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May 10 2016

Rickschaves added a comment to T66110: Healing animations.

Also when you push the healing button you suddenly turn around... Since the first version, but I guess they will not leave it at that...

May 10 2016, 2:28 AM · Arma 3
Rickschaves added a comment to T66103: Hacker complaining about <BIS_FNC_MP> scripting, and is hacking every single server including singleplayer..

That's right, unplayable... Stop everything and solve this problem, otherwise you have no game to work on, since there will be nobody playing it anymore...

EDIT: Whoever downvoted this, try playing for a while and come back to change your vote... Thank you.

May 10 2016, 2:28 AM · Arma 3
Rickschaves added a comment to T66102: Game is hacked..

Check this issue:
http://feedback.arma3.com/view.php?id=7741

May 10 2016, 2:28 AM · Arma 3
Rickschaves added a comment to T65775: Breaking noise of a chopper is horrid and annoying.

I upvoted, although I'm pretty sure they will improve the sound a lot...

May 10 2016, 2:13 AM · Arma 3
Rickschaves added a comment to T65774: People standing in choppers floating around and playing dead (or actually dying).

This issue: "Sometimes getting into the pilot seat result in you getting stuck under the chopper in a sitting position and unable to move, get in or out. The only way is to respawn."

is the same I posted here: http://feedback.arma3.com/view.php?id=5314

May 10 2016, 2:13 AM · Arma 3
Rickschaves edited Steps To Reproduce on T65736: Parameter title is cut.
May 10 2016, 2:11 AM · Arma 3
Rickschaves added a comment to T65735: Buttons without name.

I'm sorry, I forgot to set the priority and severity...

May 10 2016, 2:11 AM · Arma 3
Rickschaves edited Steps To Reproduce on T65735: Buttons without name.
May 10 2016, 2:11 AM · Arma 3
Rickschaves added a comment to T65060: ability to move compass, watch and gps pop up positions.

Voted up. It has been annoying me since the very first day... Totally unusable. There MUST be an option (under options menu) to adjust the position, maybe in the same place as the colors selection...

May 10 2016, 1:46 AM · Arma 3
Rickschaves added a comment to T65051: Unrealistic damage taken in vehicle / Over-sensitive crashing.

Voted up. Yesterday while playing wasteland I died because I tried to run over a fence... A FENCE... I mean, wires and sticks... Come on...

Developers should have this HIGH priority, these vehicles are made for hard terrain, as mentioned above, little or no damage should be taken from the inside...

May 10 2016, 1:46 AM · Arma 3
Rickschaves added a comment to T64958: Port All ArmA2 Units, Weapons & Vehicles to ArmA3.

Totally voted up... I personally think the idea of future time/gear is nonsense... I wonder if we will be battling with laser guns in Arma 4...

May 10 2016, 1:42 AM · Arma 3
Rickschaves added a comment to T64740: Dynamic Landing Pad Size Requirement Too Large.

Where is the attached mission?

May 10 2016, 1:35 AM · Arma 3
Rickschaves added a comment to T64690: Grainy shadows on gun.

I agree it's better than a flat black shape, but it's just not so real to look at those grains as a shadow...

May 10 2016, 1:33 AM · Arma 3
Rickschaves added a comment to T64690: Grainy shadows on gun.

Also happens to some other attachments...

May 10 2016, 1:33 AM · Arma 3
Rickschaves added a comment to T64690: Grainy shadows on gun.

Video link for the bug.

http://www.youtube.com/watch?v=OjhJgOoFjYQ

May 10 2016, 1:33 AM · Arma 3
Rickschaves edited Steps To Reproduce on T64690: Grainy shadows on gun.
May 10 2016, 1:33 AM · Arma 3
Rickschaves edited Steps To Reproduce on T63680: If MH-6 has a co-pilot/gunner I failed to get in as a pilot.
May 10 2016, 12:50 AM · Arma 3
Rickschaves added a comment to T63607: Jump/Jumping command.

Never mind the song...

http://www.youtube.com/watch?v=nCITMuzd4E4

May 10 2016, 12:46 AM · Arma 3
Rickschaves added a comment to T63607: Jump/Jumping command.

ShotgunSheamuS is right, I will be positive about the next releases, after all they are right in trying to make the game stable and playable first of all...

Let's see what happens after Beta...

May 10 2016, 12:46 AM · Arma 3
Rickschaves added a comment to T63607: Jump/Jumping command.

The idea they are using us only as a testing community and not taking our requests in account has crossed my mind...

Anyway, glad we have the modders...

May 10 2016, 12:46 AM · Arma 3
Rickschaves added a comment to T63607: Jump/Jumping command.

This is perfect in my opinion (already for A3)

http://www.youtube.com/watch?feature=player_embedded&v=fPU_qehZxdE

http://www.armaholic.com/page.php?id=19992

May 10 2016, 12:46 AM · Arma 3
Rickschaves added a comment to T63028: Cutting through fences.

Perfect!

May 10 2016, 12:27 AM · Arma 3
Rickschaves added a comment to T62985: Favorite/Recent Server list in Server Browser.

Perfect, I always thought about that... There MUST have a favorite/recent tab in the server browser...

May 10 2016, 12:22 AM · Arma 3
Rickschaves added a comment to T62823: We want ARMA II's GPS back!.

Oh, sorry, didn't know that!!! :)

May 10 2016, 12:16 AM · Arma 3
Rickschaves added a comment to T62823: We want ARMA II's GPS back!.

Ok so IF it is a HUD-Glasses GPS (tactical glasses) what is the use of having the actual GPS in your inventory?

If it is like that there should be an option to use one or another... I prefer the old one, since the new one may help keep an eye on what's going on around, but it obviously hides some part of the environment and a possible target.

