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Mon, Dec 23

Nate_LapT updated the task description for T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:56 PM · DayZ Modding, DayZ
Nate_LapT created T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:36 PM · DayZ Modding, DayZ

Thu, Dec 12

Nate_LapT added a comment to T187130: Dayz Custom Lego Set.

This is really neat!

Thu, Dec 12, 3:37 AM · DayZ
Nate_LapT added a comment to T187152: Castle archway room has no physical ceiling.

I can second this happens.

Thu, Dec 12, 3:34 AM · DayZ
Nate_LapT added a comment to T187186: Game Crashes after update on 12/7/24.

Reason: Access violation. Illegal read by 0x7ff6d5e9d67e at 0x0

Thu, Dec 12, 3:09 AM · DayZ

Sat, Dec 7

Nate_LapT created T187030: glass bottle.
Sat, Dec 7, 3:54 AM · DayZ

Nov 16 2024

Nate_LapT created T186457: Boats: Ability to have compass in hands.
Nov 16 2024, 1:31 AM · DayZ

Nov 15 2024

Nate_LapT created T186430: Sakhal: AI Can clip into bunker. Airlock and lower.
Nov 15 2024, 6:10 AM · DayZ
Nate_LapT added a comment to T178432: Turn the wind off when in queue or just loading in..

Please. Sakhal wind feels Much louder!

Nov 15 2024, 2:00 AM · DayZ

Nov 14 2024

Nate_LapT added a comment to T180396: AuthPlayerLoginState caused by BattlEye/Steam login timer being too short.

Has there been any progress to improve this for the next patch?
This has gotten worse with 1.26

Nov 14 2024, 1:39 AM · DayZ

Nov 13 2024

Nate_LapT added a comment to T186338: Construction lights "click" every time i log in next to one.

This happens with all assets that have an animation.

Nov 13 2024, 12:43 AM · DayZ
Nate_LapT added a comment to T186361: Experimental Client rejects connecting to the server, and gives the message "you don't own the DLC", which I do own .. Splash screen also shows "not owned" on the DLC image on the left..

yeah.. Sakhal is not available on exp. please fix.

Nov 13 2024, 12:39 AM · DayZ

Nov 10 2024

Nate_LapT added a comment to T185360: loot spawning under bunkers -sakhal .

BTW, Anyone looking for a functional mapgroupproto.
I spent some time today and made this.
Some of the loot is floating... but it's at least not 2 meters under the map..

Nov 10 2024, 11:43 PM · DayZ
Nate_LapT added a comment to T186309: DayZ Editor Map Issue.

Editor is a mod, Join the discord

Nov 10 2024, 10:04 PM · DayZ

Nov 8 2024

Nate_LapT added a comment to T186263: Vehicle HUD.

Second, let us assign this to a keybind.

Nov 8 2024, 8:18 PM · DayZ
Nate_LapT added a comment to T186269: Re-enable collecting rainwater.

there's a mod... dunno if it can tell the difference in snow though.
I haven't seen any servers run it in a long while though.
With heavy metal being an option, could update it to contain those sicknesses so it's not over powered.

Nov 8 2024, 8:17 PM · DayZ

Nov 7 2024

Nate_LapT added a comment to T186117: 1.26 Pouring water from Canteen into actively Cooking cooking pot bug.

I see there is another ticket with a similar issue https://feedback.bistudio.com/T184870 , and I literally saw it happen again on someone's stream yesterday.
That's at least 3 people who have had it happen in a few weeks.

Nov 7 2024, 8:30 PM · DayZ
Nate_LapT added a comment to T186239: Ski Googles.

Already reported this https://feedback.bistudio.com/T185138

Nov 7 2024, 8:19 PM · DayZ

Nov 6 2024

Nate_LapT added a comment to T185360: loot spawning under bunkers -sakhal .

I raised the loot by 2.2m none of it even matches up above ground with any of the placed assets.

Nov 6 2024, 7:36 PM · DayZ

Nov 5 2024

Nate_LapT created T186153: Sakhal: CFGSpawnableTypes.
Nov 5 2024, 3:49 AM · DayZ

Nov 4 2024

Nate_LapT added a comment to T183992: Vehicles bouncing off of boulders/trees - 1.26.158670.

oh thanks for this ticket.
We've been trying to figure out what went wrong on our map since the update.
I don't drive around often and we started getting players reporting this.

Nov 4 2024, 8:55 PM · DayZ
Nate_LapT created T186117: 1.26 Pouring water from Canteen into actively Cooking cooking pot bug.
Nov 4 2024, 3:23 AM · DayZ

Nov 2 2024

Nate_LapT added a comment to T176963: Mic is not working, but everything seems ok....

