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May 10 2016

JCae2798 added a comment to T85886: Play button in trigger effects attribute has no function.

Agreed! meant to report this and never got around to it. TY!

May 10 2016, 12:51 PM · Arma 3
R3vo set Category to category:edeneditor on T85886: Play button in trigger effects attribute has no function.
May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85886: Play button in trigger effects attribute has no function: Arma 3.
May 10 2016, 12:51 PM · Arma 3
Katipo66 set Category to category:visualcharacters on T85885: All asian heads [Jeong, Ximi, Tung] display at crotch area when selecting them in VA.
May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85885: All asian heads [Jeong, Ximi, Tung] display at crotch area when selecting them in VA: Arma 3.
May 10 2016, 12:51 PM · Arma 3
Koala added a comment to T85884: [Eden Editor] Add an option to Edens Arsenal to show all items/magazines.

This ticket is a duplicate of #0022291

Closed

May 10 2016, 12:51 PM · Arma 3
Alwarren set Category to category:featurerequest on T85884: [Eden Editor] Add an option to Edens Arsenal to show all items/magazines.
May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85884: [Eden Editor] Add an option to Edens Arsenal to show all items/magazines: Arma 3.
May 10 2016, 12:51 PM · Arma 3
R3vo added a comment to T85883: GPU load 100% in role assignment menu.

is Vsync enabled? If not, enable it, or use a 3rd party programm to limit the fps (AMD Crimson, or MSI Afterburner with Riva Tuner)

May 10 2016, 12:51 PM · Arma 3
Clavus edited Steps To Reproduce on T85883: GPU load 100% in role assignment menu.
May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85882: Set fligh high: Arma 3.
May 10 2016, 12:51 PM · Arma 3
Gippo added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

Yes, just tried it. It works :)

May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85883: GPU load 100% in role assignment menu: Arma 3.
May 10 2016, 12:51 PM · Arma 3
SchwarzerMeister set Category to category:edeneditor on T85882: Set fligh high.
May 10 2016, 12:51 PM · Arma 3
mind added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

You actually right. Thank you.

Moderator please close this one.

May 10 2016, 12:51 PM · Arma 3
mind added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

like this create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]];?

May 10 2016, 12:51 PM · Arma 3
Gippo added a comment to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.

Seems like you need to use "Logic" instead of "System"

May 10 2016, 12:51 PM · Arma 3
R3vo added a comment to T85880: DEV branch is resetting profile.

Sounds like you have some corrupted files in your game folder, have you checked the integrity of your local files via steam?

May 10 2016, 12:51 PM · Arma 3
mind edited Steps To Reproduce on T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043.
May 10 2016, 12:51 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

Obviously I checked every standard stuff. Looks like using a new profile path solves it (just latin characters) Will post if it still occurs.
Had no problem like this before... what's more the new profile files are actually created and written in that folder, but looks like the game is having a problem reading it.

May 10 2016, 12:51 PM · Arma 3
Bohemia added a project to T85881: Cannot create system logic with create3DENEntity. VER 1.55.134043: Arma 3.
May 10 2016, 12:51 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

Sometimes now I cannot get trough the "Best place is to start at Bootcamp", if I click no, it changes the Intel part of the main menu, if I click yes it's either crashes or opens up the bootcamp mission selection with an error message.

Also, I can create a new profile from ingame, but I cannot edit the profile name. What's more I cannot delete existing profiles (asks if I'm sure, I click yes and nothing happens)

May 10 2016, 12:50 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

RC is resetting my profile. Any solutions guys? Shall I just destroy my registry or reinstall my system? :D

May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85880: DEV branch is resetting profile.

Glad to hear that, please try to keep an eye on this, should the problem occur again, please let us know.

May 10 2016, 12:50 PM · Arma 3
FUTURE_TECH added a comment to T85880: DEV branch is resetting profile.

