In T165204#2325473, @StJimmy wrote:What about if the focus is lower or you couldn't do it at all except when you walk or stand still. That way you could better focus when you go slowly. Focusing should be hard when you move especially sprinting.
This way you can engage better from further away but it's easier to miss stuff from further away when you're moving fast.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Fri, Jun 17
Fri, Jun 17
May 25 2022
May 25 2022
Here is some good information I found in a US Army machine gun manual (TC 3-22.50 HEAVY MACHINE GUN M2 SERIES). The manual states that:
In T165204#2315664, @GlutenFreeVapes wrote:Big no on this. You are making every players eyes be as strong as 8x scopes.
May 23 2022
May 23 2022
Added more comparison images. Compare to viewing at such distances in real life.
May 22 2022
May 22 2022
Mar 25 2022
Mar 25 2022
Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Gews updated the task description for T163900: 1.17 Experimental: Longhorn muzzle velocity is too slow, damage too low.
Feb 21 2022
Feb 21 2022
Nov 7 2021
Nov 7 2021
In T161727#2252929, @Volern wrote:I cannot check the old game to check what the fire rates of the guns used to be to check if its always had to be a multiple of 0.33 so I could be completely wrong about it being different from the old engine to the current.
Nov 6 2021
Nov 6 2021
It means 99% of automatic weapons will have to be covered by only four cyclic rates: 450, 600, 900 and 1800 rpm.
Apr 21 2021
Apr 21 2021
Gews added a comment to T157735: Highly incorrect airFriction / ballistics values in 1.12 experimental.
Hi @Geez with recent changes to 1.12 there seems to have been a typo where 7.62x54 (Mosin, SVD) airFriction now has -0.0001, this was probably supposed to be -0.001.
Apr 20 2021
Apr 20 2021
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Since recent changes to these numbers, there seems to be a typo in airFriction of 7.62x54mmR (Bullet_764x54). Too many zeroes.
Apr 14 2021
Apr 14 2021
Gews updated the task description for T157782: Magnum has inconsistent damage depending on "muzzle" (1.12 experimental).
Apr 13 2021
Apr 13 2021
Gews renamed T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp) from Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp) to Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
This initSpeedMultiplier is also on the SKS, apparently. Real life, only 5% faster. In DayZ, 50% faster. Is this a typo maybe?
Apr 10 2021
Apr 10 2021
Apr 9 2021
Apr 9 2021
Gews changed Operating System from os:w7 to os:w10x64 on T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
Gews renamed T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp) from Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles to Incorrect "initSpeedMultiplier" on CR527 and Pioneer rifles (1.12 Exp).
Gews added a comment to T157734: Incorrect "initSpeedMultiplier" on SKS, CR527 and Pioneer rifles (1.12 Exp).
By contrast the initSpeedMultiplier on the Repeater rifle is reasonably correct. Winchester factory figures show a 1.48x increase firing the same .357 ammunition in a 4" revolver vs a 20" rifle.
Jan 9 2021
Jan 9 2021
Gews added a comment to T156078: Zombie head is too strong vs projectile—.22 weapons require two shots to kill, poor gameplay.
@Geez I think the 18 points of damage for the .22 rounds is fine, because six body shots to kill player is reasonable for such a weak round. And it already kills player in one shot to head(brain).
Jan 8 2021
Jan 8 2021
Gews updated the task description for T156078: Zombie head is too strong vs projectile—.22 weapons require two shots to kill, poor gameplay.
Oct 13 2020
Oct 13 2020
That's interesting, and does this 320 km/h limit affect Expansion planes and helicopters as well? Hopefully this is a temporary measure until the underlying issue is fixed.
Oct 12 2020
Oct 12 2020
Feb 13 2020
Feb 13 2020
I did additional test and weapon with supposed 1700 rpm (reloadTime = 0.0353) fired at about ~890, the same as described above.
Gews updated the task description for T148987: Config setting "reloadTime" does not work as expected.
Jul 29 2019
Jul 29 2019
Buckshot and slugs don't have specific assigned colours, it depends entirely on the manufacturer. For example, standard Remington 12 gauge shells are green, and standard Winchester 12 gauge shells are red, whether they contain buckshot, birdshot, or slugs. You could even buy various 12 gauge shells and make a rainbow from the collection.
Dec 10 2018
Dec 10 2018
You forgot to account for deceleration of the bullet; something which DayZ simulates. In real life, muzzle velocity of the M4A1 with M855 ammunition is 2900 ft/s (884 m/s), but the bullet at the muzzle experiences a deceleration of 900 m/s², or 92 Gs.
Nov 5 2018
Nov 5 2018
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews edited Additional Information on T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Gews updated the task description for T133383: 0.63 incorrect [unrealistic] changes to projectile config.
Jun 30 2018
Jun 30 2018
Jun 2 2017
Jun 2 2017
In T125245#1613872, @jakon72 wrote:As far as realism, ammunition is M80 ball, not the most accurate.
Is there a chance that we could see different types of .308 ammunition in the future? Maybe not just different types of .308 but variants of other types of ammo as well? That would be amazing and would add a lot of depth to the combat in DayZ.
Jun 1 2017
Jun 1 2017
May 31 2017
May 31 2017
The Winchester Model 70 has dispersion = 0.001 and the hunting scope adds -0.00025 for a final dispersion of 0.00075, or 2.6 MOA.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions