnonWombat added a comment to T87251: Bodies Disappearing after being killed.

Yep every Zombie I have slain has vanished within 1-2 sec of kill

May 10 2016, 3:29 PM · DayZ
AnonWombat added a comment to T87193: HIT DETECTION.

Can confirm also Melee weapons need some serious work. Also head shots with a screw driver or crowbars should kill a zed. Seems fair

May 10 2016, 3:20 PM · DayZ
AnonWombat added a comment to T87153: Quick Bar not responsive to keystrokes.

Have this issue also with the Vault key

May 10 2016, 3:19 PM · DayZ
AnonWombat added a comment to T86816: Dead Players barely lootable.

New icons for searching bodies would be nice also :) Rather than the old school Arma2 item Icon

May 10 2016, 2:46 PM · DayZ
AnonWombat added a comment to T86791: GHOSTING.

Had the drop on someone from inside a military building he disapeared *logged Out* entered the building via other server then logged in behind me. Instant death from behind also very annoying.

May 10 2016, 2:44 PM · DayZ
AnonWombat added a comment to T86784: Invisible zombies.

Confirmed becomes very annoying after hours of game time

May 10 2016, 2:43 PM · DayZ
AnonWombat added a comment to T86660: U need to do something about loot not respawning until restart.

I agree with the "Realism" aspect of loot once its gone its gone. But this being a game the thrill of loot is what brings alot of players. After the 20th empty house it just makes the game feel boring and unrewarding.

May 10 2016, 2:07 PM · DayZ
AnonWombat added a comment to T86629: Consumed food not removed from inventory (0% food items).

I agree

Also I believe fruits and other food items could be "Placed" with more realism. Example. Several oranges lay across the floor instead of just one. Several being rotten and one or two edible just adds a sense of immersion. And a feeling of people leaving in a panic or sense of struggle took place.Also making the player actually Scavenge through items picking out the safe food. Or for cans a couple empties just makes the world feel more lived in. As if someone previously has been through the place leaving it ransacked.

I understand the Loot tables don't work that way but would be worth looking into for added atmosphere.

Slightly Off topic didn't think I needed a whole thread for it more Art Department than bug fixing

May 10 2016, 2:06 PM · DayZ
AnonWombat added a comment to T86615: You Are Unconcious... Forever [PRIMARY REPORT].

This needs attention I just respawn since there is no way around it which can be very frustrating.

May 10 2016, 2:03 PM · DayZ
AnonWombat added a comment to T86600: Random zombie/reload/drink sounds..

It can be game breaking after playing for hours it can grate on the players nerves.

May 10 2016, 2:00 PM · DayZ
AnonWombat added a comment to T86574: Melee Weapons Not Hurting AI/Players.

Agreed Crowbar is useless and the shovel also I have better luck killing Zeds with my Fists. This really sucks the enjoyment out of the game when you are swinging and the Zed simply beats you to death. Also Crowbar and shovel should deal more damage especially the Crowbar.

May 10 2016, 1:55 PM · DayZ
AnonWombat added a comment to T86440: Loot @ Deerstand North of Kamenka.

Confirmed Deerstands and Barns and small farm houses

May 10 2016, 1:07 PM · DayZ