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May 10 2016

Zectbumo edited Steps To Reproduce on T81094: Sling loading attaches immediately when commanded.
May 10 2016, 10:20 AM · Arma 3
Bohemia added a project to T81095: Change of default audio device not changes playback device in game: Arma 3.
May 10 2016, 10:20 AM · Arma 3
Killzone_Kid added a comment to T81093: Adjust 3rd person view to limit exploits.

you can already disable 3rd person view in difficulty settings on server

May 10 2016, 10:20 AM · Arma 3
Bohemia added a project to T81094: Sling loading attaches immediately when commanded: Arma 3.
May 10 2016, 10:20 AM · Arma 3
Gippo added a comment to T81093: Adjust 3rd person view to limit exploits.

[sorry, I know it's not for discussion]

People like 3rd person because of this exploit, nothing else. If someone wants play without wall peaking, then he/she will join to a 1st person server. The bigger "fov" and arguments like that are just trying to justify seeing over walls.
Distributing any resource to fix this "problem" would be a bad idea and a waste of time and energy IMO, but I'm no dev... so...

Anyways, there's a mod for a custom 3rd person camera.

May 10 2016, 10:20 AM · Arma 3
SilverDude added a comment to T81093: Adjust 3rd person view to limit exploits.

It would be great to have advanced options for server settings, since I am sure there are alot of people who like to use vehicles with 3rd-person.

-Maybe a limited 3rd-person for infantry as option? Like a camera over the shoulder or so.

I do even catch myself using this exploit, what I think is kind of unfair for my enemies.

May 10 2016, 10:20 AM · Arma 3
gibonez added a comment to T81093: Adjust 3rd person view to limit exploits.

Yes but that still leaves wall peeking to an extensive problem in the vast majority of servers.

This is a way to improve and thus fix any of the problems of third person view without having to resort to outright removing it.

May 10 2016, 10:20 AM · Arma 3
Bohemia updated subscribers of T81093: Adjust 3rd person view to limit exploits.
May 10 2016, 10:20 AM · Arma 3
Bohemia added a project to T81093: Adjust 3rd person view to limit exploits: Arma 3.
May 10 2016, 10:20 AM · Arma 3
deathtrixor added a comment to T81092: Failed to start "UNKNOWN ERROR".

yeah I guess its not a complete waste of money, and I was going to update the computer eventually. Any thoughts on what spefically i need to upgrade? im running 2002 windows xp

May 10 2016, 10:20 AM · Arma 3
gibonez edited Steps To Reproduce on T81093: Adjust 3rd person view to limit exploits.
May 10 2016, 10:20 AM · Arma 3
deathtrixor added a comment to T81092: Failed to start "UNKNOWN ERROR".

OK thanks very much I thought it might be, could you possibly explain what I need precisely e.g more memory,updated windows or a new graphics card..?

May 10 2016, 10:20 AM · Arma 3
Killzone_Kid added a comment to T81092: Failed to start "UNKNOWN ERROR".

The good news is you can always try again after you upgraded your PC

May 10 2016, 10:20 AM · Arma 3
Iceman added a comment to T81092: Failed to start "UNKNOWN ERROR".

Unfortunatelly, you do not meet the minimal system requirements to play the game. Your system (Windows XP) is not supported. Please consider updating your system. To check the official system requirements, please visit this page:
http://arma3.com/buy#requirements
Resolving the ticket as no bug.

May 10 2016, 10:20 AM · Arma 3
Iceman added a comment to T81092: Failed to start "UNKNOWN ERROR".

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:20 AM · Arma 3
deathtrixor edited Steps To Reproduce on T81092: Failed to start "UNKNOWN ERROR".
May 10 2016, 10:20 AM · Arma 3
Bohemia added a project to T81092: Failed to start "UNKNOWN ERROR": Arma 3.
May 10 2016, 10:20 AM · Arma 3
rdopk2320 edited Steps To Reproduce on T81091: Suggest about Weapon Transition Animation.
May 10 2016, 10:19 AM · Arma 3
Zectbumo edited Steps To Reproduce on T81090: Multiple cables attached to same vehicle.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81090: Multiple cables attached to same vehicle: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81091: Suggest about Weapon Transition Animation: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Zectbumo edited Steps To Reproduce on T81089: Can't detach cables after being commanded to Lift.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81089: Can't detach cables after being commanded to Lift: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"there could be cases where you might wanna change the amount of bullets in an already existing mag."

see

"For this you need to know exact id of the magazine and AFAIK this is WIP in Arma 3, so not really usable.
"

You can change ammo in loaded mag, since you can id as the mag loaded into weapon.

