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May 10 2016

madpat3 added a comment to T85453: language stays english.

Problem solved.
thank you very much.

May 10 2016, 12:38 PM · Arma 3
Koala added a comment to T85453: language stays english.

Glad I could help you.

May 10 2016, 12:38 PM · Arma 3
madpat3 edited Steps To Reproduce on T85453: language stays english.
May 10 2016, 12:38 PM · Arma 3
Koala added a comment to T85453: language stays english.

As I said, I don't have any problems with switching the languages with the latest main branch (1.54.133741) and development branch (1.55.133779) of the game.

Try to backup and then delete your config files
-library/documents/Arma3/Arma3.cfg

Now try again to change the language.

May 10 2016, 12:38 PM · Arma 3
madpat3 added a comment to T85453: language stays english.

usually i do, but i disabled the to make sure. before the update, i had no Problems of that kind

May 10 2016, 12:38 PM · Arma 3
TheYummierInk added a comment to T85452: Text/resources in trigger effects are wrong.

For the time, you can use scripting commands to achieve the same text effect. The command is setTitleEffect.

Syntax: TriggerName setTitleEffect [Type,Effect,Text]

Example: AlertTrigger setTitleEffect ["TEXT", "PLAIN", "Hostiles inbound to this location!"];

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85453: language stays english: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Bohemia updated subscribers of T85452: Text/resources in trigger effects are wrong.
May 10 2016, 12:38 PM · Arma 3
becario edited Steps To Reproduce on T85452: Text/resources in trigger effects are wrong.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85452: Text/resources in trigger effects are wrong: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Bohemia edited Steps To Reproduce on T85451: Many of the Ambient Animations no longer work.
May 10 2016, 12:38 PM · Arma 3
razazel added a comment to T85450: Exception code: C0000005 ACCESS_VIOLATION.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85451: Many of the Ambient Animations no longer work: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85450: Exception code: C0000005 ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:38 PM · Arma 3
t0ks1ck edited Steps To Reproduce on T85450: Exception code: C0000005 ACCESS_VIOLATION.
May 10 2016, 12:38 PM · Arma 3
t0ks1ck edited Steps To Reproduce on T85449: Exception code: C0000005 ACCESS_VIOLATION at 00ECD495.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85449: Exception code: C0000005 ACCESS_VIOLATION at 00ECD495: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85448: Doorway causes clipping as well as the overhang above the stairs: Arma 3.
May 10 2016, 12:38 PM · Arma 3
GreyWolf edited Steps To Reproduce on T85448: Doorway causes clipping as well as the overhang above the stairs.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85447: Game minimizes by itself: Arma 3.
May 10 2016, 12:38 PM · Arma 3
ElMatador edited Steps To Reproduce on T85447: Game minimizes by itself.
May 10 2016, 12:38 PM · Arma 3
GreyWolf edited Steps To Reproduce on T85446: Hummingbird mirror shifts on side seat..
May 10 2016, 12:38 PM · Arma 3
Koala added a comment to T85446: Hummingbird mirror shifts on side seat..

Duplicate of #0025514

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85446: Hummingbird mirror shifts on side seat.: Arma 3.
May 10 2016, 12:38 PM · Arma 3
BISWizard added a comment to T85445: We were unable to initialize launcher. Launcher will down close. Reason: [-103] Unknown.

Hello,
please uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer (!) and install the package again https://www.microsoft.com/en-us/download/details.aspx?id=40784 (do not use the Repair function).

May 10 2016, 12:38 PM · Arma 3
maniccommander added a comment to T85445: We were unable to initialize launcher. Launcher will down close. Reason: [-103] Unknown.

I tried that before, but it looks like I didn't do a clean uninstall. Repaired it, uninstalled, and reinstalled. Everything is running fine now. Thank you.

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85445: We were unable to initialize launcher. Launcher will down close. Reason: [-103] Unknown: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Bohemia updated subscribers of T85444: Player moves in opposite direction than intended when pressed up against an object..
May 10 2016, 12:38 PM · Arma 3
SharksForArms added a comment to T85444: Player moves in opposite direction than intended when pressed up against an object..

This issue still persists on many surfaces, including railings, rocks, trees, walls, buildings, and more on all maps, including official BIS maps with no mods loaded.

