This is really neat!
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Mon, Dec 23
Thu, Dec 12
I can second this happens.
Reason: Access violation. Illegal read by 0x7ff6d5e9d67e at 0x0
Sat, Dec 7
Nov 16 2024
Nov 15 2024
Please. Sakhal wind feels Much louder!
Nov 14 2024
Has there been any progress to improve this for the next patch?
This has gotten worse with 1.26
Nov 13 2024
This happens with all assets that have an animation.
yeah.. Sakhal is not available on exp. please fix.
Nov 10 2024
BTW, Anyone looking for a functional mapgroupproto.
I spent some time today and made this.
Some of the loot is floating... but it's at least not 2 meters under the map..
Editor is a mod, Join the discord
Nov 8 2024
Second, let us assign this to a keybind.
there's a mod... dunno if it can tell the difference in snow though.
I haven't seen any servers run it in a long while though.
With heavy metal being an option, could update it to contain those sicknesses so it's not over powered.
Nov 7 2024
I see there is another ticket with a similar issue https://feedback.bistudio.com/T184870 , and I literally saw it happen again on someone's stream yesterday.
That's at least 3 people who have had it happen in a few weeks.
Already reported this https://feedback.bistudio.com/T185138
Nov 6 2024
I raised the loot by 2.2m none of it even matches up above ground with any of the placed assets.
Nov 5 2024
Nov 4 2024
oh thanks for this ticket.
We've been trying to figure out what went wrong on our map since the update.
I don't drive around often and we started getting players reporting this.
Nov 2 2024
Straw hat?
Oct 31 2024
Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅
Oct 28 2024
This has been a bug since released on 1.19
Oct 26 2024
Editor is a 3rd party mod.
That error shows up for most mods.
pretty sure it's intentional new setting.
Someone needs to mod a working greenhouse.
Is your server temperature set cold.
Oct 25 2024
I've been getting the waitAuth a lot for the past few updates.
quite a few times tonight.
Oct 24 2024
AuthPlayerWait... bug has been an issue for over a year and probably the past 3-5 updates.
Seems really bad this patch.
@cflynn93 You're right..
Maybe bottles should get a category assigned to them so these 3 item spawn high tier loot points don't end up spawning 2 bottles.
Oct 23 2024
Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp
Haven't seen the error message though.
can confirm.
There is "A Sound" probably supposed to be sticks falling, cracking ect...
that sounds like steps.
If you're around a few trees, the sound happens more often.
it's enough to mess with the players perception of their environment and keeps them on edge when there is no threat at all.
In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
Geez
Oct 22 2024
@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.
We were trying to update Bitterroot last night and had this issues with the 1.26 version.
In T185620#2689255, @Geez wrote:Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.
Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI
I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!
but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.
Oct 21 2024
ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.
Oct 20 2024
UHHGGGGG i now have 8 servers offline that I'm paying for because the unofficial fix has been pulled from the workshop!!!
Not sure if this was updated..
But I noticed the action for fill is only inside (correct)
and while holding canteen it is missing from rear (correct)
But still can drink from behind. (bad)
Please add an option to hot key this 😉
Oct 19 2024
This also happens in cars and many other assets.
This is what I expected until I saw it implemented.
2nd
I wonder how many servers are running broken because of this.
Oct 18 2024
Please make new tickets for different issues.
I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.
Oct 16 2024
Also... not sure if that's right... in exp it was "Boat" not car....
Did you update cfgeconomycore.xml
Looks like it was fixed on release.
Oct 15 2024
I see the floating panels is still an issue on release day... ☹️
It's a pain to make look good with the limited resources of the existing engine.
Sadly I was hoping official would figure this out as I have this issue on my modded map also.
Oct 14 2024
I get it's probably a decision because of clipping... though what I'm wearing is also clipping....
Please let the light shine out through the nose.
South West town.
Floating stone pillar in ruin church. need rubble or something under it.
Different area same issue
Agreed, Lurkit was confusing.
The keys were in a different page not even linked on the event page.
No FAQ, no communication methods to share thoughts between others in the playtest.
I wasn't sure if I actually should have been reporting bugs publicly on this tracker...
As someone very experienced in tech, it was confusing at first glance.
Oct 13 2024
I experienced this a few times while on Military peninsula at the north west harbor.
agreed, the hunting tier progression is majorly missing across the map from what I've played.
Especially the islands.
there should be at least a couple stands placed across each island making them a reason to visit.
Oct 12 2024
Editor is a mod,
Oct 11 2024
Oct 10 2024
I realized this afternoon maybe it's because I was still using 1.25 assets in exp TB..
Attempted to extract and use addon builder since mikros is throwing errors too.. (From what I gather in discord the tool isn't compatible yet....)
Oct 9 2024
I've attempted exporting my world with the latest exp Terrain builder tonight with the same results.
Oct 8 2024
have you tried with the 1.26 TB?