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May 10 2016

Bohemia added a project to T86284: SLI causes PiP to flicker: Arma 3.
May 10 2016, 1:02 PM · Arma 3
razazel added a comment to T86283: Arma 3 Crash | 0xC0000005 STATUS_ACCESS_VIOLATIOn.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

The mdmp + rpt + bidmp files should be located in this directory:
C:\<username>\AppData\Local\Arma 3

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 1:02 PM · Arma 3
epicsunbro edited Steps To Reproduce on T86283: Arma 3 Crash | 0xC0000005 STATUS_ACCESS_VIOLATIOn.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86282: Module does not get connectionChanged3DEN event: Arma 3.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86283: Arma 3 Crash | 0xC0000005 STATUS_ACCESS_VIOLATIOn: Arma 3.
May 10 2016, 1:02 PM · Arma 3
TeTeT edited Steps To Reproduce on T86282: Module does not get connectionChanged3DEN event.
May 10 2016, 1:02 PM · Arma 3
sadovsf added a comment to T86281: set3DENAttributes and init does not work.

Hello and thank you for your feedback. I will fix it ASAP ;-)

May 10 2016, 1:02 PM · Arma 3
TeTeT added a comment to T86281: set3DENAttributes and init does not work.

Thanks for the quick fix! Unfortunately I now experience a game crash with the above change of the init line. When I enter it manually in Eden it works, though.

May 10 2016, 1:02 PM · Arma 3
Larrow added a comment to T86281: set3DENAttributes and init does not work.

Same problem with the singular command.
_unit = get3denselected "object" select 0; done = _unit set3DENAttribute ["Init","hint 'spammin ur hint'"];

(get3DENSelected "object") select 0 get3DENAttribute "Init";

Returns
[""hint 'spammin ur hint'""]

Update: RC build ["Arma 3","Arma3",156,134594,"Stable",false,"Windows"]
This is a problem with any Attribute class that is of type STRING.
Tried..
Name
Description
Rank

All either, fail to make any change or fill the attribute with a double quoted string, which then cause errors when you try to open the attributes window and then close it as the values are illegal when evaluated.

May 10 2016, 1:02 PM · Arma 3
sadovsf added a comment to T86281: set3DENAttributes and init does not work.

Problem will be fixed in revision 134599 so pretty much today or tomorow DEV. It was also added to merge queue for stable ;)

May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86281: set3DENAttributes and init does not work: Arma 3.
May 10 2016, 1:02 PM · Arma 3
Zirfly added a comment to T86280: AI pathfinding very stupid.

Yeah, the pathfinding is stupid, that's a fact. For example, take an AI and put it in a vehicle, driver position, and put it on a road. Order to him to move on the same road, but 1 kilometer away. Sometimes he will just follow the road as expected, but sometimes for no reason he will just go offroad and bump into trees, rocks, and finally re-take the road.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86280: AI pathfinding very stupid.

There are at least 33 other tickets with AI pathfinding issues (use the search function "view issues"). Please support one of those tickets.

Closed

May 10 2016, 1:02 PM · Arma 3
TeTeT edited Steps To Reproduce on T86281: set3DENAttributes and init does not work.
May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86280: AI pathfinding very stupid.

I think a mod can close this ticket. Because of duplicate or troll.

May 10 2016, 1:02 PM · Arma 3
mickeymen added a comment to T86280: AI pathfinding very stupid.

The author of this ticket is right, he was just rude and quite not clearly described the problem. Pathfinding of the AI sometimes looks rather strange. Very often, Instead of the shortest route the AI chooses the longest.

+ 1

May 10 2016, 1:02 PM · Arma 3
Triada added a comment to T86280: AI pathfinding very stupid.

a mod? you are serious? for the devs feedback?

May 10 2016, 1:02 PM · Arma 3
Triada added a comment to T86280: AI pathfinding very stupid.

rude? just my patience ran out, dude ...