May 10 2016, 12:16 AM · Arma 3

May 9 2016

Rickschaves added a comment to T62030: Terrible sound immersion.

@FlatkinG
Yes, and his is still wip, so we can expect improvements as the devs release new versions...

May 9 2016, 11:41 PM · Arma 3
Rickschaves added a comment to T62030: Terrible sound immersion.

Don't worry guys, Lord Jarhead is already working on a sound mod... It's everything we want and more... Check it out:

http://jsrs-studios.com/index.php/jsrs-soundmod/jsrs2/development-reports.html

May 9 2016, 11:41 PM · Arma 3
Rickschaves added a comment to T62030: Terrible sound immersion.

ShotgunSheamus right again. What is so bad about hiring the guy? If you really want to deliver the best (or at least close to that) sound immersion, talk to him.

I heard he is already porting his sounds to A3, do we really have to wait on a 3rd person to give us what you could have given us from the start?

You already recognized his great addition to the community by giving him a copy of A3A, so please, talk to him...

May 9 2016, 11:41 PM · Arma 3
Rickschaves added a comment to T62030: Terrible sound immersion.

Hire LordJarhead (JSRS) to work on the sound modding... :)

May 9 2016, 11:41 PM · Arma 3
Rickschaves added a comment to T60981: Door Opening Direction Icon.

Opening both ways is the best, always away from the player... It is not realistic as mentioned, but if we really want a "real" game we have to wait for another 10 years...

May 9 2016, 10:37 PM · Arma 3
Rickschaves added a comment to T60435: Getting stuck sitting on the ground due to an animation.

Same as this: http://feedback.arma3.com/view.php?id=5314 ?

May 9 2016, 9:44 PM · Arma 3
Rickschaves added a comment to T60131: Loading screen shown while loading is complete already.

It also happens when you close the map while in game.

May 9 2016, 9:28 PM · Arma 3
Rickschaves added a comment to T60110: Game goes to loading screen briefly when closing map.

Well, I don't remember seeing that on Arma 2. Anyway if it's really loading the game, shouldn't the bar be filled while it's loading?

I also guess it's an artifact as mentioned. I hope it's gone on the full release, because it's really annoying to see that every time you close the map...

May 9 2016, 9:27 PM · Arma 3
Rickschaves added a comment to T59769: Input delay.

Actually this problem is new, I didn't have it before the last stable release... I noticed while shooting from helis... At first I thought my mouse had a problem, but then I noticed it's the game...

May 9 2016, 7:12 PM · Arma 3
Rickschaves added a comment to T59657: Please use the crosshair from Arma1/2.

Moderator, please change the title to Choosable crosshair, the actual title is giving people the wrong idea about what we really want...

May 9 2016, 7:07 PM · Arma 3
Rickschaves added a comment to T59657: Please use the crosshair from Arma1/2.

The sound is another issue Kid, if using another feature is the way to fix a "problem" (which this one is not) what is the meaning of releasing an Alpha version and using the tracker/feedback?

And what if I prefer a more accurate crosshair? We all know the game can never be as real as real life, so what's so wrong with that? If you want realism, take out the crosshair, the zoom option, and many other things...

"Would it create an unfair advantage given to anybody using the old crosshairs"? Yes, but isn't Arma about coop anyway? I know there are PvP or TD, but that could be set as a parameter to that server in particular...

That's why I'm not, repeat, I AM NOT asking to CHANGE the crosshair, but give us the option to choose which one we want to use. Choosable crosshair, as mentioned above... That's it...

May 9 2016, 7:07 PM · Arma 3
Rickschaves added a comment to T59657: Please use the crosshair from Arma1/2.

The old crosshair gave us a better idea of how tired the soldier was... The new crosshair opens and that's it...

May 9 2016, 7:07 PM · Arma 3
Rickschaves added a comment to T59657: Please use the crosshair from Arma1/2.

There is no realism whatsoever in a crosshair... If you want realism simply disable the crosshair (period).

What I mean is that since I got to know Arma (Arma 2) I loved the crosshair because it (among other things) took me out of the CoD/BF world...

Technically the old crosshair would give you a better idea of the position of your shot, like a soldier with years of training (I guess) would have, the new crosshair gives you nothing but a slight idea of where it will land...

That's my opinion... Is there a soldier here who could give us a better point of view?

May 9 2016, 7:07 PM · Arma 3
Rickschaves added a comment to T59657: Please use the crosshair from Arma1/2.

Ok, I also prefer the old crosshair, but since there are a lot of people who prefer the new, would it be too dificult to give us the option to choose between the two? This feature is available since Quake 2 (or before) and it may not be so hard to add to the game...

Please, every time I open Arma 3 I immediately remeber CoD or BF...

May 9 2016, 7:07 PM · Arma 3
Rickschaves added a comment to T59000: Loading screen appears when closing map.

Totally agreed!!! That loading screen showing up EVERY TIME you close the map is really annoying and unecessary. It should be taken out.

May 9 2016, 4:15 PM · Arma 3
Rickschaves added a comment to T58853: GPS appears in middle of the screen.

Great news!!!!!!!!!!!!!!!!!!!!!!!!!!!

May 9 2016, 4:04 PM · Arma 3
Rickschaves added a comment to T58799: Deploying a weapon / proper use of bipods.

Take a look at this video... It looks like deploying (when possible) is instinctive...

http://www.youtube.com/watch?v=IHQ-JFtbgQg

May 9 2016, 3:39 PM · Arma 3
Rickschaves added a comment to T58799: Deploying a weapon / proper use of bipods.

Live streamer is good for business...

May 9 2016, 3:38 PM · Arma 3
Rickschaves added a comment to T58799: Deploying a weapon / proper use of bipods.

I agree with you... :)

May 9 2016, 3:38 PM · Arma 3