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May 11 2016

Bytor added a comment to T109887: assassine zombie.

Same here: I have noticed that zombies footsteps cannot be heard - when I am creeping slowly in a house, my footsteps sound like elephants, but zombies can charge in at full speed and make no noise. Similarly, a zombie chasing you in the forest makes no sound; I can hear the footsteps of other players near me, but not running zombies.

May 11 2016, 5:01 AM · DayZ
Zyryanoff added a comment to T109887: assassine zombie.

Yeah... Ezio Auditore da Firenze.

May 11 2016, 5:01 AM · DayZ
Rexhunter99 added a comment to T109887: assassine zombie.

I seem to get these invisible zombies while mainly inland about 2km all the way up to the NW Airfield. They are silent until they hit you and cannot be killed (tried by spamming an entire AKM mag where the zombie was attacking me from)
They've been a bother since 0.42 but are far worse now in the new zombie update of 0.55, much faster, can attack from any direction and cannot be avoided by sneaking because you can walk right into them.

On top of the pre-existing teleporting zombie bug, this makes 0.55 close to unplayable for me, and I'm almost kitted out with the best weapons and gear in the game so far... kind of frustrating.

May 11 2016, 5:01 AM · DayZ
Bohemia added a project to T109887: assassine zombie: DayZ.
May 11 2016, 5:01 AM · DayZ
JasonX added a comment to T109887: assassine zombie.

Confirmed.
They make sounds only when they in pacific condition. As soon as they get activated by you... thats all. No sounds. Apart from sounds you've been hit =).

Comme on guyes ( developers). Zeds are not perfect killers or hunters. They are f88ing stupid, they must yell when they made sure you are alive and eatable.

But never saw them invisible. ( its logical=) )

May 11 2016, 5:01 AM · DayZ
tylerdurden edited Steps To Reproduce on T109887: assassine zombie.
May 11 2016, 5:01 AM · DayZ
writer added a comment to T109886: To smart infecteds..

the zombie pathfinding is way to fast. as anyone else i've never seen one in rl, but it seems ridiculous that a zombie - and yes they are zombies, it's called dayZ for a reason - reacts without delay.
but they're ridiculous anyway now... haha. zombies on speed. once i was afraid, now i am just laughing. a dissapointment. zombies should be deadly, evil, loud and appear in masses everywhere. well, they are more deadly now. but that's just it. no surprises. speed - imo - is no solution to generate fear.

May 11 2016, 5:01 AM · DayZ
vatixerid added a comment to T109886: To smart infecteds..

The zombies in DayZ are supposed to be sick humans, not undead and not super stupid.
The "zombies" in the film I am Legend maybe gives you an idea.
But it is true That zombies immediately go to the next available path.
I would like to see 'em move around the house and searching for an entrance a little slower.

May 11 2016, 5:01 AM · DayZ
PurpleDog added a comment to T109886: To smart infecteds..

vatixerid - no problem there. let them be smart. but there's a difference between smart and all-knowing. they KNOW there's an open door even without seeing it.

May 11 2016, 5:01 AM · DayZ
PurpleDog added a comment to T109886: To smart infecteds..

A zombie shouldn't "pathfind" like a computer.

He should claw the door you closed in their face before attempting to find other entrances to the house.

I hate it when a house has two doors, i get in, close the door and the zombie instantly goes to the door on the other side of the house that he can't even see but somehow knows it's open.

May 11 2016, 5:01 AM · DayZ
Paper26 added a comment to T109886: To smart infecteds..

Even in the walking dead they can not climb ladders. I hope they will never learn it.

I think the zombie-path-finding is good.

May 11 2016, 5:01 AM · DayZ
vatixerid added a comment to T109886: To smart infecteds..

I wait till the zombies can open unlocked doors, climb ladders and jump over obstacles and climb trough big enough windows and also don't have a unsexy respawn mechanism :P

And when they will be able to make facial expressions, gestures and whisper crazy stuff, call other zombies to help I gonna be happy to have a full magazine and a lot of bullets in my inventory!

May 11 2016, 5:01 AM · DayZ
EvilMinion added a comment to T109886: To smart infecteds..

Sounds like "mimimi can't handle the new zombies" at first but it is actually a real issue. Zombies just seem to know where all the doors are and whether they are empty or closed. This leads to pretty strange behavior like zombies running all round the building front to run through an open door far on the other side.

