Hi Scooby0143,
Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.
Regards,
JStewart
Hi Scooby0143,
Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.
Regards,
JStewart
Hello kandi and thank you for the report.
This issue has been fixed internally and should be on Steam soon.
Regards,
Geez
Hello Darcion,
Thanks for sending in your feedback on this issue. This issue has been reported several times, but since it is a balancing issue, this is not considered to be a bug. Don't worry though, melee damage will be reviewed/balanced as development progresses.
Regards,
JStewart
Hello Darcion,
Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the issue and it is scheduled for a fix.
Closing as duplicate of ticket #49.
Regards,
JStewart
but mine was not activated.
I found a bear trap, set it up, activated it, carefully walked back away from trap, snap broken leg. I cannot remember the condition of the trap, perhaps it was damaged.
Hello NoName and thank you for the report.
This is an issue we are aware of (#0022883) and it has been scheduled for a fix.
Regards,
Geez
Hello Darcion.
In that case I am closing the ticket, but feel free to submit another in case you encounter any issues.
Regards,
Geez
i think wooden sticks was the same problem, i cannot remember but i will test next time.
ok, works as intended, after the fire is off I can detach the stones.
Hello Darcion.
Was the fireplace still on fire? Please test this upon extinguishing the fire in the fireplace and report back if the issue is still present.
Regards,
Geez
Hello Darcion and thank you for your report.
This is an issue we are aware of (#0022990) and it has been scheduled for a fix.
Regards,
Geez
Hello McNubby and thank you for the report.
This is an issue we are aware of (#0023273) and it has been scheduled for a fix.
Regards,
Geez
i don't agree, you can use stealth now, which really works. they just need to slow them down a little and make animations work.
garden plots still vanish during restart at version 0.57.127956
Hello Aleshanee and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez
Hello Aleshanee,
Thank you for sending us your feedback regarding this issue. Unfortunately, this problem is a known issue that has previously been reported. The devs are aware of the problem and they'll be working on fixing it.
Duplicate of ticket #5169.
Regards,
JStewart
Hi Entropyslaw,
Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.
Regards,
JStewart
Hello Omega and thank you for the report.
This is an issue we are aware of (#0023273) and it has been scheduled for a fix.
Regards,
Geez
Hi divadsar,
Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.
Regards,
JStewart
I have had similar issue, however, the magazine does not appear anywhere once take off of the weapon, it will let me place it back into my gun using the hotkey. This shows that I have a clip in the weapon, and a clip in inventory, but as soon as I select the clip in inventory to load ammo, it disappears from inventory and weapon.
It took me a while but I found two blaze rifles. Both were in outhouses. The rest in you list I have not found since 0.55
can confirm blaze is spawning. 7.62 ammunition is ingame. longhorn was in experimental, did not find it in release 0.55.
for all other points it needs attention.
Hello ColonelBurton and thank you for the report.
We have tested this thoroughly but unfortunately we were unable to reproduce any of the issues you have described. Please retest once next patch goes out on Steam and report back to us in case the issue will be present there.
Regards,
Geez
Evil Minion:
you would also need a longer respawn timer (say three to five minutes, whether you remain in the server or not)
You can keep re-suiciding and will eventually end up near your gear.
agreed xD and voted up on this
I'm sorry to add an indecisive answer here, but:
I DO like the idea of non ruined loot staying after a body despawns, but, I also like that regardless of condition loot despawns, which makes finding loot harder. Certainly, a high-pop server would soon be littered with un-ruined loot, thus making things easier.
In which, if loot that wasn't un-ruined, finding it would soon become an easter-egg hunt, you'd find it eventually.
Even the prospect of Freshspawn gear despawning I have mixed feelings, because:
Pro: If despawn ---> = better server performance (maybe.)
Con: If despawn ---> = less realism.
To recap: un-ruined loot stays:
Pro: Saves gear. Makes hiding gear challenging.
Con: Potentially makes survival easier.
So, I feel that I can only give rationale for both sides. I want to vote up, but I also want to vote down. Perhaps a continued debate is in order before I choose a side. All in all, I do agree with Dean that there must be a balance of Realism and Funfactor. And Funfactor doesn't always have to mean make it easier nor harder for the player.
Perhaps this is something that should be tested in an experimental server...
