I agree the server fps is destroyed with 7 players 500 fps, before the update 14000
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Bohemia, okay, every time you update Dayz, the mods break, but why spoil our FPS, under such conditions there is no point in messing with the server, it is better to change the game, where the consumption of processor cores is normal, and by the way, you promised to fix this, but again did it poorly.
@100/100 before the update, we've had ~150 FPS +- 50, now we're at ~20 FPS. Lots of desynchronization issues.
Can also confirm the same issues.
Server performance has taken a significant hit since today's patch - particularly on Deer Isle.
Same, everything is stuttering, FPS dropped by a lot, its unplayeable.
Getting same issue. Worse with today’s update. Players complaining of nearly every 15 minutes. No network issues, low ping, above 60 server fps constantly (limited to 80)
We have also lost around half of our performance since the update. This will make it impossible for us to run a full server.
thank you
I can also confirm that our server FPS has halved with today's update. I can also confirm that removing the PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" { line from dayz.gproj returns FPS to normal, although it stops players from logging in. Hopefully, we get some support on this soon!
Tbh i dont see a correlation between larger network ids and fps reductions, but i only came to share <3
Hello there,
even after main DZ 1.28 update our server had good FPS:
- empty 75-80k server FPS (Ryzen 9700x OC 6GHz)
- with 60 players 12-15k FPS.
Yesterday
Meantman I think it’s this “ Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger” that messed it up for everyone on their patch notes
Hey guys, I was tinkering to fix this issue, I found that in dayz.gproj this line was added
"
PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" {
GridBP 0 }
"
I believe its linked with this thread as without this line server performance is much improved
Results, With PhysicsSettings without PhysicsSettings
fps 8000 fps 27000
Server FPS dropped very much! Constant desynchronization of players and complaints! Return to how it was!!!
This is out of hand guys helis and boats were rough but cars and everything else was fine now it’s like D/C every 4 min
Please fix it
It's impossible to play, everything lags
Can also confirm. seems to halve FPS per person connecting
confirming that the server FPS dropped by 30-40% after today's game update.
DayzUnderground 51.222.245.31:2502
Same for me, unfortunately. I've been noticing performance issues since the first 1.28 update, but since today's update it's gotten even worse — the server is now only running at 500–800 FPS.
Also confirm the same results, huge FPS drop on server after the latest 1.28.160402 update
confirm this and did some testing
I agree with FUBAR88 please revert we also are suffering from the same FPS loss
@Geez Please have a look at this ticket please
Thanks
Thanks
Please give me my car and stuff back
Hi, this should be already available in Experimental version of 1.5.0.
- despawn/respawn does not impact animation waypoint slot. AI respawn and continue animation.
In T177281#2843613, @R34P3R wrote:...boost image quality :D No sorry fake frames looking much worse then nativ. So DLSS is only good for players who do not care image quality and need more Frames.
shared my thoughts in this ticket. thank you.
I would like to suggest the following option for reproduction. It is necessary to collect all the parameters that can directly or indirectly affect the appearance of the bug. for example:
- empty server / full server
- in a big city / in a forest or field
- not having other loot / a lot of things in the inventory
- new bullets / damaged bullets
- in good weather / in bad weather
- and so on, I think you get the gist
parameters (cases) can be tested both separately and in various combinations, the list of parameters can be replenished depending on the data provided by players or come up with your own.
In T193758#2843700, @arthur.morgan wrote:not sure what "Resolved" means but the problem is still there
-_- *tired of missing
not sure what "Resolved" means but the problem is still there
Hello,
We would suggest trying to upload again.
Regards,
Geez
@Geez Bot account above, can you delete/edit before someone clicks that link? Looks like an attempted file transfer
In T193789#2843611, @Geez wrote:Thank you.
This is known to us.
In T193760#2843677, @ebb wrote:appreciate the feedback, its on an Au server called #Outback Chernaurus+ .
how can one contact the owner and have a character deleted ? i thought this is the channel, or do i find it on discord ?server
51.161.199.122:2302
Banned, thanks
Can you please provide exact time and date of the match?
appreciate the feedback, its on an Au server called #Outback Chernaurus+ .
how can one contact the owner and have a character deleted ? i thought this is the channel, or do i find it on discord ?
Fixed the issue, i recommend looking at the SCR_VONController, in the SetEntryActive function.