Agreed! meant to report this and never got around to it. TY!
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Arma 3 Activity
May 10 2016
This ticket is a duplicate of #0022291
Closed
is Vsync enabled? If not, enable it, or use a 3rd party programm to limit the fps (AMD Crimson, or MSI Afterburner with Riva Tuner)
Yes, just tried it. It works :)
You actually right. Thank you.
Moderator please close this one.
like this create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];?
Seems like you need to use "Logic" instead of "System"
Sounds like you have some corrupted files in your game folder, have you checked the integrity of your local files via steam?
Obviously I checked every standard stuff. Looks like using a new profile path solves it (just latin characters) Will post if it still occurs.
Had no problem like this before... what's more the new profile files are actually created and written in that folder, but looks like the game is having a problem reading it.
Sometimes now I cannot get trough the "Best place is to start at Bootcamp", if I click no, it changes the Intel part of the main menu, if I click yes it's either crashes or opens up the bootcamp mission selection with an error message.
Also, I can create a new profile from ingame, but I cannot edit the profile name. What's more I cannot delete existing profiles (asks if I'm sure, I click yes and nothing happens)
RC is resetting my profile. Any solutions guys? Shall I just destroy my registry or reinstall my system? :D
Glad to hear that, please try to keep an eye on this, should the problem occur again, please let us know.
I still receiving this problem ,only in dev branch
Are you using the Arma 3 Lauchner? I just noticed that the startup parameter for a custom profile is activated for me ( I never activated it myself) Maybe that caused the issue.
It's not happening anymore with today's Dev build.
i have the same problem
Yup, I tried with/without custom profile, does not work. I even deleted the registry entry which holds the latest profile (so it loads up the default one), still no luck.
It just takes the selected profile and rewrites (almost?) everything. Controls, video settings are affected, that's 100% sure. Must be some rare conflict of some sort. (Not happening to everyone on Dev Build)
Hello,
we are sorry you are experiencing issues with our game.
Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).
Steps on how to export logs from ARMA 3 Launcher:
- Start ARMA 3 Launcher
- Click Options menu
- Drop down menu will appear
- Select: Prepare Arma Troubleshooting error and save those files
- A notification will pop up with the name of the generated file
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Make sure to try to verify your game files via Steam.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Also, is this an issue for a Stable version?
Thank you
Thank you for the quick response!
Stable version works fine. I uploaded the report.
I just redownloaded the whole Dev Build (game updater), the problem is still present.
Hi guys, please tell us if the issues are gone or if some of you still have problems with the development branch?
Thank you all for the feedback and cooperation :)
Yes Sir,
works fine! Thank you very much.
Same problem, uploaded zip file "ArmaReport_Log_20160124T125256_Omistaja.zip".
Hello,
thank you all for your feedback. This issue should be resolved in one of the upcoming Steam Dev updates (and of course not present in the next Stable).
Should you experience this problem again after next update, please let us know.
Thank you
I got the same issue.Firing pistols, submachine guns,guns with a silencer or throwing smoke grenades won't crash it,HE grenades or unsilenced guns will.-nosound parameter "fixes" the crashing, but playing without sound can't be the final solution.validating the files via steam and replacing the arma3.exe by deleting it and the validate via steam did not fix it.Uploaded dumpfile as ArmaReport_C_Brennigan.zip.
Hey guys. I will get in contact with one of the developers tomorrow and maybe he will find the cause (and a solution) of the trouble you all have.
Here is a list of things you can also try for yourself. Maybe one of these steps might help:
- Update the graphics card drivers to a newer version.
- Rollback the graphics card drivers to an older version.
- Check the temperature of your GPUs and CPUs.
- Re-install DirectX.
- Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
- Run a Windows System File Check tool to repair corrupted system files.
Seems to be completely fixed with the newest update :D
No crash after 26/01/2016 update. Thank you.
No. didn't help. Still crash.
Same issue here (Didn't see duplicate..).
Uploaded dumpfile as ArmaReport_Log_20160122T142436.zip
@Koala: bad news here. Verifying files didn't do anything. Also deleting and re-downloading arma3.exe or the Addons-, dll- or dta-folder didn't help.
I even completely re-installed Arma 3, it still keeps crashing.
Crash report is up.
Add yesterday ArmaReport_Log to "Attached Files"
(ArmaReport_Log_20160122T153138_XXXX.zip) This is what needed?
Alright then try following solution. Simply delete your Arma3.exe and again re-verify the integrity of the game cache (re-download of the exe-file with Steam)
According to the both attached rpt-files, the arma3.exe seems to cause troubles.
I hope it works for you.
Strange thing, when i try play with addons, rhs ak-74 done several shots without problem, but when i go in third person and rotate camera to barrel of the gun (I had to hear the crack sound) made the shot, then game crash
P.S. Sorry for bad english
makkuranin, can you please upload your crashdump (rtp-file) here too?
But before you do make sure no mod is activated and, after the game crashed, look for the latest rtp-file.
Already done this (verify the integrity), nothing happen, the problem remains.
@Koala: Nikita's description is so damn accurate, I can barely add anything to it.
