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Arma 3 Activity
May 10 2016
Related to my issue: http://feedback.arma3.com/view.php?id=22100
Yes, they not select shortest route, but searching some path god knows where, need to be fixed, but i'm not sure it will be.
Arma engine have this bug since OFP, i think they cant do anything about it. Otherwise they can change surface abilities, but vehicles will drive offroad like on the roads.
i see no problem with what you refer. Downvoted
The adaptive crosshair shows in first person as well as long as you're not aiming down sights. Check if it's enabled.
"Crosshairs do not show in first person view."
That is wrong. Are you sure you have it enabled in the first place?
"having a third-person view with crosshair option isn't very realistic is it?"
It's not like you're forced to use these cheap methods.
I'm speaking about the white colored adaptive crosshair, it only shows for me when in 3rd person view. Maybe you know something I don't about enabling it in First Person view. My comment above about 3rd person view is my argument to those that say Arma 3 is geared toward realism, I'm not commenting on its usefulness or whether or not people should use it, just stating a fact that it is within the game itself. I believe Arma 3 is realistic, but only to an extent, which is why I think having a first person adaptive crosshair or similar still lies within Bohemia's simulator intentions for Arma 3.
I think third person and the crosshair still exists so people can play the way they want.
"I think I would prefer the target cursor that is shown in 3rd person being shown at all times as a true reference to what I am aiming at"
Don't use sights like in the picture. Adaptive crosshair will show up. Problem solved.
If you use the (cheap) adaptive crosshair, non zoomed sights are useless.
Wow, I'm really surprised at the number of downvotes. Guys, I'm not trying to encourage Bohemia to turn Arma into counter-strike. Let's not go crazy here. The realism is why I play this as well. The idea mainly comes from playing campaign and getting headshotting by super accurate AI when trying to fire back from behind cover. In other words, it doesn't matter what stance you use, an AI squad has a pretty good chance of picking you off first even if you take the first shots. All in all, I thought this would make the score a little more even for first person view. As far as bullet drop, I don't see what that has anything to do with what I'm talking about, which is firing from cover with a scope. What kind of makes me laugh about the criticisms here is that they are already planning on adding weapon resting which will probably be just as helpful. All in all, I find the stances to be pretty useless against AI, and I find having to clear my gun barrel from cover puts me more in the open to be picked off. Hasn't anyone played the campaigns?
He simply wants a way to tell where he's shooting in first person while behind cover. The first person camera doesn't render the same way the third person camera does, if you know what I mean.
And even if he did have a lack of intelligence or "common sense" about how scopes and weapons work in real life, there's no reason he should go play some other game. How would he learn if that was the case?
Since what is actually in the game doesn't seem to be clear here. Crosshairs do not show in first person view. Common sense or lack of intelligence is not an issue here, I'm just trying to make first person view a more user-friendly experience. Also, saying that this option isn't realistic and I should go play COD is not an argument considering having a third-person view with crosshair option isn't very realistic is it?
By seeing level of intelligence and lack of common sense in this report makes me wanna vomit^^
Man....pls
Go back to COD.
I gave you a downvote, because it's the same with the ballistics (bullet drop) of far or near distance enemies. Your scope (zoomed view) gives you a minimum distance for example of 300 meters. If you try to shoot someone in the head at a distance of 50m meters, you will have to aim lower, so your bullet won't miss the target.
Thats because of the barrel. If you can see something, doesn't mean, you can hit it. If you know, what happens, then deal with it and correct your stance or aiming.
I know, Arma 3 is just a game, but it tries to do things better than in Counterstrike, Battlefield or Call of Duty. Semi-realism is the trademark of the ArmA Series.
Yeah Koala. thats what i mean and thats why i vote down.
I personally like using realistic ballistics mod and some other mods that make shooting even more enjoyable. Air pressure and temperature, earth rotation, barrel length and many other things finally affect the bullet if you have this mod.
You can find a mods that gives you a scope adjustment in mil clicks, you can find ballistic computer and some other cool things.
This is not arcade game, shooting is supposed to be realistic.
drwbns. If you thinking that unrealistic and simplified is more enjoyable go play COD or CS, in CS you have this damn crosshair and you do not have ironsights nor colimators! For me realistic is more enjoyable!
[quote]I can't realistically see the end of the barrel[/quote]
IRL seeing end of barrel would not help you at all.
LACK OF REALISM SUCK THE D***, LACK OF REALISM IS JUST WEAK!
WE DON'T WANT ARMA 3 TO BE COUNTER STRIKE!
