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Sep 4 2019

mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Firstly, I don’t have this list in the menu - maybe it's my fault since I use ACE3 - I have ONLY - Inventory

Sep 4 2019, 1:03 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Yes, I see now, but I do not have this list!

Sep 4 2019, 12:58 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

your Link is not works

Sep 4 2019, 12:55 PM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

There is no problem. I've checked - it's resolved. Ticket can be closed.

Sep 4 2019, 12:37 PM · Arma 3

Aug 28 2019

mickeymen renamed T85511: Inventory AT-Launcher problem from lack AT-Launcher in Player Inventory, next to the dead man to Inventory AT-Launcher problem.
Aug 28 2019, 12:01 PM · Arma 3

Aug 26 2019

mickeymen added a comment to T135817: RESOLVED.

the problem is no longer observed

Aug 26 2019, 11:02 AM · Arma 3
mickeymen renamed T135817: RESOLVED from Light Machine Gun Car-95, 5.8 mm - always disappears from map and player inventory to RESOLVED.
Aug 26 2019, 11:01 AM · Arma 3
mickeymen added a comment to T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.

This ticket was created in June 2015. Now it is agust 2019, and the player MUST still carry tons of useless crap in his command menu

Aug 26 2019, 10:51 AM · Arma 3
mickeymen renamed T85511: Inventory AT-Launcher problem from lack Launcher in Player Inventory, next to the dead man to lack AT-Launcher in Player Inventory, next to the dead man.
Aug 26 2019, 10:46 AM · Arma 3
mickeymen added a comment to T85511: Inventory AT-Launcher problem.

Ticket was created in December 2015.
Now is August 2019 and the player still sometimes can’t lift the AT-launcher without a brain explosion.

Aug 26 2019, 10:43 AM · Arma 3
mickeymen updated the task description for T85511: Inventory AT-Launcher problem.
Aug 26 2019, 10:38 AM · Arma 3
mickeymen renamed T85511: Inventory AT-Launcher problem from Player can not take launcher from deadman, without the explosion of the brain. to lack Launcher in Player Inventory, next to the dead man.
Aug 26 2019, 10:37 AM · Arma 3

Aug 16 2019

mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:24 AM · Arma 3
mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:24 AM · Arma 3
mickeymen updated the task description for T127050: There is no death-animation for static units.
Aug 16 2019, 1:22 AM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2019, 1:18 AM · Arma 3
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Aug 16 2019, 1:16 AM · Arma 3

Aug 11 2019

mickeymen renamed T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls! from Endless list of "take weapon", clog the player menu, Please simplify player controls! to Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.
Aug 11 2019, 8:34 PM · Arma 3
mickeymen updated the task description for T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls!.
Aug 11 2019, 8:33 PM · Arma 3
mickeymen renamed T82989: Endless list of "take weapon", clogs up the player menu, Please simplify player controls! from Endless list of "take weapon", cluttering up the player's menu. It is also useless. to Endless list of "take weapon", clog the player menu, Please simplify player controls!.
Aug 11 2019, 8:27 PM · Arma 3
mickeymen renamed T83084: FIXED from Error! Virtual Arsenal does not export correct the number of ammo. to FIXED.
Aug 11 2019, 8:17 PM · Arma 3

Jul 26 2019

mickeymen renamed T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required from Senseless Ammunition Consumption - required pause between shots for AI-Missile specialist to Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jul 26 2019, 4:13 PM · Arma 3
mickeymen updated the task description for T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jul 26 2019, 4:11 PM · Arma 3

Jul 25 2019

mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Jul 25 2019, 11:24 AM · Arma 3
mickeymen renamed T131265: The AI does not enter the cargo bay until the driver of player is in formation state. from The AI does not enter the cargo bay until the player vehicle is in formation state to The AI does not enter the cargo bay until the driver of player is in formation state..
Jul 25 2019, 12:02 AM · Arma 3
mickeymen renamed T131265: The AI does not enter the cargo bay until the driver of player is in formation state. from !!!The AI does not enter the cargo bay until the player vehicle is in formation state!!! to The AI does not enter the cargo bay until the player vehicle is in formation state.
Jul 25 2019, 12:01 AM · Arma 3