May 10 2016, 12:38 PM · Arma 3
maniccommander set Category to category:launcher on T85445: We were unable to initialize launcher. Launcher will down close. Reason: [-103] Unknown.
May 10 2016, 12:38 PM · Arma 3
SharksForArms edited Steps To Reproduce on T85444: Player moves in opposite direction than intended when pressed up against an object..
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85444: Player moves in opposite direction than intended when pressed up against an object.: Arma 3.
May 10 2016, 12:38 PM · Arma 3
specop0 edited Steps To Reproduce on T85443: Restricted Zeus functionality of units which are not local / on other machine (e.g. server, headless client).
May 10 2016, 12:38 PM · Arma 3
razazel added a comment to T85442: game crashes after load up.

Hello,

thank you for the response. If the crashes stopped (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

If the problem is caused by a mod you are running, we are unfortunately not able to do much about that.

Please let us know, thank you.

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85443: Restricted Zeus functionality of units which are not local / on other machine (e.g. server, headless client): Arma 3.
May 10 2016, 12:38 PM · Arma 3
millhauz added a comment to T85441: AddonBuiler gets stuck when ran with Binarize option unchecked.

As I stated above, we need the data you are using in the addon builder to reproduce this issue.

May 10 2016, 12:38 PM · Arma 3
d3nn16 added a comment to T85441: AddonBuiler gets stuck when ran with Binarize option unchecked.

Please let me know what info you need (I see status was changed to "need more info").

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85442: game crashes after load up: Arma 3.
May 10 2016, 12:38 PM · Arma 3
LoseOrDie set Category to category:gamecrash on T85442: game crashes after load up.
May 10 2016, 12:38 PM · Arma 3
Bohemia updated subscribers of T85441: AddonBuiler gets stuck when ran with Binarize option unchecked.
May 10 2016, 12:38 PM · Arma 3
millhauz added a comment to T85441: AddonBuiler gets stuck when ran with Binarize option unchecked.

Im unable to reproduce this. Can you please provide us with the data you are using in the addon builder? Thank you

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85441: AddonBuiler gets stuck when ran with Binarize option unchecked: Arma 3.
May 10 2016, 12:38 PM · Arma 3
d3nn16 set Category to category:tools on T85441: AddonBuiler gets stuck when ran with Binarize option unchecked.
May 10 2016, 12:38 PM · Arma 3
Chris edited Additional Information on T85440: Missing = on fn_feedbackInit.sqf.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85439: Cargo tower problems: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Overcast edited Steps To Reproduce on T85439: Cargo tower problems.
May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85440: Missing = on fn_feedbackInit.sqf: Arma 3.
May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

Vote up please, and comment, so this will be on the top, otherwise it will lost as my other tickets. 4 of 19 tickets vere readed, rest are ignored.

May 10 2016, 12:38 PM · Arma 3
Koala added a comment to T85438: Give us ability to take toolbox in hands..

TutSi, you are not the only one ;)

I created 74 since the release (Alpha) of ARMA3.

32 tickets are still ignored.

Good things come to those who wait... I guess

May 10 2016, 12:38 PM · Arma 3
BIS_fnc_KK added a comment to T85438: Give us ability to take toolbox in hands..

Sorry to ask, is this ACE3 related?

May 10 2016, 12:38 PM · Arma 3
R3vo added a comment to T85438: Give us ability to take toolbox in hands..

@ticket author: Could you place correct he title of the ticket? tollbox -> toolbox

May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

No, i mean its feature/report you can take tool box into the hands. For now i need backpack just to take tools box.

May 10 2016, 12:38 PM · Arma 3
Koala added a comment to T85438: Give us ability to take toolbox in hands..

I like that idea.

In general, you should only be able to repair something after you selected the toolbox and hold it in your hands.

Same goes for the medikit & small medipacks, grenades, mines etc.

That would minimize the context sensitive actions (mouse wheel) like the following ticket #0010726

May 10 2016, 12:38 PM · Arma 3
TutSi edited Steps To Reproduce on T85438: Give us ability to take toolbox in hands..
May 10 2016, 12:38 PM · Arma 3
Bohemia updated subscribers of T85437: Engine Animal Class Doesn't Call Correct CfgMoves Events.
May 10 2016, 12:38 PM · Arma 3
TutSi added a comment to T85438: Give us ability to take toolbox in hands..

Silence and ignorantion.....

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85438: Give us ability to take toolbox in hands.: Arma 3.
May 10 2016, 12:38 PM · Arma 3
Deathlyrage added a comment to T85437: Engine Animal Class Doesn't Call Correct CfgMoves Events.