Maybe this: the game also crashes when a frag grenade explodes.
I tried it in the editor, in Virtual Reality, on Altis and Stratis.
The sound card I use is a M-Audio Revolution 5.1. Fumbling around with sound settings didn't help.
That is strange.
I took my time and tested every available weapon in the latest development branch without any crashes.
As far as I can see in the crashdumps your arma3.exe is causing some troubles.
You guys should verify the integrity of your game cache (with Steam) and try again. Maybe some corrupt files are messing with the new audio enhancement.
Please tell me if that helped.
Can you both (nikita320106 & mr_book.PXS.Cpl) please post some reproduction steps?
I was not able to reproduce the issue after several tries with random gear.
Just place some units in editor (2D or 3D) and hit "play scenario", then shot several times (game crash after one or several shots). I check opfor grenadier and rifleman.
Confirmed.
Bug first appeared on 21 JAN 2016 and is still present in Dev Branch version 1.55.134043
virtual arsenal. trying mx rifle -crash; spmg -crash; trg(tavor) -crash; m20 rifle -crash; dlc markshmen rifle(d'nt remember correctly)-crash; connected silencer to any of - no crash; handgun weapon - no crash.
sound card - sound blaster x-fi or high definition audio on-board - 100% same result. changing audio driver or sound parameters on driver, or sound source count in game parameters(32-128), nor disabling /enabling sound card - same result. only -nosound startup parameter allow to continue w/o crash.
-nosound startup parameter - no crash.
another one test.
firing handgun - no crash. firing spmg - game crash.
Closed because of already existing and assigned ticket: #0017104
I have maybe slightly disappointing news, this is not a bug but feature. When more than 1 sound is supplied in sounds[] array, a random sound is picked up and played. In multiplayer every PC would pick its own random sound and this is unlikely to change for the near future.
However the good news is that you as modder or mission designed have a choice how you want to configure your SFX sounds. You can put different sounds under different classnames, 1 for each instead of putting them all in 1 array, then select which sound class you would like to play at random. This will guarantee that the same sound it played everywhere.
For example: createSoundSource [selectRandom ["Sound_Alarm1","Sound_Alarm2","Sound_Alarm3"], position player, [], 0];
Ok, this certainly clears it up, lets see if this is a bug or a feature ;)
Sound_Alarm is defined in cfgVehicles and has a link (sound) to cfgSFX. the CfgSFX Class contains a list of multiple tracks which get selected at random which doesn't get synct.
"sounds[]={ "track01", "track02", "track03"};"
class cfgVehicles
{
class Sound;
class myCustomSound: Sound
{
scope=2; sound="myCustomSound_SFX"; displayName="myCustomSound"; vehicleClass="sounds";
};
};
class CfgSFX
{
class myCustomSound_SFX
{
sounds[]= { "radio01", "radio02", "radio03" }; name="Custom Sound"; radio01[]= { "testsound_01_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; radio02[]= { "testsound_02_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; radio03[]= { "testsound_03_40sek.ogg", 6, 1, 50, 0.082999997, 0, 0, 0 }; empty[]= { "", 0, 0, 0, 0, 0, 0, 0 };
};
};
What do you mean by track selected? createSoundSource is like createVehicle command only for sounds. When you indicate what sound to create it is created from config globally, therefore it will be the same globally. Unless you have different sounds under the same name on different PCs (which is possible if everyone is running a different mod) this could not happen.
I tested the command just to be sure, executing this on 1 client:
createSoundSource ["Sound_Alarm", position player, [], 0];
plays alarm at the same place on all clients. Could you please provide more information with repro?
by creating "myCustomSound" playes can get one of the 3 different tracks(radio01 - radio03) + the empty one.
Tested with a whole bunch of different buildings and it seems to be fixed now in RC. Thanks, BIS!
Just wait until the next RC branch updates. It will be fixed soon.
RC is 1.56 not 1.57
It should also be mentioned that when shooting through destroyed windows bullets get deflected
Look 3 post above:"ballistic calculation"
This issue is present in RC build after latest update :(
That issue got fixed in the latest development branch 1.57.1.57.134311
TheMasterofBlubb: I know that the issue once got resolved. I would have otherwise closed the ticket (duplicate). New problem, new ticket ;)
I can confirm this in the latest dev branch 1.55.134018
The ticket is also related to already closed tickets:
#0007336
#0008254
#0008921
#0009507
#0010018
Hello,
thank you for the feedback. We will look into this.
Koala this ticket is more related to the newer "glass is broken but still there for ballistic calculation"-ticket. The tickets you set as related are version 1.22 or something. The issue was solved and reoccured some where at 1.52.
@TheMasterofBlubb i dont think you should be able to move buildings with a rope lol
Confirmed
The problem is that the ropes work with physix means the have a break force. You cant move buildings or cars(they have standard handbrakes on) so currenty rope work only by pulling something up.
Hello,
we are sorry for the trouble you are having with the game.
It seems the game is unable to initialize a graphical subsystem. Possible solutions:
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Disable the Steam Overlay.
If this does not help, please send us crash dumps that are created during the crash (three files with extensions rpt + bidmp + mdmp)
Thank you