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May 10 2016

JackusCTB added a comment to T82922: Vehicles (specifically Air Vehicles) crosshairs CAN NOT be turned off..

Would like to see this feature so much!
And if BI could make a proper hud for the MH-6 and AH-6...

May 10 2016, 11:20 AM · Arma 3
JackusCTB added a comment to T76040: Give the Slammer UP a 120mm Cannon and rename it "M2A4 Slammer TUSK".

It would be a more valid option to delete the Slammer UP from the game and instead mount a 105mm cannon on the Marshall chassis.

May 10 2016, 7:50 AM · Arma 3
JackusCTB added a comment to T75858: What happened to some of the vehicles (and even weapons)?.

Since tomorrow we will get the missing variant of the Slammer (yay!, source: http://dev.arma3.com/sitrep-00046), could you guys be so kind to gift us, maybe not tomorrow nor the next month, the missing vehicles / weapons?

May 10 2016, 7:46 AM · Arma 3
JackusCTB added a comment to T75858: What happened to some of the vehicles (and even weapons)?.

Any news?

May 10 2016, 7:46 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75858: What happened to some of the vehicles (and even weapons)?.
May 10 2016, 7:46 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75708: New added flare round in Zeus should replace old aircraft flare countermeasure.
May 10 2016, 7:42 AM · Arma 3
JackusCTB added a comment to T75411: Rabbits need to go faster.

Although it's true that rabbits aren't fast enough, that's the last of the problems.

May 10 2016, 7:35 AM · Arma 3
JackusCTB added a comment to T75399: Replace new added "module" fire over stock ArmA III one.

Could we see the new fire implemented in the 1.14 update?

May 10 2016, 7:35 AM · Arma 3
JackusCTB added a comment to T75399: Replace new added "module" fire over stock ArmA III one.

Any news on this?

May 10 2016, 7:35 AM · Arma 3
JackusCTB added a comment to T75399: Replace new added "module" fire over stock ArmA III one.

Any updates or news on this? Would be cool to see the new fire on the amazing Zeus mode!

May 10 2016, 7:35 AM · Arma 3
JackusCTB added a comment to T75399: Replace new added "module" fire over stock ArmA III one.

Status: assigned. Still nothing has been changed. good job

May 10 2016, 7:35 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75399: Replace new added "module" fire over stock ArmA III one.
May 10 2016, 7:35 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75316: Player stuck in WY-55 Hellcat, can't move or do nothing..
May 10 2016, 7:33 AM · Arma 3
JackusCTB added a comment to T75315: "Development Build 1.10.114.486" watermark even on stable branch, in editor..

As of the latest patch, 1.14 (relased on 20/03), this issue is still present.
I just wanted to try the new jets, so I opened the editor, created the jet in the airport, a pair of enemy tanks and previewed the result. In the bottom right corner, a watermark saying Development Branch 1.14.xxx is present.

May 10 2016, 7:33 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75315: "Development Build 1.10.114.486" watermark even on stable branch, in editor..
May 10 2016, 7:33 AM · Arma 3
JackusCTB added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

@AD2001 Of course I trust you. I check the Dev changelog everyday to see if they added, tweaked something important.
Don't get me wrong from my posts: for me smoothness comes first than eye candy but you can't deny that issues like these are not important as well.
They are trying to optimize the game, to edit useless calculation but hey, the game is still bad optimized. In the general topic a guy even said that the new dev update looked more slugghis than the stable branch.

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

^
Only one simple question: you are stating that ArmA III is well optimized, aren't you?

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.

They like to ignore basic features like these, which are implemented in other games since 2005. If you look closely, they only care to fix crash and performance issues. The funny thing is the game is very badly optimized.

May 10 2016, 7:30 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75217: Soldier does not insert new grenade when reloading underbarrel grenade launcher.
May 10 2016, 7:30 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75210: Soldier doesn't physically insert new warhead when reloading any rocket launcher..
May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Can be marked as "Resolved" in 27/01 114607 exe.

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Copy!

May 10 2016, 7:30 AM · Arma 3
JackusCTB edited Steps To Reproduce on T75209: Error in PCML optic when ADS.
May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T75209: Error in PCML optic when ADS.

Still not fixed in build 114544.
The relative changelog claims:
"Repaired PCML reticle"
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2605777&viewfull=1#post2605777

May 10 2016, 7:30 AM · Arma 3
JackusCTB added a comment to T73096: You cannot disable jet's crosshairs.

2 years and 3 months and still not fixed right? Would take 5 minutes to fix it... what a shame.

May 10 2016, 6:29 AM · Arma 3
JackusCTB added a comment to T72370: A-143 CAS HUD misaligned.

Any updates on this issue? It's almost unplayable while flying with the jet because of this misaligning problem. It would be even better to remove the Game cross and use only the Jet HUD, aka the green one.
Some times I don't understand why BIS leave such stupid bugs like these.

Upvoted.

May 10 2016, 6:11 AM · Arma 3
JackusCTB added a comment to T71409: ARMA 3 sound is still extremely basic (no acoustic simulation) very important audio features from ARMA 2 are missing.

The redesigned sound engine advertisement on http://www.arma3.com/features/engine made me laugh! Why the devs are so lazy?
It shouldn't be hard at all to cut frequencies when the distance from the player is known... 100% laziness from BI.

May 10 2016, 5:44 AM · Arma 3
JackusCTB added a comment to T70330: [BUG] High caliber HE rounds can explode multiple times after first impact.

Holy crap 6 months and this wasn't still fixed?
How could an explosive projectile explode more than one time? Crap.

This does not apply to KE penetrator, though.

Upvoted.

May 10 2016, 5:08 AM · Arma 3
JackusCTB added a comment to T69522: Use of Apex physx features..

Reviewed and ignored, right? Just like all the other graphics related feedbacks, after all...

May 10 2016, 4:39 AM · Arma 3
JackusCTB added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

For god's sake, I damn hate the Arma generic white hud OVER the proper HUD of the A-143 buzzard, the independent's jet.
+1

May 10 2016, 4:28 AM · Arma 3
JackusCTB added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

When will BI implement shadow map over stencil shadows? This would increase the performance by at least some 10% because the shadows will be handled by the graphics card and not by the processor.

They said they acknowledged the problem, still no solution after 6 months.
Moreover, the game looks like a 2005 directx 9 game.
Still waiting.

May 10 2016, 2:48 AM · Arma 3
JackusCTB added a comment to T66044: Visual Damages for Vehicles.

That would be really amazing!
Black textures can't stand a game like ArmA III!
-Upvoted

May 10 2016, 2:25 AM · Arma 3
JackusCTB added a comment to T64291: Proper glass reflections.

Is this bug still a thing?

May 10 2016, 1:20 AM · Arma 3
JackusCTB added a comment to T63774: Unreal Explosions In ARMA 3.

Why does BI only care about launcher fixes and things like these and doesn't consider worthy cosmetic things like these? The game has the graphics of a 2000-2005 game! What a JOKE.

May 10 2016, 12:58 AM · Arma 3
JackusCTB added a comment to T63774: Unreal Explosions In ARMA 3.

Something new on this?

May 10 2016, 12:58 AM · Arma 3
JackusCTB added a comment to T63774: Unreal Explosions In ARMA 3.

This is assigned but what did they actually changed?

As NordKindchen said they only tweaked the KE penetrators effects, which still looks awful.

Disappointing.

May 10 2016, 12:58 AM · Arma 3
JackusCTB added a comment to T63774: Unreal Explosions In ARMA 3.

Indeed, just what I said.
I finally understood why ArmA III still looks like it is in alpha stage:

Bohemia Interactive think: Hey, we've got the modding support in our game, which is a major feature, so every bug we leave in the game for lazyness will be fixed by some modder. For example, see Blastcore A3 or JSRS.

So they shift the hard work to somebody else, the modders.

May 10 2016, 12:58 AM · Arma 3
JackusCTB added a comment to T63201: Modernize vehicle gunnery.

This is indeed very important. I think that if the devs would like to implement this modernization, they should do this way (similar to what Astaroth said):

-When the vehicle is not damaged it should use the automatic rangefinder, ballistic computer, etc...

-If the "Instrument" region of the vehicle is damaged, also the computer which does the calculations will get damaged and the gunner should use the manual zeroing.

Another important feature:
-Modern tanks, APC and similar vehicles ALREADY have a "Laser Warning Receiver", which detects the direction of laser emissions, so why they shouldn't have this in 2035?

May 10 2016, 12:33 AM · Arma 3