May 10 2016, 1:02 PM · Arma 3
Triada set Category to category:aipathfindingmotion on T86280: AI pathfinding very stupid.
May 10 2016, 1:02 PM · Arma 3
Lex added a comment to T86279: May be some 64 bit?.

Similar questions will always arise. Fans of game buy the personal computer with high characteristics and receive not justified result. The reason of falling of FPS in game isn't solved. Falling of FPS happens not unambiguously, doesn't depend on setting up video of game. You can begin game at FPS 100, and in 30 minutes or 2 hours to receive FPS 20-30, or simply black screen with FPS 1-3.
I began game was 2-16GB RAM, and I receive FPS 1-3 time with a current as if I had 256 MB RAM.
The reason - Arma 32bit, a bad choice of CPU\GPU\RAM\VRAM.....?
The answer isn't present. As the answer isn't present, there will be different questions.
Sometimes our questions sound as severe criticism. But we continue to hope and we play Arma3)))

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

http://www.bistudio.com/blog/breaking-the-32-bit-barrier

May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86280: AI pathfinding very stupid: Arma 3.
May 10 2016, 1:02 PM · Arma 3
3LGStevo added a comment to T86279: May be some 64 bit?.

The server runs on x86 as well, which is bad. He process itself usually runs quite high in its maximum utilisation of 2047MB (as malloc describes anyway). Not to mention the recent build is full of memory crashes for dedicated servers...
X64 processing is always going to be better and faster.

It's just not going to be feasible with Arma3.

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

For all guys who want to use more RAM on Arma 3 : Ram disk -> copy ARMA enjoy highspeed loadingtimes.

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

People i dont know. You guys hopefully use wikipedia and know what a Large Memmory Aware Flag is. The engine is soft coded on 2047MB (launcher says more but ok). the memmory crashes with out of memmory are getting fixed and even the mighty x64 wont help when arma wants 1.6 EB (Exa Byte) of RAM. And no x64 is not always better. Yes it can utilize more RAM but no its doesnt really make your CPU faster because 32bit is just filled with 0 and if a program uses only 32bit variable because of performance then you just have exactly the same Situation like you have now. The only thing is x64 would use more RAM for the exact same tasks (not more usefull but just more RAM). x64 is not the lord and savior. The actual problem is who will invest time(that is needed for bugfixing in the 32 bit engine) to compile and then debug a 64bit engine? That request is similar to hey guys screw arma 3 and start from scratch.
I hope you guys understand what i mean.

Edit: @TutSi if you look closely the only 2 things getting better are : more possible RAM for the engine (didnt found a reason why but its possible maybe good for servers) and 64bit variables for scripts (pretty nice for example for Life servers since values more than 16 Million are possible.)

May 10 2016, 1:02 PM · Arma 3
TutSi added a comment to T86279: May be some 64 bit?.

I think 64 bit engine would resolve many issues, BUT IT WILL NOT HAPPEN WITH A3. As @MASTER sayed, it need whole new engine, game runs very smooth since last updates, and @Triada, if you want some guide, i can try to help you.

May 10 2016, 1:02 PM · Arma 3
Triada added a comment to T86279: May be some 64 bit?.

2016 now, may be not? Why? Because for BIS it is work, not? Hobby?

May 10 2016, 1:02 PM · Arma 3
Triada added a comment to T86279: May be some 64 bit?.

Good reason? Bugs from flashpoint and arma 2? May be looking to the other games?

May 10 2016, 1:02 PM · Arma 3
Triada added a comment to T86279: May be some 64 bit?.

Core i7, 16 Gb RAM, nv980ti, SSD for this? and 32 bit? You fu..ng serious?

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

Yes i am. 64 bit means its a complete new engine. Its not just saying hey now the engine is 64bit. The other thing is it doesnt matte. 64bit gives you the opportunity to use 1TB of RAM. Arma could already use up to 3.5GB and uses at normal just 2GB. I would say you go and ask someone what the difference between 32bit and 64bit is. And spoiler alert: its not 2x faster.

