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Aug 9 2023

Gews added a comment to T174600: Weapons have incorrect cyclic rates.

To compare, I tested in ARMA 2 and ARMA 3 the cyclic rates of assorted weapons. In these two older games, rate of fire works properly.

Aug 9 2023, 5:05 AM · Arma Reforger

Aug 7 2023

Gews created T174600: Weapons have incorrect cyclic rates.
Aug 7 2023, 10:42 PM · Arma Reforger

Jul 4 2023

Gews created T173684: 9x19mm M882 ball has wrong specifications.
Jul 4 2023, 2:24 AM · Arma Reforger

Jun 17 2022

Gews added a comment to T165204: Not enough "eye zoom"! Cannot properly see distant enemies..

What about if the focus is lower or you couldn't do it at all except when you walk or stand still. That way you could better focus when you go slowly. Focusing should be hard when you move especially sprinting.

This way you can engage better from further away but it's easier to miss stuff from further away when you're moving fast.

Jun 17 2022, 9:36 PM · Arma Reforger

May 25 2022

Gews added a comment to T165204: Not enough "eye zoom"! Cannot properly see distant enemies..

Here is some good information I found in a US Army machine gun manual (TC 3-22.50 HEAVY MACHINE GUN M2 SERIES). The manual states that:

May 25 2022, 4:20 AM · Arma Reforger
Gews added a comment to T165204: Not enough "eye zoom"! Cannot properly see distant enemies..

Big no on this. You are making every players eyes be as strong as 8x scopes.

May 25 2022, 3:33 AM · Arma Reforger

May 23 2022

Gews added a comment to T165204: Not enough "eye zoom"! Cannot properly see distant enemies..

Added more comparison images. Compare to viewing at such distances in real life.

May 23 2022, 2:24 AM · Arma Reforger

May 22 2022

Gews created T165204: Not enough "eye zoom"! Cannot properly see distant enemies..
May 22 2022, 4:18 AM · Arma Reforger

Mar 25 2022

Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Mar 25 2022, 7:30 PM · DayZ
Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Mar 25 2022, 7:29 PM · DayZ
Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Mar 25 2022, 7:29 PM · DayZ
Gews created T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Mar 25 2022, 7:19 PM · DayZ

Feb 21 2022

Gews created T163433: dispersionModifier/dispersion on some optic/weapon combos results in zero dispersion.
Feb 21 2022, 10:14 AM · DayZ

Nov 7 2021

Gews added a comment to T161727: Reloadtime doesn't equate rate of fire.

I cannot check the old game to check what the fire rates of the guns used to be to check if its always had to be a multiple of 0.33 so I could be completely wrong about it being different from the old engine to the current.

Nov 7 2021, 1:46 AM · DayZ Modding, DayZ

Nov 6 2021

Gews added a comment to T161727: Reloadtime doesn't equate rate of fire.

It means 99% of automatic weapons will have to be covered by only four cyclic rates: 450, 600, 900 and 1800 rpm.

Nov 6 2021, 2:23 AM · DayZ Modding, DayZ

Apr 21 2021

Gews added a comment to T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental.

Hi @Geez with recent changes to 1.12 there seems to have been a typo where 7.62x54 (Mosin, SVD) airFriction now has -0.0001, this was probably supposed to be -0.001.

Apr 21 2021, 5:43 PM · DayZ

Apr 20 2021

Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

Since recent changes to these numbers, there seems to be a typo in airFriction of 7.62x54mmR (Bullet_764x54). Too many zeroes.

Apr 20 2021, 5:15 AM · DayZ

Apr 14 2021

Gews updated the task description for T157782: Magnum has inconsistent damage depending on "muzzle" (1.12 experimental).
Apr 14 2021, 4:46 AM · DayZ
Gews created T157782: Magnum has inconsistent damage depending on "muzzle" (1.12 experimental).
Apr 14 2021, 4:44 AM · DayZ

Apr 13 2021

Gews renamed T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp) from Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp) to Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Apr 13 2021, 2:53 AM · DayZ
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

This initSpeedMultiplier is also on the SKS, apparently. Real life, only 5% faster. In DayZ, 50% faster. Is this a typo maybe?

Apr 13 2021, 2:49 AM · DayZ

Apr 10 2021

Gews created T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental.
Apr 10 2021, 1:53 AM · DayZ

Apr 9 2021

Gews changed Operating System from os:w7 to os:w10x64 on T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Apr 9 2021, 11:22 PM · DayZ
Gews renamed T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp) from Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles to Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp).
Apr 9 2021, 11:22 PM · DayZ
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).

By contrast the initSpeedMultiplier on the Repeater rifle is reasonably correct. Winchester factory figures show a 1.48x increase firing the same .357 ammunition in a 4" revolver vs a 20" rifle.