Jul 24 2019

mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone (Titan Launcher)! to The character of the player automatically rises from prone (Titan Launcher).
Jul 24 2019, 11:58 PM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player automatically rises from prone! to The character of the player automatically rises from prone (Titan Launcher)!.
Jul 24 2019, 11:58 PM · Arma 3
mickeymen renamed T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!) from Control with Launcher in hands (any AT-soldier) has a whole bunch of bugs!!! to Control with Launcher in hands has a whole bunch of bugs.
Jul 24 2019, 11:56 PM · Arma 3
mickeymen renamed T120103: CLOSED from AI cannot hit into enemy Turrets to CLOSED.
Jul 24 2019, 11:37 PM · Arma 3

Jun 24 2019

mickeymen updated the task description for T141387: @Bohemia Interactive! Please Finally correct the shameful Prone-Bugs!.
Jun 24 2019, 9:54 PM · Arma 3
mickeymen updated the task description for T141387: @Bohemia Interactive! Please Finally correct the shameful Prone-Bugs!.
Jun 24 2019, 9:45 PM · Arma 3
mickeymen created T141387: @Bohemia Interactive! Please Finally correct the shameful Prone-Bugs!.
Jun 24 2019, 9:39 PM · Arma 3

Jun 18 2019

mickeymen updated the task description for T82196: Not realistic ragdoll physic: when bullet kills the soldier, this soldier very often flies up..
Jun 18 2019, 8:54 PM · Arma 3

May 22 2019

mickeymen edited Steps To Reproduce on T128198: FIXED.
May 22 2019, 12:34 AM · Arma 3
mickeymen edited Steps To Reproduce on T128198: FIXED.
May 22 2019, 12:33 AM · Arma 3
mickeymen edited Steps To Reproduce on T128198: FIXED.
May 22 2019, 12:27 AM · Arma 3

May 19 2019

mickeymen added a comment to T139379: Crashes after 1.92 ( with report log ).

thanks for the answer. I do not play at all without mods.
I have All the audio drivers and I do not have any problems with the sound anywhere!
Even in Arma3 there were no problems, until update 1.92.

May 19 2019, 10:41 AM · Arma 3

May 14 2019

mickeymen created T139379: Crashes after 1.92 ( with report log ).
May 14 2019, 6:47 PM · Arma 3

Apr 13 2019

mickeymen updated the task description for T128198: FIXED.
Apr 13 2019, 5:07 PM · Arma 3
mickeymen edited Steps To Reproduce on T128198: FIXED.
Apr 13 2019, 5:06 PM · Arma 3
mickeymen updated the task description for T128198: FIXED.
Apr 13 2019, 5:04 PM · Arma 3

Apr 3 2019

mickeymen added a comment to T128198: FIXED.

New details of this bug and repro-mission to reproduce have been added. Also fresh video (vanilla game) was added.

Apr 3 2019, 10:30 AM · Arma 3
mickeymen renamed T128198: FIXED from The character of the player (any AT) automatically rises from prone! to The character of the player automatically rises from prone!.
Apr 3 2019, 10:25 AM · Arma 3
mickeymen updated the task description for T128198: FIXED.
Apr 3 2019, 10:24 AM · Arma 3
mickeymen updated the task description for T128198: FIXED.
Apr 3 2019, 10:19 AM · Arma 3

Apr 1 2019

mickeymen updated the task description for T128198: FIXED.
Apr 1 2019, 10:51 PM · Arma 3

Mar 14 2019

mickeymen updated the task description for T137591: Damage Indicators not stable display current damages the tank!.
Mar 14 2019, 7:50 PM · Arma 3
mickeymen created T137591: Damage Indicators not stable display current damages the tank!.
Mar 14 2019, 7:44 PM · Arma 3

Dec 26 2018

mickeymen updated the task description for T135817: RESOLVED.
Dec 26 2018, 4:02 PM · Arma 3
mickeymen created T135817: RESOLVED.
Dec 26 2018, 3:59 PM · Arma 3

