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May 10 2016

BISWizard added a comment to T83310: If i start the Game an error text message on my desktop was created.

Hello,

you are missing one of Launcher files for some reason. Let Steam check installed files and re-downloaded the missing one:

  1. Open Steam;
  2. from the Library section, right-click on the game and select Properties from the menu;
  3. select the Local files tab and click the "Verify integrity of game cache..." button;
  4. Steam will verify the game's files - this process may take several minutes.
May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83310: If i start the Game an error text message on my desktop was created.

Hello Neorias,

were you able to fix the issue?

May 10 2016, 11:33 AM · Arma 3
Neorias set Category to category:launcher on T83310: If i start the Game an error text message on my desktop was created.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83310: If i start the Game an error text message on my desktop was created: Arma 3.
May 10 2016, 11:33 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T83308: Infantry AI won't properly move in formation.

:D can't wait for the next patch, then!

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83309: Editor problem: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Adam added a comment to T83309: Editor problem.

Hello,
Undo button does not exist in editor
Sorry for any inconvenience

May 10 2016, 11:33 AM · Arma 3
marinehalo edited Steps To Reproduce on T83309: Editor problem.
May 10 2016, 11:33 AM · Arma 3
oukej added a comment to T83308: Infantry AI won't properly move in formation.

Significantly improved in https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-5#entry2965608

Thanks a lot for helping us improve the game!

May 10 2016, 11:33 AM · Arma 3
mickeymen added a comment to T83308: Infantry AI won't properly move in formation.

@otreblA_SNAKE_ITA, thanks, for good thoughts;)

May 10 2016, 11:33 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T83308: Infantry AI won't properly move in formation.

This is an off topic, guys! If we want discuss this further, we can use the forums. :)

I just hope they will fix these problem: the feedback tracker can be a powerful tool to improve Arma 3 and help BIS fixing issues...What's sure though, is that Arma 3 has been released with too many bugs.
Maybe they had to wait more before releasing it, but this is the situation now and we can just try helping each other - and helping BIS, of course - by using at the best the tracker and the forums!

I know, mickey, this situation is frustrating a little: I live a hate-love situation with Arma 3 due to its bugs, but we can still hope BIStudio will fix many of them since they don't abandon their games (the latest OFP official patches are very "recent", for example)!

May 10 2016, 11:33 AM · Arma 3
mickeymen added a comment to T83308: Infantry AI won't properly move in formation.

dublicate of my issue: http://feedback.arma3.com/view.php?id=22100

May 10 2016, 11:33 AM · Arma 3
FightingPower added a comment to T83308: Infantry AI won't properly move in formation.

+1, upvoted. Allways without mods i have problem to travel with my team members. I need to tell them to change behavior to "safe", only then they are folowong me, not hiding in the bushes. For BIS developers - you can easly fix this by changing "aware" behavior just like you did in Arma 2 OA 1.62 - aware is default bahavior where team was allways next to you, and was accurate with detecting, searching and supressing the enemy - please change that to Arma 2 standard.

May 10 2016, 11:33 AM · Arma 3
FightingPower added a comment to T83308: Infantry AI won't properly move in formation.

It seems duplicating is the only way of reminding BIS to fix major issues

May 10 2016, 11:33 AM · Arma 3
mickeymen added a comment to T83308: Infantry AI won't properly move in formation.

@Fighting Power, and this way also will not have effect, because the feedback is not working/
BIS, unfortunately you just ignore their users.

May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Sorry for the inconvenience, thank you for reporting this issue to us.

May 10 2016, 11:33 AM · Arma 3
Bohemia updated subscribers of T83308: Infantry AI won't properly move in formation.
May 10 2016, 11:33 AM · Arma 3
otreblA_SNAKE_ITA edited Steps To Reproduce on T83308: Infantry AI won't properly move in formation.
May 10 2016, 11:33 AM · Arma 3
watbadrian added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Thank you for helping me! Arma3 works now.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83308: Infantry AI won't properly move in formation: Arma 3.
May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Thank you. I've found the core cause of you problem. You are missing the main game file (arma3.exe) and that in turn causes the other error you've reported.

Let Steam check installed files and re-downloaded the missing one:

  1. Open Steam;
  2. from the Library section, right-click on the game and select Properties from the menu;
  3. select the Local files tab and click the "Verify integrity of game cache..." button;
  4. Steam will verify the game's files - this process may take several minutes.

