AI can't step over bodies and the existence of bodies seems to break the path-finding in smaller areas. {F20843}
Description
Details
- Legacy ID
- 1635819951
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- AI Issues
I uploaded a video in addition to the repro mission - http://youtu.be/uxlQGuhHZp8
Just one dead body can make a substantial area of ground inaccessible to AI. If a squad member dies you will have difficulty moving another into the same position. Can be a problem in CQB.
Event Timeline
Oh the pathfinding in confined spaces, so much joy ^^
Also, you might want to make that video you linked public, so people can watch it ;)
Yeah well done that explains why they keep acting like that on some of my missions. In fact it all makes sense now. This needs fixing ASAP.
+1. Big problem. Also look at this issue, it's interesting to manage differently the path-finding, the issue is for building but it can work outside too with differents areas.
Thanks for making a video of this! I reported this on the closed duplicate ticket, and was starting to think no one else noticed this problem. I've actually had this happen in more open areas before, with only a part of a body blocking the paths, so it doesn't even have to be as bad a blockage as the video demonstrates for it to break.