The same thing happens with grenades as long as they are close enough to still kill the occupants of the vehicle, and it looks like the in-game blast damage doesn't have an additional attenuation with armor
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Apr 18 2025
i have this problem now more frequent even when the system is not under stress nor enfusion workbench open.
[deleted]
WORKAROUND: drag the supplies out of the HQ. It seems to want to use the shit in the area and does not recognize that it has any amount of supplies inside of it. But you're right. Pretty game breaking imo
In T188181#2793240, @B15hop wrote:Just wanted to add to this. Deadzones in general on analogs are not adjustable. Not on foot or in vehicles and it makes things exceedingly difficult.
It's already a huge disadvantage to go against M & KB users with an analog controller. No deadzone makes it significantly harder.
Flying a helicopter with a dual analog, the left and right ananlog having no deadzone make the first 50% of the controller do nothing. Really hurts the mobility imo. Thank you for adressing this issue.
Problem solved! Currently MSI Afterburner and RivaTuner causing massive issue with Workbench and RTX 50 Series. You need to disable some default settings, than Workbench runs normaly and GPU Mhz is fine.
Apr 17 2025
Just wanted to add to this. Deadzones in general on analogs are not adjustable. Not on foot or in vehicles and it makes things exceedingly difficult.
It's already a huge disadvantage to go against M & KB users with an analog controller. No deadzone makes it significantly harder.
Flying a helicopter with a dual analog, the left and right ananlog having no deadzone make the first 50% of the controller do nothing. Really hurts the mobility imo. Thank you for adressing this issue.
Same issue here, 9800x3d and 4080 Super, any update Bohemia? Been like 6 months + now...
HEDP is better at taking out armour in real life, because it has a HEAT warhead. Right now the only "armour" we have are light, thin skin APCS. I think it's probably pretty natural that pure HE rockets are highly effective against it. I understand what you're saying, but for right now I doubt things are gonna change. Maybe they might nerf explosions or something a bit since even 40mm HE rounds can kill people inside the vehicle.
also about fire. HE sets vehicles on fire better from my testing. DP is dual-purpose, from what I know, so it should be reasonable against everything.
yeah, but i mean there is HP system for vehicles in the game, so I don't see any better way to simulate HEDP piercing potential than just more damage to vehicles. Otherwise these rockets really shouldn't be in the game, because people will use them expecting to be better against vehicles, but they are actually worse against anything. And they cost the same amount of supplies if I remember correctly
As of the newest update, my gameplay has been A BIT MORE stable, the game freezes happen less but still happen, whatever y'all did is going the right direction, haven't crashed once, yet, it will happen eventually that I'm sure of.
Update: Today i tested 3 different drivers with my new RTX 5080, but no driver is working well in Workbench. I checked this and found the issue: The GPU is not Boosting while in Workbench. Not even while playing a world in WorldEditor. From the max. 2650 Mhz the GPU still runs with 900 - 1200 Mhz and i got 16 FPS while inGame.
This feedback post is about making the scroll wheel combo with W/S key act the same way as trigger buttons on a controller.
I looked on Wikipedia, it says that M229 (labelled as HE in game) has 2.2kg of explosive, whilst the M247 (labelled as HEDP in game) has 0.91kg. If the lined shaped charge (the DP part of HEDP) hits the engine or fuel, it will set fire. The explosive power of m247HEDP doesn't seem capable of it by itself, which seems to be accurate. not an expert though
I tested it in 1.3.0.157 with UH-1 against BTR in the same way, it looks like nothing changed. HEDP is still significantly worse than HE. The only thing I noticed is that HEDP is maybe a bit stronger against infantry, but that wasn't the main issue. Maybe I just don't get it, it seems like the issue is still there, but it would be nice if you could explain it to me if I'm wrong.
Maybe a option to rollback to earlier build would be nice.
right truck was bought
left truck was spawned
US 40mm HEDP has HEAT effect and can penetrate several inches of steel, although I'm not sure if pure 40mm HE of both factions should do so much damage against crew inside the vehicles.
1.3.0.157
still not fixed
As designed.
You can move your cursor to check the remaining base supplies at the base icon.
Regards,
Geez
we also see such issue on our servers, there should be one Prefab missing Rpl. Also, since the Update, some Composition Prefabs like Military Tents or Barbedwire roll have duplicated Hierarchy and RplComp. I had to disable the duplicated Components to make itr work again.
Duplicated: https://feedback.bistudio.com/T191065
I like to add a commend here: This could also be a problem with weapons and items moving to a vehicle trunk. If i move my pants / shirt. The items will be shown in the trunk for all clients. But, if i move my weapon, it will only shows on my Game and not on other Clients.
I've seen similar behaviour but I never know if its HE or HEDP grenades nor if its a wanted behaviour, at first i think grenades should not damage that much the crew. But i may be wrong.
I have same issue and its really annoying. Getting killed when you think you you are concealed but on server you are not.
I don’t understand how this is related to the other ticket and why it got merged. Could you pls explain?
Apr 16 2025
Ok, its still crashs
I would say its either due to the feature being in work in progress or maybe its due to balancing with BTRs
Hello FeedJe,
Thank you, closing as duplicate then
Yes, it's the same problem
I take it this is an unsolvable problem?It's just that the desire to play the product has ended. I've been playing like this for a year. I've tried all the ways I can. And the desire of friends is also over. everyone deleted the game. Are you somehow working on the server side, or is it better for us to wait for the 4th part of the game at once, and forget about this one with its kicks from the servers.
We could use data from official sever the next time this occurs to you with exact times etc so we can possibly check the server logs to see if that gives us any idea what happened there.
Well, how can I do this? It was approximately from 19:00 to 23:00 on 04/13.25. I've been looking for a long time for someone to tell me what's wrong. I was ignored in your discord.I'm giving you about the time because it's been a few days since that. Server exd1 and uk1 WCS. as it is, this is a problem on all servers, no matter how much time and date. crashes everywhere.
Can you please provide exact time and IP/Name of an official server for us when this occurs?
time zones are UTC+2 to UTC+3. on any server. At any time and whenever the server is full. On the entire network of W. C. S. servers on exd1-2. on other servers and even official ones. It throws out the server at any action.And we play the same way every day, even when the game is not loaded. anyway, the server crashes for each of our group. First one, then the others will switch off.
Can you please provide the server IP/Name and the exact time including timezone when these occur?
it throws it off the server 20 times per hour. Let's do that then.
So does the game crash or are you experiencing kicks from the servers? These are two different issues.
No, you don't understand every 20 minutes or even more often. My friends and I are being kicked off servers. Any kind. When in the game menu. when on the home screen. more often in the game menu without errors. We are all located in different parts of the world, but Europe in general. Everyone's ping is good. But we are being kicked without a break. And for no reason at all
Yes please fix this, this caused me all kinds of headache before I realised it was a bug!
Hello FeedJe.
Please send the crash dump files through crash reporter that appears when the game crashes so we can check the crash dump files in our crash stash.
Thank you.
Hello RFP_Pycak.
Is this the same issue as mentioned here? https://feedback.bistudio.com/T190533
Looks like I do have same issue. This would be awesome to fix as it can give some statistics info till PS5 players will have access to MODS (where we can get those data thrue API).
Apr 15 2025
Hello SiG-71rus.
Can you please describe the issue in English and at a greater detail? And what platform are you using?
@Geez, Hi, i added some debug lines in the last mod update and now replaced "TrySwapItems" with "TrySwapItemStorages" The crash not happening since over a week and seems fixed. But maybe you guys can still take a look into "TrySwapItems" why it can produce a crash.
Bohemia added checkbox to turn disable 3rd point of view but didnt add checkbox to disable arma vision. Why?
At the same time admin can manually disable arma vision (ingame hold Y, pres "admin" in top right corner, press V) for players but he have to do it every match. Why?
Ref : T190755