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Fergusagnes created T191604: https://www.facebook.com/NourixAvisFrance/.
Fri, May 2, 1:03 PM · Arma 3
SaMatra added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

works for me, there is a few seconds delay before you can select role

Debriefing remains on screen after mission restart

works fine as well, no debriefing screen for me

Fri, May 2, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code

Fri, May 2, 11:12 AM · Arma 3

Yesterday

R3vo updated the task description for T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 7:56 PM · Arma 3
Bromine added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".

This is happening for me on both profiling and standard branch

Thu, May 1, 4:56 PM · Arma 3
R3vo created T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 4:48 PM · Arma 3
ThatWimmerKid created T191575: Stores on UH-80 pylons have no object collision.
Thu, May 1, 2:54 PM · Arma 3
TRAGER created T191571: Door States attribute does not work for «V3S Wrek» asset.
Thu, May 1, 1:53 PM · Arma 3
dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
Thu, May 1, 9:46 AM · Arma 3

Wed, Apr 30

Groove_C renamed T143981: Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F from Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering via CTRL+F to Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:53 PM · Arma 3
Groove_C renamed T143987: AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F. from AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering via CTRL+F. to AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F..
Wed, Apr 30, 8:49 PM · Arma 3
Groove_C renamed T143984: BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:47 PM · Arma 3
Groove_C renamed T143988: AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:46 PM · Arma 3
Groove_C renamed T143989: FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:45 PM · Arma 3
Groove_C renamed T148491: List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second from List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second.
Wed, Apr 30, 8:38 PM · Arma 3
Groove_C renamed T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat from List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.
Wed, Apr 30, 8:14 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
Wed, Apr 30, 8:09 PM · Arma 3
jaj22 added a comment to T123355: Eventhandlers are compiled before every execution.

Tested addAction conditions with this code:

conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}};
for "_i" from 1 to 1000 do {
    //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"];
    player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"];
};

Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".

Wed, Apr 30, 8:00 PM · Arma 3
LSValmont added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

Wed, Apr 30, 6:42 PM · Arma 3
wersal created T191544: UH-80 rear gear hatch not closing properly.
Wed, Apr 30, 6:25 PM · Arma 3

Tue, Apr 29

dehiwe added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 11:32 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.

Game loads fine with & without mods, when BattleEye is unchecked/turned off

Tue, Apr 29, 9:02 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.


Collected the ARMA details & report (when required)

Tue, Apr 29, 9:01 AM · Arma 3
Ollietank created T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 9:00 AM · Arma 3

Sat, Apr 26

debug edited Steps To Reproduce on T189572: Ready Room/Lobby Main Menu Replacement.
Sat, Apr 26, 5:21 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.

Sat, Apr 26, 5:09 PM · Arma 3

Fri, Apr 25

TRAGER added a comment to T191409: no projectile explosions after version 2.18.152783 new PROFILING.

19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277

Fri, Apr 25, 9:42 PM · Arma 3
Chip42 created T191409: no projectile explosions after version 2.18.152783 new PROFILING.
Fri, Apr 25, 8:55 PM · Arma 3