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May 10 2016

kju-PvPscene added a comment to T68504: Grouped AI is aware of kills even when they shouldn't notice.

Nice to see this addressed!

May 10 2016, 3:56 AM · Arma 3
kju-PvPscene added a comment to T68504: Grouped AI is aware of kills even when they shouldn't notice.

AI in a group automatically share the information within the group currently.

This change would require quite some engine adjustment I assume.
Still it needs to be done at some point.

See also CIT for good various tickets on this.

May 10 2016, 3:56 AM · Arma 3
kju-PvPscene added a comment to T68220: Missing strings.

Updated to 1.04

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68220: Missing strings.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68219: Warning Message: No entry 'bin\config.bin/CfgWeapons.acc_pointer_GreenLaser'..
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68218: Cannot open object a3\characters_f\....

still in 0.72

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68217: Missing XXX get in direction point.

still in 0.72

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68217: Missing XXX get in direction point.

still in release version

"B_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point
"O_Boat_Armed_01_hmg_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_hmg_f.p3d missing cargo 5 get in direction point
"I_Boat_Armed_01_minigun_F"
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing driver get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 4 get in direction point
In Vehicle: a3\boat_f\boat_armed_01\boat_armed_01_minigun_f.p3d missing cargo 5 get in direction point

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68218: Cannot open object a3\characters_f\....
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68217: Missing XXX get in direction point.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

Attached the latest logging mission.

You can enable more detail by uncommenting line 25 at the start:
// _debug = true;

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

Strangely the A3 logging complains about a lot more:

soldier[B_soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_PG_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_CTRG_soldier_GL_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[B_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_G_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_G_resistanceCommander_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_Soldier_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[I_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_Soldier_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldier_UAV_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_diver_exp_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_recon_JTAC_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AR_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_LAT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AT_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_AA_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_soldierU_TL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_SL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[O_SoldierU_GL_F]:Some of magazines werent stored in soldier Vest or Uniform?
soldier[C_Marshal_F]:Some of magazines werent stored in soldier Vest or Uniform?

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.

These are the actual units with too much equipment I could come up with with my debug mission:

["_unitClass","B_soldier_PG_F"]
["Missing magazines",1,["handgrenade"]]

["_unitClass","B_soldier_UAV_F"]
["Missing magazines",1,["handgrenade"]]

["_unitClass","O_soldier_UAV_F"]
["Missing magazines",1,["smokeshellred"]]

["_unitClass","C_Marshal_F"]
["Missing magazines",2,["6rnd_greensignal_f","6rnd_redsignal_f"]]

["_unitClass","B_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_B","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles","V_TacVest_blk"]]

["_unitClass","O_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]

["_unitClass","I_UAV_AI"]
["Missing items",8,["FirstAidKit","H_PilotHelmetHeli_O","ItemCompass","ItemMap","ItemRadio","ItemWatch","NVGoggles_OPFOR","V_TacVest_khk"]]

May 10 2016, 3:46 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.
May 10 2016, 3:46 AM · Arma 3
kju-PvPscene added a comment to T67961: Engine ignores/disables custom unit model when class SoldierWB/EB/GB/Civilian have scope=1/2.

Added another demo mission on Desert world (OA) that has all A2 and OA models present.

The text file contain the scope values for A2 and CO infantry classes as reference.

May 10 2016, 3:37 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67961: Engine ignores/disables custom unit model when class SoldierWB/EB/GB/Civilian have scope=1/2.
May 10 2016, 3:37 AM · Arma 3
kju-PvPscene added a comment to T67926: Steamcmd install fails to run.

You need to supply the commands you run steamcmd with.

May 10 2016, 3:36 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67875: Missing sounds / only dummysound set.
May 10 2016, 3:34 AM · Arma 3
kju-PvPscene added a comment to T67874: Cannot load sound 'a3\sounds_f\characters\human-sfx\person1\p1_breath_damage_high_10.wss'.

expired

May 10 2016, 3:34 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67874: Cannot load sound 'a3\sounds_f\characters\human-sfx\person1\p1_breath_damage_high_10.wss'.
May 10 2016, 3:34 AM · Arma 3
kju-PvPscene added a comment to T67814: School_Salema_F config issues.

expired as class was removed in 0.72

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67814: School_Salema_F config issues.