If that doesn't solve the issue run the verification from Steam again. If Steam detects missing files, even if it re-downloaded them before, then the arma3.exe file was removed probably by some antivirus product (a common cause is having an old antivirus or old antivirus database).

May 10 2016, 11:33 AM · Arma 3
watbadrian added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Here you go, https://drive.google.com/file/d/0ByL0uv0wbkGXRHZkRFoyb0lDRzQ/view?usp=sharing

May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Could please upload it somewhere else (e.g. Google drive, Mega, ...) and post a link to it here or at find the latest report file, compress it to ZIP and upload it? The file I need is this one: "C:\Users\Adrian\AppData\Local\Arma 3 Launcher\Logs\arma3launcher.rpt".
Thank you.

May 10 2016, 11:33 AM · Arma 3
watbadrian added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

The File is too big.

May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83307: Arma 3 launcher is encountering a error every time I press play..

Hello,
thank you for reporting this. Could you please upload complete Launcher logs? You can access the logs from a menu in a top right corner of Launcher's window by selecting "Export Launcher logs to desktop".

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83307: Arma 3 launcher is encountering a error every time I press play.: Arma 3.
May 10 2016, 11:33 AM · Arma 3
watbadrian edited Additional Information on T83307: Arma 3 launcher is encountering a error every time I press play..
May 10 2016, 11:33 AM · Arma 3
mickeymen added a comment to T83306: AI won't change stance if already in cover behind objects\walls exc..

dublicate of my issue: http://feedback.arma3.com/view.php?id=22235

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83306: AI won't change stance if already in cover behind objects\walls exc.: Arma 3.
May 10 2016, 11:33 AM · Arma 3
otreblA_SNAKE_ITA edited Steps To Reproduce on T83306: AI won't change stance if already in cover behind objects\walls exc..
May 10 2016, 11:33 AM · Arma 3
FightingPower added a comment to T83304: AI freeze - please fix it after 2 years!.

Happen in situation as vlad described. +1

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83305: Config error: textNew3DEN is missing: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T83305: Config error: textNew3DEN is missing.
May 10 2016, 11:33 AM · Arma 3
Bohemia updated subscribers of T83304: AI freeze - please fix it after 2 years!.
May 10 2016, 11:33 AM · Arma 3
Bohemia edited Steps To Reproduce on T83304: AI freeze - please fix it after 2 years!.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83304: AI freeze - please fix it after 2 years!: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83304: AI freeze - please fix it after 2 years!.

I dont understand, why your account was deleted after this report, someone is shameless here and cant say that fault is on their side. Bug confirmed on all machines, typical game bug.

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83303: Audio for the A-164 Wipeout's gau-8 needs reworking..

I think its only the sound itself because the delay and the new sound system already work. Would be the most terrifying sound of all arma series.

May 10 2016, 11:33 AM · Arma 3
Nullrick edited Steps To Reproduce on T83303: Audio for the A-164 Wipeout's gau-8 needs reworking..
May 10 2016, 11:33 AM · Arma 3
Adam added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Not a bug

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Add Video.
How it works in Arma3. By changing the firing range bullet hit no interface with horizontal and vertical lines, according to a laser rangefinder.
https://www.youtube.com/watch?v=_9Xm-oTF0NE&feature=youtu.be

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83303: Audio for the A-164 Wipeout's gau-8 needs reworking.: Arma 3.
May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Ok Lex one last time : This is NOT A BUG ITS THE ENGINE SO CHANGE THIS FROM GAMEPÖAY TO FEATURE REQUEST!!!!!!!!!!!!!!!!!!!

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

In what a charm to feign a curve shot? It does not work so in realistic model.

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Before approving the position, watch this video up to the end. Tell that it should not work so?
http://yandex.ua/video/search?filmId=LSTsaGgEhSY&text=COAPS&redircnt=1437927926.1&path=wizard

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

THIS IS SIMULATOR, ITS NOT MISTAKE, IT IS LIKE IN REAL. THIS IS NOT ARCADE GAME LIKE BATTLEFIELD OR MEDAL OF HONOR. DEAL WITH IT OR SIMPLY STOP PLAYING, IT WILL NEVER BE CHANGED

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

och Jeez..... Please close this sensless ticket. Lex you dont know how things work, please dont act smarter than you are.

