...or you could look at this http://i.imgur.com/ayItMxq.jpg .
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May 10 2016
Also for people who don't know that Altis and Stratis are real places in Europe , Go on Google maps and copy and paste these Co-ordinates into the search of google maps : 39.533571,24.999794 and scroll out a bit and you'll see both map. The place is actually called Limnos.
It would be obviously an awesome feature, but I suppose devs have already looked into this. They will have to decide if the performance loss worths a try.
Maybe it could be left as an option, to leave "three maps", Altis and Stratis; Altis and Stratis.
That way you could create missions in the map you prefer and make it so that it only renders what you need.
It would be quite big http://i.imgur.com/ayItMxq.jpg
there long loading times anyway another 10 seconds wont hurt..
plus it would be cool if this was made id say its worth the extra wait
Loading times could increase significantly in the editor, having to load the map a few hundred times could get really annoying if it takes any longer than it does now.
@b101uk: I have difficulty understanding what you are trying to point out, but I guess you are promoting the use of an aircraft carrier.
A carrier would definitely be nice to have, but I can come up with tons more mission scenario's and setups when both islands are together on the same map. I can't see why anyone would be against it really. Specially for airforce missions the extra island and a second huge airbase would be highly welcome to have! The only thing I think sucks about Altis without even have seen it in-game is the lack of a second large airbase on the opposite side (like Takistan) of the Island. Placing both island on the map would solve that problem + that it opens up tons of other scenario's and mission idea's.
An island vs an island opens up more and more interesting scenarios than a carrier vs an island.
Also, it's not about making Altis bigger, it's big enough. It's about better exploiting a strategic dimension that Arma has. The entirely separate, defensible island separated by a large expanse of water can make for new and interesting strategic scenarios.
You don't have to have so many players that the battles overflow Altis and move onto Stratis in order to make use of it, as again, it's not about size.
I support adding them together because as I understand it the performance hit will be insignificant, if not non-existent based on how the engine handles large terrain sizes.
I think shoehorning Stratis onto the bigger Altis map is just a waste of time all for a “token” get in and take off, given the big island has a couple of natural “land” choke point that lends its self to side vs. side MP even if you want to make it asymmetric, besides, having both within artillery range of each other would screw it for Stratis as it has so little (by comparison) places to have bases of any size which couldn’t just be guess and using blind firing and your MP score to detect where they are, yet alone if just one or two good players from the opposing side got on the island as they could sweep it quite quickly to direct artillery by comparison to how slow Altis would be to sweep.
It’s already possible to start ~ 200km away from islands (from world 0,0,0 point really) with no ill effect to the sea (much beyond 200km there is increasing “shimmering” effect of the sea surface directly around the players boat and by the time you get to 2500km away its very apparent in aircraft over a much wider area)
However 200km potentially gives you 400km between start/end point off opposite sides or ends of the map or if returning to the same location (e.g. aircraft carrier), that’s approximately 1h helicopter ride (MH9/AH9) just to get to the island, then another 1h helicopter ride to get to the end point, or by the fastest boat in the game so far 200km to the island is >2 ¾ hours assuming you want to get to the near side of it, so there is plenty of places (159730km2) an aircraft carrier or other ships etc could be placed even if outside the bounds of the traditional map-space.
@Fisgas
Sorry Dad I won't do it again :-)
That is kind of a different issue to what is being discussed here.
In fact bring back ALL maps since OFP Cold War Crisis :-)
Not too into this as an idea... Whilst maybe the size of this, you could handle, the fact remains that the battles created by this would be huge. With maybe 70 people on a server, they wouldn't use nearly half of Altis, let alone Altis and Stratis at the same time. It's a cool idea IF you can get enough people to play. I just don't think the developers should be spending time on something as trivial as this when modders could easily implement this idea -as they did with Sahrani and Rahmadi. To me, however it would just seem like a waste of space and CPU.
/Judgement reserved
This would be awesome, the minor island could be used as a base and staging point for attacks on the main island.
Awesome idea!!!...
Just had a look at the Sahrani map & I pray to god that they bring it to ARMA 3 some day.
Would be just lovely!
/upvoted
Good idea!
What Captncaps said
But if installation space is a concern the solution can be
1st map: Altis + Stratis on one map
2nd map: Stratis on a separate map for quick testing of addons etc (like Utes, Rahmadi, Desert etc)
Altis has only one airport (which is also right in the middle) and remote Stratis with its second will make things a lot more interesting.