ITS NOT A BUG. ITS PHYSICS!
When shooting you must always remember that the sight is higher than a gun's barrel.
So the sight (even colimated one) will always give some kind of wrong reference as the sight is above barrel.
[quote]I think I would prefer the target cursor that is shown in 3rd person being shown at all times as a true reference to what I am aiming at.[/quote]
I think that ArmA 3 is not for you, if you want lack of realism and arcade action go play COD ;-)
But if you still want to play ArmA 3 learning about physics would be good for you. You can always consider going to school ;-)
I understand the scope is above the barrel, duh. But seeing that this is a game and I can't realistically see the end of the barrel, I think there should be an option to turn on a target cursor for first person, even a toggle would help, and I think it would make first person more enjoyable, seeing how this is actually a game we're talking about here.
Are you asking why use the scope? Or why use iron sights if there's a crosshair? If therre was a crosshair in first person, I would most likely use both, but a toggle button seems more helpful as a crosshair isn't needed at all times
Why use the sights in the first place if you have adaptive crosshair enabled?
Thanks for letting us know! Marking as resolved.
Dev branch changelog for 05/02/2015 indicates a fix for this issue. I will attempt to verify it.
Issue fixed as of version 1.40 please close.
Its still happen. I drive tank to battlefield, and my tank is sovering infantry, then when i'm stopped, crew are disembarking and trying small arms fire (wchich finishes a death)
It was beacuse Group Link 5 mod - i deleted it, but somehow it stay in main game addons folder ( i wasnt copy it there).
Well in described mission (presentation>tanks) you are commanding tank. Problem is when some other tank from your platoon get hit and crew will disembark, comander will flood with commands and tell this crew to mount to YOUR tank - OK, but problem is that i CANT move then, and for example i cant elevate gun to desired position beacuse i'm standing on the hill and ai can easly knock me off.
The second strange behavior WAS MY CREW DISEMBARKING from tank after hit and taking damage, not critical (making parts lighted on yellow on diagram). They was jumping off, making few circles on foot around the tank and commander was ordering them to get back to tank, They was mounting back to tank, and i was blocked in position that already uses. I havent option to go to drivers seat or gunners place (beacuse commander order for ai, to mount on strictly selected position). I'm gonna check this again .
Hey, thank you for the report.
I'm sorry for I don't completely understand the issue description. Could you please add repro steps what you do and what exactly happens?
You can find more info in the guide http://feedback.arma3.com/how-to-user.html
Hello,
are you using any mods or custom allocators?
Jeez... beacuse its sensor is detecting higher objects and if you are phroning, you are like hare. This mines are designed for kiling soldiers not hares (exploding on hare would just waste mine with no desired efect). Also game engine is designed for player can disable mine. Please tell me how you gonna do this without possibility to get close to it? Did you heared about sapers? they are getting to mines too, and not always dying.
Ticket can be closed, this is simulation game not BATTLEFIELD 3!
Also notice that this doesn't happen inside the virtual arsenal; in virtual arsenal you have the behavior you would expect from a mine, it explodes on you even if you are prone
fixed a typo
I really don't understand you.
I don't need any commands. I just want to smoothly iterate over soldiers in equipement view without unnecessary and time consumable actions.
OFP has this feature and there were no problems at all.
Thats all.
So clicking map 3 times is much or hard for you? BTW soldiers are telling you when they have low ammo level
I would add (improve) option for command "gear". If you order one of your man "gear" (wyposażenie in polish wersion) he will run endless in search something where he can use gear option (he will not use nearest body or vehicle). I would improve that so he instantly open gear (window open at player's hud) or run at designated place/body/object showed by cursor while order is given
3 times multiplied by number of soldiers...
Don't count it as a simple clicking. Yes it is hard and time consumable and can be simply improved.
First of all A3 is a game, after that is a sim.
So if there is reasonable way (using arrows) or clicking mouse what do you need more? Ask modders for this on forum. This is simulator, in real you cant do this so quicly, this is not battlefield or medal of honor.
Read with understanding.
In real world i have this info much quicker just by asking soldiers how many magazines they have.
Thank you for info - link has been fixed.
Yeah, its very famous arma engine limitation, known since operation flashpoint and all arma's. There would be tons of beer for them, if they could fix this, but i think they just cant :(
Link open my videos on youtube.
Here is video with this phenomenon:
https://www.youtube.com/watch?v=K_udocV634I
It doesn't work in this way since OFP. Rather since some patch in A2.
Simply lets try to change speed with command from fast to normal (with one key press).