I can see the logic behind this - it's more authentic and does not put you on as much of a timer after spotting (or causing) a dead body. A more authentic solution: The corpse attracts scavengers (crows, rats, zombies etc.) that can be driven off or killed but otherwise gradualy ruin the gear. To avoid people picking up their own stuff the respawn should put them far away from their corpse(s).
Freshies having an easier time to find decent loot is actually an argument for despawning though.
But I wasn't saying that ruined loot should disappear IMMEDIATELY
Like I said, read the feedback before rating and commenting, it is common courtesy!
I said "I would suggest ruined gear also not disappear until at least two or three server resets. "
I ear your point, but by making useless things to disappear, you make the loot easier. You don't have to sort by yourself ruined item, all that's left is good loot and you spend less time on a body avoiding in the same way the risk of someone shooting you.
Yes but I don't know how that makes life easier for anyone. It actually makes it harder for bandits since they actually need to hide gear.
I realize people will try to get back to their gear as soon as possible but this will not be possible on many servers in future, where you will have several minutes up to hours respawn timer.
Generally, random fresh spawn will benefit from this, because gear that semi-geared players picked up will not just disappear because some full-gear with an AK shot them and clicked "hide body"
The reason I said jeans flashlight and battery can despawn is because of all the mass suiciding of people.
Maybe, but I will just quote you :
"all the ruined gear can despawn" (you say the inverse before : "ruined gear also not disappear until at least two or three server resets")
"Pristine gear like backpacks with content, weapons, should stay"
"jeans, flashlight and battery can despawn"
So by reading this, you want the trash and ruined item to despawn, but useful and pristine one to stay. Excuse if my conclusion isn't your point, but it sounds like it.
Nope. You are obviously unable to read.
I think the 10 minutes despawn where make not to allow dead player to came back to their body easily, and mostly not to overcharge server with hundred of freshspawn dead body. But in other hand that's true that if you engage a group, you have 10 minutes to kill them all if you want to loot all bodies.
So what you want is a system to gets life easier by waiting until body despawn and what's left are only important AND non ruined items? Sure...
Solution:
Make all bodies disappear that are in the area of where you died.
Make all other bodies persistent, as bullets do quite a lot damage to gear, most stuff will be ruined anyway or already picked up by survivor of the fight.
Cause yes, it also annoys me you cannot leave a dead body and pick up the loot two hours later when you were chasing someone.
I'm not saying the body shouldn't despawn. I'm saying the body can go, and for all I care all the ruined gear can despawn too. Pristine gear like backpacks with content, weapons, should stay.
Oh yeah, obviously sneakers, jeans, flashlight and battery can despawn along with your t-shirt as well.
I see this as an issue too.
Because right now if you have a shootout with a group of guys you don't really have the chance to loot the guys you killed, you have to sit it out against the other group.
If you move first, you die first.
At least dead bodies should stay for an hour or two.
Hello Paper26,
This is most likely due to you having caught a disease like cholera due to drinking unpurified water. Retrace your steps, and I'm sure that you will find the cause for the disease.
Regards,
JStewart
That's cholera, you probably drank from a pond or something
I agree, but I figure the hide bodies option should work as it should if it's going to remain in-game. Being able to drag corpses to hide them in a bush would be far better, in my opinion.
At the very least, hiding bodies should require a shovel. Digging where the body was hidden should re-reveal the body, though items should be damaged in the process.
How about we remove and rework the "hide body function" since it is absolutely stupid.
This magical disappearing act is an absolute immersion breaker and a cheap solution.
Having said that, dead bodies should not block or hinder player movement.
Yes. Confirmed.
A few versions earlier, the body just changed his position more down.
So, if you hided a body on the 2nd floor of the school, you could find it later on the ceiling on the 1st floor.
Solution: NO CHANGEMENT of the position when hiding.
Just let the body despawn ..
Hello Roumen and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez
I confirm.
Built an ashwood short bow from ashwood sticks and rope.
Crafted arrows from sharp sticks and feathers.
Same result. When holding bow, I have a circular aiming zone sort of displaced at the top left part of screen (and can't shoot)
When I aim, all I can see is my hands (and I still can't shoot)
Hello Roumen and thank you for the report.
The issue has been fixed internally and should be fixed on Steam soon.
Regards,
Geez
sorry, this wasnt meant to be uploaded - shortbow issue is correct one, thx