"To clearify, by "spawn" I mean createVehicle ["someMag", ...]."

It will still need to create weaponholder, so might just do it yourself.

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

To update this a bit:

ArmA 3 allows to <b><i>addMagazine</i></b> with a custom number of rounds, so this could be used as a workaround for <b><i>setMagazineAmmo</i></b>.

The ArmA 3 command <b><i>magazinesAmmo</i></b> returns all rounds for all magazines on a vehicle, grouped by class name. But it doesn't say anything about a single mag, like <b><i>magazineAmmo</i></b> does in DayZ.

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81088: Get in Ride in Back and Get in as Passenger are reversed: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Zectbumo edited Steps To Reproduce on T81088: Get in Ride in Back and Get in as Passenger are reversed.
May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"_rounds = magazineAmmo magazine"

What is magazine param? Object? Then you can forget about it as Arma 3 has no such mechanics yet. String classname? Then how do you expect engine to understand which magazine you want ammo for if player has several mags with the same classname?

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"AFAIK" ;-)

To clearify, by "spawn" I mean <i>createVehicle ["someMag", ...]</i>.

Can you perform the same thing with the GroundWeaponHolder as with an ammo box? If so, my question would be, why they had to create a special command for DayZ. Plus, there could be cases where you might wanna change the amount of bullets in an already existing mag.

May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"because AFAIK you can currently only spawn full mags."

You sure about that?

https://community.bistudio.com/wiki/addMagazineAmmoCargo

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

It's supposed to be used on magazine object - e.g. mags laying on the ground - not for mags in the inventory. In the mentioned script it's used to minimize the amount of usable rounds in a mag when it's thrown into a fire (backed by some random popping sound when a bullet explodes by the heat).

In Arma 3, I'd consider this useful for instance to spawn mags with a custom amount of rounds, because AFAIK you can currently only spawn full mags.

May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

the reason I asked was because how you're supposed to know to which magazine to add ammo? For this you need to know exact id of the magazine and AFAIK this is WIP in Arma 3, so not really usable.

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

It is a DayZ command, but there are no links to a wiki or so. All the commands I posted here, I found looking at the DayZ source code. You can find it e.g. in

modules_dayz.pbo\scripts\event\event_ammo.sqf

May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"magazine setMagazineAmmo number"

Is this Dayz command? do you have a link?

May 10 2016, 10:19 AM · Arma 3
Bohemia updated subscribers of T81087: Please port these scripting commands from DayZ to ArmA 3!.
May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

Command "allPlayers" has just been added for the dev branch:

https://community.bistudio.com/wiki/allPlayers

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81087: Please port these scripting commands from DayZ to ArmA 3!: Arma 3.
May 10 2016, 10:19 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T81087: Please port these scripting commands from DayZ to ArmA 3!.
May 10 2016, 10:19 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T81086: Static effect when VR Entity is killed.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81086: Static effect when VR Entity is killed: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81085: Damaged Tempest windshield: Arma 3.
May 10 2016, 10:19 AM · Arma 3
frostwyrm333 edited Steps To Reproduce on T81085: Damaged Tempest windshield.
May 10 2016, 10:19 AM · Arma 3
BurtLington edited Steps To Reproduce on T81084: No message received after 10-15 minutes.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81084: No message received after 10-15 minutes: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81083: Allow BIS_fnc_removeVirtualWeaponCargo to work as Blacklist: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Raxol edited Steps To Reproduce on T81083: Allow BIS_fnc_removeVirtualWeaponCargo to work as Blacklist.
May 10 2016, 10:19 AM · Arma 3
Killzone_Kid added a comment to T81082: allTurrets-command working upside down.

confirmed

in Kuma for example:

hint str (allTurrets vehicle player); []
hint str (allTurrets [vehicle player, false]);
[]

hint str (allTurrets [vehicle player, true]); [[0],[0,0]]

human turrets listed as main turrets

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81082: allTurrets-command working upside down: Arma 3.
May 10 2016, 10:19 AM · Arma 3
SaOk edited Steps To Reproduce on T81082: allTurrets-command working upside down.
May 10 2016, 10:19 AM · Arma 3
Bumgie added a comment to T81081: Explosions and vehicles may cause huge lag to clients with PhysX errors.

Close this one as it is a copy of http://feedback.arma3.com/view.php?id=22723

Sorry!