Look at attached photo and you will get the point. It clearly showc you are in mistake.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I really dont understant what youre mean, but this function may be implemented in " Initialization " field, while creating untis in editor

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I do not see any reality in it. You consider presence of such mistakes at game attractive?

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

This is working as in real. Deal with it.

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

It is more similar to a mistake, or a defect, and demands correction.
On each tank the size of an error of deviation of a viewfinder of the shooter is constant, but at each tank the direction of a divergence the individual.
Such mistake is not present for example on Marshall.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Or create unit in editor and add this allowdamage false - and your unit will be undestructable and you can learn how to use tank FCS on move, firing to mobile targets

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Such function in the tank is not present, what to twist a viewfinder in left, to the right, in top and down during fight. It works automatically and is put in a sight, is regulated at the tank exit in the conveyor.
In fact even the manual choice of range of a shot in the modern tank it will automatically coordinate a viewfinder with a trunk type of a charge and ballistics.
Tanks where had no calculator, the viewfinder had the saturated graphic table for an aiming, determination of distance, anticipation of fire on a moving target and many other things.

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

There is nothinh like you mean no time to aim or you dont know where to lead. There for you have the Virtual Garage. And i think you are not 13 like some people in Arma so you can use the Virtual Garage to learn your vehicle properly.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

As the killzone kid says "@deepest evil Didn't you know that if you make a ticket about a bug BI cannot or will not fix, your account get banned? This is Sparta. "

Prove
http://feedback.arma3.com/view.php?id=24937

Cool or not?

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not meant to be mean but this is how the rules in Bugtrackers are.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

There is no active lead correction in vehicles FCS, so everything is working right here, ticket can be closed.

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Lex what the guy means is thats not a bug. So this ticket needs to be closed. when you want such feature like that auto adjusting scope -> Feature Request

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Reconsider pictures. The bullet never comes to the purpose on the horizontal line of a viewfinder (the distance to the purpose is kept and range of a shot is adjusted).
The bullet never comes to the purpose on the vertical line of a viewfinder. For what then the viewfinder reference point if the aim tag is not a reference point is necessary.
http://stroybat.ucoz.ru/raznoe/Gun/1.jpg
In a picture the maximum distance for a shot from the tank. The position of the tank is open. The viewfinder is aimed at a tower, got below a tower. Considering a curve viewfinder, I put a viewfinder above and to the right from the center of a tower I get to a tower. And if the tank is not completely visible and where there will be time for adjustment fire from a position?

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

There is a term - zero adjustment of the line of a sight of the tank. It allows to synchronize the difficult mechanism of a sight. Synchronization of the line of the channel of a trunk of a gun with the line of the channel of the center of optics (viewfinder) is made. After these actions, the difficult device of an aiming changes a trim in a sight prism, constantly combines the line of the channel of a trunk with an optics cross hairs.
The sight of the shooter of the tank is the difficult device intended for an exact aiming.
Changing range of firing the bullet falls below or above the horizontal line
sight cross hairs. If the device is adjusted truly, the bullet is not lower or higher than lines of the horizon in optics. If the device is adjusted truly, the prism will change a trim on range and will displace a viewfinder to the left or in the right, considering distance to the purpose, a trunk axis corner to the purpose and an optics axis corner to the purpose.
The optics in the tank, is the computer system of devices for an accurate shot. It not simply the field-glass inserted into a tower.
http://cdn.topwar.ru/uploads/posts/2013-10/1382067027_1.jpg
It is a school task on definition of a corner between a leg and a hypotenuse
http://stroybat.ucoz.ru/raznoe/Gun/trim.png
You when read this text, at you that, the left eye at the beginning of a line, and right in the right, in the middle of the line? Try to incline the head to the left and to the right. What is still worse? Or all of you still can read?
It is also the principle of zero adjustment of the line of a sight of the tank.

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

You dont get the point. The scope is zeroed right and the gun too. But they are in different positions, because you cant put the scope in the gun.For example just to understand : take a MXC put on a RCO use the reddot. Go close to the wall aim so the sight is slightly above the wall. When you shoot the bullet will hit the wall because your scope is higher. Same for the Tank. Like i said what you need is an autofocussing scope for the tank and at this point i dont know what the limitations of arma are. It sounds easy to make such system. It even is quite simple but there you need an onthefly adjustment of the scope.