Imagine playing domination with 64+ players and having your HQ on Stratis. Transporting the troops to the battlefront is going to be awesome, imagine 5 transport choppers flying in formation to the mainland over sea for 10 minutes or more. The air support and artillery can also be based on Stratis, which adds to immersion.
I really want this. We need 2 airfields.
that would be so awesome!
But make it like ArmA:
Stratis on it's own map
Altis on it's own map
and a thrid map with both on there
Updated screenshot link for Sahrani+Rahmadi
I confess that Sahrani card and best of all arma 400 KLM2 all on the islands. If you want to add aircraft carriers and submarines they we need a bigger map.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
In Theory not, as the whole engine (RV) uses a streaming technology since ages.
However i am not sure for the Satmaps though.
The rest is actually in your own hands by your Viewdistance setting (and possible distance between Altis and Stratis).
Mhh, sounds good but i ask myself if it wouldn´t be high resource demanding...
By the way, just to make it clear again:
I DONT mean that both landmasses should be merged, no.
I mean that both ISLANDS (Stratis + Altis) should be on the same "map", divided by water obviously.
Just the way you can see it on my linked image with Sahrani and Rahmadi from ArmA1.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
Confirmed. The "climb up" action appears, when you stick into a corner, at the end of the corridor, on the groud floor. Try "walking" into the wall and turning left/right, with mouse-scroll menu visible. Sometimes I was able to see through the wall there and see the ladder on the other side.
Of Course...
Old Outpost in north of Air Station Mike-26
Grid: 043043
X:4357.88
Y:4348.48
Z:177.4
Please provide coordinates of the object.
Thank you
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This seems to have been fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Agreed and annoying as hell.. noticed this in one of my clan's testing sessions :-\
/upvoted
#666
Duplicate of #666
#5817
Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.
Duplicate of #5817
Unable to repro in actual version on Steam. Do you have still this issue?
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Yes, the problem persists. I shouldn't really have flagged this as a multiplayer issue, as it will happen at the main screen as well, but oh well. I'm using Arma 2 keyboard/mouse presets if that helps at all.
Do you have still this issue in beta build? If issue still persist, please upload crashdumps to some free sharing service and write link here. Crashdumps you can find here: Arma 3 Beta: C:\Users\<Name>\AppData\Local\Arma 3\ Thank you.
I have also included 3 screenshots showing my settings, I hope this is what you meant.
Please provide us with your DxDiag info and your Arma 3 settings. Thank you
I have attached a file containing dx info. Please review, thank you for taking up my issue! Arma 3 settings to follow.
I'm having same issue but as stated it should subside
The devs are aware, a fix is being worked on. That being said, individual reports of hacking don't belong on the tracker, so this is being closed.
I think it's just a script kid playing around.. no worries it will fix by itself as soon as BattleEye will be operational..
would only be good if the medic AI actually heal people first fast and efficiently as its their job
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
/upvoted for realism sake
The devs are aware and working on a fix. Reports of hacking have no place on the tracker, I'm afraid, so: closing.
I really hope that as well as the gaps in formation being fixed, the formations of the individual coloured teams will also be definable. Assigning teams has always been pretty useless even in A2 because of this.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
ok! I found.. it's not a problem with respawn, but with "pythos" island!... I will report it in another feedback!..
thx all!
you can close this one. ;)
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.
Duplicate of #2028.
I'm using a vehcile respawn script in my clan's missions and everything works correctly.
Make sure:
- You're not missing something in the script usage
- The script code is correct
- When you don't get the actions, run away from the vehicle (around 10 meters) then get back to it, should fix it (issue there since A1 times)
Comfirmed! thanks
I can reproduce this by opening the map while standing in sidestep lean.
Repro steps:
- Character in Stand up stance
- Adjust stance to the left or to the right (Ctrl+A or Ctrl+D)
- Open and close map (M)
- Prone healing animation is triggered
- After the animation, character ends up in middle crouch stance with lowered weapon
laywiin, can you confirm?
Added repro steps.
I can confirm tarciop`s steps for reproduction. It happens every time on the current dev build
Please can you provide us with some repro or gameplay video (if you still experiencing this bug)
Thank you.
Hard to get you a video at the moment im sorry.
is it any other way i can provide some information to you?
(Yes, stil experienceing this bug, often. Singleplayer also.)