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May 11 2016

Bohemia added a project to T110288: There is NO RAIN! NEVER!: DayZ.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110287: Stuck underneath one of the one story green farmhouses on a private hive..

Hi Scooby0143,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Scooby0143 edited Steps To Reproduce on T110287: Stuck underneath one of the one story green farmhouses on a private hive..
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110287: Stuck underneath one of the one story green farmhouses on a private hive.: DayZ.
May 11 2016, 5:14 AM · DayZ
kandi set Category to category:characters on T110286: Character Dying Starvation /Dehydration after logging back in..
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110286: Character Dying Starvation /Dehydration after logging back in..

Hello kandi and thank you for the report.
This issue has been fixed internally and should be on Steam soon.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110286: Character Dying Starvation /Dehydration after logging back in.: DayZ.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110285: immortal zombie.

Hello Darcion,

Thanks for sending in your feedback on this issue. This issue has been reported several times, but since it is a balancing issue, this is not considered to be a bug. Don't worry though, melee damage will be reviewed/balanced as development progresses.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Darcion set Category to category:glitchabuse on T110285: immortal zombie.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110284: zombie pushes me truh a closed door.

Hello Darcion,

Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the issue and it is scheduled for a fix.

Closing as duplicate of ticket #49.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110285: immortal zombie: DayZ.
May 11 2016, 5:14 AM · DayZ
Darcion set Category to category:glitchabuse on T110284: zombie pushes me truh a closed door.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110284: zombie pushes me truh a closed door: DayZ.
May 11 2016, 5:14 AM · DayZ
Darcion added a comment to T110283: Damage when take a yet not activated bear trap.

but mine was not activated.

May 11 2016, 5:14 AM · DayZ
wilbur99 added a comment to T110283: Damage when take a yet not activated bear trap.

I found a bear trap, set it up, activated it, carefully walked back away from trap, snap broken leg. I cannot remember the condition of the trap, perhaps it was damaged.

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110283: Damage when take a yet not activated bear trap: DayZ.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110282: Duplicating weapons.

Hello NoName and thank you for the report.
This is an issue we are aware of (#0022883) and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Darcion set Category to category:environment on T110283: Damage when take a yet not activated bear trap.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110282: Duplicating weapons: DayZ.
May 11 2016, 5:14 AM · DayZ
Noname edited Steps To Reproduce on T110282: Duplicating weapons.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110281: cannot detach stones from fireplace.

Hello Darcion.
In that case I am closing the ticket, but feel free to submit another in case you encounter any issues.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Darcion added a comment to T110281: cannot detach stones from fireplace.

i think wooden sticks was the same problem, i cannot remember but i will test next time.

May 11 2016, 5:14 AM · DayZ
Darcion added a comment to T110281: cannot detach stones from fireplace.

ok, works as intended, after the fire is off I can detach the stones.

May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110281: cannot detach stones from fireplace.

Hello Darcion.
Was the fireplace still on fire? Please test this upon extinguishing the fire in the fireplace and report back if the issue is still present.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110281: cannot detach stones from fireplace: DayZ.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110280: walking metal stairs in prison island continues the sound on the floor.

Hello Darcion and thank you for your report.
This is an issue we are aware of (#0022990) and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Darcion set Category to category:environment on T110281: cannot detach stones from fireplace.
May 11 2016, 5:14 AM · DayZ
Darcion edited Steps To Reproduce on T110280: walking metal stairs in prison island continues the sound on the floor.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110280: walking metal stairs in prison island continues the sound on the floor: DayZ.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110279: Zombies are too OP.

Hello McNubby and thank you for the report.
This is an issue we are aware of (#0023273) and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
McNubby edited Steps To Reproduce on T110279: Zombies are too OP.
May 11 2016, 5:14 AM · DayZ
Baranock added a comment to T110279: Zombies are too OP.

i don't agree, you can use stealth now, which really works. they just need to slow them down a little and make animations work.

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110279: Zombies are too OP: DayZ.
May 11 2016, 5:14 AM · DayZ
momocat23 added a comment to T110278: Persistance for the rabbit trap and the garden plots.

garden plots still vanish during restart at version 0.57.127956

May 11 2016, 5:14 AM · DayZ
Bohemia updated subscribers of T110278: Persistance for the rabbit trap and the garden plots.
May 11 2016, 5:14 AM · DayZ
Aleshanee set Category to category:featurerequest on T110278: Persistance for the rabbit trap and the garden plots.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110278: Persistance for the rabbit trap and the garden plots: DayZ.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110277: Sometimes make eating and drinking no change for my stats.