May 11 2016, 5:01 AM · DayZ
dayz_player added a comment to T109886: To smart infecteds..

my character was kos by some player when not be able to sneak out from roof of the building, because zombie is following you with no problem seeing through walls and hearing you from 50 m out, so it is always accurately waiting for you when you trying to get out. So I was running like stupid from one end of the roof to another (huge building) and then trying to sneak out back, trying to kill it from the edge (too close) etc, great, another 20 h through the window

May 11 2016, 5:01 AM · DayZ
JustCaused added a comment to T109886: To smart infecteds..

You complain about their stupid AI and now when they get update you complain about them beign too smart. Just stop it ffs

May 11 2016, 5:01 AM · DayZ
JasonX added a comment to T109886: To smart infecteds..

Do not talk bullshit, it-s process of setup to find the perfect balance. Now developers have gone frome one extremeness to another. Its all about golden middle. So if we are bought the alfa then we involved into develpment and must say our minds.

May 11 2016, 5:01 AM · DayZ
barberousse24 added a comment to T109886: To smart infecteds..

i can say ,when you enter a house and theres 2 doors u close one and they change there path to the next open doors very fast like they know !
up to us to be more intelligent !

May 11 2016, 5:01 AM · DayZ
dayz_player added a comment to T109886: To smart infecteds..

I'm trying to understand what is the new concept of zombies in dayz and I think they behave too much as live human beings, and it is not right in my concept of it. They should be dull, easy to kill if not in numbers, they should try to attack you through the fence, I'm thinking walking dead etc. I shouldn't think about the zombies as the intelligent enemies because they are lower than animals and their brains are almost dead. And the new stealth system? I was trying to hide in bushes from them, does not work...
Please increase numbers of them, do the massive migrations, put them in the buildings randomly, let's get players sweat because they don't know what can wait behind the doors, but do not do 'van dam universal soldiers' out of them.

May 11 2016, 5:01 AM · DayZ
JasonX added a comment to T109886: To smart infecteds..

They nust be deadly. You shoud get scared to shit when you here they are started to chase you. I see all is ok with zombies for now. BUt their pathfinding is cheaty.

May 11 2016, 5:01 AM · DayZ
tylerdurden added a comment to T109886: To smart infecteds..

what do you expect?
should they start to flank you?

May 11 2016, 5:01 AM · DayZ
JasonX added a comment to T109886: To smart infecteds..

I think they at least should thrash about looking for pass in a fence. If you saw some videos where animal have get in a cage. They start runing around looking for an exit. The conception of zombies in DayZ is about people faster becomes animals i think, then agressive smartyes.

May 11 2016, 5:01 AM · DayZ
JasonX set Category to category:aibehavior on T109886: To smart infecteds..
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109886: To smart infecteds.: DayZ.
May 11 2016, 5:00 AM · DayZ
Paper26 added a comment to T109885: Extremely rare loot..

Confirmed.

To find one can of the most poor can which exists in 5 hours (!) is not cool.

This has nothing to do with "survival". This is just a bad bug and Eugen says "We want it like this". nice way to say "we don't know where the problem is".

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109885: Extremely rare loot.: DayZ.
May 11 2016, 5:00 AM · DayZ
JasonX set Category to category:balancing on T109885: Extremely rare loot..
May 11 2016, 5:00 AM · DayZ
Geez added a comment to T109884: Invisible objects on road near green mountain.

Hello Cybertube and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:00 AM · DayZ
MrRamboRex added a comment to T109884: Invisible objects on road near green mountain.

These invisible objects are everywhere. I always thought they were placed but never actually set to be shown.

May 11 2016, 5:00 AM · DayZ
Bohemia updated subscribers of T109884: Invisible objects on road near green mountain.
May 11 2016, 5:00 AM · DayZ
Cyberthube edited Steps To Reproduce on T109884: Invisible objects on road near green mountain.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109884: Invisible objects on road near green mountain: DayZ.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109883: Knives and other sharp items inconsistent when opening cans: DayZ.
May 11 2016, 5:00 AM · DayZ
error set Category to category:items on T109883: Knives and other sharp items inconsistent when opening cans.
May 11 2016, 5:00 AM · DayZ
joe_mcentire added a comment to T109882: Slicing pumpkins.

can be closed!