May 10 2016, 10:19 AM · Arma 3
Bumgie edited Steps To Reproduce on T81081: Explosions and vehicles may cause huge lag to clients with PhysX errors.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81081: Explosions and vehicles may cause huge lag to clients with PhysX errors: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bumgie added a comment to T81080: Explosions and vehicles may cause huge lag to clients with PhysX errors.

I Believe that the matrix has been fixed in the current stable and this is no longer an issue. Thanks for your efforts! This ticket can be closed.

May 10 2016, 10:19 AM · Arma 3
Bumgie added a comment to T81080: Explosions and vehicles may cause huge lag to clients with PhysX errors.

We were using RHS, and the tank was also from RHS.

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81080: Explosions and vehicles may cause huge lag to clients with PhysX errors: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bumgie edited Steps To Reproduce on T81080: Explosions and vehicles may cause huge lag to clients with PhysX errors.
May 10 2016, 10:19 AM · Arma 3
Iceman added a comment to T81080: Explosions and vehicles may cause huge lag to clients with PhysX errors.

Hello,
this error should be fixed already on the Dev Branch. However, did it happen to you with no mods enabled?

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81079: The icons of weapons ,vehicles ,items ,etc. cannot be showed in color but only in black when I use MCC plugin: Arma 3.
May 10 2016, 10:19 AM · Arma 3
ThunderFlo added a comment to T81078: - Server crashed -.

So,now there was a new crah which included (rpt,mdmp and bidmp). I am hopefully you can help me. Thank you

May 10 2016, 10:19 AM · Arma 3
shinhu edited Steps To Reproduce on T81079: The icons of weapons ,vehicles ,items ,etc. cannot be showed in color but only in black when I use MCC plugin.
May 10 2016, 10:19 AM · Arma 3
ThunderFlo edited Steps To Reproduce on T81078: - Server crashed -.
May 10 2016, 10:19 AM · Arma 3
Iceman added a comment to T81078: - Server crashed -.

Hello,
is it possible for you to upload the complete crashdumps (rpt + bidmp + mdmp with the same name)? Thank you.

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81078: - Server crashed -: Arma 3.
May 10 2016, 10:19 AM · Arma 3
ThunderFlo added a comment to T81078: - Server crashed -.

ok, the mdmp isn't included in the config-folder

May 10 2016, 10:19 AM · Arma 3
Jackal326 added a comment to T81077: Need to Implement Gear such as the SureFire lights on Helmets..

'L' Key toggles light/laser on/off on weapon
'CTRL' +'L' keys toggle light on/off on helmet
'Shift' + 'L' keys toggle light on vest
'Windows' + 'L' toggle light on watch
'I have run out of function keys' + 'L' toggles light on glasses

May 10 2016, 10:19 AM · Arma 3
messymans added a comment to T81077: Need to Implement Gear such as the SureFire lights on Helmets..

Maybe CTRL+SHIFT+L or ALT+L

May 10 2016, 10:19 AM · Arma 3
Bohemia updated subscribers of T81077: Need to Implement Gear such as the SureFire lights on Helmets..
May 10 2016, 10:19 AM · Arma 3
Alwarren added a comment to T81076: selectionFireAnim is not working for weapons anymore!.

Extra info: Attaching a muzzle attachment like a silencer and removing it again will cause the right muzzle flash to pop up.

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81077: Need to Implement Gear such as the SureFire lights on Helmets.: Arma 3.
May 10 2016, 10:19 AM · Arma 3
messymans edited Steps To Reproduce on T81077: Need to Implement Gear such as the SureFire lights on Helmets..
May 10 2016, 10:19 AM · Arma 3
EvroMalarkey edited Steps To Reproduce on T81076: selectionFireAnim is not working for weapons anymore!.
May 10 2016, 10:19 AM · Arma 3
Iceman added a comment to T81075: Arma 2 crashes when try to change controls, now Arma 3 have same prob from installing. Can't change key layout!.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:19 AM · Arma 3
Bohemia updated subscribers of T81076: selectionFireAnim is not working for weapons anymore!.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81076: selectionFireAnim is not working for weapons anymore!: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Paradisebringer added a comment to T81075: Arma 2 crashes when try to change controls, now Arma 3 have same prob from installing. Can't change key layout!.

NPClient.dll crashing exactly

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81075: Arma 2 crashes when try to change controls, now Arma 3 have same prob from installing. Can't change key layout!: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Paradisebringer edited Steps To Reproduce on T81075: Arma 2 crashes when try to change controls, now Arma 3 have same prob from installing. Can't change key layout!.
May 10 2016, 10:19 AM · Arma 3
Iceman added a comment to T81074: Cannot sprint.

