CB Lamentin, Powerbits Gameteam #1 server
https://www.youtube.com/watch?v=fEWwioqYqlU
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Apr 22 2024
Apr 21 2024
Yes please.
same here, I even tried to override rank requirement using SCR_EntityCatalogSpawnerOverrideData in the US_Vehicles.conf with no luck.
Apr 20 2024
Game badly needed AMD FSR 2.2+, which supported both by AMD and Nvidia old cards,
aswell as DLSS 3.0+
It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Hey,
to keep the post alive I tracked the player stats via the start parameter -logStats 1000 over 12 hours.
The full log is attached as zip file and the fps and player count is shown in the diagramm below.
Please keep in mind, that our mod is not optimized for performance. So there is a lot of potential to get better results.
However, its not need at the moment since everytrhing is running pretty well with 128 players.
Still an issue
This is more of an annoyance that creates confusion. Often time depositing your gear before getting new gear should be the expectation, it also helps save supplies and encourage "tidiness". Right now most players just ditch things on the ground which wastes supply and resources. The control hint on the armory tells you that you can deposit, but it isn't clear that when it's full it won't take the gear back, which leads players to either not bother or just assume it's broken.
Personally i would like to see a more nuanced approach that takes player behavior into account. Having the gear in a small radius automatically be deposited after being dropped or set on a timer. You could even mark a zone in front of the armory to further encourage player behavior. If the armory is full than the timer will take things back in if space becomes available. It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Not sure how feasible or useful that idea is, but the current system is not clear and that is the main issue.
Apr 19 2024
How it's happening now
This happens very often.
OK ;)
If you come across information as to how to produce this or what does trigger this behaviour, please let us know here.
It only happened once.
I have no additional information
Hello,
Is there something specific that triggers this behaviour? Can you please provide more detailed information and reproduction steps?
Regards,
Geez
Hello,
Can you please provide more information and clear reproduction steps as to how to produce this issue? As this is not enough information for us in order to reproduce this issue. Was this just an one time occurrence?
Regards,
Geez
Thank you.
This feature should have been disabled due to the issues with it. Should be disabled now.
Regards,
Geez
Using the mouse, you can drag many supplies at once in one move, for example 600.
Hi Geez :)
When the arsenal is not full, then items that are worth something can be returned and you can get some supplies for it.
Hello,
Can you please provide more details? What would be the expected behaviour?
Hello,
Can you please provide exact reproduction steps as to how does this occur? As unfortunately there is not enough information for us to go by.
What is the expected behaviour? Is the problem that the items cannot be switched with the items within the arsenal if it is full? Are the items same size that it would allow for such switch?
Apr 18 2024
This is also an issue on well running community servers. I've been playing W.C.S realism servers and they average about 60-80 server FPS and still have a big lag in supply quantities being updated. I have to stare at the "unload supplies" prompt for about 7-10 seconds before the game recognizes their are supplies to be unloaded or loaded.
Same problem for Fuel tank icon
Same problem for Gearbox icon
Deployed radio/“Rally point” should be unusable, when are out of range of the connection.
1.1.0.42:
Insanely rare problem
I have the same problem, on official servers
Hello rogerx.
Unfortunately this info was not useful to us. All our testing on the kick system shown it works as expected for the time being.
Hello scalespeeder.
This will be resolved for the next major update.
Regards,
Geez
He made an empty nickname on Steam
Apr 17 2024
Reviving this request as the game is becoming more popular and the sooner this feature is added the better. Watching some of the popular streamers trying Reforger out and the biggest complaint is easily the frustration of spamming refresh and trying to snipe an open slot on a desired server, especially when trying to join a friend. This is a feature that helped DayZ immensely and i know i and much of the community would appreciate having a server queue.
I have experienced this as well. I can report more on it later, but it is an issue on official servers as well. I usually play LA conflict Everon and it happens consistently especially after the round has been going for hours plus. Servers in general struggle the longer the match goes, with low server frames and packet loss start creeping in. Things like building animation and progress will also struggle and often it will end building % progression and stop the build requiring you to initiate the build again which is frustrating. While this is a separate issue i do believe it's tied to server performance.
Apr 16 2024
I think I've found the problem: my Default layer was locked and that probably caused the Auto Occluders in the GenericTerrainEntity to not work correctly. Once I unlocked the Default layer the issue is gone.
We would say modded.
There are only two crashes with this and both of them have mods
We are unable to reproduce it internally with vanilla game
In logs, there are some errors showing modded parts just before the crash.
Maybe it would be good to try it without these mods but again, there are only two crashes with this.