sometimes randomly
It's not random. The AI controls your aircraft based on what it thinks is "best". It was designed to prevent your aircraft from crashing while you interact with the menu.
sometimes randomly
It's not random. The AI controls your aircraft based on what it thinks is "best". It was designed to prevent your aircraft from crashing while you interact with the menu.
It's not a bug. It's the "autopilot" system.
This can be closed. isNotEqualTo was added in the latest dev branch
Are you using mods?
Can you take a look at the getPos command plz? because it can detect the ROADWAY LOD.
Install it through Steam. Instructions are in the first link.
It means that the issue has been fixed. So wait for the next stable version update or just stay on the dev branch.
I think it "works" because you're telling them to go to a position that doesn't exist. I'm pretty sure that if you do this the AI might walk through objects more frequently than normal. Is that correct?
move, moveTo and doMove require AGL positions though.
The contact DLC is not meant to be played with other mods/missions. It uses a massive UI overhaul. You should load the DLC only if you want to play the campaign.
Okay, so I tested more doors from more maps, and I didn't notice any similar bugs.
So is this a bug in lineIntersectsSurfaces or the object? I noticed it in almost all doors on Livonia. I didn't test other maps but I guess it would be the same.
For example, what I'm working on involves something like this:
I cannot reproduce the issue on the latest dev branch build. It is probably specific to the profiling branch.
It is possible to script this on your own.
For example:
round(1e2*2/3)/1e2
Will give you what you wanted for: round [2/3, 2]
If the engine could accept an array of these 'aim at' points so that you could actually mark on the model the points to attack in order of best to least favored ([zamerny (best), zamerny_1, zamerny2, ...zamerny_N]), that would be neat.
Try verifying the game cache via Steam.
@BIS_fnc_KK
Yes, it does work better. Thanks.
Just a question: Is it possible to update the command so that it returns the target even if the unit is not engaging? (For example, if combat mode is "GREEN" or "BLUE")
@BIS_fnc_KK
Please add the command to the wiki as well. I though it isn't implemented yet (v2.01.146606), but it is.
@kju-PvPscene
In case this doesn't get implemented, you can use _units joinSilent _group. Though it shouldn't be used on the group leader, because the leader will leave the group and rejoin; one workaround is to temporarily set any unit as the leader (the unit doesn't have to be a member of the squad, so you can create a helper civilian unit for the entire mission), use joinSilent, then select the original leader, i.e:
No crash on v1.99.146550.
It's not a bug. That's how the expressions are prioritized.
round (3+4)/3 calculates round (7) first, then divides it by 3.