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Window keeps making breaking sound while broke.
Closed, ResolvedPublic

Description

After a window is broken and you shoot it it keeps making a breaking sound.

Details

Legacy ID
3238359637
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Sound
Steps To Reproduce

Go to a window shoot it until it breaks and then shoot it again.

Additional Information

It seems it randomly stops when shooting a other set off windows i am not sure though i got a video here. https://www.youtube.com/watch?v=db_I3ZQdBAY

Event Timeline

MrCats edited Steps To Reproduce. (Show Details)Jan 22 2016, 8:41 AM
MrCats edited Additional Information. (Show Details)
MrCats set Category to Sound.
MrCats set Reproducibility to Always.
MrCats set Severity to None.
MrCats set Resolution to Fixed.
MrCats set Legacy ID to 3238359637.May 8 2016, 1:32 PM
MrCats edited a custom field.
Koala added a subscriber: Koala.May 8 2016, 1:32 PM

I can confirm this in the latest dev branch 1.55.134018

The ticket is also related to already closed tickets:

#0007336
#0008254
#0008921
#0009507
#0010018

Koala this ticket is more related to the newer "glass is broken but still there for ballistic calculation"-ticket. The tickets you set as related are version 1.22 or something. The issue was solved and reoccured some where at 1.52.

Hello,

thank you for the feedback. We will look into this.

TheMasterofBlubb: I know that the issue once got resolved. I would have otherwise closed the ticket (duplicate). New problem, new ticket ;)

It should also be mentioned that when shooting through destroyed windows bullets get deflected

Look 3 post above:"ballistic calculation"

Koala added a comment.Feb 4 2016, 3:35 PM

That issue got fixed in the latest development branch 1.57.1.57.134311

This issue is present in RC build after latest update :(

RC is 1.56 not 1.57

Koala added a comment.Feb 4 2016, 7:43 PM

Just wait until the next RC branch updates. It will be fixed soon.

Tested with a whole bunch of different buildings and it seems to be fixed now in RC. Thanks, BIS!