I still receiving this problem ,only in dev branch

May 10 2016, 12:50 PM · Arma 3
R3vo added a comment to T85880: DEV branch is resetting profile.

Are you using the Arma 3 Lauchner? I just noticed that the startup parameter for a custom profile is activated for me ( I never activated it myself) Maybe that caused the issue.

May 10 2016, 12:50 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

It's not happening anymore with today's Dev build.

May 10 2016, 12:50 PM · Arma 3
FUTURE_TECH added a comment to T85880: DEV branch is resetting profile.

i have the same problem

May 10 2016, 12:50 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

Yup, I tried with/without custom profile, does not work. I even deleted the registry entry which holds the latest profile (so it loads up the default one), still no luck.

It just takes the selected profile and rewrites (almost?) everything. Controls, video settings are affected, that's 100% sure. Must be some rare conflict of some sort. (Not happening to everyone on Dev Build)

May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85880: DEV branch is resetting profile: Arma 3.
May 10 2016, 12:50 PM · Arma 3
Gippo set Category to category:other on T85880: DEV branch is resetting profile.
May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85880: DEV branch is resetting profile.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Make sure to try to verify your game files via Steam.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Also, is this an issue for a Stable version?

Thank you

May 10 2016, 12:50 PM · Arma 3
Gippo added a comment to T85880: DEV branch is resetting profile.

Thank you for the quick response!

Stable version works fine. I uploaded the report.
I just redownloaded the whole Dev Build (game updater), the problem is still present.

May 10 2016, 12:50 PM · Arma 3
Bohemia updated subscribers of T85880: DEV branch is resetting profile.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85879: Dev branch game crash: Arma 3.
May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

Hi guys, please tell us if the issues are gone or if some of you still have problems with the development branch?

May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85878: game crashing after firing any weapon without silencer.

Thank you all for the feedback and cooperation :)

May 10 2016, 12:50 PM · Arma 3
makkuranin edited Steps To Reproduce on T85879: Dev branch game crash.
May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

Yes Sir,
works fine! Thank you very much.

May 10 2016, 12:50 PM · Arma 3
Unluckymonster added a comment to T85878: game crashing after firing any weapon without silencer.

Same problem, uploaded zip file "ArmaReport_Log_20160124T125256_Omistaja.zip".

May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85878: game crashing after firing any weapon without silencer.

Hello,

thank you all for your feedback. This issue should be resolved in one of the upcoming Steam Dev updates (and of course not present in the next Stable).

Should you experience this problem again after next update, please let us know.

Thank you

May 10 2016, 12:50 PM · Arma 3
CBrennigan added a comment to T85878: game crashing after firing any weapon without silencer.

I got the same issue.Firing pistols, submachine guns,guns with a silencer or throwing smoke grenades won't crash it,HE grenades or unsilenced guns will.-nosound parameter "fixes" the crashing, but playing without sound can't be the final solution.validating the files via steam and replacing the arma3.exe by deleting it and the validate via steam did not fix it.Uploaded dumpfile as ArmaReport_C_Brennigan.zip.

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

Hey guys. I will get in contact with one of the developers tomorrow and maybe he will find the cause (and a solution) of the trouble you all have.

Here is a list of things you can also try for yourself. Maybe one of these steps might help:

  • Update the graphics card drivers to a newer version.
  • Rollback the graphics card drivers to an older version.
  • Check the temperature of your GPUs and CPUs.
  • Re-install DirectX.
  • Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
  • Run a Windows System File Check tool to repair corrupted system files.
May 10 2016, 12:50 PM · Arma 3
CBrennigan added a comment to T85878: game crashing after firing any weapon without silencer.

Seems to be completely fixed with the newest update :D

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

No crash after 26/01/2016 update. Thank you.

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

No. didn't help. Still crash.

May 10 2016, 12:50 PM · Arma 3
niek1414 added a comment to T85878: game crashing after firing any weapon without silencer.

