Please tell me what I need to do? What exactly causes such problems?
Recent Activity
Today
Birla Trimaya also accept this.
Hello again.
The issue has been confirmed internally and is being worked on.
If it crashes in other games too, why do you report it here? It has nothing to do with the game.
Why do you need an IP server?
This is really neat!
I can second this happens.
Reason: Access violation. Illegal read by 0x7ff6d5e9d67e at 0x0
So you ended up telling them... ffs
no joy. crash. Also in other games, BF4, FS2020.
this is still a thing.
Yesterday
One potential workaround is to render everything required on a single texture, and then adjust UVs to show specific areas of it as done in this PR
https://www.mediafire.com/file/k8c1w88wlaoa5qx/2024-12-11+09-59-58.mkv/file Video of the problem
I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
I sincerely apologize for the wrong information. The problem happens whenever I go to duplicate the UAZ_469.et file as long I don't touch the actionsmanagercomponent it works okay'ish but it uses the uaz_469 bones instead of mine. I also have the change the animation in vehicleanimationcomponent the animation instance to something else to make my wheels line up but the collision wheels don't line up they get scrambled. I can provide you with my project folder if it'll help you guys any to trouble shoot what I'm experiencing.
Resolved for 1.27
Latest actions taken, thinking about anything that might trigger memory or access issues -
Hello Tactical_Force.
This issue is related to your mod. Why did you list "Modded: No"?
Also without providing said mod there is nothing we can do on our end.
thanks for replying and your work
Hey im sorry I got issues not related to this
Resolved for 1.27.
Also considering we were not able to reproduce the issue so far, there is not much we can do on our end.
Hence if there is any information which would lead us under which circumstances the bug occurs, please let us know so we can resolve this for the future.
Wow its been several days because of you
... which only happened because your guy didnt forward my issue
Wow its been several days because of you
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Hello Harto16.
We will require related .mdmp and .rpt files in order to analyse the crash. Also a detailed description of the problem.
Thank you, forwarded to the responsible team members and it is being discussed.
Regards,
Geez
Hello Smola, please provide the server ID/IP.
Regards,
Geez
Hello again.
We have tested this on our end and did not have any issues receiving the achievement. Since this has been several days ago, we do not have any other way to investigate. If you have any other information that could lead us towards reproducing the issue, please let us know here.
Regards,
Geez
Thank you for the report.
This will be investigated by BattlEye.
Regards,
Geez
Hello MVPhami.
Please click on "Show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Version 1.26, the problem is still present. When a large base appears in a player's network bubble, there is a strong network lag.
Has any testing occurred? Any update on this ticket?
What about a system combining timed and location-based despawning?