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I explain as the trunk and a sight of targeting in the tank works. In game a divergence of optics and a trunk. The bullet never hits the mark on the center of optics. Places of hit of a shell in the concrete block (in pictures) not in the center of optics.
This divergence remains, at any distance, firing from any heavy tool in Arma3.
The bullet has to hit the mark (rupture of a bullet), in a place of the center of optics. In pictures not flight of a bullet, is a gap on the purpose.
With such divergence of optics there is every chance not to hit the mark. When the purpose at distance looks less than this concrete block in a picture.
Machine gun of the main shooter on the tank, the same divergence.
Come into a virtual arsenal of Arma3, try do some shooting from all types of heavy machinery, from the main tool, and from a machine gun of the main shooter.

It is so visible, the center of optics in the place, defeat of equipment in other place.
http://stroybat.ucoz.ru/raznoe/Gun/1.jpg

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

I like you Lex but i dont know ,your tickets are funny. Again everything works like it should. The optics are not IN the gun they are next to it. Thats why this effect occurs more on short distances. What you actually want is a focus system that works like that: 1. Set Zeroing to e.g. 200m 2. Firecontroll gives the conversion point of projectile and aim line. 3.Scope system focuses on that point so you can use the crosshair. Make a feature request for that and i upvote,but this is the way arma optics work and i dont know how far it is possible to change. This idea of the aiming system would be usefull in other vehicles too

May 10 2016, 11:33 AM · Arma 3
TheMasterofBlubb added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

What you mean are binocular aiming sights used in WW2. Today you use only 1 monocular optic with an autofocus(cheaper optics but needs a computer).I dont know if it is possible to adjust the angke of a sight in arma. And normally every tanker knows that you have that difference in aiming. You btw have on the habdguns too just less.

May 10 2016, 11:33 AM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Ridiculously, it when laws of geometry do not work. The cross hairs in optics, glass with graphic drawing, has to carry out the role. The laser range finder will define distance to the purpose. The shooter changes range. Distance from optics to a trunk a constant. Changes only it is long trunk axes to the purpose, and it is long optics axes to the purpose, and a corner between them. The adjusted mechanics makes the amendment to the provision of a sight. It everything is tested at stands and adjusts fire on a shooting range. The mistake should not be.
Present, at you one eye is a trunk, the second eye is optics. Muscles of eyes correctly focus a look at different distances.
As in Arma3 it does not work, it is necessary for us the help of the oculist from BIS.

May 10 2016, 11:33 AM · Arma 3
Lex edited Steps To Reproduce on T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
May 10 2016, 11:33 AM · Arma 3
swissMAG added a comment to T83301: when I start the game, BattlEye can't start.

Try this one: http://www.cnet.com/how-to/change-to-the-fast-ring-for-more-frequent-windows-10-preview-updates/

Sometimes you were stuck in an old build. But jumping between slow to fast ring did fix it. Try it out. If it doesnt work, you should receive the final version on the 29th of July anyway.

May 10 2016, 11:33 AM · Arma 3
Bohemia updated subscribers of T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank.: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Khalyo added a comment to T83301: when I start the game, BattlEye can't start.

Hi,

I solved the problem downloading manually a newer version of Windows 10 (build 10162) and battlEye is now working fine.

@bqudaih
Note 1 : Take a windows build in the same language than your current version of Windows. Otherwise you'll have to reinstall all your apps.

Note 2 : Just mount the image in a virtual drive (e.g. daemon tools lite) an follow the instructions

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83301: when I start the game, BattlEye can't start.

i have same problem !
we can't play , we need play please fix it

May 10 2016, 11:33 AM · Arma 3
DnA added a comment to T83301: when I start the game, BattlEye can't start.

Excellent, thanks for sharing the solution!

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83301: when I start the game, BattlEye can't start.

i have build 10074 , but i don't know how i can upgrade to build 10162 .
can you help me ?
and thanks for you

May 10 2016, 11:33 AM · Arma 3
Khalyo added a comment to T83301: when I start the game, BattlEye can't start.

Windows tells me there is no update, but I have the build 10074 and I know there is newer builds. I don't know how to force update.

May 10 2016, 11:33 AM · Arma 3
Khalyo added a comment to T83301: when I start the game, BattlEye can't start.