Same issue here (Didn't see duplicate..).
Uploaded dumpfile as ArmaReport_Log_20160122T142436.zip

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

@Koala: bad news here. Verifying files didn't do anything. Also deleting and re-downloading arma3.exe or the Addons-, dll- or dta-folder didn't help.
I even completely re-installed Arma 3, it still keeps crashing.
Crash report is up.

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

Add yesterday ArmaReport_Log to "Attached Files"
(ArmaReport_Log_20160122T153138_XXXX.zip) This is what needed?

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

Alright then try following solution. Simply delete your Arma3.exe and again re-verify the integrity of the game cache (re-download of the exe-file with Steam)

According to the both attached rpt-files, the arma3.exe seems to cause troubles.

I hope it works for you.

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

Strange thing, when i try play with addons, rhs ak-74 done several shots without problem, but when i go in third person and rotate camera to barrel of the gun (I had to hear the crack sound) made the shot, then game crash

P.S. Sorry for bad english

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

makkuranin, can you please upload your crashdump (rtp-file) here too?

But before you do make sure no mod is activated and, after the game crashed, look for the latest rtp-file.

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

Already done this (verify the integrity), nothing happen, the problem remains.

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

@Koala: Nikita's description is so damn accurate, I can barely add anything to it.
Maybe this: the game also crashes when a frag grenade explodes.
I tried it in the editor, in Virtual Reality, on Altis and Stratis.
The sound card I use is a M-Audio Revolution 5.1. Fumbling around with sound settings didn't help.

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

That is strange.

I took my time and tested every available weapon in the latest development branch without any crashes.

As far as I can see in the crashdumps your arma3.exe is causing some troubles.

You guys should verify the integrity of your game cache (with Steam) and try again. Maybe some corrupt files are messing with the new audio enhancement.

Please tell me if that helped.

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85878: game crashing after firing any weapon without silencer.

Can you both (nikita320106 & mr_book.PXS.Cpl) please post some reproduction steps?

I was not able to reproduce the issue after several tries with random gear.

May 10 2016, 12:50 PM · Arma 3
makkuranin added a comment to T85878: game crashing after firing any weapon without silencer.

Just place some units in editor (2D or 3D) and hit "play scenario", then shot several times (game crash after one or several shots). I check opfor grenadier and rifleman.

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

Confirmed.
Bug first appeared on 21 JAN 2016 and is still present in Dev Branch version 1.55.134043

May 10 2016, 12:50 PM · Arma 3
nikita320106 added a comment to T85878: game crashing after firing any weapon without silencer.

virtual arsenal. trying mx rifle -crash; spmg -crash; trg(tavor) -crash; m20 rifle -crash; dlc markshmen rifle(d'nt remember correctly)-crash; connected silencer to any of - no crash; handgun weapon - no crash.
sound card - sound blaster x-fi or high definition audio on-board - 100% same result. changing audio driver or sound parameters on driver, or sound source count in game parameters(32-128), nor disabling /enabling sound card - same result. only -nosound startup parameter allow to continue w/o crash.

May 10 2016, 12:50 PM · Arma 3
Bohemia updated subscribers of T85878: game crashing after firing any weapon without silencer.
May 10 2016, 12:50 PM · Arma 3
nikita320106 added a comment to T85878: game crashing after firing any weapon without silencer.

-nosound startup parameter - no crash.

another one test.
firing handgun - no crash. firing spmg - game crash.

May 10 2016, 12:50 PM · Arma 3
nikita320106 edited Steps To Reproduce on T85878: game crashing after firing any weapon without silencer.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85878: game crashing after firing any weapon without silencer: Arma 3.
May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85877: Auto Run, Toggling weapon Raise Weapon(DEV).

Closed because of already existing and assigned ticket: #0017104

May 10 2016, 12:50 PM · Arma 3
BIS_fnc_KK added a comment to T85876: createSoundSource is not syncronised.

