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May 10 2016

AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

...or you could look at this http://i.imgur.com/ayItMxq.jpg .

May 10 2016, 2:26 AM · Arma 3
darkspliter added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Also for people who don't know that Altis and Stratis are real places in Europe , Go on Google maps and copy and paste these Co-ordinates into the search of google maps : 39.533571,24.999794 and scroll out a bit and you'll see both map. The place is actually called Limnos.

May 10 2016, 2:26 AM · Arma 3
Mitor added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

It would be obviously an awesome feature, but I suppose devs have already looked into this. They will have to decide if the performance loss worths a try.

Maybe it could be left as an option, to leave "three maps", Altis and Stratis; Altis and Stratis.

That way you could create missions in the map you prefer and make it so that it only renders what you need.

May 10 2016, 2:26 AM · Arma 3
AD2001 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

It would be quite big http://i.imgur.com/ayItMxq.jpg

May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

there long loading times anyway another 10 seconds wont hurt..

plus it would be cool if this was made id say its worth the extra wait

May 10 2016, 2:26 AM · Arma 3
F2kSel added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Loading times could increase significantly in the editor, having to load the map a few hundred times could get really annoying if it takes any longer than it does now.

May 10 2016, 2:26 AM · Arma 3
B00tsy added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

@b101uk: I have difficulty understanding what you are trying to point out, but I guess you are promoting the use of an aircraft carrier.

A carrier would definitely be nice to have, but I can come up with tons more mission scenario's and setups when both islands are together on the same map. I can't see why anyone would be against it really. Specially for airforce missions the extra island and a second huge airbase would be highly welcome to have! The only thing I think sucks about Altis without even have seen it in-game is the lack of a second large airbase on the opposite side (like Takistan) of the Island. Placing both island on the map would solve that problem + that it opens up tons of other scenario's and mission idea's.

May 10 2016, 2:26 AM · Arma 3
Phoenix_ZA added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

An island vs an island opens up more and more interesting scenarios than a carrier vs an island.

Also, it's not about making Altis bigger, it's big enough. It's about better exploiting a strategic dimension that Arma has. The entirely separate, defensible island separated by a large expanse of water can make for new and interesting strategic scenarios.

You don't have to have so many players that the battles overflow Altis and move onto Stratis in order to make use of it, as again, it's not about size.

I support adding them together because as I understand it the performance hit will be insignificant, if not non-existent based on how the engine handles large terrain sizes.

May 10 2016, 2:26 AM · Arma 3
b101uk added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

I think shoehorning Stratis onto the bigger Altis map is just a waste of time all for a “token” get in and take off, given the big island has a couple of natural “land” choke point that lends its self to side vs. side MP even if you want to make it asymmetric, besides, having both within artillery range of each other would screw it for Stratis as it has so little (by comparison) places to have bases of any size which couldn’t just be guess and using blind firing and your MP score to detect where they are, yet alone if just one or two good players from the opposing side got on the island as they could sweep it quite quickly to direct artillery by comparison to how slow Altis would be to sweep.

It’s already possible to start ~ 200km away from islands (from world 0,0,0 point really) with no ill effect to the sea (much beyond 200km there is increasing “shimmering” effect of the sea surface directly around the players boat and by the time you get to 2500km away its very apparent in aircraft over a much wider area)

However 200km potentially gives you 400km between start/end point off opposite sides or ends of the map or if returning to the same location (e.g. aircraft carrier), that’s approximately 1h helicopter ride (MH9/AH9) just to get to the island, then another 1h helicopter ride to get to the end point, or by the fastest boat in the game so far 200km to the island is >2 ¾ hours assuming you want to get to the near side of it, so there is plenty of places (159730km2) an aircraft carrier or other ships etc could be placed even if outside the bounds of the traditional map-space.

May 10 2016, 2:26 AM · Arma 3
FeralCircus added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

@Fisgas
Sorry Dad I won't do it again :-)

May 10 2016, 2:26 AM · Arma 3
Fisgas added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

That is kind of a different issue to what is being discussed here.