Apr 9 2021, 11:20 PM · DayZ
Gews created T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Apr 9 2021, 11:16 PM · DayZ

Jan 9 2021

Gews added a comment to T156078: Zombie head is too strong vs projectile—.22 weapons require two shots to kill, poor gameplay.

@Geez I think the 18 points of damage for the .22 rounds is fine, because six body shots to kill player is reasonable for such a weak round. And it already kills player in one shot to head(brain).

Jan 9 2021, 3:57 AM · DayZ

Jan 8 2021

Gews updated the task description for T156078: Zombie head is too strong vs projectile—.22 weapons require two shots to kill, poor gameplay.
Jan 8 2021, 9:42 AM · DayZ
Gews created T156078: Zombie head is too strong vs projectile—.22 weapons require two shots to kill, poor gameplay.
Jan 8 2021, 9:41 AM · DayZ

Oct 13 2020

Gews added a comment to T154296: Cars will not go faster than 320 km/h.

That's interesting, and does this 320 km/h limit affect Expansion planes and helicopters as well? Hopefully this is a temporary measure until the underlying issue is fixed.

Oct 13 2020, 8:01 AM · DayZ Modding, DayZ

Oct 12 2020

Gews created T154296: Cars will not go faster than 320 km/h.
Oct 12 2020, 1:23 PM · DayZ Modding, DayZ

Feb 13 2020

Gews added a comment to T148987: Config setting "reloadTime" does not work as expected.

I did additional test and weapon with supposed 1700 rpm (reloadTime = 0.0353) fired at about ~890, the same as described above.

Feb 13 2020, 11:56 AM · DayZ
Gews updated the task description for T148987: Config setting "reloadTime" does not work as expected.
Feb 13 2020, 11:08 AM · DayZ
Gews created T148987: Config setting "reloadTime" does not work as expected.
Feb 13 2020, 11:08 AM · DayZ

Jul 29 2019

Gews added a comment to T140646: Arma 3 Contact Sawn Off Shotgun Ammo Proxies Incorrect.

Buckshot and slugs don't have specific assigned colours, it depends entirely on the manufacturer. For example, standard Remington 12 gauge shells are green, and standard Winchester 12 gauge shells are red, whether they contain buckshot, birdshot, or slugs. You could even buy various 12 gauge shells and make a rainbow from the collection.

Jul 29 2019, 4:04 AM · Arma 3

Dec 10 2018

Gews added a comment to T133112: [0.63 Experimental] SVD Bullet Velocity is Off.

You forgot to account for deceleration of the bullet; something which DayZ simulates. In real life, muzzle velocity of the M4A1 with M855 ammunition is 2900 ft/s (884 m/s), but the bullet at the muzzle experiences a deceleration of 900 m/s², or 92 Gs.

Dec 10 2018, 8:42 PM · DayZ

Nov 5 2018

Gews added a comment to T133383: 0.63 incorrect [unrealistic] changes to projectile config.

https://i.imgur.com/5z2wTpv.png

Nov 5 2018, 9:52 PM · DayZ
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 9:37 PM · DayZ
Gews added a comment to T133383: 0.63 incorrect [unrealistic] changes to projectile config.

https://i.imgur.com/5z2wTpv.png

Nov 5 2018, 8:37 PM · DayZ
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 7:58 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 6:48 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 6:44 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 6:29 PM · DayZ
Gews created T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 6:23 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 6:00 PM · DayZ
Gews added a comment to T133383: 0.63 incorrect [unrealistic] changes to projectile config.

https://i.imgur.com/5z2wTpv.png

Nov 5 2018, 5:34 PM · DayZ
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 5:30 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 4:24 PM · DayZ
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Nov 5 2018, 4:24 PM · DayZ

Jun 30 2018

Gews created T131052: AKM incorrect name, description.
Jun 30 2018, 2:40 AM · DayZ

Jun 2 2017

Gews added a comment to T125245: 0.62 EXP - Winchester Inaccuracy at long distances.

As far as realism, ammunition is M80 ball, not the most accurate.

Is there a chance that we could see different types of .308 ammunition in the future? Maybe not just different types of .308 but variants of other types of ammo as well? That would be amazing and would add a lot of depth to the combat in DayZ.

Jun 2 2017, 5:30 AM · DayZ

Jun 1 2017

Gews edited Additional Information on T125246: AKM missing magazine release.
Jun 1 2017, 3:33 AM · DayZ

May 31 2017

Gews created T125246: AKM missing magazine release.
May 31 2017, 7:42 AM · DayZ
Gews added a comment to T125245: 0.62 EXP - Winchester Inaccuracy at long distances.

The Winchester Model 70 has dispersion = 0.001 and the hunting scope adds -0.00025 for a final dispersion of 0.00075, or 2.6 MOA.

May 31 2017, 7:34 AM · DayZ