I have maybe slightly disappointing news, this is not a bug but feature. When more than 1 sound is supplied in sounds[] array, a random sound is picked up and played. In multiplayer every PC would pick its own random sound and this is unlikely to change for the near future.

However the good news is that you as modder or mission designed have a choice how you want to configure your SFX sounds. You can put different sounds under different classnames, 1 for each instead of putting them all in 1 array, then select which sound class you would like to play at random. This will guarantee that the same sound it played everywhere.

For example: createSoundSource [selectRandom ["Sound_Alarm1","Sound_Alarm2","Sound_Alarm3"], position player, [], 0];

May 10 2016, 12:50 PM · Arma 3
cater182 set Category to category:anims on T85877: Auto Run, Toggling weapon Raise Weapon(DEV).
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85877: Auto Run, Toggling weapon Raise Weapon(DEV): Arma 3.
May 10 2016, 12:50 PM · Arma 3
BIS_fnc_KK added a comment to T85876: createSoundSource is not syncronised.

Ok, this certainly clears it up, lets see if this is a bug or a feature ;)

May 10 2016, 12:50 PM · Arma 3
th3cr0w added a comment to T85876: createSoundSource is not syncronised.

Sound_Alarm is defined in cfgVehicles and has a link (sound) to cfgSFX. the CfgSFX Class contains a list of multiple tracks which get selected at random which doesn't get synct.

"sounds[]={ "track01", "track02", "track03"};"

May 10 2016, 12:50 PM · Arma 3
th3cr0w added a comment to T85876: createSoundSource is not syncronised.

class cfgVehicles
{
class Sound;

class myCustomSound: Sound
{

		scope=2;
		sound="myCustomSound_SFX";
		displayName="myCustomSound";
		vehicleClass="sounds";

};
};

class CfgSFX
{

class myCustomSound_SFX
{

		sounds[]=
		{
			"radio01",
			"radio02",
			"radio03"

		};
		
		name="Custom Sound";
		
		radio01[]=
		{
			"testsound_01_40sek.ogg",
			6,
			1,
			50,
			0.082999997,
			0,
			0,
			0
		};
		radio02[]=
		{
			"testsound_02_40sek.ogg",
			6,
			1,
			50,
			0.082999997,
			0,
			0,
			0
		};
		radio03[]=
		{
			"testsound_03_40sek.ogg",
			6,
			1,
			50,
			0.082999997,
			0,
			0,
			0
		};
		
		empty[]=
		{
			"",
			0,
			0,
			0,
			0,
			0,
			0,
			0
		};

};
};

May 10 2016, 12:50 PM · Arma 3
BIS_fnc_KK added a comment to T85876: createSoundSource is not syncronised.

What do you mean by track selected? createSoundSource is like createVehicle command only for sounds. When you indicate what sound to create it is created from config globally, therefore it will be the same globally. Unless you have different sounds under the same name on different PCs (which is possible if everyone is running a different mod) this could not happen.

I tested the command just to be sure, executing this on 1 client:

createSoundSource ["Sound_Alarm", position player, [], 0];

plays alarm at the same place on all clients. Could you please provide more information with repro?

May 10 2016, 12:50 PM · Arma 3
th3cr0w added a comment to T85876: createSoundSource is not syncronised.

by creating "myCustomSound" playes can get one of the 3 different tracks(radio01 - radio03) + the empty one.

May 10 2016, 12:50 PM · Arma 3
th3cr0w edited Steps To Reproduce on T85876: createSoundSource is not syncronised.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85876: createSoundSource is not syncronised: Arma 3.
May 10 2016, 12:50 PM · Arma 3
Tankbuster set Category to category:featurerequest on T85874: Virtual Garage show classname of currently displayed vehicle.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85875: All helper objects should be visible at night: Arma 3.
May 10 2016, 12:50 PM · Arma 3
ceeeb set Category to category:featurerequest on T85875: All helper objects should be visible at night.
May 10 2016, 12:50 PM · Arma 3
Bohemia updated subscribers of T85875: All helper objects should be visible at night.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85874: Virtual Garage show classname of currently displayed vehicle: Arma 3.
May 10 2016, 12:50 PM · Arma 3
SomeSangheili added a comment to T85873: Window keeps making breaking sound while broke..