May 10 2016, 2:26 AM · Arma 3
FeralCircus added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

In fact bring back ALL maps since OFP Cold War Crisis :-)

May 10 2016, 2:26 AM · Arma 3
ElfinNutria added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Not too into this as an idea... Whilst maybe the size of this, you could handle, the fact remains that the battles created by this would be huge. With maybe 70 people on a server, they wouldn't use nearly half of Altis, let alone Altis and Stratis at the same time. It's a cool idea IF you can get enough people to play. I just don't think the developers should be spending time on something as trivial as this when modders could easily implement this idea -as they did with Sahrani and Rahmadi. To me, however it would just seem like a waste of space and CPU.
/Judgement reserved

May 10 2016, 2:26 AM · Arma 3
Fisgas added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

This would be awesome, the minor island could be used as a base and staging point for attacks on the main island.

May 10 2016, 2:26 AM · Arma 3
FeralCircus added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Awesome idea!!!...

Just had a look at the Sahrani map & I pray to god that they bring it to ARMA 3 some day.

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Would be just lovely!

/upvoted

May 10 2016, 2:26 AM · Arma 3
ZASgtHammer added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Good idea!

May 10 2016, 2:26 AM · Arma 3
metalcraze added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

What Captncaps said

But if installation space is a concern the solution can be

1st map: Altis + Stratis on one map
2nd map: Stratis on a separate map for quick testing of addons etc (like Utes, Rahmadi, Desert etc)

Altis has only one airport (which is also right in the middle) and remote Stratis with its second will make things a lot more interesting.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Imagine playing domination with 64+ players and having your HQ on Stratis. Transporting the troops to the battlefront is going to be awesome, imagine 5 transport choppers flying in formation to the mainland over sea for 10 minutes or more. The air support and artillery can also be based on Stratis, which adds to immersion.

May 10 2016, 2:26 AM · Arma 3
B00tsy added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

I really want this. We need 2 airfields.

May 10 2016, 2:26 AM · Arma 3
CAPTNCAPS added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

that would be so awesome!

But make it like ArmA:
Stratis on it's own map
Altis on it's own map
and a thrid map with both on there

May 10 2016, 2:26 AM · Arma 3
Christian_K added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Updated screenshot link for Sahrani+Rahmadi

May 10 2016, 2:26 AM · Arma 3
Generalpopo added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

I confess that Sahrani card and best of all arma 400 KLM2 all on the islands. If you want to add aircraft carriers and submarines they we need a bigger map.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
Christian_K added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

In Theory not, as the whole engine (RV) uses a streaming technology since ages.
However i am not sure for the Satmaps though.

The rest is actually in your own hands by your Viewdistance setting (and possible distance between Altis and Stratis).

May 10 2016, 2:26 AM · Arma 3
LordAltair added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Mhh, sounds good but i ask myself if it wouldn´t be high resource demanding...

May 10 2016, 2:26 AM · Arma 3
Christian_K added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

By the way, just to make it clear again:
I DONT mean that both landmasses should be merged, no.
I mean that both ISLANDS (Stratis + Altis) should be on the same "map", divided by water obviously.

Just the way you can see it on my linked image with Sahrani and Rahmadi from ArmA1.

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).
May 10 2016, 2:26 AM · Arma 3
Christian_K edited Steps To Reproduce on T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi): Arma 3.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66091: Sliding doors on Choppers.: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66091: Sliding doors on Choppers..

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
higgins989 edited Steps To Reproduce on T66091: Sliding doors on Choppers..
May 10 2016, 2:26 AM · Arma 3
armapirx added a comment to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.

Confirmed. The "climb up" action appears, when you stick into a corner, at the end of the corridor, on the groud floor. Try "walking" into the wall and turning left/right, with mouse-scroll menu visible. Sometimes I was able to see through the wall there and see the ladder on the other side.

May 10 2016, 2:26 AM · Arma 3
CincoSete added a comment to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.

