I also had this problem in patch 1.28.
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Jun 5 2025
@Geez could you help with debugging this? The game isn't crashing with a message, it just freezes and kicks me out of a server 9/10 times. It's not an issue with my hardware; drivers are up to date and I'm on RTX 4090, i9-13900KF.
Equpping ANY item from your right shoulder plays no sound at all, only when putting it back it plays the sound.
1.28 stable, no mods involved.
I just drove into an invisible dynamic gascloud. Only the sound effects were played when entered. 1.28 stable, no mods.
Sorry. Bad translations.
@Geez not talking about CEtools here, but about the mission files.
Sometimes, instead of the usual 0xC0000005 (Access Violation) crash, I also get the following crash code:
Crash code: 0x00000001 - UNABLE_TO_INIT_DXG
In T192349#2816626, @Geez wrote:Hello milorules1012.
Are you running any mods? If so, have you experienced this on non modded servers as well?
What we are saying is that usually we update CETools when creating new release. As there are no changes in CETools the source code for 1.28 is same as the latest update for 1.27.
You can always download latest/specific update.
Sorry, I fail to understand your comment. Are you saying that the 1_28 tag points to the code for 1_27!?
In T189296#2817541, @DyingLucky wrote:Update 1.28 is here and it’s still not fixed
Update 1.28 is here and it’s still not fixed
Hello.
The source code is always taken from the latest version of previous release. Usually we update the CETools but there were no changes from last update of previous release version.
https://feedback.bistudio.com/T189897 same issue
Hello Danet203.
This was possibly a hacker.
Thank you for your reply.
I’ll be waiting for a fix on your end. Feel free to let me know if you need any additional files or information from me.
Thank you for the kind words!
so i do nothing when there is a hacker killing me?
Hello TuranCan.
Is this still an issue?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Qaslit.
If you have the Steam id of the hacker, then the best course of action is to report it directly to BattlEye support.
If you do not, the BattlEye team/anticheat is checking all hacking incidents on the servers.
Regards,
Geez
Hello Cpt.Sauna.
Can you please provide us with exact coordinates just in case this problem occurred in this particular spot?
Hello.
This issue is on our end and needs to be fixed by us.
Regards,
Geez
Unfortunately due to the current internal priorities we cannot spare devs to debug user created content.
Regards,
Geez
That's the super immersive feature. You can lick drops off the fence when it's wet
When will the water springs be fixed?
In T190441#2813025, @Geez wrote:Hello, the crash dump files you have provided point to multiple issues.
Some crashes are related to nvidia drivers, some to issues with textures. We suggest making sure everything is up to date and there are no corrupted data. If you are using Nvidia app, we suggest reverting to geforce experience and maybe delete shader cache in case you have it enabled.
Unfortunately the issue still persists, and I'm getting kicked out of servers with "BattlEye (Client not responding)" error. The game remains unplayable sadly.
Jun 4 2025
In T192335#2816825, @Geez wrote:Hello.
This seems to be related to car cutting tree script that has been described bellow:Hello, in the experimental version of the game (1.28), one of the vehicle-based tree-cutting scripts has started causing server crashes. It works fine in version 1.27.
override void OnContact( string zoneName, vector localPos, IEntity other, Contact data )
{if ( EngineIsOn() && (data.Impulse > 2000 || GetSpeedometer() > 10)) { Object tree = Object.Cast( other );if (tree.IsTree()) { if ( tree.IsCuttable() /* || tree.IsBush() */ ) { Class treeType = NULL; if ( tree.IsInherited(TreeHard) ) { treeType = TreeHard.Cast( tree ); } else if ( tree.IsInherited(TreeSoft) ) { treeType = TreeSoft.Cast( tree ); } if ( treeType ) { tree.DecreaseHealth("", "", 100, true); tree.OnTreeCutDown( this ); //RPC Send dBodyDestroy(tree); } data.Impulse = data.Impulse * 0.01; } } } super.OnContact(zoneName, localPos, other, data);}
If I remove these lines: tree.DecreaseHealth("", "", 100, true); and dBodyDestroy(tree);, the script works, but the tree does not fall, as expected.
Regards,This is not a vanilla behaviour but we are looking into it.
Geez
I was hoping they'd use my feedback from October and make a huge ice breaker ship, would be perfect out at sea wedged between a bunch of ice sheets.
The riffy ship is an ok substitute since it would take a lot of resources to make a detailed ship, but it'd be so perfect for the map.
Hello,
Can you please describe the procedure used for spawning and deleting these events?
We cannot seem to reproduce this on vanilla with the normal way through ecconomy.
Video with repro steps would be ideal.
That also happened for the 1_27 tag, it was actually also created before the 1_27 commits were pushed.
confirmed It does bug with other weapons, but you must be switching to the handgun.
Does not appear to bug if the end gun is two handed.
In T192341#2816821, @Geez wrote:Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hi Geez,
Thank you.
This is a known problem and we are looking into it.
Regards,
Geez
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to issues with your mods.
We suggest uninstalling all the mods, verifying and then running a vanilla version of the game. If all works, then you can try to load the mods again.
Hello.
This seems to be related to car cutting tree script that has been described bellow:
Hello.
This is caused by the modded content you are running. The mod creators will have to fix this on their end. Very likely caused by some modded animations.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
0x0000005 - STATUS_ACCESS_VIOLATION