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May 10 2016
Dymo4, thank you, I couldnt say any better.
Guys how is it really fixed ? Can you explain ? Or even if so, what the hell does "Affected all modules with blabla" mean ? This is not resolved.
i can only hear from right side when i am in a helicopter (1st person view)
headset is amazing, nothing is wrong there but this is so annoying. tried different drivers , audio settings etc. hope they fix it..
if not exaggerated, i think yes it can be improved a bit
Guys to be serious , we are trying to make our requests get noticed and taken care of by devs. This feedback forum is already full with a lot of different topics. Lets not turn it into a garbage with useless stuff.
I want a world with no wars.
i think it should still be selectable.maybe an auto-switch to normal fire is okay but option should remain
"Yeah, let's add kayaking, waterskiing and windsurfing... archery, bowling, golf, slapfights..."
hahaha
To be serious, skiing can be an option for snowy maps
Exactly
It could be kept simple just with dust and wind effect. Wouldnt be such a FPS killer. Imagine soldiers randomly turning their heads down to avoid dust etc . The feeling of walking difficultly nope ?
by the way maybe a crosshair color change on NV too ? (not that necessary though)
and sorry I can not add related topics after
That would be just amazing. But yes too much to ask for now.
Skiing commandos in snowy mountains do exist.
http://feedback.arma3.com/file_download.php?file_id=3464&type=bug
Night vision mode is a just brightened green screen. I think it would be better if we could add the following features ;
1-) Adding 'a little bit' of noise effect.
2-) Being able to see glaring/glowing eyes on both animals and humans.
3-) Reducing the too much of greenish-ness by making it 'slightly' more
black&white-ish.
4-) Instead of having a tight/narrow sight because of the goggles blocking the angle, we can have a wider sight, but as well we can have a dark fade outs to the sides of the view.Screen can get darker from center to the sides of our view. Because basically the way of NVs work is, hitting focused IR light onto an angle and projecting the visual to the optics.
Lights only lighten the center.
These should be easy to add. What do you guys think ?
Additional Information As you can see on the photo, you can see all of the 4 things I mentioned. No matter if it's in 2035. This mode will be highly realistic and entertaining.
May 9 2016
"This is an issue.
Bullets can't travel far once they hit water, but currently in the game, if you're 0.00001 nanometers below the surface, you're safe."
I agree, we still would like to see that bullet goes like half a meter under the water with bubbles as a trace behind. No damage, but the visual.
there should be no re-centering or resetting to the previous level. In real life your gun do rise up when firing repeatedly you hold/pull your gun down so the rifle doesnt rotate and rise up. its same with arma 3, you have to drag your mouse downwards as what you would do to your gun in real life.
/downvote
??????????
Devs, hello ? Is it happening, not happening ? Any feedbacks to us ?