Hello Aleshanee and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110277: Sometimes make eating and drinking no change for my stats: DayZ.
May 11 2016, 5:14 AM · DayZ
Aleshanee set Category to category:characters on T110277: Sometimes make eating and drinking no change for my stats.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110276: Death in the fire department (maybe a glitch falling damage).

Hello Aleshanee,

Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the problem and they'll be working on fixing it.

Duplicate of ticket #5169.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Aleshanee set Category to category:errormessage on T110276: Death in the fire department (maybe a glitch falling damage).
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110276: Death in the fire department (maybe a glitch falling damage): DayZ.
May 11 2016, 5:14 AM · DayZ
Aleshanee set Category to category:gamefreezes on T110275: Lagging all the time.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110274: Logged out in a two story house and stuck under it now.

Hi Entropyslaw,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110275: Lagging all the time: DayZ.
May 11 2016, 5:14 AM · DayZ
Entropyslaw edited Steps To Reproduce on T110274: Logged out in a two story house and stuck under it now.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110274: Logged out in a two story house and stuck under it now: DayZ.
May 11 2016, 5:14 AM · DayZ
Geez added a comment to T110273: Zombies are teleporting.

Hello Omega and thank you for the report.
This is an issue we are aware of (#0023273) and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:14 AM · DayZ
Omega edited Steps To Reproduce on T110273: Zombies are teleporting.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110273: Zombies are teleporting: DayZ.
May 11 2016, 5:14 AM · DayZ
divadsar set Category to category:playerstuck on T110272: Character stuck under house upon rejoining server.
May 11 2016, 5:14 AM · DayZ
JStewart added a comment to T110272: Character stuck under house upon rejoining server.

Hi divadsar,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110272: Character stuck under house upon rejoining server: DayZ.
May 11 2016, 5:14 AM · DayZ
Bytor edited Steps To Reproduce on T110271: Character animation for eating or drinking does not complete if inventory is full.
May 11 2016, 5:14 AM · DayZ
thevault8 added a comment to T110270: Pistol Magazines Disappearing From Inventory.

I have had similar issue, however, the magazine does not appear anywhere once take off of the weapon, it will let me place it back into my gun using the hotkey. This shows that I have a clip in the weapon, and a clip in inventory, but as soon as I select the clip in inventory to load ammo, it disappears from inventory and weapon.

May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110271: Character animation for eating or drinking does not complete if inventory is full: DayZ.
May 11 2016, 5:14 AM · DayZ
Bytor edited Steps To Reproduce on T110270: Pistol Magazines Disappearing From Inventory.
May 11 2016, 5:14 AM · DayZ
Bohemia added a project to T110270: Pistol Magazines Disappearing From Inventory: DayZ.
May 11 2016, 5:14 AM · DayZ
heirfuhrer added a comment to T110269: Missing items in the Database and/or Loot and Spawn Table.

It took me a while but I found two blaze rifles. Both were in outhouses. The rest in you list I have not found since 0.55

May 11 2016, 5:14 AM · DayZ
Darcion added a comment to T110269: Missing items in the Database and/or Loot and Spawn Table.

can confirm blaze is spawning. 7.62 ammunition is ingame. longhorn was in experimental, did not find it in release 0.55.

for all other points it needs attention.

May 11 2016, 5:14 AM · DayZ
geminiani edited Additional Information on T110269: Missing items in the Database and/or Loot and Spawn Table.
May 11 2016, 5:13 AM · DayZ
Geez added a comment to T110268: Stone knife is overpowered in comparison.

Hello ColonelBurton and thank you for the report.
We have tested this thoroughly but unfortunately we were unable to reproduce any of the issues you have described. Please retest once next patch goes out on Steam and report back to us in case the issue will be present there.
Regards,
Geez

May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110269: Missing items in the Database and/or Loot and Spawn Table: DayZ.
May 11 2016, 5:13 AM · DayZ
ColonelBurton set Category to category:items on T110268: Stone knife is overpowered in comparison.
May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110268: Stone knife is overpowered in comparison: DayZ.
May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

Evil Minion:
you would also need a longer respawn timer (say three to five minutes, whether you remain in the server or not)

You can keep re-suiciding and will eventually end up near your gear.