Tested with a whole bunch of different buildings and it seems to be fixed now in RC. Thanks, BIS!

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85873: Window keeps making breaking sound while broke..

Just wait until the next RC branch updates. It will be fixed soon.

May 10 2016, 12:50 PM · Arma 3
TheMasterofBlubb added a comment to T85873: Window keeps making breaking sound while broke..

RC is 1.56 not 1.57

May 10 2016, 12:50 PM · Arma 3
SomeSangheili added a comment to T85873: Window keeps making breaking sound while broke..

It should also be mentioned that when shooting through destroyed windows bullets get deflected

May 10 2016, 12:50 PM · Arma 3
TheMasterofBlubb added a comment to T85873: Window keeps making breaking sound while broke..

Look 3 post above:"ballistic calculation"

May 10 2016, 12:50 PM · Arma 3
SomeSangheili added a comment to T85873: Window keeps making breaking sound while broke..

This issue is present in RC build after latest update :(

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85873: Window keeps making breaking sound while broke..

That issue got fixed in the latest development branch 1.57.1.57.134311

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85873: Window keeps making breaking sound while broke..

TheMasterofBlubb: I know that the issue once got resolved. I would have otherwise closed the ticket (duplicate). New problem, new ticket ;)

May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85873: Window keeps making breaking sound while broke..

I can confirm this in the latest dev branch 1.55.134018

The ticket is also related to already closed tickets:

#0007336
#0008254
#0008921
#0009507
#0010018

May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85873: Window keeps making breaking sound while broke..

Hello,

thank you for the feedback. We will look into this.

May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85873: Window keeps making breaking sound while broke.: Arma 3.
May 10 2016, 12:50 PM · Arma 3
TheMasterofBlubb added a comment to T85873: Window keeps making breaking sound while broke..

Koala this ticket is more related to the newer "glass is broken but still there for ballistic calculation"-ticket. The tickets you set as related are version 1.22 or something. The issue was solved and reoccured some where at 1.52.

May 10 2016, 12:50 PM · Arma 3
trinitynet added a comment to T85872: ropeCreate Moving Buildings.

@TheMasterofBlubb i dont think you should be able to move buildings with a rope lol

May 10 2016, 12:50 PM · Arma 3
MrCats edited Steps To Reproduce on T85873: Window keeps making breaking sound while broke..
May 10 2016, 12:50 PM · Arma 3
Koala added a comment to T85872: ropeCreate Moving Buildings.

Confirmed

May 10 2016, 12:50 PM · Arma 3
TheMasterofBlubb added a comment to T85872: ropeCreate Moving Buildings.

The problem is that the ropes work with physix means the have a break force. You cant move buildings or cars(they have standard handbrakes on) so currenty rope work only by pulling something up.

May 10 2016, 12:50 PM · Arma 3
trinitynet edited Steps To Reproduce on T85872: ropeCreate Moving Buildings.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85872: ropeCreate Moving Buildings: Arma 3.
May 10 2016, 12:50 PM · Arma 3
razazel added a comment to T85871: Game Crashes due to video issue.

Hello,

we are sorry for the trouble you are having with the game.

It seems the game is unable to initialize a graphical subsystem. Possible solutions:

-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Disable the Steam Overlay.

If this does not help, please send us crash dumps that are created during the crash (three files with extensions rpt + bidmp + mdmp)

Thank you

May 10 2016, 12:50 PM · Arma 3
cw5darnell set Category to category:errormessage on T85871: Game Crashes due to video issue.
May 10 2016, 12:50 PM · Arma 3
Bohemia added a project to T85871: Game Crashes due to video issue: Arma 3.
May 10 2016, 12:50 PM · Arma 3