Or how about a "Follow My Lead" command? That combines a "copy my stance" with a "Don't use cover/bounding" setting? That way, in theory, if the player is rushing forward but is suddenly fired on and dives to the ground, the AI would copy the stance change and not be mowed down.
I think AI performance issues like this are really important to sort out, even though it might seem like minor issues. This is a simulation, so the difference between failure and success can be a single enemy bullet. But the downside to that is that there is much less tolerance in the game for the AI to do stupid things. You *need* the blufor AI to work with you, because the game is so realistic, which means these little AI mistakes cause big problems in missions. Basically, the realism can't be higher than the AI's capabilities to deal with it and that's pretty much what many of these AI issues are about.