Fixed in latest public dev build
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Sep 28 2022
Jul 16 2019
Jul 13 2019
Jul 12 2019
New public dev build implemented my recommended solution.
Service vehicles still have a siren option, so that still needs to be removed for those vehicles if possible. Offroad Comms Gendarmerie still does not, needs to be added
Jul 9 2019
Jun 27 2019
Jun 13 2019
Jun 12 2019
Apr 30 2019
Apr 24 2018
Mar 27 2018
Mar 22 2018
Does not appear to be present anymore :)
Mar 21 2018
Mar 20 2018
Sorry for late reply
I'm also having minor texture flickering in the Varsuk
AMD Firepro W7000 4gb
Wulf u running AMD or Nvidia?
Mar 19 2018
@Vitdom I actually discovered it via using the Ares plugin for Zeus. It seems to occur in virtual garage no matter how you called it
I did it through virtual garage. It also folds correctly in game for me. Sorry, should have been more specific, I was totally exhausted when I tested this
Mar 16 2018
Mar 15 2018
The Angara's lighta are a touch too small IMO, though the issue is corrected. Thanks
Corrected in build 470
Mar 14 2018
Mar 13 2018
It should also be noted that the HEAT round is High Explosive Anti Tank-Multi Purpose; its a do-it-all round similar in principle to the one found on the SLAMMER UP (the one with the 105). You will find that, unlike APFSDS, ATGM, or standard HEAT, it has a useable blast radius for dealing with infantry
It does appear to work now.
Mar 12 2018
Mar 11 2018
Perhaps, but I'm not sure how this really adds to the discussion since we are talking about the sounds of two completely different classes of weapon. We are not necessarily comparing subjective opinions about weapon sounds here, this is about a weapon objectively having a much lower sound signature than a weapon of its type should.
Actually, now that I think about it, that does have gameplay ramifications. Upgraded to minor
Mar 10 2018
For a textual description, it sounds roughly like an antitank gun, but a little more modest. The current sound really does sound like a practice round :P
Mar 9 2018
I was more specifically referring to acceleration and inclines. Yes it is heavy for a wheeled vehicle, but it shouldn't take nearly as long as a 65-ton MBT to traverse a paved incline, far slower than a wheeled vehicle, and it should be able to at least traverse the Stratis steep incline without stopping and having a tea break partway through.
The following comparisons were all performed using fast move (shift+w)
Comparison of the Marshall, Slammer, and Rhino on the Stratis test track:
https://youtu.be/hR4EFrMpRsw
Mar 8 2018
Feb 27 2018
Feb 26 2018
Feb 25 2018
Feb 24 2018
Confirmed corrected in 23 Feb public dev branch build 1.81.144365
This ticket may be closed. Thanks for the quick response :)
Feb 22 2018
Feb 4 2018
Aug 17 2017
May 3 2017
corrected in 3 may dev build, please close
Apr 27 2017
nvm about wipeout it is correct to real A-10
Merge please
In this case that'd be a polish error on their part. Updated my forum post for today with that insight, hopefully it'll be fixed tomorrow/friday. GJ, buddy :)