Hello, are you using any community mods? The situation you describe should not happen with default data, because the fatigue has been tweaked to minimum for the Tipping Point run.

May 10 2016, 10:19 AM · Arma 3
Swiftyx added a comment to T81074: Cannot sprint.

no mods. I need to play more to confirm this but I feel like this bug occurs only at certain points in the campaign. For example, I had a save point where I could sprint normally, but when I arrived into a town (part of the same mission) I could no longer sprint.

May 10 2016, 10:19 AM · Arma 3
Swiftyx edited Steps To Reproduce on T81074: Cannot sprint.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81074: Cannot sprint: Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81073: Sound of vehicles and aircrafts: Arma 3.
May 10 2016, 10:19 AM · Arma 3
sisollazzo edited Steps To Reproduce on T81073: Sound of vehicles and aircrafts.
May 10 2016, 10:19 AM · Arma 3
otreblA_SNAKE_ITA edited Steps To Reproduce on T81072: Broken animation if climbing objects while handling binoculars (or similar).
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81072: Broken animation if climbing objects while handling binoculars (or similar): Arma 3.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81071: Darter sound sample plays continously: Arma 3.
May 10 2016, 10:19 AM · Arma 3
ErikTrak edited Steps To Reproduce on T81071: Darter sound sample plays continously.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81070: The diver interacting inside in the water.: Arma 3.
May 10 2016, 10:19 AM · Arma 3
SnakePlissken edited Steps To Reproduce on T81070: The diver interacting inside in the water..
May 10 2016, 10:19 AM · Arma 3
PiepMGI added a comment to T81069: Car damage doesn't match hitpoints and then effective damage. Fire geometry?.

Firing at a whatever car (from hatchback to HEMTT) with common BlueFor guns will lead to damage = 0 until the car is destroyed (damage = 1). No progressiveness except for minimum 7.62 cal (Zaphir) on a hatchback. This case is slightly responsive for damage count.
The results for damage status (between 0 and 1) are something like this:

  • quads react (means !=0) for 6.5 cal (good news), but not hatchbacks! (shifting from 0 to 1 when exploding);

_ offroads keep damage at 0 with a 7.62. but are quickly destroyed. Hatchbacks take progressive damage (until about 0.2 then shift to 1) but seem to be more difficult to explode than offroads!

Take a .50 HMG and fire at Hunter or whatever military car IFRIT STRIDER HEMTT! There is no damage status else than 0 until you explode it.

May 10 2016, 10:19 AM · Arma 3
PiepMGI added a comment to T81069: Car damage doesn't match hitpoints and then effective damage. Fire geometry?.

Deep silence about this post.

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81069: Car damage doesn't match hitpoints and then effective damage. Fire geometry?: Arma 3.
May 10 2016, 10:19 AM · Arma 3
PiepMGI added a comment to T81069: Car damage doesn't match hitpoints and then effective damage. Fire geometry?.

In fact, as far as cars are concerned, all works as if fire geometry is insensitive to primary weapons/ HMG projectiles.

May 10 2016, 10:19 AM · Arma 3
PiepMGI edited Steps To Reproduce on T81069: Car damage doesn't match hitpoints and then effective damage. Fire geometry?.
May 10 2016, 10:19 AM · Arma 3
Botji edited Steps To Reproduce on T81068: Street lights/Light poles appear to have a negative impact on multiplayer SERVER performance.
May 10 2016, 10:19 AM · Arma 3
Bohemia added a comment to T81067: leader can't access his units inventory when they are in a vehicle.

Upvoted mate :)
Hope they review it now

May 10 2016, 10:19 AM · Arma 3
Bohemia added a project to T81068: Street lights/Light poles appear to have a negative impact on multiplayer SERVER performance: Arma 3.
May 10 2016, 10:19 AM · Arma 3
amooei added a comment to T81067: leader can't access his units inventory when they are in a vehicle.

it's not available yet in 1.48 update.

May 10 2016, 10:19 AM · Arma 3
amooei added a comment to T81067: leader can't access his units inventory when they are in a vehicle.

Please enable this simple useful feature, thanks.

May 10 2016, 10:19 AM · Arma 3
amooei added a comment to T81067: leader can't access his units inventory when they are in a vehicle.

still not fixed in 1.44 update.

May 10 2016, 10:19 AM · Arma 3