Of Course...
Old Outpost in north of Air Station Mike-26
Grid: 043043

X:4357.88
Y:4348.48
Z:177.4

May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.

Please provide coordinates of the object.

Thank you

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house: Arma 3.
May 10 2016, 2:26 AM · Arma 3
CincoSete edited Steps To Reproduce on T66090: [0.55.104482] Barracks (inhabited) V2 - Able to use ladder from inside the house.
May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66089: Ifrit Destroyed Textures.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66089: Ifrit Destroyed Textures: Arma 3.
May 10 2016, 2:26 AM · Arma 3
MulleDK19 added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

This seems to have been fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
higgins989 edited Steps To Reproduce on T66089: Ifrit Destroyed Textures.
May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

Agreed and annoying as hell.. noticed this in one of my clan's testing sessions :-\

/upvoted

May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66088: Player's inventory closes when another player walks away from ammo crate.
May 10 2016, 2:26 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66088: Player's inventory closes when another player walks away from ammo crate.
May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66088: Player's inventory closes when another player walks away from ammo crate: Arma 3.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66087: The number 6 displays as the number 8.

#666

May 10 2016, 2:26 AM · Arma 3
ceeeb added a comment to T66087: The number 6 displays as the number 8.

Duplicate of #666

May 10 2016, 2:26 AM · Arma 3
Dehouston edited Steps To Reproduce on T66087: The number 6 displays as the number 8.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66086: Lower/Raise weapon will make you stand up from prone.

#5817

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66087: The number 6 displays as the number 8: Arma 3.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 2:26 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T66086: Lower/Raise weapon will make you stand up from prone.
May 10 2016, 2:26 AM · Arma 3
ceeeb added a comment to T66086: Lower/Raise weapon will make you stand up from prone.

Duplicate of #5817

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66086: Lower/Raise weapon will make you stand up from prone: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Astaroth added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

Unable to repro in actual version on Steam. Do you have still this issue?

May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
siryates added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

Yes, the problem persists. I shouldn't really have flagged this as a multiplayer issue, as it will happen at the main screen as well, but oh well. I'm using Arma 2 keyboard/mouse presets if that helps at all.

May 10 2016, 2:26 AM · Arma 3
Astaroth added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

Do you have still this issue in beta build? If issue still persist, please upload crashdumps to some free sharing service and write link here. Crashdumps you can find here: Arma 3 Beta: C:\Users\<Name>\AppData\Local\Arma 3\ Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:26 AM · Arma 3
siryates added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

I have also included 3 screenshots showing my settings, I hope this is what you meant.

May 10 2016, 2:26 AM · Arma 3
siryates edited Steps To Reproduce on T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.
May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

Please provide us with your DxDiag info and your Arma 3 settings. Thank you

May 10 2016, 2:26 AM · Arma 3
siryates added a comment to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer.

I have attached a file containing dx info. Please review, thank you for taking up my issue! Arma 3 settings to follow.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66085: Brief driver crash when hitting CAPS LOCK to talk in multiplayer: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Midnight60 added a comment to T66084: hacked into the air across all servers.

I'm having same issue but as stated it should subside

May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66084: hacked into the air across all servers.

The devs are aware, a fix is being worked on. That being said, individual reports of hacking don't belong on the tracker, so this is being closed.

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66084: hacked into the air across all servers.

I think it's just a script kid playing around.. no worries it will fix by itself as soon as BattleEye will be operational..

May 10 2016, 2:26 AM · Arma 3
donohue100 edited Steps To Reproduce on T66084: hacked into the air across all servers.
May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66084: hacked into the air across all servers.
May 10 2016, 2:26 AM · Arma 3
tyl3r99 added a comment to T66083: Make bleeding work.

would only be good if the medic AI actually heal people first fast and efficiently as its their job

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66084: hacked into the air across all servers: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Khan added a comment to T66083: Make bleeding work.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66083: Make bleeding work.

/upvoted for realism sake

May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66082: hacker is not alloweing people to play.