Yes, i'm running Avira Free Antivirus.
I tried to disable the real time protection and launch the game, but i have the same error.

May 10 2016, 11:33 AM · Arma 3
DnA added a comment to T83301: when I start the game, BattlEye can't start.

Can you try to update Windows 10 to the very latest version?

May 10 2016, 11:33 AM · Arma 3
Khalyo edited Steps To Reproduce on T83301: when I start the game, BattlEye can't start.
May 10 2016, 11:33 AM · Arma 3
DnA added a comment to T83301: when I start the game, BattlEye can't start.

May we ask whether you are running any anti-virus or other security software packages, and if so, which ones?

May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83301: when I start the game, BattlEye can't start: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Ezcoo added a comment to T83300: Game doesn't launch at all when BattlEye is enabled.

Hi,

to my great surprise, it indeed did fix the problem. I'm not getting the error message either anymore (it appeared also before I set the arma3battleye.exe to run as administrator), even though no data has changed which I find surprising.

But most importantly, it's working now! Thanks!

May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83300: Game doesn't launch at all when BattlEye is enabled.

Thank you for sharing that with us.

Enjoy the game and please accept my apologies for inconvenience.

May 10 2016, 11:33 AM · Arma 3
Ezcoo added a comment to T83300: Game doesn't launch at all when BattlEye is enabled.

Apparently the BE error was caused by old Windows 10 build that I was using (10074). I updated manually to RTM version (10240) and the error's fixed now.

May 10 2016, 11:33 AM · Arma 3
BISWizard added a comment to T83300: Game doesn't launch at all when BattlEye is enabled.

Hello,
this may occur if you have enabled an option "Run this program as an administrator" on Compatibility tab in Properties of arma3battleye.exe.

The possible workarounds:
a) un-check the "Run this program as an administrator" option;
b) run Launcher as administrator too.

Please let me know it this solves your problem.

May 10 2016, 11:33 AM · Arma 3
Ezcoo edited Steps To Reproduce on T83300: Game doesn't launch at all when BattlEye is enabled.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83300: Game doesn't launch at all when BattlEye is enabled: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83299: 5.1 - 3rd person view - footsteps on frond speakers are on left side, not centered: Arma 3.
May 10 2016, 11:33 AM · Arma 3
wUFr edited Steps To Reproduce on T83299: 5.1 - 3rd person view - footsteps on frond speakers are on left side, not centered.
May 10 2016, 11:33 AM · Arma 3
Adam added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

Fixed on devbranch. Can you please confirm?

May 10 2016, 11:33 AM · Arma 3
ragnos added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

Well, old textures were put back on devbranch. So insignia is visible again and textures of CSAT uniform, vests and helmets are back to previous ones.

It's fixed, changes to textures were reverted. But it would be great to add those new "desert" textures in same way those urban ones were added, they looked great. Expand CSAT camo selection :)

Assasin helmet shadow bug is still an issue.

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

Why vlad_8011 was actually deleted?

May 10 2016, 11:33 AM · Arma 3
Bohemia added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

CSAT still look like aliens. Specially hand gloves and helmets - so ugly, that make this faction unplayable

May 10 2016, 11:33 AM · Arma 3
SomeSangheili added a comment to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).

I don't understand BIS...why would they release a new uniform texture when its insignia is clearly not showing?

May 10 2016, 11:33 AM · Arma 3
ragnos edited Steps To Reproduce on T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia).
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83298: Make available previous textures of CSAT gear (+ missing CSAT insignia): Arma 3.
May 10 2016, 11:33 AM · Arma 3
danczer edited Additional Information on T83297: Tactics mirror weapon mounts attachment.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83297: Tactics mirror weapon mounts attachment: Arma 3.
May 10 2016, 11:33 AM · Arma 3
Zygzak191 set Category to category:featurerequest on T83296: [Request] Ghillie wraps for guns..
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83296: [Request] Ghillie wraps for guns.: Arma 3.
May 10 2016, 11:33 AM · Arma 3
kuch3n set Category to category:visualvehicles on T83295: Jet View differs from Outter View.
May 10 2016, 11:33 AM · Arma 3
Bohemia added a project to T83295: Jet View differs from Outter View: Arma 3.
May 10 2016, 11:33 AM · Arma 3