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Weapons have incorrect cyclic rates
Assigned, NormalPublic

Description

I tested a bunch of weapons and I found the cyclic rates of fire are mostly wrong.

All weapons seem to be limited to 450 and 600 rpm, which is the same problem from DayZ where weapon firing event was limited to 30 Hz intervals.

The wiki on armedassault.fandom.com lists these weapons as having their correct rates of fire. This is what I found from testing the actual rate of fire for these game weapons on my PC.

WeaponIn-game tested cyclic rate
M60450 rpm
M249600 rpm
M16A2600 rpm
PKM600 rpm
AK74600 rpm
SA-58V600 rpm
PKT600 rpm
KPVT600 rpm

This is what the approximate fire rates should be according to specifications.

WeaponReal cyclic rate
M60550 rpm
M249725 rpm
M16A2750 rpm
PKM650 rpm
AK74650 rpm
SA-58V800 rpm
PKT750 rpm
KPVT575 rpm

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Gews created this task.Aug 7 2023, 10:42 PM
TRAGER added a subscriber: TRAGER.Aug 8 2023, 5:46 AM
Gews added a comment.EditedAug 9 2023, 5:05 AM

To compare, I tested in ARMA 2 and ARMA 3 the cyclic rates of assorted weapons. In these two older games, rate of fire works properly.

GameWeaponConfigTested
ARMA 2 OAFN FAL771745
ARMA 2 OAXM8 Compact760731
ARMA 2 OAAKM600583
ARMA 3Katiba800775
ARMA 3Navid (burst)15001519
ARMA 3Navid705690
ARMA 3AKM600588
ARMA 3Vermin12001154
Geez changed the task status from New to Assigned.Aug 15 2023, 1:33 PM

1.0.0.80:
M60
100 round = 12-13 seconds
461 - 500 RPM

1.0.0.80:
M249
200 round = 19-20 seconds
600 - 631 RPM