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May 10 2016

nmdanny added a comment to T66830: Helicopters not interacting realistically with water.

Helicopters need to be less sensitive to water in general.
Even when only the Ka-60's landing gear are touching the water, the engine gets damaged pretty quickly.

May 10 2016, 2:56 AM · Arma 3
nmdanny edited Steps To Reproduce on T66817: Moving in the tactical pace while aiming, results in jogging..
May 10 2016, 2:56 AM · Arma 3
nmdanny added a comment to T66814: Too many snakes.

I don't sssssseee any problem with the abundance of sssssnakessss.

May 10 2016, 2:56 AM · Arma 3
nmdanny edited Steps To Reproduce on T66780: TRG-20 , TRG-21 and TRG-21 EGLM appear loaded even when unloaded.
May 10 2016, 2:55 AM · Arma 3
nmdanny added a comment to T66778: TRG-20 suppressed has no firing sound..

I think it has been fixed by now.

May 10 2016, 2:55 AM · Arma 3
nmdanny edited Steps To Reproduce on T66779: When unloaded guns are loaded, the magazine appears instantly in the gun and the animation is buggy.
May 10 2016, 2:55 AM · Arma 3
nmdanny edited Steps To Reproduce on T66778: TRG-20 suppressed has no firing sound..
May 10 2016, 2:55 AM · Arma 3
nmdanny edited Steps To Reproduce on T66719: Add smaller GMG range increments.
May 10 2016, 2:53 AM · Arma 3
nmdanny added a comment to T66579: A PIP screen in the map view.

I agree, but it's not PIP, and there's the TAO folding map mod which is what you've described.

May 10 2016, 2:47 AM · Arma 3
nmdanny edited Steps To Reproduce on T66036: Allow mounting attachments to the SDAR.
May 10 2016, 2:25 AM · Arma 3
nmdanny edited Steps To Reproduce on T66034: Holosights, Reflex Sights(Red or blue), RCO/ARCO CQB Sights are too dim at night..
May 10 2016, 2:24 AM · Arma 3
nmdanny added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

But for gameplay's sake they should be brighter, as they're useless right now. Or at least fix the pop out issue

May 10 2016, 2:24 AM · Arma 3
nmdanny edited Steps To Reproduce on T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..
May 10 2016, 2:24 AM · Arma 3
nmdanny added a comment to T64290: Surrender superspeed.

This issue is very annoying, I hope BIS didn't forget about it

May 10 2016, 1:20 AM · Arma 3
nmdanny added a comment to T63733: We need extended underwater functionality and a underwater pistol.

Agreed, an underwater pistol would allow for basic underwater combat while allowing divers to use their main weapons for land warfare.

May 10 2016, 12:52 AM · Arma 3
nmdanny added a comment to T63138: Add switch modes for a Laser and the flashlight.

Agreed, after all, what's the point of having rails on top,bottom and sides if you can only attach a single laser/flashlight.

May 10 2016, 12:31 AM · Arma 3

May 9 2016

nmdanny added a comment to T60819: Firing from vehicles.

Having the ability to fire rockets/missiles from vehicles would be a good feature gameplay wise, there's no on foot backblast so why should there be vehicle back blast? At least they could have this optional.

Besides, an explanation for this could be that rocket launchers in 2030 use cold launch/reduced backblast version, which would have minimal effects on the origin vehicle.

May 9 2016, 10:10 PM · Arma 3
nmdanny added a comment to T60819: Firing from vehicles.

Firing from vehicles would bring a lot of combat opportunities, for example an APC/Car storming a compound with the passengers firing suppressive fire on enemy locations, a helicopter performing a hot drop, chasing a vehicle or hovering while allowing a mounted sniper to take out enemies.

It would bring tactical choices such as throwing grenades/glowsticks from a helicopter, using binos or a laser designator and even firing a rocket at an enemy.

May 9 2016, 10:09 PM · Arma 3
nmdanny added a comment to T60819: Firing from vehicles.

Firing rockets while in a helicopter or under a roof should be limited/have drawbacks such as damaging/killing everyone inside, but it should be possible when the rocket launcher is outside. E.g when firing from a boat, or from as the roof gunner of a vehicle or as a turned out tank/apc crewman.

Plus there are rocket launchers that don't produce backblast while being launched such as the AT-4 CS, and in 2030 more rocket launchers should use this tech.

May 9 2016, 10:09 PM · Arma 3
nmdanny added a comment to T60474: Replacing clothes and gear without removing their content.

In real life there aren't magical crates filled with huge stacks of weapons,ammo and gear from different types, free for any soldier to take.

A more realistic solution would be having a loadout editor before spawning/starting the match, but that would take too much development time.

May 9 2016, 9:46 PM · Arma 3
nmdanny edited Steps To Reproduce on T60474: Replacing clothes and gear without removing their content.
May 9 2016, 9:45 PM · Arma 3
nmdanny edited Steps To Reproduce on T60471: Dragging stacks of items in the Inventory.
May 9 2016, 9:45 PM · Arma 3
nmdanny added a comment to T60456: Let mission designer decide if they want allow players to wear enemy uniforms or not..

Whoever disagrees because this is against the Geneva Conventions, does not understand what ArmA is.
ArmA is a sandbox military game, where mission authors define the game rules.
If a mission author decides that all factions should fight conventionally only, he can disable this feature, otherwise an author should be able to enable this.
Some missions might be themed about covert ops, that are based on false flag operations, some missions might involve rogue factions, so obviously this feature should be available.

May 9 2016, 9:45 PM · Arma 3
nmdanny added a comment to T59650: Can't eject from helicopter.

As of the beta, the eject option is available for passengers, but it's not available for the pilot, copilot and crew members(door gunners)

It should be made available for the flight crew because:

  1. There's no physical reason why a pilot can't open the door and get out of his chopper in air, although it's dangerous and result in him/his parachute being ripped by the rotor blades and be smashed by the falling chopper, players should have the choice to eject in midair.
  1. The eject option does not turn off the engine, this is useful when a pilot needs to get out of his chopper momentarily and keep the engines on, for a fast takeoff.
May 9 2016, 7:07 PM · Arma 3