You have the system default set to max?

Nov 2 2024, 7:14 PM · DayZ
Nate_LapT added a comment to T186080: Infected with static straw hat spawns a hat in the hat slot.

Straw hat?

Nov 2 2024, 7:11 PM · DayZ

Oct 31 2024

Nate_LapT added a comment to T186030: "Duplicate" p3d names.

Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅

Oct 31 2024, 10:13 PM · DayZ Modding, DayZ

Oct 28 2024

Nate_LapT created T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Oct 28 2024, 8:32 PM · DayZ Modding, DayZ
Nate_LapT changed Operating System from os:w7 to os:w11x64 on T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Oct 28 2024, 8:32 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185896: Underground Triggers don't get reapplied to players in the area after a server restart.

This has been a bug since released on 1.19

Oct 28 2024, 2:09 AM · DayZ

Oct 26 2024

Nate_LapT added a comment to T185870: DayZ PC editor .

Editor is a 3rd party mod.
That error shows up for most mods.

Oct 26 2024, 9:20 PM · DayZ Modding, DayZ
Nate_LapT created T185865: Sakhal: Holes between rocks on southern cave.
Oct 26 2024, 7:32 PM · DayZ
Nate_LapT added a comment to T185712: Farming Plot Creation Bug in Patch 1.26.

pretty sure it's intentional new setting.
Someone needs to mod a working greenhouse.

Oct 26 2024, 6:13 PM · DayZ
Nate_LapT added a comment to T185712: Farming Plot Creation Bug in Patch 1.26.

Is your server temperature set cold.

Oct 26 2024, 4:15 PM · DayZ

Oct 25 2024

Nate_LapT added a comment to T185795: AuthPlayerLoginState 0X00040031.

I've been getting the waitAuth a lot for the past few updates.
quite a few times tonight.

Oct 25 2024, 11:05 AM · DayZ

Oct 24 2024

Nate_LapT added a comment to T185795: AuthPlayerLoginState 0X00040031.

AuthPlayerWait... bug has been an issue for over a year and probably the past 3-5 updates.
Seems really bad this patch.

Oct 24 2024, 8:17 PM · DayZ
Nate_LapT added a comment to T185124: zombies glitching through door.

🙄
https://www.twitch.tv/amishzed/clip/AbstemiousBlightedPeachBabyRage-THWy3Ae6z_prCwPU

Oct 24 2024, 8:11 PM · DayZ
Nate_LapT added a comment to T185766: Sakhal: Dynamic Land_Container_1Moh_DE Spawning random wrong loot.

@cflynn93 You're right..
Maybe bottles should get a category assigned to them so these 3 item spawn high tier loot points don't end up spawning 2 bottles.

Oct 24 2024, 8:54 AM · DayZ

Oct 23 2024

Nate_LapT added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp

Oct 23 2024, 10:41 PM · DayZ
Nate_LapT created T185766: Sakhal: Dynamic Land_Container_1Moh_DE Spawning random wrong loot.
Oct 23 2024, 9:32 PM · DayZ
Nate_LapT added a comment to T185755: Game freezes during respawn.

Haven't seen the error message though.

Oct 23 2024, 6:40 PM · DayZ
Nate_LapT added a comment to T185454: There are continuous footsteps-like sounds next to trees!.

can confirm.
There is "A Sound" probably supposed to be sticks falling, cracking ect...
that sounds like steps.
If you're around a few trees, the sound happens more often.
it's enough to mess with the players perception of their environment and keeps them on edge when there is no threat at all.

Oct 23 2024, 6:38 PM · DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

in-game

Oct 23 2024, 4:23 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Oct 23 2024, 4:18 PM · DayZ Modding, DayZ

Oct 22 2024

Nate_LapT added a comment to T185720: Loot Spawning underground - Sakhal.

@Whisken if there isn't an official update on Github today, I'll create new loot points and post them.

Oct 22 2024, 11:05 PM · DayZ
Nate_LapT added a comment to T185720: Loot Spawning underground - Sakhal.

https://feedback.bistudio.com/T185686

Oct 22 2024, 11:04 PM · DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

We were trying to update Bitterroot last night and had this issues with the 1.26 version.

Oct 22 2024, 10:47 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185620: Sakhal performance and FPS concerns.

Thank you for the report ShodanCat.
We are looking into this, but general performance optimizations and checking out hardware specifics can take time. We adsive to utilize the medium settings for the time being.

Oct 22 2024, 8:06 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI

Oct 22 2024, 6:36 PM · DayZ Modding, DayZ
Nate_LapT created T185686: Sakhal: Mapgrouppos wrong.
Oct 22 2024, 9:39 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!