May 11 2016, 5:13 AM · DayZ
ColonelBurton edited Steps To Reproduce on T110267: SUGGESTION: Players lying down should not block running players.
May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110267: SUGGESTION: Players lying down should not block running players: DayZ.
May 11 2016, 5:13 AM · DayZ
zedkiller1 added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

agreed xD and voted up on this

May 11 2016, 5:13 AM · DayZ
seniorshred added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I'm sorry to add an indecisive answer here, but:

I DO like the idea of non ruined loot staying after a body despawns, but, I also like that regardless of condition loot despawns, which makes finding loot harder. Certainly, a high-pop server would soon be littered with un-ruined loot, thus making things easier.

In which, if loot that wasn't un-ruined, finding it would soon become an easter-egg hunt, you'd find it eventually.

Even the prospect of Freshspawn gear despawning I have mixed feelings, because:
Pro: If despawn ---> = better server performance (maybe.)
Con: If despawn ---> = less realism.

To recap: un-ruined loot stays:
Pro: Saves gear. Makes hiding gear challenging.
Con: Potentially makes survival easier.

So, I feel that I can only give rationale for both sides. I want to vote up, but I also want to vote down. Perhaps a continued debate is in order before I choose a side. All in all, I do agree with Dean that there must be a balance of Realism and Funfactor. And Funfactor doesn't always have to mean make it easier nor harder for the player.

Perhaps this is something that should be tested in an experimental server...

May 11 2016, 5:13 AM · DayZ
EvilMinion added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I can see the logic behind this - it's more authentic and does not put you on as much of a timer after spotting (or causing) a dead body. A more authentic solution: The corpse attracts scavengers (crows, rats, zombies etc.) that can be driven off or killed but otherwise gradualy ruin the gear. To avoid people picking up their own stuff the respawn should put them far away from their corpse(s).

Freshies having an easier time to find decent loot is actually an argument for despawning though.

May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

But I wasn't saying that ruined loot should disappear IMMEDIATELY

Like I said, read the feedback before rating and commenting, it is common courtesy!

I said "I would suggest ruined gear also not disappear until at least two or three server resets. "

May 11 2016, 5:13 AM · DayZ
MrDouille added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I ear your point, but by making useless things to disappear, you make the loot easier. You don't have to sort by yourself ruined item, all that's left is good loot and you spend less time on a body avoiding in the same way the risk of someone shooting you.

May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

Yes but I don't know how that makes life easier for anyone. It actually makes it harder for bandits since they actually need to hide gear.

I realize people will try to get back to their gear as soon as possible but this will not be possible on many servers in future, where you will have several minutes up to hours respawn timer.

Generally, random fresh spawn will benefit from this, because gear that semi-geared players picked up will not just disappear because some full-gear with an AK shot them and clicked "hide body"

The reason I said jeans flashlight and battery can despawn is because of all the mass suiciding of people.

May 11 2016, 5:13 AM · DayZ
MrDouille added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

Maybe, but I will just quote you :
"all the ruined gear can despawn" (you say the inverse before : "ruined gear also not disappear until at least two or three server resets")
"Pristine gear like backpacks with content, weapons, should stay"
"jeans, flashlight and battery can despawn"

So by reading this, you want the trash and ruined item to despawn, but useful and pristine one to stay. Excuse if my conclusion isn't your point, but it sounds like it.

May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

Nope. You are obviously unable to read.

May 11 2016, 5:13 AM · DayZ
MrDouille added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I think the 10 minutes despawn where make not to allow dead player to came back to their body easily, and mostly not to overcharge server with hundred of freshspawn dead body. But in other hand that's true that if you engage a group, you have 10 minutes to kill them all if you want to loot all bodies.

May 11 2016, 5:13 AM · DayZ
MrDouille added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

So what you want is a system to gets life easier by waiting until body despawn and what's left are only important AND non ruined items? Sure...

May 11 2016, 5:13 AM · DayZ
Warhoax added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

Solution:

Make all bodies disappear that are in the area of where you died.
Make all other bodies persistent, as bullets do quite a lot damage to gear, most stuff will be ruined anyway or already picked up by survivor of the fight.

