Details
- Panel Type
- Query Panel
- Editable By
- d3nn16
- Appears On
- This panel does not appear on any dashboards.
Hello.
When it comes to running the game on Linux client-side, we do not offer full support.
It might run but we cannot guarantee that it will be without issues.
Regards,
Geez
Game hardware specs should be updated to reflect this, it ran fine for 800+ hours with the current hardware prior to the February update.
Hello,
Please check that everything is up to date on your computer, there are no corrupted files or installations and we also suggest deleting your DayZ documents folder, disable Steam cloud sync and run the Steam verification.
Regards,
Geez
Hello Starxick.
The issue seems to be related to the modded content you are running.
The issues will have to be fixed by their respective mod creators.
Regards,
Geez
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
anyone can look in the ADM and say what is wrong?
Hello,
This issue is most likely caused by the federal agency blocking the connection in your country. Unfortunately, there is nothing we can do about this.
Regards,
Geez
Unlike ViV loading (where this was done), its alot harder to do with slindload. Because it literally just stores the memory point index. So that it can later look it up and consider animations moving that point.
In T192304#2819932, @Geez wrote:In T192304#2819697, @byNautiic wrote:Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
RegardsNo, this is not correct.
It is up to our QA teams internal priorities. As to why this ticket has been addressed before the one you have posted I do not know. It is possible higher priority issues had to be dealt with back then and we apologise for any inconvenience.
Thank you.
This bug is currently being investigated.
In case you have another relevant information, please post it here.
Regards,
Geez
Thank you.
This is being looked into.
Sorry, think it was my keyboard. Got this Lenovo thing and I must have pushed the weird button above the Esc key. Turned it off and now it's fine.
Seems to be specifically when I press Alt. I changed the binding to / and that doesn't stop player movement.
Hello everyone.
According to the dev team, object spawner should be used for this.
Regards,
Geez
Hello.
This was not supposed to be possible previously. The one generic model is the intended way and best we can do at the moment.
Regards,
Geez
Resolved for one of the future updates.
Regards,
Geez
In T192304#2819697, @byNautiic wrote:Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
Regards
yes
Processor: AMD Phenom(tm) II X4 975 Processor (4 CPUs), ~3.6GHz
Resolved for one of the upcoming updates.
Cannot reproduce this issue on our end.
Closing the ticket.
Cannot reproduce.
Hello.
Changing the quality of shadows makes such effect. Wont fix.
Regards,
Geez
I was alluding to and highlighting the fact dispersion was increased, as stated in the patch notes. This issue may be an unintended side effect of that as you said.
In T192501#2819893, @Jordi435 wrote:I think it's just you. I don't have this problem and I also haven't heard anyone else about it.
I'm using free look mode all the time while I’m running and I can't imagine I could play without it...
I think it's just you. I don't have this problem and I also haven't heard anyone else about it.
I'm using free look mode all the time while I’m running and I can't imagine I could play without it...
Thank you for the advice. We have been recording evidence and reporting these offenders directly to Sony/PlayStation every time this happens. Unfortunately, even after bans and reports, these users simply create new PSN accounts and resume their harassment and doxxing activities. This cycle makes it very difficult to effectively stop the behavior.
If you think cows are just fed and drink milk, you haven't played crazy cattle 3d, a game that goes against all the usual rules. You will play as a crazy cow to throw all the other cows.
Thank you I see the StaticObj_WaterSpring_Sakhal but what happened to all the other ones? You use to be able to pick a design for a water spring
Same issue… the game is unplayable on ps5… can’t even aim down a scope in a city or military base
In T162322#2481030, @Beavis wrote:Still an issue a year and a half later, without acknowledgement. Cfgweather.json currently only serves to completely disable rain if you want to do that, if you try to use it to customise weather within reasonable limits - that is, you want storms and rain to happen, but perhaps less frequently than in vanilla config, or you want occasional thick fog - you're out of luck. The weather will constantly hover around the maximum allowed limits. Experimenting with my server now and it has been stuck on 100% overcast, rain, fog and wind for hours. And it has been like that since the file was implemented.