Still true in beta

"School_Salema_F"
Warning Message: Cannot open object a3\animals_f\fishes\swarm_f.p3d
Obsolete CfgSkeletons for Swarm_F, move to model.cfg
Warning Message: No entry 'bin\config.bin.CfgSkeletons'.
Warning Message: No entry '.Swarm_F'.
Warning Message: No entry '.skeletonInherit'.
Warning Message: '/' is not a value
Warning Message: No entry '.skeletonBones'.
Warning Message: Size: '/' not an array
Warning Message: No entry '.isDiscrete'.
Warning Message: '/' is not a value
Animation a3\animals_f\fishes\data\anim\swarm02.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm01.rtm not found or empty
Animation a3\animals_f\fishes\data\anim\swarm_stop.rtm not found or empty

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67814: School_Salema_F config issues.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Crash is caused by broken infinite terrain in engine. See:
http://feedback.arma3.com/view.php?id=8973

Setting enableTerrainSynth = 0; makes the OA terrains no longer crash.

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67799: 0.60 appears to have broken infinite terrain/rendering at the transition between regular and infinite terrain.

Same on Desert world: http://imgur.com/a/FPkbk#0

Probably related to this crash:
http://feedback.arma3.com/view.php?id=8973

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.

Thanks a lot Karel!

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene added a comment to T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.

Still in

Type: Public Beta
Branch: Development
Version: 0.77.109751

May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67798: Dummy initJIPcompatible.sqf is missing in a3\functions_f\scripts - causing on screen error messages with A2/OA BI missions.
May 10 2016, 3:32 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67764: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene added a comment to T67762: Games crash during MP play.

Just a seemingly random crash during common MP play.
I was the only player to crash.

May 10 2016, 3:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67763: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67762: Games crash during MP play.
May 10 2016, 3:31 AM · Arma 3
kju-PvPscene added a comment to T67718: B_sniper_F - MP: impossible load mission.

Sounds like missing weapons[] definition in the snipers weapons config.

May 10 2016, 3:30 AM · Arma 3
kju-PvPscene added a comment to T67693: Game crash during TimeDeaccleration.

Repro no

Mission used in the editor:
https://dev-heaven.net/attachments/download/20713/Blitzkrieg_A3_2013_06_08_TestMission.Stratis.7z.7z

There are some vehicles spawned in the base zones.
At times it happens that vehicles get created in/next to vehicles, instantly explode and fly away/into the sky quickly.

This may be related to the crash.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67693: Game crash during TimeDeaccleration.
May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67688: Moving briefingName to ext from sqm broke briefingDescription from sqm.

By accident I learnt that it was renamed to overviewText.

To keep backwards compatibility briefingName should still be used too if found instead.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67688: Moving briefingName to ext from sqm broke briefingDescription from sqm.
May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67685: No local AI Firing anims and visuals not seen after AI reload having used their 1st magazine.

Localization is about language/translation Terox. This is a MP engine issues.

May 10 2016, 3:29 AM · Arma 3
kju-PvPscene added a comment to T67679: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..

Type: Public
Branch: Development
Version: 1.03.110951
Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa.

May 10 2016, 3:28 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67679: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..
May 10 2016, 3:28 AM · Arma 3
kju-PvPscene added a comment to T67573: Ka60 MFD references missing bones.

still in 0.72

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67573: Ka60 MFD references missing bones.

Still in beta

"O_Heli_Light_02_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found
"O_Heli_Light_02_unarmed_F"
HUD: bone Target not found
HUD: bone HorizonBank2 not found

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67573: Ka60 MFD references missing bones.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67572: Rpt is spammed by Placement slopelandcontact failed on model.

still in 0.72

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67572: Rpt is spammed by Placement slopelandcontact failed on model.

still in beta

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67572: Rpt is spammed by Placement slopelandcontact failed on model.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67571: Ruin models not global.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67569: Mo_cluster_AP still referenced in config but no longer defined.

seems fixed in beta

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67569: Mo_cluster_AP still referenced in config but no longer defined.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67570: Rpt gets spammed by Ref to nonnetwork object DDD: ANIMAL.p3d in MP.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.

fixed

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_marksman_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_nightstalker_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_sniper_f.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\reticle_mrco_f.p3d]

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67567: Missing 9mm sounds.

expired

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67567: Missing 9mm sounds.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67566: Rpt is spammed by Unexpected control type.