By saying engine class animal, I mean anything with

simulation = "animal";

May 10 2016, 12:38 PM · Arma 3
Deathlyrage set Category to category:aiissues on T85437: Engine Animal Class Doesn't Call Correct CfgMoves Events.
May 10 2016, 12:38 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

Yeah but even after adjusting it, it originally didn't work.

I was able to get it to work to some extent after saving the broken stuff to a .ods file and then re-opening it (that magically fixed it).

However I don't think you can make a full table with that technique :/

May 10 2016, 12:38 PM · Arma 3
Fennek added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

mismatched decimal symbols - doesnt that depend on system/user settings?

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85437: Engine Animal Class Doesn't Call Correct CfgMoves Events: Arma 3.
May 10 2016, 12:38 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

In fact, there are many errors popping up in the arma 3 rpt.

Example:

_>
13:41:56 Error Max array size would be reached. Current size: 1000000, wanted size: 1000005.
13:41:56 File A3\functions_f_curator\Curator\fn_exportCuratorCostTable.sqf, line 395
13:41:56 Error in expression <%2 = [%1",_qt,_x,_row];
{
_text = _text + format ["&I%1",_x];
} foreach _rows;

May 10 2016, 12:38 PM · Arma 3
artemoz added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

Both can't make full table with empty addon filter (1st argument).

May 10 2016, 12:38 PM · Arma 3
artemoz added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

ODS version is being screwed with mismatching decimal symbol ("." or ",") in Windows.
GSheet is being screwed with excessive quotation marks.

May 10 2016, 12:38 PM · Arma 3
Bohemia added a project to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect: Arma 3.
May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

Note this repro example will also reproduce the OutOfMemoryException.

May 10 2016, 12:38 PM · Arma 3
PhonicGames added a comment to T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.

Doesn't work with google spreadsheet, excel 2010 or latest OpenOffice calc

May 10 2016, 12:38 PM · Arma 3
PhonicGames edited Steps To Reproduce on T85436: BIS_fnc_exportCuratorCostTable broken - Formulas are incorrect.
May 10 2016, 12:38 PM · Arma 3
3LGStevo added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

Got the same issue happening on windows 2012 dedicated server. 1.54, latest malloc file released by dev, 10-20 people online get between 10 minutes and 2 hours playtime at best.

Only started happening in last 2 days, been working fine since 23rd December before then.

May 10 2016, 12:38 PM · Arma 3
Bohemia added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

same issue here http://feedback.arma3.com/view.php?id=27150 vote me up

May 10 2016, 12:38 PM · Arma 3
stargatefreak added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

@moosemilker obviously you haven't read any of the comments I've made.

The problem is within the binaries itself. Not the malloc.

This is why ARMA 3 servers are not crashing under linux.

This will more than likely not get a fix until mid to late January at the earliest.

May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

Go public via Twitter. Maybe we can bring more visibility to these issues there. https://twitter.com/masteraaronreed/status/682062087183441921

May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

@stargatefreak - I read your notes... Your notes are useful, but not the only notes that matter. The OutOfMemoryException I wrote about on 2015-12-26 is different than the Access Violation I originally described when I opened this issue, but just as game breaking. No need to write snarky comments, which is easy to do across the internet (not face to face). Thanks.

May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

I experimented with many tbbmalloc.dlls as well, and arrived at the same result.

May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

For anyone reading this, BattlEye and RDP have nothing to do with Arma crashing.

May 10 2016, 12:38 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

I have a new running theory the OutOfMemoryException that also sometimes occurs could be related to using RDP on the target game server and/or running DART.EXE to manage the game. I have seen these error happen after the server has been running for a long time and one of those services are used.

May 10 2016, 12:38 PM · Arma 3
stargatefreak added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

This issue is definitely related to Arma's ability to store date into memory in a windows environment as Linux has no issues.

May 10 2016, 12:37 PM · Arma 3
stargatefreak added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

yes. I had tried every single malloc available. Default and custom

May 10 2016, 12:37 PM · Arma 3
shukari added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

Uploaded crashes with performance v6 (Crash_withV6.rar).

May 10 2016, 12:37 PM · Arma 3
moosemilker added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

@stargatefreak - In Windows, do you use a custom '-malloc=' launch parameter?

May 10 2016, 12:37 PM · Arma 3
Bohemia updated subscribers of T85435: Dedicated server Access Violation crash with around 10 people connected to the server.
May 10 2016, 12:37 PM · Arma 3
stargatefreak added a comment to T85435: Dedicated server Access Violation crash with around 10 people connected to the server.