Nov 30 2018

mickeymen created T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Nov 30 2018, 3:13 PM · Arma 3

Nov 29 2018

mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Hey devs! Player can forget this sproblem only until the moment , when I come across it again! Every time my vehicle dies again and again, even if I release tons of smoke and keep moving. In this case, the AT-missile must lose its goal, but every time again and again missile will find its goals! I presented you a repro mission

Nov 29 2018, 5:58 PM · Arma 3

Nov 25 2018

mickeymen added a comment to T133247: AI are Spotting Vehicles Through Terrain.

I observed this problem for a long time and was sure that this was an AI-modification problem, but I was wrong.
I am very glad that it is finally fixed. Thanks

Nov 25 2018, 9:35 PM · Arma 3

Nov 5 2018

mickeymen edited Steps To Reproduce on T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.
Nov 5 2018, 7:02 PM · Arma 3
mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Simple repro-mission - https://drive.google.com/open?id=1pjitpvRdsohejYoJ7EkSYP7gSidYwzmk

Nov 5 2018, 7:00 PM · Arma 3
mickeymen edited Steps To Reproduce on T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.
Nov 5 2018, 4:10 PM · Arma 3

Oct 25 2018

mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Hi!
I'm not talking about PCML! In general In my missions I rarely see PCML against me.
I'm talking about enemy vehicles or planes that are armed with AT-Missile/

Oct 25 2018, 12:12 PM · Arma 3

Oct 24 2018

mickeymen added a comment to T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.

Hei devs!
I checked it 100 times.
The Countermeasures (smoke screen) useless against enemy vehicle with AT-Missiles.
I do not understand why this is present in the game?
Or countermeasures should not protect the tank crew from enemy missiles?
Please clarify this moment - If counter measures are to be effective against enemy AT-missiles then please correct it.

Oct 24 2018, 1:53 PM · Arma 3

Oct 20 2018

mickeymen created T133210: Countermeasures (Vehicle) are useless against enemy vehicle that is equipped with AT-Missiles.
Oct 20 2018, 9:44 PM · Arma 3

Oct 11 2018

mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Oct 11 2018, 10:16 AM · Arma 3
mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Oct 11 2018, 10:15 AM · Arma 3
mickeymen added a comment to T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

Hey Devs! please fix this bug finally

Oct 11 2018, 10:14 AM · Arma 3

Sep 18 2018

mickeymen added a comment to T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..

Umm sorry, but no, we won't be inverting anything

Sep 18 2018, 11:59 PM · Arma 3

Sep 15 2018

mickeymen updated the task description for T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..
Sep 15 2018, 8:31 AM · Arma 3

Sep 14 2018

mickeymen updated the task description for T128250: After damage your vehicle, there is no any way to call a repair-specialist..
Sep 14 2018, 2:15 PM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 2:15 PM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 2:15 PM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 2:15 PM · Arma 3
mickeymen updated the task description for T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..
Sep 14 2018, 2:14 PM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 2:14 PM · Arma 3
mickeymen created T132481: A loaded backpack dropped into a cargo will not be available for player.
Sep 14 2018, 2:13 PM · Arma 3
mickeymen updated the task description for T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Sep 14 2018, 2:13 PM · Arma 3
mickeymen updated the task description for T130959: The tuning "VEHICLE FREELOOK" does not affect evenly all vehicles, please correct..
Sep 14 2018, 2:12 PM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:59 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:57 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:55 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:54 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:53 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:52 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:50 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:46 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:45 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:40 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:40 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:35 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:34 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:30 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:29 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:25 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:24 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:19 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:18 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:13 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:12 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:08 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:07 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 11:03 AM · Arma 3
mickeymen updated the task description for T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.
Sep 14 2018, 11:02 AM · Arma 3
mickeymen added a comment to T131911: After 1.80 the AI driver not able execute "Next Waypoint" command.

When testing this in Eden editor with set waypoints and being a commander of the unit the command seems to work.

Sep 14 2018, 10:58 AM · Arma 3