In T192505#2819409, @cflynn93 wrote:
Time of this report: 6/9/2025, 13:29:45 Machine name: DESKTOP-QFMJANH Machine Id: {0EB65AFF-7837-4560-A39E-CABC697EC8EF} Operating System: Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/14/11 16:10:38 Ver: 08.00.15 (type: BIOS) Processor: AMD Phenom(tm) II X4 975 Processor (4 CPUs), ~3.6GHz Memory: 16384MB RAM Available OS Memory: 16384MB RAM Page File: 4206MB used, 15888MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.5794 64bit Unicode
Not worth. I refunded and have not looked back. They have not fixed this since it got reported waaaayyy back. Im done even following this non existing feedback system.
Hello, we have the same problem. The random toxic zones are not visual. Only the staic ones :/
Is any work being done to fix this issue? @Geez
so this is the video of me shooting the shotgun and it glitched. I shot just once a buckshot and then I couldn't damage anyone or anything.
I have had this GPU HANG issue since Nov/Oct 2024 after windows 11 did an update, since then about 3 games seem to struggle to play without crashing. Arme Reforger was fine since it came out into EA but now i have a very hard time enjoying it because i end up crashing before i can get anywhere. The best guide that has given me more game play time has been the following guide for the ingame settings:
Here are the two most recently dated ones from the report folder
I only copied the relevant part of the json and not the end. I wanted to show the current added entries.
You were missing some things
https://jsonlint.com/
Launcher hasn't worked since before 1.26
Can be closed
Hello @Geez
Is it correct that creating new tickets for the same issue will lead to it being looked at sooner?
As in this case
Regards
I didn't understand what <<Geez changed the task status from New to Feedback.>> means so I'll add some screenshots.
Yes I have. All they did was change my ip address. Did you guys not see anything wrong with the files?
the following is part of the json. But irrespective of type or triggertype or with 0 on the Y they just snap to ground all the time. If I leave the y with greater than 0 and remove the posheight and negheight then nothing spawns in:
{
"Areas": [ { "AreaName": "Ship-Bow", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13920, 0, 11170 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Center", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13785, 0, 11155 ], "Radius": 100, "PosHeight": 22, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Ship-Stern", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 13660, 0, 11100 ], "Radius": 60, "PosHeight": 20, "NegHeight": 3, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-North-Uphill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2080, 0, 3500 ], "Radius": 100, "PosHeight": 10, "NegHeight": 20, "InnerPartDist": 100, "OuterOffset": 30, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building1", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2165, 0, 3370 ], "Radius": 75, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Building2", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2215, 0, 3290 ], "Radius": 75, "PosHeight": 14, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Pavlovo-South-Downhill", "Type": "ContaminatedArea_Static", "TriggerType": "ContaminatedTrigger", "Data": { "Pos": [ 2090, 0, 3300 ], "Radius": 60, "PosHeight": 10, "NegHeight": 10, "InnerPartDist": 100, "OuterOffset": 20, "ParticleName": "graphics/particles/contaminated_area_gas_bigass" }, "PlayerData": { "AroundPartName": "graphics/particles/contaminated_area_gas_around", "TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny", "PPERequesterType": "PPERequester_ContaminatedAreaTint" } }, { "AreaName": "Smokestacks-Large1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 12342.689453, 58.691849, 14276.326172 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large2", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11964.03125, 56.046532, 14263.914063 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, { "AreaName": "Smokestacks-Large3", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [ 11574.222656, 78.367424, 14508.691406 ], "Radius": 10, "PosHeight": 50, "NegHeight": 10, "ParticleName": "graphics/particles/smoke_heli_wreck_01" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }
can be closed as per this Discord message (not a bug, just network synchronisation not being instant)
I came here to also remove this issue. Or I get wind sounds when entering a building.
Thank you, @Geez.
Have you tried to contact Nitrado in regards to the server performance?
Hello.
This is first person view hardcore server. The crosshair is disabled there on purpose.
I did a storage wipe in an attempt to fix it and it continued.
I have the same issue. I thought it was my Nvidia drivers first, so I downgraded from 575.57.08 to 570.153.02, without this helping. Please see attached logfiles.