Oct 22 2024, 9:33 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T185470: Central Economy issues since 1.26.

but what does "Fixed" mean...
Like is it actually fixed, or actually still bugged..
An updated spec document would be useful here to help with confusion.

Oct 22 2024, 12:57 AM · DayZ

Oct 21 2024

Nate_LapT updated the task description for T185668: Fox types missing from Mission files.
Oct 21 2024, 8:37 PM · DayZ
Nate_LapT created T185668: Fox types missing from Mission files.
Oct 21 2024, 8:34 PM · DayZ
Nate_LapT created T185663: Sakhal: UI HUD hard to see..
Oct 21 2024, 5:44 PM · DayZ
Nate_LapT added a comment to T185657: dayzoffline.sakhal download is different than github.

ohh... what are the differences?
I haven't looked assuming the distribution was the same on release.

Oct 21 2024, 5:39 PM · DayZ
Nate_LapT created T185644: Sakhal: Wind doesn't affect fireplace smoke in new apartments.
Oct 21 2024, 9:28 AM · DayZ

Oct 20 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

UHHGGGGG i now have 8 servers offline that I'm paying for because the unofficial fix has been pulled from the workshop!!!

Oct 20 2024, 7:59 PM · DayZ Modding, DayZ
Nate_LapT created T185601: Sakhal: South Harbor in Tier4 very very GPU hitching.
Oct 20 2024, 9:28 AM · DayZ
Nate_LapT added a comment to T185046: 1.26 Sakhal: Springs can be drank from behind.

Not sure if this was updated..
But I noticed the action for fill is only inside (correct)
and while holding canteen it is missing from rear (correct)
But still can drink from behind. (bad)

Oct 20 2024, 9:11 AM · DayZ
Nate_LapT created T185599: Sakhal: Ground clipping.
Oct 20 2024, 9:09 AM · DayZ
Nate_LapT created T185598: Sakhal: Clipping doors.
Oct 20 2024, 9:03 AM · DayZ
Nate_LapT created T185597: Sakhal: Floating shipping crates in south sea Sky.
Oct 20 2024, 9:02 AM · DayZ
Nate_LapT added a comment to T170699: The Vehicle HUD is displayed when HUD is either hidden or disabled.

Please add an option to hot key this 😉

Oct 20 2024, 8:14 AM · DayZ

Oct 19 2024

Nate_LapT added a comment to T185569: Not able to grab lighter off floor in caravan.

This also happens in cars and many other assets.

Oct 19 2024, 5:56 PM · DayZ
Nate_LapT added a comment to T185547: Feature Request: Add server descriptions to DayZ Launcher.

This is what I expected until I saw it implemented.

Oct 19 2024, 7:47 AM · DayZ
Nate_LapT added a comment to T185551: Add a version of Land_MobileLaboratory that is empty.

2nd

Oct 19 2024, 7:45 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I wonder how many servers are running broken because of this.

Oct 19 2024, 7:24 AM · DayZ Modding, DayZ

Oct 18 2024

Nate_LapT added a comment to T185435: Ambient Animals not spawning.

Please make new tickets for different issues.

Oct 18 2024, 8:13 AM · DayZ
Nate_LapT added a comment to T185300: Terrain Builder 1.26 Mouse zoom reversed.

I swear I opened that dropdown last week....
With all the other issues in TB, this was annoying but at least manageable.

Oct 18 2024, 8:11 AM · DayZ Modding, DayZ

Oct 16 2024

Nate_LapT added a comment to T185440: Boat Spawn Error.

Also... not sure if that's right... in exp it was "Boat" not car....

Oct 16 2024, 11:53 PM · DayZ
Nate_LapT added a comment to T185440: Boat Spawn Error.

Did you update cfgeconomycore.xml

Oct 16 2024, 11:52 PM · DayZ
Nate_LapT added a comment to T185330: Sakhal: Floating ice asset.

Looks like it was fixed on release.

Oct 16 2024, 9:37 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I noticed this the other day with Elitness
Left should be 125, right 126 exp

Oct 16 2024, 5:30 AM · DayZ Modding, DayZ

Oct 15 2024

Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I see the floating panels is still an issue on release day... ☹️

Oct 15 2024, 9:57 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185367: Sakhal - wierd ground texture.

It's a pain to make look good with the limited resources of the existing engine.
Sadly I was hoping official would figure this out as I have this issue on my modded map also.

Oct 15 2024, 9:48 PM · DayZ

Oct 14 2024

Nate_LapT added a comment to T185337: Sakhal: Can't wear wolf head and headlamp at same time.