1.04

control[CA_SliderBrightness]: Unexpected control type [3]
control[CA_SliderEffects]: Unexpected control type [3]
control[CA_SliderGamma]: Unexpected control type [3]
control[CA_SliderMicVolume]: Unexpected control type [3]
control[CA_SliderMusic]: Unexpected control type [3]
control[CA_SliderObjectVisibility]: Unexpected control type [3]
control[CA_SliderSamplesCount]: Unexpected control type [42]
control[CA_SliderShadowVisibility]: Unexpected control type [3]
control[CA_SliderVisibility]: Unexpected control type [3]
control[CA_SliderVoices]: Unexpected control type [3]
control[CA_SliderVON]: Unexpected control type [3]
control[CA_ValueAADetail]: Unexpected control type [4]
control[CA_ValueAnisotropicDetail]: Unexpected control type [4]
control[CA_ValueAspectRatio]: Unexpected control type [4]
control[CA_ValueATOC]: Unexpected control type [4]
control[CA_ValueDisplayMode]: Unexpected control type [4]
control[CA_ValueDynamicLights]: Unexpected control type [4]
control[CA_ValueFillRate]: Unexpected control type [4]
control[CA_ValueFXAA]: Unexpected control type [4]
control[CA_ValueHDRDetail]: Unexpected control type [4]
control[CA_ValueIGUISize]: Unexpected control type [4]
control[CA_ValueIsland]: Unexpected control type [4]
control[CA_ValueName]: Unexpected control type [4]
control[CA_ValueNameScripted]: Unexpected control type [5]
control[CA_ValueObjectsDetail]: Unexpected control type [4]
control[CA_ValueParticlesQuality]: Unexpected control type [4]
control[CA_ValuePIPDetail]: Unexpected control type [4]
control[CA_ValueQualityPreference]: Unexpected control type [4]
control[CA_ValueResolution]: Unexpected control type [4]
control[CA_ValueShadowDetail]: Unexpected control type [4]
control[CA_ValueSWDetail]: Unexpected control type [4]
control[CA_ValueTextureDetail]: Unexpected control type [4]
control[CA_ValueVsync]: Unexpected control type [4]
control[ValueBloom]: Unexpected control type [3]
control[ValueCaustics]: Unexpected control type [4]
control[ValueDOF]: Unexpected control type [3]
control[ValueRadialBlur]: Unexpected control type [3]
control[ValueRotationBlur]: Unexpected control type [3]
control[ValueSSAO]: Unexpected control type [4]
control[ValueTerrain1]: Unexpected control type [4]

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67566: Rpt is spammed by Unexpected control type.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67565: Missing animations.

Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty
Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67564: Anims of beta content referenced in configs.

is obsolete with beta release

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67565: Missing animations.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67563: Rpt is spammed by a3\structures_f\XXX.p3d: house, config class missing.

in beta only this remains:
a3\structures_f\training\shootingpos_f.p3d: house, config class missing

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67563: Rpt is spammed by a3\structures_f\XXX.p3d: house, config class missing.

still in 0.72

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67564: Anims of beta content referenced in configs.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67563: Rpt is spammed by a3\structures_f\XXX.p3d: house, config class missing.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

Link updated and attached the mission from Sunday.
You probably need a DS and multiple players though; maybe vehicle interaction as well.

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

Version: 1.16.123633

(6441 [receivedMagazine]): Network sync error - NMTFireWeapon

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

1.00.x state

6230 [magazine]): Network sync error - NMTFireWeapon
Server: Unhandled user message Type_300

Also lots of:

Message not sent - error 0, message ID = ffffffff, to DDD (NICK)
NetServer: users.get failed when sending to DDD
NetServer::KickOff: player=DDD - !users.get
NetServer::SendMsg: cannot find channel #DDD, users.card=0/2/4/6
No player found for channel 173555776 - message ignored

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

Maybe related:

(5989 [magazine]): Network sync error - NMTFireWeapon
(6084 [update._parent]): Network sync error - NMTReplaceContainer
(6085 [update._supplyEnt]): Network sync error - NMTReplaceContainer
(6086 [update._from]): Network sync error - NMTReplaceContainer

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.

There is also many of these in the server rpt:

Server: Unhandled user message Type_293

May or may not be related.

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67562: RPT gets spammed by (5965 [magazine]): Network sync error - NMTFireWeapon.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67560: CTD during standard MP play.

set it to expired

May 10 2016, 3:25 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67560: CTD during standard MP play.
May 10 2016, 3:25 AM · Arma 3
kju-PvPscene added a comment to T67515: Missing strings in new stable.

is obsolete

May 10 2016, 3:23 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67515: Missing strings in new stable.
May 10 2016, 3:23 AM · Arma 3
kju-PvPscene added a comment to T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..