Hey Everyone.

I have been doing quite a bit of testing with this issue, and so everyone is aware I host OzzyGaming.com Altis Life server. We have been plagued with these crashes. On average from 10 minutes to an hour at best.

I have done quite abit of research into what has been happening and One thing stands out, Windows.

As such I wanted to confirm my findings by setting up a server hosted under linux. So I purchased a VPS with Ubuntu pre-installed and installed my server on that. And the results were shocking to say the least.

Not one crash at all. Desync just as you'd expect from a low grade VPS server but that server survived without a crash for upto 7 hours where it was restarted normally.

This issue has been around since late July. Not sure why but there was evidence of this issue back then. So Bohemia Interactive this has something to do with the way ARMA is trying to store data to memory under a Windows Based environment.

Also anyone experiencing this issue. grab a VPS server with what you afford and or use HyperV to run ARMA under Ubuntu or other linux based OS

May 10 2016, 12:37 PM · Arma 3
Bohemia added a project to T85435: Dedicated server Access Violation crash with around 10 people connected to the server: Arma 3.
May 10 2016, 12:37 PM · Arma 3
moosemilker edited Steps To Reproduce on T85435: Dedicated server Access Violation crash with around 10 people connected to the server.
May 10 2016, 12:37 PM · Arma 3
Koala added a comment to T85434: CLOSED!!!.

What are your system specifications?

Have you done all recommended steps after proceeded large updates (verify integrity of game cache & defrag your game hdd)?

May 10 2016, 12:37 PM · Arma 3
mickeymen added a comment to T85434: CLOSED!!!.

Problem resolved! I just checked the cache integrity, but Steam didn't find any problems!
Then I launched the game again and it started working again perfectly!
Thank you @Koala for your reminder

May 10 2016, 12:37 PM · Arma 3
Bohemia added a project to T85434: CLOSED!!!: Arma 3.
May 10 2016, 12:37 PM · Arma 3
mickeymen set Category to category:performance on T85434: CLOSED!!!.
May 10 2016, 12:37 PM · Arma 3
Bohemia added a project to T85433: locked to 30fps after alt+tab out of game: Arma 3.
May 10 2016, 12:37 PM · Arma 3
csathdfw edited Steps To Reproduce on T85433: locked to 30fps after alt+tab out of game.
May 10 2016, 12:37 PM · Arma 3
joostSidy added a comment to T85432: Cannot turn on vehicle lights during day.

My guess is that it is a performance choice to disable all lights during the day. Especially dynamic lights eat a lot of processing power.

May 10 2016, 12:37 PM · Arma 3
zGuba added a comment to T85432: Cannot turn on vehicle lights during day.

I would be surprised if dynamic lights were cast even during daytime before, when we could use that option regardless of time of day.

May 10 2016, 12:37 PM · Arma 3
zGuba added a comment to T85432: Cannot turn on vehicle lights during day.

Removing action menu show condition is not the same as disabling feature completely. It was working correctly before.

May 10 2016, 12:37 PM · Arma 3
zGuba edited Steps To Reproduce on T85432: Cannot turn on vehicle lights during day.
May 10 2016, 12:37 PM · Arma 3
Bohemia added a project to T85432: Cannot turn on vehicle lights during day: Arma 3.
May 10 2016, 12:37 PM · Arma 3
SomeSangheili added a comment to T85432: Cannot turn on vehicle lights during day.

I think its to make the action menu less cluttered

May 10 2016, 12:37 PM · Arma 3
Gagi2 added a comment to T85431: Out of memory (requested -344414 KB). footprint 1592590336 KB. pages 81920 KB..

and another set of crashlogs...
crashlogs_performance_v11.zip

May 10 2016, 12:37 PM · Arma 3
stargatefreak added a comment to T85431: Out of memory (requested -344414 KB). footprint 1592590336 KB. pages 81920 KB..

Update to everyone still having issues.

Yes we are still crashing, this is because BI hasn't fixed their Windows Binaries.

I have now been running my server under Ubuntu and I have not had one crash.

Anyone having this problem please can someone please second my results.

May 10 2016, 12:37 PM · Arma 3
Gagi2 added a comment to T85431: Out of memory (requested -344414 KB). footprint 1592590336 KB. pages 81920 KB..

changing the whole server from windows to linux just for arma3 is no solution...

also you cant compare arma on windows with arma on linux...
no one doubts that the update has fucked it up... no need to say that 100 times again...

May 10 2016, 12:37 PM · Arma 3