In T190448#2840446, @Quantumcream wrote:This is 100% fixed for me, check audio settings in game
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Sun, Jul 27
Sun, Jul 27
I would say this is one of the major issues with the game on PS5. It seriously hinders the enjoyment of the game.
This is 100% fixed for me, check audio settings in game
I have the same issue too.
Pencil renamed T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country" from Oyuncuların Teçhizatlarıyla Yeniden Doğmaması ve Ülkede izin verilen port sorunları ... "Players not respawning with their original loadout and issues with allowed ports in the country" to In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".
Fakedtag333 added a comment to T193610: Compré el juego y ahora me pide que contraté el Game pass y no me deja jugar el juego si lla lo compre.
Compré el juego y a hora me pide que compre el Game pass y no me deja jugarlo que tengo que aser
Sat, Jul 26
Sat, Jul 26
Please see additional logs from the Arma game folder:
I just made a potential important discovery: the glitch seems to be caused by too much data usage. I’ve logged out of a server with an unloaded shotgun in hand, and when I logged back on to the server, the pellet placement was correct. But as soon as I started looking around, which loaded assets in, the glitch reoccurred.
jmadden99 added a comment to T193599: The LAR is powercrept, here is how, and how I suggest to update it. .
Has the bug been fixed ?
ПРОШУ О ПОМОЩИ НА СЕРВЕРЕ 3944 (НАДБОР)
ПРОЩУ ПОМОЩИ НА СЕРВЕРЕ 3944 ( НАДБОР )
Something to tack on. Both 3-dial and 4-dials share the same health (1500). If this was implemented, perhaps the 3-dial could be weaker by comparison.
PR9INICHEK edited Additional Information on T193592: [1.4.0.48] (Camurac) FIA car can't created near Sandbag position.
PR9INICHEK updated the task description for T192656: [Feature Request] Show that the car will not be created if the coordinates are not suitable.
PR9INICHEK edited Additional Information on T190583: [Feature Request] (Conflict) Give more experience for buildings structures.
PR9INICHEK updated the task description for T191450: [Feature Request] (World Editor) Show ConflictMilitaryBase as a tent, not just a white dot.
My issues have now gone away as I have replaced my GPU. Swapped the Nvidia 3800 with a Radeon 7900xtx. Obviously a very expensive fix, and I can't be sure if it's the hardware upgrade, (24GB VRAM now), or the different vendor.
The idea of controlling engine speed (gas) with the mouse wheel is just super!!! It makes sense to expand this function to control engine speed (gas) on helicopters, and in the future, on airplanes)) Similar mechanics were already in old games. Moreover, real Arma fans (including many of my friends), playing on consoles, buy keyboards and mice specifically for this game (otherwise the full potential of the engine will not be revealed).
It seems that the first AI member in a group actually can detect stairs and move up them, but only when I order the group to move to an actual building position. For example, if I am outside of the barracks building and order a "move there" and the cursor detects a building position, the first AI member will use the stairs and go up, but the members behind him will not. They still get very lost.
I've reinstalled the game, even deleted all save data locally and in the cloud, the bug is still there. Only thing I know is that I've never had it before 1.28 and it seems like it's common. I've survived all close combat fights when the enemy had shotgun, even when I was shot from back, most of the time I didn't even get shot, but if I did, maybe one pellet maximum connected and the rest was innacurate which looks really like that missalignment (I'm talkikg about encounters in range about 2-5 meters).
At the very least, have it unlock once the player inputs the code then disengages from it
fr0gbutt edited Additional Information on T193460: Something about force switching causing guns to fail.
Fri, Jul 25
Fri, Jul 25
DayZReport_Log_20250725T214514_user.zip627 KBDownload
Geez changed the status of T193576: Severe FPS Drops on PS5 Since Update 1.28 – Major Performance Issues on Most Servers (Especially Sahakal Map) from New to Reviewed.
Thank you for the report.
We are aware of the current performance issues on Playstation and we are working on fixing them as soon as possible.
Regards,
Geez
Hello,
is this still present on the current version of the game?
Regards,
Geez
у меня такая же проблема
Please click on "Show details and prepare report" on the crash pop up window and upload the generated archive to this ticket.
Thank you
My friend, I described everything in English, I did everything through a translator, so I apologize if it is not clear
Slava_777 renamed T193570: the game crashes on startup from Вылетает игра при запуске , to the game crashes on startup.
Hello,
Please use English language only when reporting issues into the feedback tracker.
Please click on "Show details and prepare report" and upload the generated archive to this ticket with a description of the problem.
Regards,
Geez
Slava_777 renamed T193570: the game crashes on startup from Вылетает игра при запуске игры , to Вылетает игра при запуске , .
Geez closed T193391: "Change number of charge rings" action on mortar shell does not work as Resolved.
Hello,
You need to hold F key and then scroll up and down to add or remove change rings from the shell.
Regards,
Geez
ouch, its reported from 2 years ago... I guess its safe to say they wont be fixing this atleast if we dont get more reports and eyes on this.
This bug has already been reported: https://feedback.bistudio.com/T176023
Geez changed the status of T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking from New to Feedback.
I can confirm this issue. It sounds like the suspension sounds are played when logging in. Maybe the issue is with the client synchonizing the physics of the car which causes the suspension to align to the world physics.
I agree that there should be some kind of confirmation on a time delay like 500ms or 1s atleast to make it harder to brute force codes. The locks take way little time to unlock on brute force method.
lethalRiflemen changed Category from category:general to category:movement on T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
lethalRiflemen renamed T193566: Error, Close this please from Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking to Error, Close this please .
lethalRiflemen added a comment to T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
Please fix!
lethalRiflemen changed Reproducibility from reproducibility:none to reproducibility:always on T193567: Death ragdolls are unrealistic — floaty, delayed, stiff, and immersion-breaking.
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