Cause yes, it also annoys me you cannot leave a dead body and pick up the loot two hours later when you were chasing someone.

May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I'm not saying the body shouldn't despawn. I'm saying the body can go, and for all I care all the ruined gear can despawn too. Pristine gear like backpacks with content, weapons, should stay.

Oh yeah, obviously sneakers, jeans, flashlight and battery can despawn along with your t-shirt as well.

May 11 2016, 5:13 AM · DayZ
TiQ added a comment to T110266: SUGGESTION: Non-ruined gear should not disappear after death.

I see this as an issue too.
Because right now if you have a shootout with a group of guys you don't really have the chance to loot the guys you killed, you have to sit it out against the other group.
If you move first, you die first.

At least dead bodies should stay for an hour or two.

May 11 2016, 5:13 AM · DayZ
ColonelBurton set Category to category:featurerequest on T110266: SUGGESTION: Non-ruined gear should not disappear after death.
May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110266: SUGGESTION: Non-ruined gear should not disappear after death: DayZ.
May 11 2016, 5:13 AM · DayZ
JStewart added a comment to T110265: Energized lime green but "I feel worn-out".

Hello Paper26,

This is most likely due to you having caught a disease like cholera due to drinking unpurified water. Retrace your steps, and I'm sure that you will find the cause for the disease.

Regards,
JStewart

May 11 2016, 5:13 AM · DayZ
Paper26 edited Steps To Reproduce on T110265: Energized lime green but "I feel worn-out".
May 11 2016, 5:13 AM · DayZ
Bohemia added a comment to T110265: Energized lime green but "I feel worn-out".

That's cholera, you probably drank from a pond or something

May 11 2016, 5:13 AM · DayZ
BeefBacon added a comment to T110264: 'Hide body' moves body to different location.

I agree, but I figure the hide bodies option should work as it should if it's going to remain in-game. Being able to drag corpses to hide them in a bush would be far better, in my opinion.

At the very least, hiding bodies should require a shovel. Digging where the body was hidden should re-reveal the body, though items should be damaged in the process.

May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110265: Energized lime green but "I feel worn-out": DayZ.
May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110264: 'Hide body' moves body to different location.

How about we remove and rework the "hide body function" since it is absolutely stupid.

This magical disappearing act is an absolute immersion breaker and a cheap solution.

Having said that, dead bodies should not block or hinder player movement.

May 11 2016, 5:13 AM · DayZ
Paper26 added a comment to T110264: 'Hide body' moves body to different location.

Yes. Confirmed.

A few versions earlier, the body just changed his position more down.
So, if you hided a body on the 2nd floor of the school, you could find it later on the ceiling on the 1st floor.

Solution: NO CHANGEMENT of the position when hiding.
Just let the body despawn ..

May 11 2016, 5:13 AM · DayZ
Geez added a comment to T110263: Shortbow doesn't shoot.

Hello Roumen and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez

May 11 2016, 5:13 AM · DayZ
BeefBacon edited Additional Information on T110264: 'Hide body' moves body to different location.
May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110264: 'Hide body' moves body to different location: DayZ.
May 11 2016, 5:13 AM · DayZ
ColonelBurton added a comment to T110263: Shortbow doesn't shoot.

I confirm.
Built an ashwood short bow from ashwood sticks and rope.
Crafted arrows from sharp sticks and feathers.

Same result. When holding bow, I have a circular aiming zone sort of displaced at the top left part of screen (and can't shoot)

When I aim, all I can see is my hands (and I still can't shoot)

May 11 2016, 5:13 AM · DayZ
Bohemia set Category to category:weapons on T110263: Shortbow doesn't shoot.
May 11 2016, 5:13 AM · DayZ
Bohemia added a project to T110263: Shortbow doesn't shoot: DayZ.
May 11 2016, 5:13 AM · DayZ
Geez added a comment to T110262: Longbow doesn't shoot.

Hello Roumen and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez

May 11 2016, 5:13 AM · DayZ
Bohemia added a comment to T110262: Longbow doesn't shoot.

sorry, this wasnt meant to be uploaded - shortbow issue is correct one, thx

May 11 2016, 5:13 AM · DayZ
Bohemia set Category to category:weapons on T110262: Longbow doesn't shoot.
May 11 2016, 5:13 AM · DayZ