Yes. I already have a workaround.

The point is the engine crashes. This should not happen. BI wants to fix this.

May 10 2016, 3:16 AM · Arma 3
kju-PvPscene added a comment to T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..

Sure still crashes in the release version

Type: Public Beta
Branch: Development
Version: 0.77.109751

May 10 2016, 3:16 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67343: [AiA] If unit dies with a weapon in hand that lacks a geod LOD (ie A2/OA SVD), the game crashes instantly..
May 10 2016, 3:16 AM · Arma 3
kju-PvPscene added a comment to T67342: CTD during underwater fight.

nope. set it to rejected

May 10 2016, 3:16 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67342: CTD during underwater fight.
May 10 2016, 3:16 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67341: CTD on Alt+F4.
May 10 2016, 3:16 AM · Arma 3
kju-PvPscene added a comment to T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..

Still true in release version

May 10 2016, 3:16 AM · Arma 3
kju-PvPscene added a comment to T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..

Crashing: Takistan, Desert, Shapur, Proving Grounds
Stable: Chernarus, Utes, Zargabad

May 10 2016, 3:16 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T67335: Game crashes instantly since 0.58 when loading certain A1/A2/OA terrains..
May 10 2016, 3:16 AM · Arma 3
kju-PvPscene added a comment to T67051: Range Master not able to throw grenades.

class has:

		weapons[] = {};
		respawnWeapons[] = {};

Missing put and throw weapons like weapons[] = {"Throw","Put"};

May 10 2016, 3:05 AM · Arma 3
kju-PvPscene added a comment to T67020: Changing terrain details causes strange "anomalies" in the distance..

Sure something very meaningful can and should/must be done:
Split grass/clutter detail from terrain detail, and make TD very high the default setting (for MP).

May 10 2016, 3:04 AM · Arma 3
kju-PvPscene added a comment to T66984: FIA flag marker missing..

Several flag textures are missing currently.

May 10 2016, 3:03 AM · Arma 3
kju-PvPscene added a comment to T66950: Faulty reference of beta data in latest stable.

ok in beta

May 10 2016, 3:01 AM · Arma 3
kju-PvPscene added a comment to T66950: Faulty reference of beta data in latest stable.

obsolete with beta release

May 10 2016, 3:01 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66950: Faulty reference of beta data in latest stable.
May 10 2016, 3:01 AM · Arma 3
kju-PvPscene added a comment to T66948: Missing strings in new stable (0.58.105348).

yes, but normal reporters can only close resolved tickets

May 10 2016, 3:01 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66948: Missing strings in new stable (0.58.105348).
May 10 2016, 3:01 AM · Arma 3
kju-PvPscene added a comment to T66948: Missing strings in new stable (0.58.105348).

is obsolete

May 10 2016, 3:01 AM · Arma 3
kju-PvPscene added a comment to T66898: [0.58.105348] Blufor Rangemaster - Unable to treat self.

class has:

        weapons[] = {};
        respawnWeapons[] = {};

Missing put and throw weapons like weapons[] = {"Throw","Put"};

May 10 2016, 2:59 AM · Arma 3
kju-PvPscene added a comment to T66709: Error compiling shader PSSpecularAlpha.

This is your problem:
C:\Spiele\Steam\steamapps\common\Arma 3\@ANZINS\dta\bin.pbo - unknown

You are loading an old bin.pbo with newer exe.
Fix: Remove @ANZINS

BI job: Handle dta files to exe mismatch better/with clear error message.

May 10 2016, 2:52 AM · Arma 3
kju-PvPscene added a comment to T66695: Receiving data forever (one specific server).

Definitely needs better error handling and understandable end user error message.

May 10 2016, 2:52 AM · Arma 3
kju-PvPscene added a comment to T66352: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..

Is a dup of #9317

May 10 2016, 2:38 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66352: Warning Message: Cannot load texture a3\ui_f\data\map\markers\military\mission_ca.paa..
May 10 2016, 2:38 AM · Arma 3
kju-PvPscene added a comment to T66289: Warning Message: Cannot load texture a3\characters_f\common\data\helmet_heli_spc_co.paa..

seems fixed in beta

May 10 2016, 2:34 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T66289: Warning Message: Cannot load texture a3\characters_f\common\data\helmet_heli_spc_co.paa..
May 10 2016, 2:34 AM · Arma 3