Nice to see this addressed!
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May 10 2016
AI in a group automatically share the information within the group currently.
This change would require quite some engine adjustment I assume.
Still it needs to be done at some point.
See also CIT for good various tickets on this.
Updated to 1.04
still in 0.72
still in 0.72
still in release version
"B_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
"O_Boat_Armed_01_hmg_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 5 get in direction point
"I_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
Attached the latest logging mission.
You can enable more detail by uncommenting line 25 at the start:
// _debug = true;
Strangely the A3 logging complains about a lot more:
soldier[B_soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_PG_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_CTRG_soldier_GL_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_resistanceCommander_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_JTAC_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[C_Marshal_F]:Some of magazines werent stored in soldier Vest or Uniform?
These are the actual units with too much equipment I could come up with with my debug mission:
["_unitClass","B_soldier_PG_F"]
["Missing magazines",1,["handgrenade"]]
["_unitClass","B_soldier_UAV_F"]
["Missing magazines",1,["handgrenade"]]
["_unitClass","O_soldier_UAV_F"]
["Missing magazines",1,["smokeshellred"]]
["_unitClass","C_Marshal_F"]
["Missing magazines",2,["6rnd_greensignal_f","6rnd_redsignal_f"]]
["_unitClass","B_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_B","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles","V_TacVest_blk"]]
["_unitClass","O_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]
["_unitClass","I_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]
Added another demo mission on Desert world (OA) that has all A2 and OA models present.
The text file contain the scope values for A2 and CO infantry classes as reference.
You need to supply the commands you run steamcmd with.
expired
expired as class was removed in 0.72
Still true in beta
"School_Salema_F"
Warning Message: Cannot open object a3\animals_f\fishes\swarm_f.p3d
Obsolete CfgSkeletons for Swarm_F, move to model.cfg
Warning Message: No entry 'bin\config.bin.CfgSkeletons'.
Warning Message: No entry '.Swarm_F'.
Warning Message: No entry '.skeletonInherit'.
Warning Message: '/' is not a value
Warning Message: No entry '.skeletonBones'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.isDiscrete'.
Warning Message: '/' is not a value
Animation a3\animals_f\fishes\data\anim\swarm02.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm01.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm_stop.rtm not found or empty
Crash is caused by broken infinite terrain in engine. See:
http://feedback.arma3.com/view.php?id=8973
Setting enableTerrainSynth = 0; makes the OA terrains no longer crash.
Same on Desert world: http://imgur.com/a/FPkbk#0
Probably related to this crash:
http://feedback.arma3.com/view.php?id=8973
Thanks a lot Karel!
Still in
Type: Public Beta
Branch: Development
Version: 0.77.109751
Just a seemingly random crash during common MP play.
I was the only player to crash.
Sounds like missing weapons[] definition in the snipers weapons config.
Repro no
Mission used in the editor:
https://dev-heaven.net/attachments/download/20713/Blitzkrieg_A3_2013_06_08_TestMission.Stratis.7z.7z
There are some vehicles spawned in the base zones.
At times it happens that vehicles get created in/next to vehicles, instantly explode and fly away/into the sky quickly.
This may be related to the crash.
By accident I learnt that it was renamed to overviewText.
To keep backwards compatibility briefingName should still be used too if found instead.
Localization is about language/translation Terox. This is a MP engine issues.
Type: Public
Branch: Development
Version: 1.03.110951
Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa.
still in 0.72
Still in beta
"O_Heli_Light_02_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
"O_Heli_Light_02_unarmed_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
still in 0.72
still in beta
seems fixed in beta
fixed
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_marksman_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]
1.04
control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderEffects]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderMicVolume]: Unexpected control type [3]
control[CA_SliderMusic]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderSamplesCount]: Unexpected control type [42]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVoices]: Unexpected control type [3]
control[CA_SliderVON]: Unexpected control type [3]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIsland]: Unexpected control type [4]
control[CA_ValueName]: Unexpected control type [4]
control[CA_ValueNameScripted]: Unexpected control type [5]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[ValueBloom]: Unexpected control type [3]
control[ValueCaustics]: Unexpected control type [4]
control[ValueDOF]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty
is obsolete with beta release
in beta only this remains:
a3\structures_f\training\shootingpos_f.p3d: house, config class missing
still in 0.72
Link updated and attached the mission from Sunday.
You probably need a DS and multiple players though; maybe vehicle interaction as well.
Version: 1.16.123633
(6441 [receivedMagazine]): Network sync error - NMTFireWeapon
1.00.x state
6230 [magazine]): Network sync error - NMTFireWeapon
Server: Unhandled user message Type_300
Also lots of:
Message not sent - error 0, message ID = ffffffff, to DDD (NICK)
NetServer: users.get failed when sending to DDD
NetServer::KickOff: player=DDD - !users.get
NetServer::SendMsg: cannot find channel #DDD, users.card=0/2/4/6
No player found for channel 173555776 - message ignored
Maybe related:
(5989 [magazine]): Network sync error - NMTFireWeapon
(6084 [update._parent]): Network sync error - NMTReplaceContainer
(6085 [update._supplyEnt]): Network sync error - NMTReplaceContainer
(6086 [update._from]): Network sync error - NMTReplaceContainer
There is also many of these in the server rpt:
Server: Unhandled user message Type_293
May or may not be related.
set it to expired
is obsolete
Yes. I already have a workaround.
The point is the engine crashes. This should not happen. BI wants to fix this.
Sure still crashes in the release version
Type: Public Beta
Branch: Development
Version: 0.77.109751
nope. set it to rejected
Still true in release version
Crashing: Takistan, Desert, Shapur, Proving Grounds
Stable: Chernarus, Utes, Zargabad
class has:
weapons[] = {}; respawnWeapons[] = {};
Missing put and throw weapons like weapons[] = {"Throw","Put"};
Sure something very meaningful can and should/must be done:
Split grass/clutter detail from terrain detail, and make TD very high the default setting (for MP).
Several flag textures are missing currently.
ok in beta
obsolete with beta release
yes, but normal reporters can only close resolved tickets
is obsolete
class has:
weapons[] = {}; respawnWeapons[] = {};
Missing put and throw weapons like weapons[] = {"Throw","Put"};
This is your problem:
C:\Spiele\Steam\steamapps\common\Arma 3\@ANZINS\dta\bin.pbo - unknown
You are loading an old bin.pbo with newer exe.
Fix: Remove @ANZINS
BI job: Handle dta files to exe mismatch better/with clear error message.
Definitely needs better error handling and understandable end user error message.
Is a dup of #9317
seems fixed in beta