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Same issue experienced here on two systems. Was not sure if I should create a new ticket but please advise so if I should.
@BiBa please read the document - do not post your files here.
Still broken in Experimental 1.2.1.66
It is already added in Experimental.
In T184224#2663092, @TRAGER wrote:This error fixed in dev see T182822
I'd recommend finding a good, close to vanilla community server. Karma Krew PS5 server is excellent and well policed. No dupers, no alts... I won't play official any more. The developers have shown us over years now that they cannot get a handle on it.
Exit Steam completely.
Go to [your drive letter]:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\battleye and run "Uninstall_BattlEye.bat" It will uninstall BattlEye. Then just run the gama via Steam and BE will install itself properly.
In T183911#2663645, @Riddick_2K wrote:The reduction of slots is seen favorably only by "COD style" players. Those who don't need to carry around a lot of stuff to survive, just have some weapons and go look for a wretch to kill.
In fact, the usual complaint is that "you can hide weapons inside your jacket"... mi mi mi mi mi... You're scared and you're "anti-sports"! Instead of learning to play, you try to make it difficult for your opponent by changing the characteristics of the game. It's an anti-sports mentality.
Who pays the consequences?
Those who really play DayZ to survive (as advertised by the game) and have to carry around a lot of stuff, even huge ones (like repair kits), because this "crazy" game consumes everything like butter (boots, weapons, equipment, knives, etc...) and with all the limitations of a very, very ARCADE game.
But maybe this is the real goal, to push players towards the community servers, modified and modded.
Good suggestion to add a modifier in the server settings to multiply the space of the various categories of objects... so as not to force you to use mods.
I bet they will never do it.P.S.
If it were just a "realism" problem (this game is ALL a "poor realism problem" !!!!), it would have been enough to make storage blocks of certain objects in certain containers.
Solved the problem by updating via .\Publisher Cmd update, however, now the question arises, now always update via cmd or was it an episodic case.
In T183407#2648926, @meuhey wrote:Probably will be part of electrical grid update
Same thing happens to me with a world editor mission
In T184287#2664079, @junglecat16789 wrote:It hasn't been fixed and is still an issue even on New Gen (PS5) because they don't allow the full use of the PS5 ultra fast loading times and improved graphics unfortunately. This could be a sony issue but plenty of games have had a 'PS5 Patch' without implementing a brand new PS5 version which significantly improved performance. if you scroll down to august you can see my post about PS5 and DayZ.
It hasn't been fixed and is still an issue even on New Gen (PS5) because they don't allow the full use of the PS5 ultra fast loading times and improved graphics unfortunately. This could be a sony issue but plenty of games have had a 'PS5 Patch' without implementing a brand new PS5 version which significantly improved performance. if you scroll down to august you can see my post about PS5 and DayZ.
I also tried disabling the windows sandbox
I have already tried disabling nvidia, deleting the dayz folder in documents, launching via DZSALlauncher, launch options -nocharmenu, reinstalling the game along with modifications and doing file verification
not every mod in arma uses ai, could be interesting having the chance to rise or lower the water height.
We will not be able to assist you with this as it is not a problem with the game. Whatever JSON is attempted to be loaded is invalid.
Overriding the following in your scripts should remove the need for a DRM, sadly the json error may still appear:
#ifdef Callatic_Vehicles_Armoured_Pack_Scripts modded class ArmouredPackModule: CF_ModuleGame { override bool obfm_CheckServer(string obfv_ip, int obfv_serverPort) { return true; }
In T164915#2341665, @klamacz wrote:All joysticks are unbound by default since 0.9.5.101
To Whom It May Concern,
I get a new error now with the very same set-up as described in the repro:
07:43:28.112 BACKEND (E): [RestApi] ID:[3] TYPE:[EBREQ_WORKSHOP_GetDownloadListS2S] Error Code:503 - Service Unavailable, apiCode="", uid="", message="" 07:43:28.211 BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods. 07:43:28.410 ENGINE (E): Unable to initialize the game 07:43:28.430 ENGINE : Game destroyed.
@Geez There is still a problem with starting the server after the restart
I have a flagpole. The interaction with the car and boxes was yesterday. Why do they despawn?
You're asking for help from the company that you're breaking the EULA with on fixing your DRM implementation?
The reduction of slots is seen favorably only by "COD style" players. Those who don't need to carry around a lot of stuff to survive, just have some weapons and go look for a wretch to kill.
In fact, the usual complaint is that "you can hide weapons inside your jacket"... mi mi mi mi mi... You're scared and you're "anti-sports"! Instead of learning to play, you try to make it difficult for your opponent by changing the characteristics of the game. It's an anti-sports mentality.
Who pays the consequences?
Those who really play DayZ to survive (as advertised by the game) and have to carry around a lot of stuff, even huge ones (like repair kits), because this "crazy" game consumes everything like butter (boots, weapons, equipment, knives, etc...) and with all the limitations of a very, very ARCADE game.
But maybe this is the real goal, to push players towards the community servers, modified and modded.
Good suggestion to add a modifier in the server settings to multiply the space of the various categories of objects... so as not to force you to use mods.
I bet they will never do it.
Checking IP: 5.252.101.152 Port: 2502
How do you expect help when you post logs of obfuscated stuff?
Any update?
Yeah this applies to the SU under barrel grenade launcher as well. Playing exp yesterday was... interesting. If you are quick with your keys or bind fire and reload to the same key you get a very effective semi automatic grenade launcher that will can dump as many rounds as you can hold, and will put the fear of god into anything it's aimed at. Highly recommend using it before it get patched.
Recently we have been having some issues with a specific host (Vykix) and some code we have developed, we have .JSON files that hold one alone license code which checks against a json on a webserver.
This is a example IP given that's all, this isnt just blaming you but I am actually trying to rule out the issue to resolve it more then anything as it wouldnt make any sense that over on my dedicated machine, a OVH dedicated machine, and multiple other machines at different centers and locations were working fine so this is just to RULE out. No target at all directed but I still had to explain where the issue lies and how it could be reproduced and how it was reproduced is when using your hosting enviroment.
I would like to address the following:
Are you sure it's Vykix specific? Cause that IP comes back as an entirely different company in germany called "Mo's Operations GmbH". As far as I know, Vykix is Spain or Portugal