May 11 2016, 5:00 AM · DayZ
error set Category to category:featurerequest on T109882: Slicing pumpkins.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109882: Slicing pumpkins: DayZ.
May 11 2016, 5:00 AM · DayZ
Geez added a comment to T109881: Ammo disappears when emptying an ammo box while holding in the hands.

Hello error and thank you for the report.
We have tested this thoroughly however we were unable to reproduce the issue you have described. This has most likely been caused by the various desync issues we are aware of and they have been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:00 AM · DayZ
error added a comment to T109881: Ammo disappears when emptying an ammo box while holding in the hands.

Also noticed the same thing when ejecting ammo from SKS and other weapons

May 11 2016, 5:00 AM · DayZ
error added a comment to T109881: Ammo disappears when emptying an ammo box while holding in the hands.

Happens most often when there are no free inventory slots

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109881: Ammo disappears when emptying an ammo box while holding in the hands: DayZ.
May 11 2016, 5:00 AM · DayZ
Paper26 added a comment to T109880: Very rare loot in far north (and military base).

The new loot-espawn-system ist very very bad I have to say.

Nothing is spawning and if there is spawning something, its trash-loot nobody needs.

  1. I read that everyone on the server needs to loot very actively to let the server respawn some loot. So, i there is nobody looting, because there is no loot, the server will never respawn loot.
  1. I read that the server needs X-Items dropped down to the floor to respawn new some loot. But if there are not enough people dropping loot on the floor, the server will never respawn loot.
  1. there are some special buildings where you can find after 3 or 4 server-restarts a TON of loot (like before in vybor military base in the prison, 2st floor)
May 11 2016, 5:00 AM · DayZ
error set Category to category:items on T109881: Ammo disappears when emptying an ammo box while holding in the hands.
May 11 2016, 5:00 AM · DayZ
ahtawulfa added a comment to T109880: Very rare loot in far north (and military base).

Yes. Even on servers that blatantly state they are high loot (and have been) have nothing at the moment.

May 11 2016, 5:00 AM · DayZ
rachii added a comment to T109880: Very rare loot in far north (and military base).

yes and in the towns at the coast there is nothing to eat and you cant survive as a freshspawn. My Friend died 6 times yesterday cause there was no loot. We have a 40 Slot Server and you cant find anything. On a other server with usually 3-4 Players there is nothing to find too so please fix that cause its not playable at the moment cause you cant survive as a freshspawn

May 11 2016, 5:00 AM · DayZ
mtmtiger edited Additional Information on T109880: Very rare loot in far north (and military base).
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109880: Very rare loot in far north (and military base): DayZ.
May 11 2016, 5:00 AM · DayZ
tylerdurden set Category to category:featurerequest on T109879: more ways to make a fire.
May 11 2016, 5:00 AM · DayZ
error added a comment to T109878: Character despawn.

Sucks when your character dies from sickness, you come back 12 minutes later only to find that your body with all the items has disappeared but the items that you manually placed on the ground are still there

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109879: more ways to make a fire: DayZ.
May 11 2016, 5:00 AM · DayZ
JStewart added a comment to T109877: All servers in "Internet" tab are 200+ ping, while at same time i still have servers with good ping in history/favorite tabs.

Thanks for getting back on the issue :) I'll close the ticket for now then. However, in case you encounter any further problems, please feel free to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109878: Character despawn: DayZ.
May 11 2016, 5:00 AM · DayZ
error set Category to category:characters on T109878: Character despawn.
May 11 2016, 5:00 AM · DayZ
Failed added a comment to T109877: All servers in "Internet" tab are 200+ ping, while at same time i still have servers with good ping in history/favorite tabs.

No, i didnt. And definatly wasnt cause of ping, i looked up many of the servers i noticed that were missing and joined them through there IP and checked my ping was always 60-90. Anyhow it has randomly fixed itself.
I didnt do anything special to remedy it.

It might of been something to do with my ISP at the time, im really not sure.

May 11 2016, 5:00 AM · DayZ
JStewart added a comment to T109877: All servers in "Internet" tab are 200+ ping, while at same time i still have servers with good ping in history/favorite tabs.