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

BTW the windows you use has a 32bit part of the system. So you want bugs to be fixed... why for f. Sake you want to create new bugs? Thats not logic.

May 10 2016, 1:02 PM · Arma 3
TheMasterofBlubb added a comment to T86279: May be some 64 bit?.

You are not the first one and definitly not the last one. Not know is the answer. Arma can handle everything in 32bit. So tell me 1 good reason why the devs should fuck up the engiine and go 64bit with 2 engines(for devs that are 2) with bug fixing for both(each one has its own bugs) and maybe ruin the 64bit engine completely? Tell me please 1 good reason.

May 10 2016, 1:02 PM · Arma 3
Bohemia updated subscribers of T86279: May be some 64 bit?.
May 10 2016, 1:02 PM · Arma 3
Triada set Category to category:engine on T86279: May be some 64 bit?.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86279: May be some 64 bit?: Arma 3.
May 10 2016, 1:02 PM · Arma 3
F2kSel added a comment to T86278: Funk Trigger not Work.

Can't say I've ever had an issue with how it was before, It just seems more faffing about.

Maybe just pressing 0-0-1 ect should just directly run the radio, pressing ‘select all’ action would open the menu if you wish to do it that way.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86278: Funk Trigger not Work.

We might experience an overhaul of some control settings in the future.

E.g. there might or will be some small or big changes with the context sensitive mouse menu (mouse wheel).

Just stay curious.

May 10 2016, 1:02 PM · Arma 3
Nokman added a comment to T86278: Funk Trigger not Work.

is ok. The point was different of course for me.
in which case it is all right, just very unusual.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86278: Funk Trigger not Work.

According to the changelog: https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2978954

"Weapon switching takes priority over command menu interaction while the menu is not open. Toggle the menu by using the ‘select all’ action, and close the menu by using any (even disabled or invisible) command action (WIP and under evaluation)."

This is intended

May 10 2016, 1:02 PM · Arma 3
Nokman added a comment to T86278: Funk Trigger not Work.

Ok then is the error which one the Radio menu is no longer with the 0 to go

May 10 2016, 1:02 PM · Arma 3
F2kSel added a comment to T86278: Funk Trigger not Work.

Confirmed, It seems none of the radio trigger functions are working.

Until it's fixed you can still use them by pressing backspace first.
Once the menus are open the Radio triggers work again.

May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86278: Funk Trigger not Work: Arma 3.
May 10 2016, 1:02 PM · Arma 3
Nokman edited Steps To Reproduce on T86278: Funk Trigger not Work.
May 10 2016, 1:02 PM · Arma 3
razazel added a comment to T86277: Arma 3 Crash all 5-40 min.

Hello,

thank you for your feedback. Unfortunately crashdumps you have provided us with were created by a game session with running mods.

Please send us another crashdump files that were created when you were not running any mods.

Thank you

May 10 2016, 1:02 PM · Arma 3
EndlessPain312 set Category to category:gamecrash on T86277: Arma 3 Crash all 5-40 min.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86277: Arma 3 Crash all 5-40 min: Arma 3.
May 10 2016, 1:02 PM · Arma 3
Khaosmatic edited Steps To Reproduce on T86276: Small H-Barriers lose texture at distance (makes them pure white).
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86276: Small H-Barriers lose texture at distance (makes them pure white): Arma 3.
May 10 2016, 1:02 PM · Arma 3
Bohemia edited Steps To Reproduce on T86275: Arma 3 Crash | 0xC0000005 STATUS_ACCESS_VIOLATIOn.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86275: Arma 3 Crash | 0xC0000005 STATUS_ACCESS_VIOLATIOn: Arma 3.
May 10 2016, 1:02 PM · Arma 3
Bohemia edited Steps To Reproduce on T86274: AI spawn inside the base of the solar tower but can't get out..
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86274: AI spawn inside the base of the solar tower but can't get out.: Arma 3.
May 10 2016, 1:02 PM · Arma 3
3LGStevo set Category to category:other on T86273: Snakes open doors.
May 10 2016, 1:02 PM · Arma 3
Bohemia added a project to T86273: Snakes open doors: Arma 3.
May 10 2016, 1:02 PM · Arma 3
PYL set Category to category:scripting on T86272: Lack of native signum or sgn(x) function.
May 10 2016, 1:01 PM · Arma 3
PYL added a comment to T86272: Lack of native signum or sgn(x) function.

