Page MenuHomeFeedback Tracker

Phoenix_ZA
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 11 2013, 6:17 PM (368 w, 4 d)

Recent Activity

May 10 2016

Phoenix_ZA added a comment to T80712: [Feature request] Fast Roping.

It would be nice to at least have a rope, with mass, that you can attach somewhere with scripting, or at least rope simulation that can be achieved with some config or scripting. Once that is available, then I'll be happy to use scripts and mods for that functionality, if the BI team doesn't have the time for it.

May 10 2016, 10:06 AM · Arma 3
Phoenix_ZA edited Steps To Reproduce on T70212: Spawned AI cause significant server performance cost compared to those placed in the editor.
May 10 2016, 5:04 AM · Arma 3
Phoenix_ZA added a comment to T70212: Spawned AI cause significant server performance cost compared to those placed in the editor.

If the category is wrong, then please change it.

May 10 2016, 5:04 AM · Arma 3
Phoenix_ZA added a comment to T67468: Headless Client cannot connect to a password protected server.

Also works in 0.76

May 10 2016, 3:21 AM · Arma 3
Phoenix_ZA added a comment to T67468: Headless Client cannot connect to a password protected server.

Seems fixed in 0.74

May 10 2016, 3:21 AM · Arma 3
Phoenix_ZA edited Steps To Reproduce on T67468: Headless Client cannot connect to a password protected server.
May 10 2016, 3:21 AM · Arma 3
Phoenix_ZA edited Steps To Reproduce on T67327: BIS_fnc_MP not executing functions on Headless Client.
May 10 2016, 3:15 AM · Arma 3
Phoenix_ZA added a comment to T67009: HC RPT Error Spamming: "Last created message is bad" resulting in poor performance.

still exists in 0.76

May 10 2016, 3:03 AM · Arma 3
Phoenix_ZA added a comment to T67009: HC RPT Error Spamming: "Last created message is bad" resulting in poor performance.

Still exists with 0.60

May 10 2016, 3:03 AM · Arma 3
Phoenix_ZA edited Steps To Reproduce on T67009: HC RPT Error Spamming: "Last created message is bad" resulting in poor performance.
May 10 2016, 3:03 AM · Arma 3
Phoenix_ZA edited Steps To Reproduce on T66992: V_ChestrigB_rgr (Green Chest Rig) can't be added.
May 10 2016, 3:03 AM · Arma 3
Phoenix_ZA added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

An island vs an island opens up more and more interesting scenarios than a carrier vs an island.

Also, it's not about making Altis bigger, it's big enough. It's about better exploiting a strategic dimension that Arma has. The entirely separate, defensible island separated by a large expanse of water can make for new and interesting strategic scenarios.

You don't have to have so many players that the battles overflow Altis and move onto Stratis in order to make use of it, as again, it's not about size.

I support adding them together because as I understand it the performance hit will be insignificant, if not non-existent based on how the engine handles large terrain sizes.

May 10 2016, 2:26 AM · Arma 3
Phoenix_ZA added a comment to T62430: Manual ragdoll control via script commands..

+1

At least something like a switchMove "RagDoll". It would be usefull for pushing people over, or for revive scripts that don't need to re spawn people into the same place to get the ragdoll effect.

May 10 2016, 12:00 AM · Arma 3

May 9 2016

Phoenix_ZA added a comment to T62276: [Feature request] Fast Roping.

It would be nice to at least have a rope, with mass, that you can attach somewhere with scripting, or at least rope simulation that can be achieved with some config or scripting. Once that is available, then I'll be happy to use scripts and mods for that functionality, if the BI team doesn't have the time for it.

May 9 2016, 11:52 PM · Arma 3
Phoenix_ZA added a comment to T60430: All players carried ammo/magazines lost on new client joining server.

I had the same issue, which was the result of a script and I believe it might be in turn a result of non local clients being able to delete the magazines of a local object.

May 9 2016, 9:44 PM · Arma 3
Phoenix_ZA added a comment to T59277: Grenade throwing is unrealistic (too fast).

Actually the problem of not being able to throw the grenade quickly when you go around a corner that scrim cited would be solved by the AA system I proposed earlier (similar to what Reaper1984 just mentioned), without leading to the problem of a high continuous rate of fire as pointed out by metalcraze.

May 9 2016, 6:47 PM · Arma 3
Phoenix_ZA added a comment to T59277: Grenade throwing is unrealistic (too fast).

This second post can be considered a separate suggestion from my last one (if it's bad practice then I apologize).

To help deal with the grenade spamming issue demonstrated in abel's video, (other than slowing down the animation) you can make the speed of retrieving magazines/weapons a function of which container they come from (fatigues/vest/Backpack).

So for example, once you exhausted the grenades from your vest, which can't carry very many, you would then start taking grenades from your backpack, which will be used at a much slower rate.

This can be applied to any piece of equipment, making managing your vest and backpack contents meaningful.

May 9 2016, 6:47 PM · Arma 3
Phoenix_ZA added a comment to T59277: Grenade throwing is unrealistic (too fast).

I generally agree with the notion of the feedback here, and I can see merit in Make Love Not War's suggested system, but I believe a compromise needs to be made between it being realistic, feeling natural (not necessarily the same thing) and being simple. The latter of the two factors (if I'm not mistaken) BI has gone to great lengths to improve upon, and have been mostly successful IMO.

What I suggest instead, is basically borrowing the origional America's Army system which Uziyahu suggested (which is the best I've personally come across, and does NOT use a power bar that Kol9yN suggested and that I'm against);

As a reminder, (and IIRC) you press G to bring up the grenade, and left mouse to throw (overall slower and with full animation).
You can also hold the throw (unsafety and ready to throw) by holding the left mouse, which allows you to wait for the right moment, after which releasing left mouse will complete the throw and thus give you a faster response time.

Aiming is also helped while the throw is held by the characters left arm pointing in the direction of throw (and thus every one else can also see that you are planning to throw a grenade).

You can also switch between overarm and underarm throwing modes after you press G but before you throw or hold a throw by pressing right mouse.

You can also cook the grenade while you hold the throw by pressing right mouse.

May 9 2016, 6:47 PM · Arma 3