The devs are aware and working on a fix. Reports of hacking have no place on the tracker, I'm afraid, so: closing.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66083: Make bleeding work: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T66083: Make bleeding work.
May 10 2016, 2:26 AM · Arma 3
kevbot7700 edited Steps To Reproduce on T66082: hacker is not alloweing people to play.
May 10 2016, 2:26 AM · Arma 3
JeProject added a comment to T66081: Change formation order when ai is in a color, or part of the group is flanking..

I really hope that as well as the gaps in formation being fixed, the formations of the individual coloured teams will also be definable. Assigning teams has always been pretty useless even in A2 because of this.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66081: Change formation order when ai is in a color, or part of the group is flanking..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66082: hacker is not alloweing people to play: Arma 3.
May 10 2016, 2:26 AM · Arma 3
Ardyvee edited Steps To Reproduce on T66081: Change formation order when ai is in a color, or part of the group is flanking..
May 10 2016, 2:26 AM · Arma 3
Bohemia updated subscribers of T66081: Change formation order when ai is in a color, or part of the group is flanking..
May 10 2016, 2:26 AM · Arma 3
chal00 added a comment to T66080: Boats dialog box (commands) missing after respawn.

ok! I found.. it's not a problem with respawn, but with "pythos" island!... I will report it in another feedback!..
thx all!
you can close this one. ;)

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66081: Change formation order when ai is in a color, or part of the group is flanking.: Arma 3.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66080: Boats dialog box (commands) missing after respawn.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66080: Boats dialog box (commands) missing after respawn: Arma 3.
May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66079: Laying on ground, doing medic animation suddenly..

Duplicate of #2028.

May 10 2016, 2:26 AM · Arma 3
chal00 edited Steps To Reproduce on T66080: Boats dialog box (commands) missing after respawn.
May 10 2016, 2:26 AM · Arma 3
Kid18120 added a comment to T66080: Boats dialog box (commands) missing after respawn.

I'm using a vehcile respawn script in my clan's missions and everything works correctly.
Make sure:

  1. You're not missing something in the script usage
  2. The script code is correct
  3. When you don't get the actions, run away from the vehicle (around 10 meters) then get back to it, should fix it (issue there since A1 times)
May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T66079: Laying on ground, doing medic animation suddenly..

Comfirmed! thanks

May 10 2016, 2:26 AM · Arma 3
tarciop added a comment to T66079: Laying on ground, doing medic animation suddenly..

I can reproduce this by opening the map while standing in sidestep lean.

Repro steps:

  1. Character in Stand up stance
  2. Adjust stance to the left or to the right (Ctrl+A or Ctrl+D)
  3. Open and close map (M)
  4. Prone healing animation is triggered
  5. After the animation, character ends up in middle crouch stance with lowered weapon

laywiin, can you confirm?

May 10 2016, 2:26 AM · Arma 3
MadDogX added a comment to T66079: Laying on ground, doing medic animation suddenly..

Added repro steps.

May 10 2016, 2:26 AM · Arma 3
GepardenK added a comment to T66079: Laying on ground, doing medic animation suddenly..

I can confirm tarciop`s steps for reproduction. It happens every time on the current dev build

May 10 2016, 2:26 AM · Arma 3
Bohemia added a project to T66079: Laying on ground, doing medic animation suddenly.: Arma 3.
May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66079: Laying on ground, doing medic animation suddenly..

Please can you provide us with some repro or gameplay video (if you still experiencing this bug)

Thank you.

May 10 2016, 2:26 AM · Arma 3
laywiin added a comment to T66079: Laying on ground, doing medic animation suddenly..

Hard to get you a video at the moment im sorry.

is it any other way i can provide some information to you?

(Yes, stil experienceing this bug, often. Singleplayer also.)

May 10 2016, 2:26 AM · Arma 3
laywiin edited Steps To Reproduce on T66079: Laying on ground, doing medic animation suddenly..
May 10 2016, 2:26 AM · Arma 3