I think it's an interesting addition. This command is used a lot even in BIS' functions! It would make life easier, faster and more elegant ;)

May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86272: Lack of native signum or sgn(x) function: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Owesome edited Steps To Reproduce on T86271: Editor should have support for Zeus.
May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86270: Changing the Optics Zoom, changes the normal view zoom.

I think I know what the problem is.

For zooming in with the sniper you need to tap the num+ key by default.

If you double tap that key the view stays zoomed (independent of the weapon). It is a zoom lock function.

Same with the num- key. If you double tap it your view stays more zoomed out.

Once you activated the lock, just double tap the opposite key.

May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86271: Editor should have support for Zeus: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Owesome edited Steps To Reproduce on T86270: Changing the Optics Zoom, changes the normal view zoom.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86270: Changing the Optics Zoom, changes the normal view zoom: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Unknown Object (User) added a comment to T86269: add "Create decorative object" button..

It's planed, source :

https://forums.bistudio.com/topic/187670-new-command-createobject-for-decorative-objects/?p=2977569

May 10 2016, 1:01 PM · Arma 3
karoucho added a comment to T86269: add "Create decorative object" button..

Oh my ! Thanks Mitrail, I red this topic though, but I didn't see this line !
It makes my day !

May 10 2016, 1:01 PM · Arma 3
karoucho set Category to category:edeneditor on T86269: add "Create decorative object" button..
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86268: Track IR Vertical Limit Bug(DEV): Arma 3.
May 10 2016, 1:01 PM · Arma 3
cater182 edited Steps To Reproduce on T86268: Track IR Vertical Limit Bug(DEV).
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86269: add "Create decorative object" button.: Arma 3.
May 10 2016, 1:01 PM · Arma 3
flowitslove added a comment to T86267: Arma 3 crashed evry time.

I am attached ArmaReport_Log, with the zip file

May 10 2016, 1:01 PM · Arma 3
razazel added a comment to T86267: Arma 3 crashed evry time.

Hello,

new Stable version of the game is currently available so please update the game, verify the integrity of the cache once update and try to check whether the crash still occurs.

Thank you

May 10 2016, 1:01 PM · Arma 3
flowitslove added a comment to T86267: Arma 3 crashed evry time.

UPD: Reinstall windows 8.1 dont help with this trouble (save system files and programms).

May 10 2016, 1:01 PM · Arma 3
razazel added a comment to T86267: Arma 3 crashed evry time.

Hello,

thank you for your feedback and sorry for the trouble you are having with the game.

Could you please attach complete sets of crashdump files? The mdmp + rpt +bidmp files should be located in this directory:
C:\<username>\AppData\Local\Arma 3

Thank you

May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86267: Arma 3 crashed evry time: Arma 3.
May 10 2016, 1:01 PM · Arma 3
flowitslove edited Additional Information on T86267: Arma 3 crashed evry time.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a comment to T86266: Eden not porting old missions.

http://rghost.ru/7BGkD5QBG

RU Project - http://xn--c1adahg2atfb8hee9d.xn--p1ai/index.php

Mods
@allinarmaterrainpack;
@RHSAFRF;
@RHSUSAF;
@SGTu_ace_mods;
@SGTu_kit_islands;
@Task_force_radio;

May 10 2016, 1:01 PM · Arma 3
razazel added a comment to T86266: Eden not porting old missions.

