Page MenuHomeFeedback Tracker

Engine Animal Class Doesn't Call Correct CfgMoves Events
Reviewed, WishlistPublic

Description

Anything that inherits from Animal will cause Movement to break and the correct actions like FastF etc are not called in CfgMoves. Only default is called instead.

If you change the base class to CAManBase or Man this behavior will work fine including the correct BIS Animal Behavior.

The reason why the animals in vanilla arma do anything at all is because they have random animations defined in varientsAI. Animals will randomly play any animation and none of the correct CfgMoves actions will get called.

After several hours of debugging this issue it is more complex roots then the already described in http://feedback.arma3.com/view.php?id=23692

Details

Legacy ID
1642890060
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues

Event Timeline

Deathlyrage set Category to AI Issues.Dec 18 2015, 3:14 PM
Deathlyrage set Reproducibility to Always.
Deathlyrage set Severity to None.
Deathlyrage set Resolution to Open.
Deathlyrage set Legacy ID to 1642890060.May 8 2016, 1:20 PM

By saying engine class animal, I mean anything with

simulation = "animal";