I get it's probably a decision because of clipping... though what I'm wearing is also clipping....
Please let the light shine out through the nose.

Oct 14 2024, 11:03 PM · DayZ
Nate_LapT created T185337: Sakhal: Can't wear wolf head and headlamp at same time.
Oct 14 2024, 9:51 AM · DayZ
Nate_LapT created T185336: Millitary near Tponka I think... one of the mountain Mil bases..
Oct 14 2024, 9:27 AM · DayZ
Nate_LapT added a comment to T185047: Sakhal: visual issues.

South West town.
Floating stone pillar in ruin church. need rubble or something under it.

Oct 14 2024, 9:21 AM · DayZ
Nate_LapT added a comment to T185108: Texture issue on Frostline test..

Different area same issue

Oct 14 2024, 9:18 AM · DayZ
Nate_LapT created T185335: Sakhal: Ground clipping through garage.
Oct 14 2024, 9:10 AM · DayZ
Nate_LapT created T185334: Bags clipped in barn doorway.
Oct 14 2024, 9:09 AM · DayZ
Nate_LapT created T185333: Sakhal: Sawmill gate Clips guard shack building.
Oct 14 2024, 9:03 AM · DayZ
Nate_LapT created T185332: Sakhal: Flipped truck.
Oct 14 2024, 9:01 AM · DayZ
Nate_LapT created T185331: Sakhal: Car sunk into barn floor.
Oct 14 2024, 8:55 AM · DayZ
Nate_LapT created T185330: Sakhal: Floating ice asset.
Oct 14 2024, 5:54 AM · DayZ
Nate_LapT added a comment to T185329: DayZ Frostline creator event feedback.

Agreed, Lurkit was confusing.
The keys were in a different page not even linked on the event page.
No FAQ, no communication methods to share thoughts between others in the playtest.
I wasn't sure if I actually should have been reporting bugs publicly on this tracker...
As someone very experienced in tech, it was confusing at first glance.

Oct 14 2024, 2:02 AM · DayZ
Nate_LapT created T185328: Sakhal Modding concerns & Feedback: Islands.
Oct 14 2024, 12:25 AM · DayZ Modding, DayZ

Oct 13 2024

Nate_LapT added a comment to T185314: Frostline / Sakhal - Ambulance wreck bug / glitch.

I experienced this a few times while on Military peninsula at the north west harbor.

Oct 13 2024, 6:09 AM · DayZ
Nate_LapT added a comment to T185315: Frostline / Sakhal - Hunting related buildings.

agreed, the hunting tier progression is majorly missing across the map from what I've played.
Especially the islands.
there should be at least a couple stands placed across each island making them a reason to visit.

Oct 13 2024, 6:06 AM · DayZ

Oct 12 2024

Nate_LapT added a comment to T185307: Dayz Editor Crash Consistently.

Editor is a mod,

Oct 12 2024, 9:08 PM · DayZ
Nate_LapT created T185300: Terrain Builder 1.26 Mouse zoom reversed.
Oct 12 2024, 6:45 AM · DayZ Modding, DayZ

Oct 11 2024

Nate_LapT created T185280: Melee step.
Oct 11 2024, 2:16 AM · DayZ

Oct 10 2024

Nate_LapT added a comment to T185052: Sakhal: Respawn bugged after Death.

https://www.twitch.tv/nitno/clip/AntsyToughAirGuitarNerfRedBlaster-ni9Y0qalWYx75vIt

Oct 10 2024, 10:02 PM · DayZ
Nate_LapT created T185264: Sakhal: Ramp at GeoThermal eats dropped objects.
Oct 10 2024, 7:36 AM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I realized this afternoon maybe it's because I was still using 1.25 assets in exp TB..
Attempted to extract and use addon builder since mikros is throwing errors too.. (From what I gather in discord the tool isn't compatible yet....)

Oct 10 2024, 12:06 AM · DayZ Modding, DayZ

Oct 9 2024

Nate_LapT created T185255: Sakhal: heat buff doesn't always show .
Oct 9 2024, 7:26 PM · DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I've attempted exporting my world with the latest exp Terrain builder tonight with the same results.

Oct 9 2024, 9:02 AM · DayZ Modding, DayZ

Oct 8 2024

Nate_LapT added a comment to T185234: Terrain Builder and Bulldozer Performance Issue.

have you tried with the 1.26 TB?

Oct 8 2024, 11:51 PM · DayZ
Nate_LapT created T185213: Sakhal: Visual: Cold storage bunker.
Oct 8 2024, 9:19 AM · DayZ
Nate_LapT created T185212: 1.26 Fishing :( .
Oct 8 2024, 8:44 AM · DayZ