Hi,

Sorry to hear about your trouble. Do you have any software running in the background which might be using up bandwidth or something of the sorts?

Regards,
JStewart

May 11 2016, 5:00 AM · DayZ
Failed set Category to category:support on T109877: All servers in "Internet" tab are 200+ ping, while at same time i still have servers with good ping in history/favorite tabs.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109877: All servers in "Internet" tab are 200+ ping, while at same time i still have servers with good ping in history/favorite tabs: DayZ.
May 11 2016, 5:00 AM · DayZ
barberousse24 added a comment to T109876: matchbox.

we just need different way to light a fire but need to be difficult at the same time!

May 11 2016, 5:00 AM · DayZ
Minty2015 added a comment to T109876: matchbox.

I've found 8 in my outing and they are reusable. best place was Severograd

May 11 2016, 5:00 AM · DayZ
Liscion added a comment to T109876: matchbox.

I would murder someone for a matchbox....

But the roadflare is a good idea, thanks!

May 11 2016, 5:00 AM · DayZ
Ingal added a comment to T109876: matchbox.

The road flare is not hard to find. And you can use it several times.

May 11 2016, 5:00 AM · DayZ
error added a comment to T109876: matchbox.

I think there should be more ways to make fires (like using gunpowder from bullets)

May 11 2016, 5:00 AM · DayZ
Minty2015 added a comment to T109876: matchbox.

Hi, You can use a Road Flare to light Fires. Put the flare in your hands, light the flare then it gives option to light fire when your close to it.

May 11 2016, 5:00 AM · DayZ
DODO set Category to category:items on T109876: matchbox.
May 11 2016, 5:00 AM · DayZ
SnakeFighter added a comment to T109876: matchbox.

Thats right Minty, but Roadflares are also extremely rare to find. So it's really hard to find anything to light a fire.

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109876: matchbox: DayZ.
May 11 2016, 5:00 AM · DayZ
Bohemia edited Additional Information on T109875: Spawn with a Lighter instead of Flashlight.
May 11 2016, 5:00 AM · DayZ
MrxBath added a comment to T109875: Spawn with a Lighter instead of Flashlight.

This would be great... It would solve the start-game problems that ward off most new players. Much more realistic to start with a lighter instead of a flashlight. Also matches are somewhat scarce.

May 11 2016, 5:00 AM · DayZ
ColonelBurton added a comment to T109875: Spawn with a Lighter instead of Flashlight.

You obviously put a lot of thought to this.

Generally, I agree that bambi default equipment needs to be rethought.
I also think that a pocket knife would make more sense than going right to find a bunch of stones and crafting a "stone knife" (that is ten times better than a kitchen knife as well).

A lighter is a great idea.

But I disagree with implementing cigarettes. As an ex-smoker for 14 years all I can say is cigarettes are a pain in the butt and being addicted complicate matters for anybody wanting to survive in an apocalypse scenario. And I really don't know if there were any positive effects for a non-smoker. Smoking one full cigarette will get your usual non-smoker to get really dizzy.

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109875: Spawn with a Lighter instead of Flashlight: DayZ.
May 11 2016, 5:00 AM · DayZ
JStewart added a comment to T109874: Player stuck under Green House.

Hi Kalenda,

Thanks for sending in your information. Your problem should now be solved. In case you encounter any further problems, please feel free to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:00 AM · DayZ
KalendaMaya added a comment to T109874: Player stuck under Green House.

Please helpp guys!!

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109874: Player stuck under Green House: DayZ.
May 11 2016, 5:00 AM · DayZ
KalendaMaya set Category to category:playerstuck on T109874: Player stuck under Green House.
May 11 2016, 5:00 AM · DayZ
Nylle added a comment to T109873: Police Stations spawn too many MP5 clips.

I thought this to be intentional, when I looted a police station I found empty Mp5 clips near the windows (as if the police force would have hold-out in the station but eventually been overrun or escaped).. but I agree the lootspawns are weird now, it's like there's been a school at the airfield.

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109873: Police Stations spawn too many MP5 clips: DayZ.
May 11 2016, 5:00 AM · DayZ
Andrestor set Category to category:balancing on T109873: Police Stations spawn too many MP5 clips.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109872: MP 73 RAK bug: DayZ.
May 11 2016, 5:00 AM · DayZ
DarkBlade set Category to category:inventory on T109872: MP 73 RAK bug.
May 11 2016, 5:00 AM · DayZ
andro added a comment to T109871: Long loads in server browser after pressing ESC.