AFAIK pressing twice slow does not result with normal. But i have to check it.
This is how its working since OFP, everybody uses to that, beacuse its normal. Same with slow, hit forw key vehicle will move normal, hit again forw, vehicle will move fast. What is working wrong in your opinion? pressing forw key is accelerate vehicle, if you dont want to accelerate dont press forwards keys. If from fast you want to slow down use slow command, beacuse forward command is used for accelerate, and you are already runing fast. so command is repeated.
Once again alnd last time, There is 4 already existing bug reports. Dont be a spammer and read what is already reported! Ticet can be closed.
For the first and last time, I am not a spammer. I created this ticket on Dwardens request. Don't jump to conclusions. Thank you.
This still doesn't work. :(
I just acquired a linux server. Will test and report back.
Can't test it directly by myself but from inspecting the logs i can guess that it worked, as i get now more requests to squad logos from "flashpoint" agends then before
XXX - - [03/Sep/2015:15:13:02 +0200] "GET /user/squads/xml/XXX/squad.xml HTTP/1.0" 200 1816 "-" "Flashpoint/1.91"
XXX - - [03/Sep/2015:15:13:02 +0200] "GET /user/squads/xml/XXX/307367f68e26454923b249edb9732059.paa HTTP/1.0" 200 35145 "-" "Flashpoint/1.91"
XXX - - [03/Sep/2015:15:14:26 +0200] "GET /user/squads/xml/XXX/squad.xml HTTP/1.0" 200 3427 "-" "Flashpoint/1.91"
XXX - - [03/Sep/2015:15:14:26 +0200] "GET /user/squads/xml/XXX/c8b84e55dc475decf77c2a98636f0fbf.paa HTTP/1.0" 200 22016 "-" "Flashpoint/1.91"
This issue is still present with 1.48 on Ubuntu 14.04.03 LTS.
Error Message in Server log:
error: Invalid file extension "logo.paa".
Can't find real path "logo.paa": "No such file or directory"
Apache access.log entry:
46.XX.XX.XX - - [15/Aug/2015:15:20:49 +0200] "GET /squadxml/squad.xml HTTP/1.0" 200 4209 "-" "Flashpoint/1.91"
----------->>>>> PAA GET is missing!
Get from a windows machine:
148.XX.XX.XX- - [15/Aug/2015:15:25:27 +0200] "GET /squadxml/squad.xml HTTP/1.1" 200 4190 "-" "BIGameEngine"
148.XX.XX.XX- - [15/Aug/2015:15:25:27 +0200] "GET /squadxml/logo.paa HTTP/1.1" 200 46060 "-" "BIGameEngine"
Try dev branch. The fix should be deployed there for all the issues today or tomorrow.
The fix will be on devbranch today / tomorrow
Still broken. :(
I don't own a server, so unfortunately i can't test the fix by myself. If anyone owns a server and can setup the dev branch - ping me here or on twitter and i give my best to assist you.
MountainRat i looked into your account, indeed the paa files where never requested, but the access log shows that gameserver download the paa files from other squad xml files, so the host shouldn't be the problem in the first place.
Adam can you confirm the different User Agent between Windows and Linux Servers? ( http://feedback.arma3.com/view.php?id=22506#c88784 )
Also is it possible to get new/updated information what charset the squad xml really can process, what is the max string length for each xml entry. The Wiki doesn't give us much detailed !technical! information about this. (ONLY FOR THE NICK FIELD)
In which version this issue should be fixed?
Still not working for me, but it could be the XML Hoster, too. I'm using armasquads.com hosting. Ins0, can you confirm that this has been fixed?
The logo won't work, but neither will the file. I have all my info inputted correctly and am using the correct player profile. Not sure what the issue is.
Issue is fixed. Can you please check it? Thanks!
Any news on this matter?
Status?
Scheduled for a fix
Thanks dedmen for this check.
So the problem is still present.
Waited to long before submitting Note and my text got deleted... in short
I still had the Logo in cache.
Same error as http://feedback.arma3.com/view.php?id=22506#c93068 in ServerLog nothing in ClientLog
Server requesting SquadXML but client not getting logo
Last logo download from my server was from 2 days ago but that could be one of my guys playing on Windows Server
We are currently investigating the issue.
please notice comment http://feedback.arma3.com/view.php?id=22506#c88784 - there is no issue with generating squad xmls dynamicly, the main problem is that the gameclient don't request squad xml logos when the server is running linux.
i don't have a linux server so i can't test if this problem is still present or fixed.
@dedmen could you please test this on your server and check against my comment linked above, please?