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NeoGame added a comment to T189202: Number of dice in version 1.17.

The servers are crashing, the problem is similar, I would like you to solve it before the patch

Fri, Feb 21, 10:47 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Fri, Feb 21, 10:05 PM · DayZ
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Fri, Feb 21, 9:27 PM · DayZ Modding, DayZ
InZanity added a comment to T188643: Freezing computer randomly and high network usage..

Alright im back again, still having issues, took like a day or two then crashes returned..

Fri, Feb 21, 4:30 PM · Arma Reforger
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.

Fri, Feb 21, 2:57 PM · DayZ Modding, DayZ
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
Fri, Feb 21, 2:56 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:55 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:53 PM · DayZ Modding, DayZ
R34P3R added a comment to T189232: 100% GPU while Photoshop is open.

Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.

Fri, Feb 21, 2:33 PM · Arma Reforger Modding
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.

Fri, Feb 21, 2:25 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp

Fri, Feb 21, 1:49 PM · DayZ
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Please upload the mdmp file

Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp

Fri, Feb 21, 1:43 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp

Fri, Feb 21, 1:15 PM · DayZ Modding, DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Awesome, thanks. Will give it another go tonight.

Fri, Feb 21, 1:13 PM · DayZ
Geez changed the status of T189232: 100% GPU while Photoshop is open from New to Assigned.
Fri, Feb 21, 12:37 PM · Arma Reforger Modding
R34P3R created T189232: 100% GPU while Photoshop is open.
Fri, Feb 21, 11:52 AM · Arma Reforger Modding
Geez changed the status of T189220: picking up weapon sound from New to Awaiting internal Testing.
Fri, Feb 21, 11:23 AM · DayZ
Geez changed the status of T189227: A question from New to Feedback.

Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez

Fri, Feb 21, 11:23 AM · DayZ
Geez changed the status of T189199: Network Connection pause too sensitive from New to Assigned.
Fri, Feb 21, 11:21 AM · DayZ Xbox
designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Fri, Feb 21, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Fri, Feb 21, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Fri, Feb 21, 11:11 AM · DayZ
Geez closed T189025: Request for compensation as Resolved.

Hello krena560.
Since you are reting the server through Nitrado, you need to communicate any refunds with Nitrado.
Unfortunately there are no refunds for your discord bot.

Fri, Feb 21, 11:10 AM · DayZ PlayStation
TheBuster changed Severity from severity:none to severity:crash on T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Fri, Feb 21, 11:08 AM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.

Fri, Feb 21, 11:07 AM · DayZ Modding, DayZ
Geez changed the status of T189231: Cheaters and dupers to be solved quickly and fix inventory capacity from New to Feedback.
Fri, Feb 21, 11:07 AM · DayZ Xbox
Misericordia created T189231: Cheaters and dupers to be solved quickly and fix inventory capacity.
Fri, Feb 21, 11:06 AM · DayZ Xbox
Geez changed the status of T189090: VME when slotAI.et has no name. from Awaiting internal Testing to Confirmed Internally.
Fri, Feb 21, 11:03 AM · Arma Reforger
Geez added a comment to T189210: Network Lag Changes.

Hello designful.
Can you please send us the server config with which you experience this problem?

Fri, Feb 21, 10:57 AM · DayZ
Geez closed T171334: Editbox Component Error as Resolved.

Too minor of an issue to be addressed now.
Regards,
Geez

Fri, Feb 21, 10:44 AM · Arma Reforger Modding
Geez closed T181205: Game Master/Armavision cameras cannot go into the ocean as Resolved.
Fri, Feb 21, 10:40 AM · Arma Reforger
Geez closed T170505: Remove the ability to check pulse if player is inside car as Resolved.
Fri, Feb 21, 10:40 AM · DayZ
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from Feedback to Confirmed Internally.
Fri, Feb 21, 10:38 AM · DayZ
Geez changed the status of T189226: Model / Texturing Quality Inconsistencies - Feedback from New to Feedback.
Fri, Feb 21, 10:30 AM · Arma Reforger
Geez merged task T189228: Static Turret ADS Causes Player Model Clipping into T189219: NSV machine gun - can see the insides of the head.
Fri, Feb 21, 10:30 AM · Arma Reforger
Geez merged T189228: Static Turret ADS Causes Player Model Clipping into T189219: NSV machine gun - can see the insides of the head.
Fri, Feb 21, 10:30 AM · Arma Reforger
Geez changed the status of T189225: PASGT Vest Clipping into CVC Coveralls from New to Awaiting internal Testing.
Fri, Feb 21, 10:28 AM · Arma Reforger
Geez changed the status of T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy from New to Awaiting internal Testing.
Fri, Feb 21, 10:27 AM · Arma Reforger
Geez changed the status of T189221: AI Garrison Command (GM and Commanding) maybe under defend from New to Feedback.
Fri, Feb 21, 10:24 AM · Arma Reforger
Geez changed the status of T189229: [Experimental] Push/Pull vehicle interaction prompt stays on screen when you open map from New to Awaiting internal Testing.
Fri, Feb 21, 10:21 AM · Arma Reforger
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Fri, Feb 21, 8:44 AM · DayZ
bimbiker created T189229: [Experimental] Push/Pull vehicle interaction prompt stays on screen when you open map.
Fri, Feb 21, 5:27 AM · Arma Reforger
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Will this be fixed for 1.27?