Same here.

May 11 2016, 5:00 AM · DayZ
Rudi edited Steps To Reproduce on T109871: Long loads in server browser after pressing ESC.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109871: Long loads in server browser after pressing ESC: DayZ.
May 11 2016, 5:00 AM · DayZ
andro added a comment to T109870: Zombies make no sound when chasing you..

I got several heart attcks playing 1 person. XD

But on the long run its very annoying.

May 11 2016, 5:00 AM · DayZ
Ingal added a comment to T109870: Zombies make no sound when chasing you..

Yes, this needs to change ASAP. I'm totally fine with the Zombies being hard, but not hearing them at all until they actually hit you makes them broken.

May 11 2016, 5:00 AM · DayZ
lucusmichael38 edited Steps To Reproduce on T109870: Zombies make no sound when chasing you..
May 11 2016, 5:00 AM · DayZ
zajacza added a comment to T109870: Zombies make no sound when chasing you..

I confirm this on a 1st/3rd person server too.

May 11 2016, 5:00 AM · DayZ
michael219 edited Steps To Reproduce on T109869: Dropping items with persistence on right before a restart does not save the item you dropped..
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109870: Zombies make no sound when chasing you.: DayZ.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109869: Dropping items with persistence on right before a restart does not save the item you dropped.: DayZ.
May 11 2016, 5:00 AM · DayZ
JStewart added a comment to T109868: Have spawned in a rock, cant get out.

Hello GoeyKwantum,

Sorry to hear about your trouble. If you send me a link to your Steam profile, I'll have a look at it. Example: "http://steamcommunity.com/id/xxxxxxxxxx/"

Also, please let me know if your character is on a "1st/3rd Person" or a "1st Person" server.

If you prefer to send your Steam ID url in a private message, you can click the "Make Private" button to the left of your message after you click the button labeled "Add Note".

Thanks,
JStewart

May 11 2016, 5:00 AM · DayZ
Geez added a comment to T109867: Still can't used Arrow Keys Movement while viewing Inventory screen.

Hello Lerchorinyo and thank you for the report.
This is an issue we are aware of (#16812) and it has been scheduled for a fix.
Regards,
Geez

May 11 2016, 5:00 AM · DayZ
GoeyKwantum set Category to category:playerstuck on T109868: Have spawned in a rock, cant get out.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109868: Have spawned in a rock, cant get out: DayZ.
May 11 2016, 5:00 AM · DayZ
Udahoe added a comment to T109867: Still can't used Arrow Keys Movement while viewing Inventory screen.

I reported this bug over a year ago and it was confirmed and assigned to someone, but it has never been fixed.

May 11 2016, 5:00 AM · DayZ
Bohemia edited Steps To Reproduce on T109867: Still can't used Arrow Keys Movement while viewing Inventory screen.
May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109867: Still can't used Arrow Keys Movement while viewing Inventory screen: DayZ.
May 11 2016, 5:00 AM · DayZ
Ganit edited Steps To Reproduce on T109866: "Door 3" in Yellow/Green house outside Elektro acts as "bag" and won't open..
May 11 2016, 5:00 AM · DayZ
andro added a comment to T109866: "Door 3" in Yellow/Green house outside Elektro acts as "bag" and won't open..

This was a lockpicked door. Yust meele against it.

May 11 2016, 5:00 AM · DayZ
Bohemia added a project to T109866: "Door 3" in Yellow/Green house outside Elektro acts as "bag" and won't open.: DayZ.
May 11 2016, 5:00 AM · DayZ
JOHN007 added a comment to T109865: Character Reset for no reason?.

Any help would be greatly appreciated in this matter I haven't logged back into Dayz since the error occurred.

May 11 2016, 5:00 AM · DayZ
JStewart added a comment to T109864: Spawned inside rock been 3 and half hours and still stuck.

Hi mastergamer101,

Sorry to hear that you got stuck. Unfortunately, this happened over the weekend where noone is at the office. However, in case you encounter any further problems, don't be shy to submit a new ticket.

Regards,
JStewart

May 11 2016, 5:00 AM · DayZ