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Dead bodies on ground break AI pathfinding
Closed, ResolvedPublic

Description

AI can't step over bodies and the existence of bodies seems to break the path-finding in smaller areas. {F20843}

Details

Legacy ID
1635819951
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

I uploaded a video in addition to the repro mission - http://youtu.be/uxlQGuhHZp8

Additional Information

Just one dead body can make a substantial area of ground inaccessible to AI. If a squad member dies you will have difficulty moving another into the same position. Can be a problem in CQB.

Event Timeline

mepwaygame edited Additional Information. (Show Details)
mepwaygame set Category to AI Issues.
mepwaygame set Reproducibility to Always.
mepwaygame set Severity to None.
mepwaygame set Resolution to Fixed.
mepwaygame set Legacy ID to 1635819951.May 7 2016, 3:28 PM

Oh the pathfinding in confined spaces, so much joy ^^
Also, you might want to make that video you linked public, so people can watch it ;)

insum added a subscriber: insum.May 7 2016, 3:28 PM

Video is set to private.

Oh what moron did that!? Should be fixed now.

Yeah well done that explains why they keep acting like that on some of my missions. In fact it all makes sense now. This needs fixing ASAP.

Heruon added a subscriber: Heruon.May 7 2016, 3:28 PM

oh.. this quite a serious issue!

I can reproduce this with beta branch as of 08-22.

+1. Big problem. Also look at this issue, it's interesting to manage differently the path-finding, the issue is for building but it can work outside too with differents areas.

http://feedback.arma3.com/view.php?id=12962

Thanks for making a video of this! I reported this on the closed duplicate ticket, and was starting to think no one else noticed this problem. I've actually had this happen in more open areas before, with only a part of a body blocking the paths, so it doesn't even have to be as bad a blockage as the video demonstrates for it to break.

hladas added a subscriber: hladas.May 7 2016, 3:28 PM