Fri, Feb 21, 2:48 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Fri, Feb 21, 1:30 AM · DayZ

Yesterday

DJGRIM added a comment to T189213: DayZ launcher issue.

Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?

Thu, Feb 20, 11:49 PM · DayZ
Whoami added a comment to T189180: Cheaters.

https://www.youtube.com/watch?v=OG0mOUdALi8

Thu, Feb 20, 10:50 PM · DayZ PlayStation
Flynnruk changed Severity from severity:none to severity:minor on T189228: Static Turret ADS Causes Player Model Clipping.
Thu, Feb 20, 10:40 PM · Arma Reforger
Flynnruk created T189228: Static Turret ADS Causes Player Model Clipping.
Thu, Feb 20, 10:40 PM · Arma Reforger
Flynnruk edited Steps To Reproduce on T189226: Model / Texturing Quality Inconsistencies - Feedback.
Thu, Feb 20, 9:49 PM · Arma Reforger
Whoami added a comment to T189180: Cheaters.

So this is my current base. 56 watchtowers and about 40 X-walls. Built with over 10.000 non-duped planks and an insane amount of nails. (most nails stolen from duper bases)

Thu, Feb 20, 9:43 PM · DayZ PlayStation
MilesDownshur updated subscribers of T186547: SV98 Faulty Animation.

@Geez any update on this one?

Thu, Feb 20, 9:28 PM · DayZ
MilesDownshur added a comment to T189220: picking up weapon sound .
Thu, Feb 20, 9:23 PM · DayZ
MilesDownshur created T189227: A question.
Thu, Feb 20, 9:15 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The workshop mod appears to be missing the keys folder.

Thu, Feb 20, 9:03 PM · DayZ
Kramtsov added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same

Thu, Feb 20, 8:53 PM · DayZ
Flynnruk created T189226: Model / Texturing Quality Inconsistencies - Feedback.
Thu, Feb 20, 8:46 PM · Arma Reforger
Flynnruk created T189225: PASGT Vest Clipping into CVC Coveralls.
Thu, Feb 20, 8:05 PM · Arma Reforger
SloJnee added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I also have a problem starting the server, it crashes

Thu, Feb 20, 7:56 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

That’s great news. Thanks very much for that 👍

Thu, Feb 20, 7:48 PM · DayZ
Flynnruk merged T189223: Incorrect UI Image for M923A1 Transport Truck - Canopy into T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:42 PM · Arma Reforger
Flynnruk merged task T189223: Incorrect UI Image for M923A1 Transport Truck - Canopy into T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:42 PM · Arma Reforger
Flynnruk merged T189222: Incorrect UI Image for M923A1 Transport Truck - Canopy into T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:42 PM · Arma Reforger
Flynnruk merged task T189222: Incorrect UI Image for M923A1 Transport Truck - Canopy into T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:42 PM · Arma Reforger
Flynnruk created T189224: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:40 PM · Arma Reforger
Flynnruk created T189223: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:39 PM · Arma Reforger
Flynnruk created T189222: Incorrect UI Image for M923A1 Transport Truck - Canopy.
Thu, Feb 20, 7:38 PM · Arma Reforger
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Thu, Feb 20, 7:28 PM · DayZ
john681611 created T189221: AI Garrison Command (GM and Commanding) maybe under defend.
Thu, Feb 20, 7:11 PM · Arma Reforger
Sweetchilli created T189220: picking up weapon sound .
Thu, Feb 20, 7:01 PM · DayZ
Geez closed T184410: [1.2.1.66] The text for the marker is not displayed on the map as Resolved.
Thu, Feb 20, 4:01 PM · Arma Reforger
Geez changed the status of T179251: ARMA Reforger Consoles Lacks Presence/History from Awaiting internal Testing to Feedback.
Thu, Feb 20, 4:00 PM · Arma Reforger
Geez changed the status of T189219: NSV machine gun - can see the insides of the head from New to Awaiting internal Testing.
Thu, Feb 20, 3:50 PM · Arma Reforger
Geez changed the status of T189217: Eyeballs visible when using a mortar scope in 1st person. from New to Awaiting internal Testing.
Thu, Feb 20, 3:49 PM · Arma Reforger
Geez changed the status of T189218: Broken RPM and speed dials for BTR and BRDM from New to Awaiting internal Testing.
Thu, Feb 20, 3:48 PM · Arma Reforger
Geez changed the status of T189213: DayZ launcher issue from New to Reviewed.

Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.

Thu, Feb 20, 3:46 PM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

We're running 54 mods plus a mod pack

Thu, Feb 20, 3:44 PM · DayZ
purechaos created T189219: NSV machine gun - can see the insides of the head.
Thu, Feb 20, 3:20 PM · Arma Reforger
Geez changed the status of T189216: ADS in gunner position of an armoured vehicle drops FPS. from New to Awaiting internal Testing.
Thu, Feb 20, 3:16 PM · Arma Reforger
fidget created T189218: Broken RPM and speed dials for BTR and BRDM.
Thu, Feb 20, 3:15 PM · Arma Reforger
purechaos created T189217: Eyeballs visible when using a mortar scope in 1st person..
Thu, Feb 20, 2:59 PM · Arma Reforger
JohnBangin updated subscribers of T183823: FEMALE ZOMBIE SCREAM IS TOO LOUD..

@Geez PLEASE fix this for the next patch. This zombie is so loud it hurts people's ears. I feel like this is a perfect place to update the female zombie's scream. It's. too. loud.

Thu, Feb 20, 2:57 PM · DayZ Xbox
JohnBangin updated subscribers of T178282: Item Description Delay - Console.
Thu, Feb 20, 2:55 PM · DayZ Xbox
purechaos created T189216: ADS in gunner position of an armoured vehicle drops FPS..
Thu, Feb 20, 2:53 PM · Arma Reforger
Geez closed T188237: Big helmets clip out of LAV-25 driver seat as Resolved.
Thu, Feb 20, 2:33 PM · Arma Reforger
purechaos renamed T187895: Turning the wheel of a vehicle using a controller is too aggressive. from Driving using a controller needs attention. to Turning the wheel of a vehicle using a controller is too aggressive..
Thu, Feb 20, 2:30 PM · Arma Reforger
purechaos updated subscribers of T189014: LAV-25's "Get in: Passenger" teleport bug.

@Geez This is fixed in the last experimental update 1.3.0.84. We no longer teleport when getting in the passenger seat of a LAV-25.

Thu, Feb 20, 2:27 PM · Arma Reforger
purechaos updated subscribers of T188237: Big helmets clip out of LAV-25 driver seat.

@Geez This is fixed in the last experimental update 1.3.0.84 - "Fixed: Head clipping with different helmets in LAV-25 driver position".

Thu, Feb 20, 2:25 PM · Arma Reforger
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same problem

Thu, Feb 20, 2:19 PM · DayZ
Geez added a comment to T189213: DayZ launcher issue.

Hello DJGRIM.
Do you run more than 36 mods at a time?

Thu, Feb 20, 1:57 PM · DayZ
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from Assigned to Confirmed Internally.
Thu, Feb 20, 1:51 PM · DayZ
Geez changed the status of T189204: NVIDIA 572.16 - buggy in Workbench from New to Assigned.
Thu, Feb 20, 1:45 PM · Arma Reforger Modding
Geez changed the status of T189212: [1.3.0.76] Helicopter Rearm Station Radius Bugged from New to Awaiting internal Testing.
Thu, Feb 20, 1:41 PM · Arma Reforger
Geez closed T189021: 1.27 Inventory UI Selection Bug as Resolved.

Resolved in 1.27 stable.

Thu, Feb 20, 1:37 PM · DayZ Xbox
Geez closed T187920: Official Game Master servers hang / crash in certain scenarios, even if quite far under the maximum entity limits as Resolved.

Resolved for todays experimental

Thu, Feb 20, 1:37 PM · Arma Reforger Xbox
diwako created T189214: Getter for value set by setCompassDeclination and setCompassOscillation.
Thu, Feb 20, 1:36 PM · Arma 3
DJGRIM created T189213: DayZ launcher issue.
Thu, Feb 20, 12:31 PM · DayZ
BGZ added a comment to T189202: Number of dice in version 1.17.

+1, same issue here with some mods exceeding this limit

Thu, Feb 20, 12:17 PM · DayZ
eas1ly added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problem.

Thu, Feb 20, 11:58 AM · DayZ
Topotun added a comment to T189202: Number of dice in version 1.17.

Same problem

Thu, Feb 20, 11:52 AM · DayZ
Topotun added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Server crashed, i have the same problem

Thu, Feb 20, 11:49 AM · DayZ