Hello,

could you please send us a repro mission file that we could look into and see what might be wrong?

Thank you

May 10 2016, 1:01 PM · Arma 3
Bohemia set Category to category:edeneditor on T86266: Eden not porting old missions.
May 10 2016, 1:01 PM · Arma 3
Papabull added a comment to T86265: Black screen crash - no sound - Navy Seals Single Player Campaign Blood Brothers.

Well, I tried it again with only the DLC (official) installed with same result. I'll post the crash log from that setup, perhaps will help out.

If you mean the single player campaign, then I take your meaning.

May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86266: Eden not porting old missions: Arma 3.
May 10 2016, 1:01 PM · Arma 3
razazel added a comment to T86265: Black screen crash - no sound - Navy Seals Single Player Campaign Blood Brothers.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 1:01 PM · Arma 3
Papabull edited Steps To Reproduce on T86265: Black screen crash - no sound - Navy Seals Single Player Campaign Blood Brothers.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86265: Black screen crash - no sound - Navy Seals Single Player Campaign Blood Brothers: Arma 3.
May 10 2016, 1:01 PM · Arma 3
cater182 added a comment to T86264: Watchtower Corrupted Textures.

There are some other h-barriers with bad textures. Its bad that this has not been fixed since full release

May 10 2016, 1:01 PM · Arma 3
Bohemia edited Steps To Reproduce on T86264: Watchtower Corrupted Textures.
May 10 2016, 1:01 PM · Arma 3
Unknown Object (User) added a comment to T86264: Watchtower Corrupted Textures.

I have this issue for a long time, especially inside of the structure.

May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86264: Watchtower Corrupted Textures: Arma 3.
May 10 2016, 1:01 PM · Arma 3
razazel added a comment to T86263: CIV ai will not obey commands when near enemy..

Hello,

could you please try to switch to Steam Dev and see if the problem is still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much

May 10 2016, 1:01 PM · Arma 3
Alwarren set Category to category:edeneditor on T86262: [Feature Request] Add Map Grid coordinates to the bottom line.
May 10 2016, 1:01 PM · Arma 3
pppanimal edited Steps To Reproduce on T86263: CIV ai will not obey commands when near enemy..
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86263: CIV ai will not obey commands when near enemy.: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86262: [Feature Request] Add Map Grid coordinates to the bottom line: Arma 3.
May 10 2016, 1:01 PM · Arma 3
misha5228 added a comment to T86261: Отсутствуют объекты.

Many thanks, huge thank. Огромное спасибо :)

May 10 2016, 1:01 PM · Arma 3
BIS_fnc_KK added a comment to T86261: Отсутствуют объекты.

Добавьте хотя бы один юнит на карту, после чего появятся дополнительные опции

May 10 2016, 1:01 PM · Arma 3
misha5228 added a comment to T86261: Отсутствуют объекты.

Пожалуйста, покажите на картинке или на видео, что необходимо сделать.
С уважением,

Misha5228

May 10 2016, 1:01 PM · Arma 3
misha5228 added a comment to T86261: Отсутствуют объекты.

Прошу прощение, что имели ввиду? То что изображено на картинке?

May 10 2016, 1:01 PM · Arma 3
BIS_fnc_KK added a comment to T86261: Отсутствуют объекты.

Place a unit down first, then Empty category will appear.

May 10 2016, 1:01 PM · Arma 3
misha5228 set Category to category:editor on T86261: Отсутствуют объекты.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86261: Отсутствуют объекты: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Bohemia added a project to T86260: Stamina Bug: Arma 3.
May 10 2016, 1:01 PM · Arma 3
Oscard edited Steps To Reproduce on T86260: Stamina Bug.
May 10 2016, 1:01 PM · Arma 3